[{"data":1,"prerenderedAt":267},["ShallowReactive",2],{"person-ebad73c2-8945-4c2e-8ade-17f4f8bd06ed":3},{"success":4,"person":5,"request":263},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":11,"id":11,"email":12,"url":13,"createDate":14,"filiation":13,"slugs":15,"articles":18},"Miranda","author","Fábio R.","Centro Universitário Senac","ebad73c2-8945-4c2e-8ade-17f4f8bd06ed",null,"fabio.rmiranda@sp.senac.br","","2025-04-07T13:20:39+00:00",[16,17],"fabio_r_miranda","miranda_fabio_r",[19,159],{"pageRange":11,"parent":20,"updateDate":21,"data":22,"trackId":31,"type":32,"typeData":33,"metaData":127,"langs":129,"_id":132,"contributors":133,"contributorsIds":154,"status":155,"download":156,"slugs":157,"slug":158},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd","2025-12-27T17:13:59-03:00",{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>interaction design, information design, augmented reality, human-computer interface, holographic interaction\u003C/p>","At some point three-dimensional interactions will predominate in user interfaces of digital systems, bringing profound impact on how we think and do interaction and information design. The expected emergence of truly holographic displays will further broaden the potential of three-dimensional interactions by increasing the realism and the possibility of direct manipulation of projected objects. Looking forward to this scenario, this article proposes a new interface concept, based on interaction with holographic images. For practical experiments the holographic interface has been simulated by means of stereoscopic images while for gesture recognition we used the Kinect movement sensor.","Holoface: The Holographic Paradigm in Interaction and Information Design",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>design de interação, design de informação, realidade aumentada, interface homem-máquina, interação holográfica\u003C/p>","Em algum momento as interações tridimensionais passarão a predominar nas interfaces digitais, o que deverá provocar impactos substanciais na forma como se pensa e se faz design de interação e de informação. O previsível surgimento de projetores verdadeiramente holográficos ampliará ainda mais o potencial das interações tridimensionais pelo aumento do realismo e pela possibilidade de manipulação direta dos objetos projetados. Mirando esse cenário de um futuro próximo, este artigo propõe um novo conceito de interface, baseado na interação com imagens holográficas. Para os experimentos práticos a interface holográfica foi simulada por meio de imagens estereoscópicas enquanto que o reconhecimento de gestos foi obtido pelo sensor de movimentos Kinect.","Holoface: O Paradigma Holográfico no Design de Informação e de Interação","vnnhda8i","article",{"startPage":34,"file":35,"references":38,"endPage":126,"track":31,"doi":13},4793,{"fullpath":36,"name":37},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fvnnhda8i-1766866439-4793-4806.pdf","vnnhda8i-1766866439-4793-4806.pdf",[39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123],{"label":40,"id":41},"\u003Cp>BIOCCA, F., HARMS, C., & GREGG, J. (2001). The Networked Minds Measure of Social Presence: Pilot Test of the Factor Structure and Concurrent Validity, \u003Cstrong>Presence 2001, 4th international workshop\u003C/strong> (pp. 9). Philadelphia.