[{"data":1,"prerenderedAt":129},["ShallowReactive",2],{"person-f48ae747-2f0e-44f5-b71f-12d82b4ba24a":3},{"success":4,"person":5,"request":125},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Nogueira","","Matheus",{},"f48ae747-2f0e-44f5-b71f-12d82b4ba24a","matheus@tipoforme.com.br","2025-12-28T10:17:25-03:00","Universidade Federal de Pernambuco",[15,16],"matheus-nogueira","nogueira-matheus",[18],{"pageRange":19,"parent":20,"data":21,"trackId":30,"type":31,"typeData":32,"metaData":63,"langs":65,"_id":68,"createDate":69,"status":70,"updateDate":71,"contributors":72,"contributorsIds":121,"download":122,"slugs":123,"slug":124},null,"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":22,"primary":26},{"keywords":23,"excerpt":24,"title":25},"\u003Cp>educational artefacts, teaching methods, design games\u003C/p>","\u003Cp>This article presents a method used in the undergraduate programme of design of the UFPE, aiming at the development of educational artefacts. The method takes advantage of the institution’s curriculum, integrating a set of courses covering the same project. As a study case, it will be shown data related to a game that intends to improve the creativity and synthesis ability of design students. Experts (n=5) and use tests performed with 32 students evaluated a prototype. The results suggest that the artefact promoted a great engagement in drawing exercises, favouring the practise of synthesis and concept recognition.\u003C/p>","\u003Cp>Design of Educational Artefacts: A Case Study in the Ufpe\u003C/p>",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>artefatos educacionais, metodologia de ensino, jogos para design\u003C/p>","\u003Cp>Este artigo apresenta um método utilizado na graduação em design da UFPE, visando ao desenvolvimento de artefatos educacionais. O método tira partido da estrutura curricular do curso, integrando um conjunto de disciplinas em torno de um mesmo projeto. Como estudo de caso serão apresentados dados relativos a um jogo cuja intenção é desenvolver a capacidade criativa e de síntese gráfica de estudantes de design. Um protótipo foi avaliado por 5 especialistas e testes de uso foram feitos envolvendo 32 estudantes. Os resultados sugerem um bom engajamento em exercícios de desenho, onde capacidade de síntese e reconhecimento de conceitos são trabalhados.\u003C/p>","\u003Cp>Design de Artefatos Educacionais: Um Estudo de Caso na Ufpe\u003C/p>","378vz72i","article",{"startPage":33,"file":34,"references":37,"endPage":62,"track":30,"doi":7},"843",{"fullpath":35,"name":36},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2F378vz72i-1766927845-843-853.pdf","378vz72i-1766927845-843-853.pdf",[38,41,44,47,50,53,56,59],{"id":39,"label":40},"f846369d-50db-41f0-acd5-d6584b6341d2","BARRETO CAMPELLO, S. Usability for learning: a socio-sultural approach to the usability of VLEs. \u003Cstrong>Typography & Graphic Comunication\u003C/strong>, The University of Reading, Reading, UK, 2005. 182 p.",{"label":42,"id":43},"______. Aprendizagem mediada por computador. In: 3º congresso internacional de design da informação. Curitiba.: 2007. \u003Cstrong>Anais do 3º congresso internacional de design da informação\u003C/strong>. Curitiba: SBDI. 2007,","b6de9753-b8b0-4c21-aa39-32c70a634898",{"label":45,"id":46},"COUTINHO, S. G.; BARRETO CAMPELLO, S. Pesquisa em Design: uma experiência curricular em Recife. In: P & D DESIGN 2000. Novo Hamburgo: 2000. \u003Cstrong>Anais do P & D DESIGN 2000\u003C/strong>. Rio de Janeiro: AEND. 2000, p.475-480.","6a30d2bd-c761-4b14-b094-634e73b86501",{"label":48,"id":49},"ENGESTRÖM, Y. \u003Cstrong>Learning by Expanding\u003C/strong>: An Activity - Theoretical Approach to Developmental Research. Helsinki: Orienta-Konsultit. 1987","36ce3fdd-0469-4e16-bdb0-5b758cd9ac65",{"id":51,"label":52},"a7c3014a-76e7-4d74-85a1-7d341ef2a460","LAVE, J.; WENGER, E. \u003Cstrong>Situated learning\u003C/strong>: legitimate peripheral participation. Cambridge: Cambridge University Press. 1991",{"label":54,"id":55},"LEONT'EV, A. N. \u003Cstrong>Activity, consciousness, and personality\u003C/strong>. Englewood Cliffs, New Jersey: Prentice-Hall, Inc. 1978. 186 p.","ff5f31f2-6397-4121-aa7e-2d009be41c9f",{"label":57,"id":58},"______. The problem of activity in Psychology. In: J. Wertsch (Ed.). \u003Cstrong>The concept of activity in Soviet Psychology\u003C/strong>. New York: M. E. Sharpe., 1979. The problem of activity in Psychology, p.37-69","170185de-20e0-4646-9cea-d109db3034c5",{"id":60,"label":61},"2f80cea3-97ee-40eb-91b7-a52717622d3a","WENGER, E. \u003Cstrong>Communities of Practice\u003C/strong>: learning, meaning, and identity. Cambridge: Cambridge University Press. 1998. 318 p. 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