[{"data":1,"prerenderedAt":195},["ShallowReactive",2],{"person-f5929861-a9b5-47e7-b5af-8164f5969456":3},{"success":4,"person":5,"request":191},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Trois","","Sonia",{},"f5929861-a9b5-47e7-b5af-8164f5969456","soniasemacento@gmail.com","2025-12-27T12:43:50-03:00","Universidade Federal do Rio Grande do Sul, Brasil",[15,16],"sonia-trois","trois-sonia",[18,118],{"pageRange":19,"parent":20,"updateDate":12,"data":21,"trackId":30,"type":31,"typeData":32,"metaData":60,"langs":62,"_id":65,"contributors":66,"contributorsIds":113,"status":114,"download":115,"slugs":116,"slug":117},null,"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",{"secondary":22,"primary":26},{"keywords":23,"excerpt":24,"title":25},"\u003Cp>assistive technologies, product methodology, interface design, combining clothes\u003C/p>","This article objects to demonstrate how the methodology used on the production of industrial products can be adapted for the context of digital system development. In order to do so, it was developed a website using assistive technologies and mobile devices that can orient visually disabled people on buying and combining clothes. This work presents the description of developing phases and the selection of decision criteria, adapting product methodologies to handle the peculiarities of a digital product.","Production Methodology Applied to the Development of a Clothes-matching System",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>tecnologias assistivas, metodologia de projeto, design de interface, combinação de vestuário\u003C/p>","O presente artigo tem por objetivo demonstrar como a metodologia utilizada no projeto de produtos industriais pode ser adaptada ao contexto de desenvolvimento de sistemas digitais. Para tanto, foi desenvolvida a construção de um website que utiliza tecnologias assistivas e dispositivos móveis para orientar pessoas que possuem alguma deficiência visual a ter mais autonomia na compra de peças de vestuário. O trabalho apresenta a descrição das etapas de desenvolvimento e a seleção dos critérios de decisão adaptando metodologias de produto para abarcar as peculiaridades projetuais de um produto digital.","Metodologia de Projeto de Produto Aplicada ao Desenvolvimento de Sistema de Combinação de Roupas","mfl52tvij","article",{"startPage":33,"file":34,"references":37,"endPage":59,"track":30,"doi":7},1396,{"fullpath":35,"name":36},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fmfl52tvij-1766850230-1396-1410.pdf","mfl52tvij-1766850230-1396-1410.pdf",[38,41,44,47,50,53,56],{"label":39,"id":40},"\u003Cp>ABRIL. \u003Cstrong>Guia de estilo\u003C/strong>. Disponível em: \u003Chttp://revistaestilo.abril.com.br/guia-de-estilo/>. Acesso em: 14 out. 2011.\u003C/p>","f88be703-6b86-4b29-9477-f5b6ea861efc",{"label":42,"id":43},"\u003Cp>BOITEUX, Monica. \u003Cstrong>Como combinar cores nas roupas\u003C/strong>. 2008. Disponível em: \u003Chttp://monicaboiteux.blogspot.com/2008/07/como-coordenar-cores-nas-roupas.html>. Acesso em: 15 out. 2011.\u003C/p>","8db4bf17-0b00-4667-a7d1-e8651cd273dc",{"label":45,"id":46},"\u003Cp>COELHO, Mauricio. \u003Cstrong>QR Code\u003C/strong>: o que é e como usar. 2011. Disponível em: \u003Chttp://www.cucomediagroup.com.br/2011/06/qr-code-o- que-e-e-como-usar/>. Acesso em: 10 set. 2011.\u003C/p>","42d02910-7a08-4da8-b0fa-0ea78753525b",{"label":48,"id":49},"\u003Cp>FGV. \u003Cstrong>Creative Commons - \"Alguns Direitos Reservados\"\u003C/strong>. Disponível em: \u003Chttp://direitorio.fgv.br/cts/creative-commons>. Acesso em: 5 set 2011.\u003C/p>","f02839e0-d243-4fd7-bee1-6dceb35df850",{"id":51,"label":52},"49ba3aa9-54ef-4ea9-a5de-bc9011f5bcfc","\u003Cp>KALIL, Gloria. \u003Cstrong>Chic\u003C/strong>: um guia básico de moda e estilo. São Paulo: Editora Senac São Paulo, 2004.\u003C/p>",{"id":54,"label":55},"102ff42d-f066-4a25-9b5d-a4f037d44ea5","\u003Cp>LIVING BLIND. \u003Cstrong>Labeling Clothes\u003C/strong>. Disponível em: \u003Chttp://www.livingblind.com/clothes-blind.html>. Acesso em: 2 set. 2011.