\u003C/p>","458c3670-0bc5-4d0a-b284-e489c1ae2dd8",{"label":43,"id":44},"\u003Cp>BOWMAN, D. A., KRUIJFF, E., LAVIOLA, J. J., & POUPYREV, I. (2001). An Introduction to 3-D User Interface Design. \u003Cstrong>Presence\u003C/strong>: Teleoper. Virtual Environ., 10(1), 96-108.\u003C/p>","1e8c1638-2904-489b-9b1d-5ba46a9a7dc0",{"label":46,"id":47},"\u003Cp>BOWMAN, D. A., KRUIJFF, E., LAVIOLA, J. J., & POUPYREV, I. (2004). \u003Cstrong>3D User Interfaces\u003C/strong>: Theory and Practice. Boston: Addison-Wesley Professional.\u003C/p>","63007c61-41d0-46eb-ac26-716e1ad3c531",{"id":49,"label":50},"79a982c5-904a-4c30-99b5-eae9940f2a3c","\u003Cp>CHAN, L.-W., KAO, H.-S., CHEN, M. Y., LEE, M.-S., HSU, J., & HUNG, Y.-P. (2010). Touching the void: direct-touch interaction for intangible displays, \u003Cstrong>Proceedings of the 28th international conference on Human factors in computing systems\u003C/strong>. 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Affordance, conventions, and design. \u003Cstrong>interactions\u003C/strong>, 6(3), 38-43.\u003C/p>","53945f15-b394-46f7-83e5-251ef96b4652",{"label":82,"id":83},"\u003Cp>PAN, Y. X., XUEWU SOLANKI, SANJEEV LIANG, XINAN TANJUNG, RIDWAN BIN ADRIAN TAN, CHIWEI CHONG,TOW-CHONG. (2009). Optics InfoBase - Fast CGH computation using S-LUT on GPU. \u003Cstrong>THE INTERNATIONAL ELECTRONIC JOURNAL OF OPTICS\u003C/strong>, 17(21), 18543-18555.\u003C/p>","d4806506-e61e-49f1-bdad-5a7ad8a474c9",{"label":85,"id":86},"\u003Cp>PARDINHO, V., TORI, R. Design de interação para leitura de livros digitais com paradigma holográfico e reconhecimento de gestos. \u003Cstrong>Anais do 3º Congresso Regional de Design de Interação (Interaction South America IXDSA 2012)\u003C/strong>, São Paulo: IxDA (pp. 55-71)\u003C/p>","166fb656-80ec-4e1b-9afd-343870ad1f62",{"label":88,"id":89},"\u003Cp>POUPYREV, I., ICHIKAWA, T., WEGHORST, S., & BILLINGHURST, M. (1998). 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Real-Time Human Pose Recognition in Parts from a Single Depth Image. \u003Cstrong>CVPR 2011: 24th IEEE Conference on Computer Vision and Pattern Recognition\u003C/strong>\u003C/p>","ea17c933-f3be-4693-8cd3-c784efd2cf98",{"label":100,"id":101},"\u003Cp>SONG, C. G., KWAK, N. J., & JEONG, D. H. (2000). Developing an efficient technique of selection and manipulation in immersive V.E, \u003Cstrong>Proceedings of the ACM symposium on Virtual reality software and technology\u003C/strong>. Seoul, Korea: ACM.\u003C/p>","54e7aad4-2e7b-472f-b099-9a9d022f8b36",{"label":103,"id":104},"\u003Cp>SUTHERLAND, I. (1965). The Ultimate Display, \u003Cstrong>IFIP Congress\u003C/strong> (pp. 506-508).\u003C/p>","1de4d546-3e36-467a-9a2b-9600a68b89b8",{"id":106,"label":107},"e9b2bd8b-9f0b-4632-ad5f-47da5aab8945","\u003Cp>TORI, R. (1996). Maps and Spatial Metaphors in Hypermedia Systems. \u003Cstrong>Graf & Tec\u003C/strong>, 0(0), 12.\u003C/p>",{"label":109,"id":110},"\u003Cp>TORI, R. (2009a). Da Realidade Virtual à Virtualidade Real. \u003Cstrong>Revista Fonte\u003C/strong>, 9(1), 35-36.\u003C/p>","03930544-47ac-4d58-9ae4-8ad6ab6be6ba",{"label":112,"id":113},"\u003Cp>TORI, R. (2009b). Desafios para o design de informação em ambientes de realidade aumentada. \u003Cstrong>Infodesign\u003C/strong>, 6(1), 1-12.\u003C/p>","026ff011-5c65-4756-b2c7-18aaef5bb2a5",{"label":115,"id":116},"\u003Cp>TORI, R. (2010). \u003Cstrong>Educação sem distância\u003C/strong>: As Tecnologias Interativas na Redução de Distâncias em Ensino e Aprendizagem (1 ed. Vol. 1). São Paulo: Editora Senac - São Paulo.\u003C/p>","3389d4b6-8222-49b1-9dfb-3a04bf8d1aa3",{"label":118,"id":119},"\u003Cp>TORI, R., KIRNER, C., & SISCOUTTO, R. (Eds.). (2006). \u003Cstrong>Fundamentos e Tecnologia de Realidade Virtual e Aumentada\u003C/strong>. Porto Alegre: SBC.\u003C/p>","2b4bc955-c782-4e6f-9649-e7e27a96f2b7",{"label":121,"id":122},"\u003Cp>TORI, R., NUNES, F. L. S., GOMES, V. H. P., & TOKUNAGA, D. M. (2009). VIDA: Atlas Anatômico 3D Interativo para Treinamento a Distância, \u003Cstrong>XXIX Congresso da Sociedade Brasileira de Computação\u003C/strong> (Vol. 1, pp. 1-10). Bento Gonçalves: SBC.\u003C/p>","afe77249-85d1-472c-a707-4a43b1e2d05b",{"label":124,"id":125},"\u003Cp>TORI, R., NUNES, F. L. S., NAKAMURA, R., BERNARDES, J. L., CORREA, C. G., & TOKUNAGA, D. M. (2009). Design de Interação para um Atlas Virtual de Anatomia Usando Realidade Aumentada e Gestos. In A. Fernandez & R. Zuanon (Eds.), \u003Cstrong>Interaction South America 09\u003C/strong> (Vol. 1, pp. 12). São Paulo: IXDA Brasil.\u003C/p>","d8236a82-ced5-4812-b2ca-6b5619a3d1d7",4806,{"updateDate":13,"createDate":128,"deleteDate":13},1766866439,[130,131],"primary","secondary","51bba3ae-4a90-4df0-b3a0-50457d45adb1",[134,147],{"lastmodified":135,"designation":13,"url":13,"slugs":136,"email":139,"objectID":140,"role":13,"lastName":141,"_id":140,"id":13,"filiation":142,"name":143,"path":144,"createDate":145,"description":146},1766866439392,[137,138],"romero-tori","tori-romero","tori@acm.org","5d7431ca-6113-4626-b162-89d0cabc0eda","Tori","Centro Universitário Senac; Escola Politécnica da Universidade de São Paulo","Romero","people/5d7431ca-6113-4626-b162-89d0cabc0eda","2025-12-27T20:13:59.392Z",{},{"lastmodified":135,"name":148,"email":12,"lastName":6,"role":13,"description":149,"url":13,"_id":10,"objectID":10,"slugs":150,"filiation":9,"id":13,"path":153,"createDate":145,"designation":13},"Fábio Roberto de",{},[151,152],"fabio-roberto-de-miranda","miranda-fabio-roberto-de","people/ebad73c2-8945-4c2e-8ade-17f4f8bd06ed",[140,10],"enabled",3,[158],"holoface-o-paradigma-holografico-no-design-de-informacao-e-de-interacao",{"pageRange":11,"parent":160,"data":161,"trackId":168,"type":32,"typeData":169,"metaData":233,"langs":235,"_id":236,"createDate":237,"status":155,"updateDate":238,"contributors":239,"contributorsIds":259,"download":260,"slugs":261,"slug":262},"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":162,"primary":165},{"keywords":13,"excerpt":163,"title":164},"\u003Cp>Augmented Reality (AR) brings a new set of possibilities and challenges for designers. By projecting digital information over real objects, it allows having digital interfaces in product design solutions. And so, it provides design alternatives of interactive media as a solution to problems of product design. This article describes and analyzes the research and development of the concept, interface and technology solutions of an Augmented Reality X-Rays projector, which shows what's inside walls and objects, as well as other information, such as variation of temperature and structure stress. Results and challenges are presented, especially those related to interface design and information design.