\u003C/p>",{"label":57,"id":58},"\u003Cp>LOPES, Milena Ribeiro. ADAPTAÇÃO DE SERVIÇOS PARA CELULAR COM AUXÍLIO DE NOVAS PROPOSTAS DE INTERAÇÃO. \u003Cstrong>III Simpósio Nacional de Tecnologia e Sociedade, Desafios para a Transformação Social\u003C/strong>. UTFPR, Curitiba, Paraná. Nov. 2009\u003C/p>","7944ded3-0bf5-474e-965b-f0a61a9bfa22",1410,{"updateDate":7,"createDate":61,"deleteDate":7},1766850230,[63,64],"primary","secondary","312c9dff-4a38-4228-9c65-f0b1b1bd5913",[67,79,89,99,103],{"objectID":68,"url":7,"createDate":69,"slugs":70,"filiation":13,"description":73,"lastmodified":74,"email":75,"name":76,"path":77,"role":7,"lastName":78,"designation":7,"_id":68,"id":7},"9a7adeb4-a04d-408f-ae82-a13d2efade54","2025-12-27T15:43:50.094Z",[71,72],"eliana-paula-calegari","calegari-eliana-paula",{},1766850230094,"elianapaulac@gmail.com","Eliana Paula","people/9a7adeb4-a04d-408f-ae82-a13d2efade54","Calegari",{"lastName":80,"url":7,"lastmodified":74,"filiation":13,"createDate":69,"path":81,"slugs":82,"objectID":85,"role":7,"email":86,"id":7,"designation":7,"_id":85,"name":87,"description":88},"Pacheco","people/933634ee-c63c-4203-81b4-1b8cd950795f",[83,84],"joyson-luiz-pacheco","pacheco-joyson-luiz","933634ee-c63c-4203-81b4-1b8cd950795f","joyson@mecanica.ufrgs.br","Joyson Luiz",{},{"id":7,"url":7,"designation":7,"lastName":90,"name":91,"lastmodified":74,"createDate":69,"_id":92,"path":93,"filiation":13,"slugs":94,"objectID":92,"description":97,"role":7,"email":98},"Silva","Roseane Santos da","45a571e8-b2e4-4044-b76f-a610e8b1b5f7","people/45a571e8-b2e4-4044-b76f-a610e8b1b5f7",[95,96],"roseane-santos-da-silva","silva-roseane-santos-da",{},"roseanedoro@yahoo.com.br",{"slugs":100,"description":101,"designation":7,"filiation":13,"url":7,"role":7,"lastName":6,"email":11,"_id":10,"id":7,"path":102,"objectID":10,"createDate":69,"name":8,"lastmodified":74},[15,16],{},"people/f5929861-a9b5-47e7-b5af-8164f5969456",{"path":104,"url":7,"id":7,"role":7,"slugs":105,"objectID":108,"_id":108,"filiation":13,"description":109,"email":110,"lastName":111,"createDate":69,"designation":7,"lastmodified":74,"name":112},"people/0f4f4910-2085-4bab-87a0-78e7a8fe0542",[106,107],"vanessa-da-silva-cardoso","cardoso-vanessa-da-silva","0f4f4910-2085-4bab-87a0-78e7a8fe0542",{},"nessadasilva@gmail.com","Cardoso","Vanessa da Silva",[68,85,92,10,108],"enabled",1,[117],"production-methodology-applied-to-the-development-of-a-clothes-matching-system",{"pageRange":19,"parent":20,"updateDate":119,"data":120,"trackId":129,"type":31,"typeData":130,"metaData":167,"langs":169,"_id":170,"contributors":171,"contributorsIds":188,"status":114,"download":115,"slugs":189,"slug":190},"2025-12-27T16:35:12-03:00",{"secondary":121,"primary":125},{"keywords":122,"excerpt":123,"title":124},"\u003Cp>educational game, digital game, difficulty levels\u003C/p>","This article is focused on the difficulty level during a digital game as a learning, practice and motivational tool, through a comparative case study between an entertainment game (Plants vs. Zombies) and an educative game (Immune Attack). Information from all game levels were collected, to observe the way new content is introduced and its current time for practice. After that, it was studied the way these factors can be used to create immersion on the activity.","Challenge Me If You Can: Comparative Study Between Difficulty Levels on Educational and Commercial Games",{"keywords":126,"excerpt":127,"title":128},"\u003Cp>jogo educacional, jogo digital, níveis de dificuldade\u003C/p>","O presente artigo busca elucidar a questão dos níveis de dificuldade em um jogo digital como ferramenta de aprendizado, prática e motivação pelo viés de um estudo de caso comparativo entre dois jogos, um com propósito de entretenimento (Plants vs. Zombies) e um educativo (Immune Attack). Coletaram-se informações dos jogos; observou-se como conteúdos novos são introduzidos e seu tempo de prática; e