\u003C/p>","\u003Cp>Virtual X-ray Tool Development, Design and Implementation Project.\u003C/p>",{"keywords":13,"excerpt":166,"title":167},"\u003Cp>A Realidade Aumentada (Augmented Reality ou AR) traz um novo conjunto de possibilidades e desafios para os designers. Permite projetar informações virtuais sobre objetos reais. Oferece a criação de interfaces virtuais com alternativa para problemas de design de produto. Este artigo expõe e analisa a pesquisa e desenvolvimento do conceito, interface e questões tecnológicas de um projetor de Raios-X em AR. O projetor permite mostrar o que há dentro de paredes e objetos, ou informações como a variação de temperatura e esforços estruturais. São apresentados resultados e desafios, especialmente os relacionados ao design de interfaces e ao design de informação.\u003C/p>","\u003Cp>Projeto de Design e Implementação de uma Ferramenta para Visualização do Interior de Estruturas\u003C/p>","tu0kxfwj",{"startPage":170,"file":171,"references":174,"endPage":232,"track":168,"doi":13},"402",{"fullpath":172,"name":173},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766933041-402-411.pdf","tu0kxfwj-1766933041-402-411.pdf",[175,178,181,184,187,190,193,196,199,202,205,208,211,214,217,220,223,226,229],{"id":176,"label":177},"75075136-dfe3-47d0-b4a2-a45c5917baea","AZUMA, R. et al. Recent Advances in Augmented Reality. \u003Cstrong>IEEE Computer Graphics andApplications\u003C/strong>, v. 21, n. 6, p. 34-47, jun 2001.",{"label":179,"id":180},"BANE, Ryan; HÖLLERER, Tobias. Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality. \u003Cstrong>Proc. ISMAR 2004 (IEEE/ACM Intl. Symp. on Mixed and Augmented Reality)\u003C/strong>, Arlington, VA, Nov. 2-5, 2004","61c33aaa-a36d-49b2-872e-0262d170ecaa",{"id":182,"label":183},"9d05844a-8ee5-481a-81cc-a1219dfa3eb2","BIMBER, O. and RASKAR, R. \u003Cstrong>Spatial Augmented Reality\u003C/strong>: Merging Real and Virtual Worlds. A K Peters, Ltd, 2005.",{"label":185,"id":186},"BIMBER, O. et al. Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays. Tracking and Projection Displays Session. \u003Cstrong>Proceedings of the IEEE Virtual Reality Conference (VR’06)\u003C/strong>, pages 19-27, 2006","391a87a3-f05a-4922-a4bc-fb562973a714",{"label":188,"id":189},"BLASK, G.; CORIAND, F.; FEINER, S. Exploring Interaction with a Simulated Wrist-Worn Projection Display. \u003Cstrong>Proceedings. Ninth IEEE International Symposium on Wearable Computers\u003C/strong>, October 2005","66f6c0c5-fc87-4461-906b-01ba211ed192",{"label":191,"id":192},"CARDOSO, A. et al. \u003Cstrong>Tecnologias para o desenvolvimento de sistemas de realidade virtual e aumentada\u003C/strong>. Recife: Ed. Universitária da UFPE de , 2007.","c0037a9a-d596-432c-afdc-397226255eed",{"label":194,"id":195},"FIALA, Mark; Artag, a fiducial marker system using digital techniques. \u003Cstrong>Proceedings of the CVPR 05. International Conference on Computer Vision and Pattern Recognition\u003C/strong>. San Diego, CA, 2005.","87f1032f-501f-4c64-adda-0674cd2e4f08",{"label":197,"id":198},"HINCKLEY, K., PAUSCH, R., GOBLE, J. and KASSELL, N. 1994: Passive Real-World Interface Props for Neurosurgical Visualization, In \u003Cstrong>Proc. ACM CHI '94 (Conference on Human Factors in Computing Systems)\u003C/strong>, 452-458, 1994.","cf18a4b6-285c-41fe-9ab8-7b057373c549",{"label":200,"id":201},"HOSOI, Kazuhiro; DAO, Vinh Ninh; MORI, Akihiro; SUGIMOTO, Masanori. VisiCon: a robot control interface for visualizing manipulation using a handheld projector. \u003Cstrong>Proceedings of the international conference on Advances in computer entertainment technology - ACE '07\u003C/strong>, 2007","051320be-7a19-415e-8d9b-7de63feaeb48",{"label":203,"id":204},"INTERRANTE, Victoria; ANDERSON, Lee; RIES, Brian. Distance Perception in Immersive Virtual Environments,Revisited. \u003Cstrong>Proc. of IEEE Virtual Reality 2006\u003C/strong> March 25 - 29, Alexandria,Virginia,USA, 2006.","b519deaf-585f-4ff1-a290-2b438d695158",{"label":206,"id":207},"KIRNER, Claudio, TORI, R. Fundamentos de Realidade Aumentada In: \u003Cstrong>Fundamentos e Tecnologia de Realidade Virtual e Aumentada\u003C/strong> ed. Porto Alegre: SBC, 2006, p. 22-38. (disponível para download em www.interlab.pcs.poli.usp.br)","0b440bbb-8422-4ad0-b694-eca6852f1e7a",{"label":209,"id":210},"LIVINGSTON,Mark A et al. Resolving Multiple Occluded Layers in Augmented Reality. \u003Cstrong>Proceedings of The 2nd International Symposium on Mixed and Augmented Reality (ISMAR ’03)\u003C/strong>, October 7–10, Tokyo, Japan, p. 56–65 , 2003","b2a79fb1-a26f-4104-b5a9-61d2a9b3c3ed",{"id":212,"label":213},"ccb676e3-a09a-4551-8341-b1883d76876c","MIRANDA, Fabio Roberto de ; TORI, R. ; BUENO, C. E. S ; Trias, Lucas P. . AR X-Ray : Portable Projector-based Augmented Exploration of Buildings. In: X Symposium on Virtual and Augmented Reality - SVR 2008, 2008, João Pessoa. \u003Cstrong>Proceedings of X Symposium on Virtual and Augmented Reality\u003C/strong>. Porto Alegre : Sociedade Brasileira de Computação, 2008. p. 185-195.",{"label":215,"id":216},"PINHANEZ, C. The Everywhere Displays Projector: A Device to Create. \u003Cstrong>Proc. of Ubiquitous Computing 2001 (Ubicomp'01)\u003C/strong>, Atlanta, Georgia, September 2001","30717bee-6627-40ae-a40e-60649d35e384",{"label":218,"id":219},"RASKAR, R., WELCH, G., KOK-LIM. Low Deepak Bandyopadhyay. Shader Lamps: Animating Real Objects with Image-Based Illumination. \u003Cstrong>12th Eurographics Workshop on Rendering (EGWR)\u003C/strong> London, June 25-27, 2001, University College London (UCL)","ed12a7e0-3992-476e-9b0c-75a5c3207f60",{"label":221,"id":222},"RASKAR, Ramesh; VAN BAAR, Jeroen; BEARDSLEY, Paul ; WILLWACHER, Thomas; RAO, Srinivas; FORLINES, Clifton. iLamps: Geometrically Aware and Self-Configuring Projectors. \u003Cstrong>Proceedings of ACM SIGGRAPH 2003\u003C/strong>.","fd56eb99-1be5-48a0-8ce2-61be29ac9a98",{"label":224,"id":225},"SWAN II, EDWARD et al. A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality. \u003Cstrong>Proceedings of IEEE Virtual Reality\u003C/strong>, 2006","29bdea9a-d502-4e9d-b417-b2d389f079a8",{"label":227,"id":228},"TORI, R., KIRNER, Claudio Fundamentos de Realidade Virtual In: \u003Cstrong>Fundamentos e Tecnologia de Realidade Virtual e Aumentada\u003C/strong> ed. Porto Alegre: SBC, 2006, p. 2-21. (disponível para download em www.interlab.pcs.poli.usp.br)","eacfa99b-3c7a-4526-87fd-65b100549d00",{"label":230,"id":231},"DAO, Vinh Ninh, HOSOI, Kazuhiro, SUGIMOTO, Masanori. 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