delineou-se a maneira como isso pode ser utilizado para a imersão do jogador na atividade.","Desafie-me Se Puder: Estudo Comparativo Entre Níveis de Dificuldade em Games Educacional e Comercial","vde1p5mx",{"startPage":131,"file":132,"references":135,"endPage":166,"track":129,"doi":7},4108,{"fullpath":133,"name":134},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fvde1p5mx-1766864112-4108-4119.pdf","vde1p5mx-1766864112-4108-4119.pdf",[136,139,142,145,148,151,154,157,160,163],{"label":137,"id":138},"\u003Cp>ALVES, Lynn (2008). Relações entre os jogos digitais e aprendizagem: delineando percurso. In \u003Cstrong>Educação, Formação & Tecnologias\u003C/strong>; v.1(2); p. 3-10, nov. 2008. Disponível em: \u003C http://eft.educom.pt/index.php/eft/article/view/58/38>. Acesso em: 12 dez. 2011.\u003C/p>","e7177f9a-1333-43d1-8cd3-6285ea5d9a62",{"id":140,"label":141},"f17c82c8-24dc-4fd3-8f39-30776e792a05","\u003Cp>FEDERATION OF AMERICAN SCIENTISTS. \u003Cstrong>Immune Attack\u003C/strong>. [Jogo Digital]. 2008. Disponível em: \u003Chttp://www.fas.org/immuneattack/>. Acesso em: 03 jan. 2012.\u003C/p>",{"label":143,"id":144},"\u003Cp>HUIZINGA, J. \u003Cstrong>Homo ludens\u003C/strong>: o jogo como elemento da cultura. São Paulo: Editora Perspectiva, 2000.\u003C/p>","0dc456c6-24ae-442f-b6cd-8d2496197dd4",{"label":146,"id":147},"\u003Cp>KOSTER, R. \u003Cstrong>A theory of fun for game design\u003C/strong>. Arizona: Paraglyph Press, 2005.\u003C/p>","2c1241af-247a-47fc-bfae-79673967aecf",{"label":149,"id":150},"\u003Cp>LINTON, J. D.; WALSH, S. T. Integrating Innovation and Learning Curve Theory: An Enabler for Moving Nanotechnologies and Other Emerging Process Technologies into Production. \u003Cstrong>R&D Management\u003C/strong>, v. 34, n. 5, Blackwell Publishing, 2004.\u003C/p>","db7cc803-4c9a-41d9-8868-5a84364ed387",{"label":152,"id":153},"\u003Cp>POPCAP. \u003Cstrong>Plants vs. Zombies\u003C/strong>. [Jogo Digital]. 2009. Disponível em: \u003Chttp://www.popcap.com/games/plants-vs-zombies/pc>. Acesso em: 09 dez. 2011.\u003C/p>","05710ad6-7f80-4f8b-adb9-4bab2129d0f9",{"label":155,"id":156},"\u003Cp>PRENSKY, M. Digital Natives, Digital Immigrants Part 1. \u003Cstrong>On the Horizon\u003C/strong>, v. 9, n. 5, p. 1-6, 9 jan 2001.\u003C/p>","235b1b9e-cbdf-4669-9c9e-ce13a4abba68",{"label":158,"id":159},"\u003Cp>SQUIRE, K. Video Games in Education. \u003Cstrong>INTERNATIONAL JOURNAL OF INTELLIGENT SIMULATIONS AND GAMING\u003C/strong>, v. 2, p. 49--62, 2003.\u003C/p>","411d3afc-5a6c-4f76-a979-aa4df888d1e3",{"label":161,"id":162},"\u003Cp>SQUIRE, K.; JENKINS, H. Harnessing the power of games in education. \u003Cstrong>Insight\u003C/strong>, v. 3, n. 1, p. 5-33, 2003.\u003C/p>","388fb681-a052-4004-bd12-3b1f6c3388ad",{"label":164,"id":165},"\u003Cp>YELLE, L. E. The learning curve: Historical review and comprehensive survey. \u003Cstrong>Decision Sciences\u003C/strong>, v. 10, n. 2, p. 302–328, 1979.\u003C/p>","c7a7f6be-9403-456a-8072-2a68be51ce6e",4119,{"updateDate":7,"createDate":168,"deleteDate":7},1766864112,[63,64],"c5c7e9cc-5cad-415a-8ff7-d8a472d4ca12",[172,179],{"lastmodified":173,"url":7,"createDate":174,"_id":10,"role":7,"path":102,"id":7,"name":8,"description":175,"slugs":176,"designation":7,"lastName":6,"filiation":177,"objectID":10,"email":178},1766864112937,"2025-12-27T19:35:12.937Z",{},[15,16],"Universidade Federal do Rio Grande do Sul","sonia.trois@gmail.com",{"email":180,"filiation":177,"name":181,"objectID":182,"id":7,"url":7,"lastmodified":173,"lastName":90,"path":183,"designation":7,"role":7,"createDate":174,"_id":182,"slugs":184,"description":187},"a.silva@brasil.br","Régio Pierre da","353a2033-d1aa-4006-8d53-79ff798e3acf","people/353a2033-d1aa-4006-8d53-79ff798e3acf",[185,186],"regio-pierre-da-silva","silva-regio-pierre-da",{},[10,182],[190],"desafie-me-se-puder-estudo-comparativo-entre-niveis-de-dificuldade-em-games-educacional-e-comercial",{"target":192,"query":193},"people/get",{"id":10,"articles":194},"true",1780316195393]