[{"data":1,"prerenderedAt":236},["ShallowReactive",2],{"person-e0d91edb-572d-4df8-8c83-31c12c4d7208":3},{"success":4,"person":5,"request":232},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Cruz","","Allan Kássio Beckman Soares da",{},"e0d91edb-572d-4df8-8c83-31c12c4d7208","allankassio@gmail.com","2025-12-27T21:04:13-03:00","Universidade Federal do Maranhão",[15,16],"allan-kassio-beckman-soares-da-cruz","cruz-allan-kassio-beckman-soares-da",[18,115],{"pageRange":19,"parent":20,"updateDate":12,"data":21,"trackId":27,"type":28,"typeData":29,"slugs":87,"metaData":89,"langs":91,"_id":94,"contributors":95,"contributorsIds":112,"status":113,"download":114,"slug":88},"3661-3672","50fdb9c5-a3aa-47ea-b71c-8a1b73447b29",{"secondary":22,"primary":23},{"keywords":7,"excerpt":7,"title":7},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>usabilidade, heurísticas de Nielsen, jogo de tabuleiro\u003C/p>","As heurísticas de Nielsen foram originalmente propostas e desenvolvidas para avaliação de usabilidade em interfaces de sistemas computacionais. Este trabalho propõe uma análise e redesenho das heurísticas de Nielsen de forma a especializá-las para emprego na avaliação de jogos de tabuleiros não virtuais. As heurísticas foram redesenhadas a partir de levantamento bibliográfico, considerações e modelos gerados sobre as regras encontradas em cada jogo testado, além da análise heurística das interfaces existentes nesses jogos através de método de inspeção utilizando as heurísticas de Nielsen. O objetivo do trabalho visa através desse levantamento, gerar uma base onde seja possível expor a aplicabilidade de tais heurísticas especializadas em ambientes não computacionais e que elas possam ser aplicadas em jogos de tabuleiro distintos dos analisados inicialmente.","Revisitando as Heurísticas de Avaliação de Nielsen para Análise de Usabilidade em Jogos de Tabuleiro Não Virtuais","gd1fh2c8","article",{"startPage":30,"file":31,"references":34,"endPage":86,"track":27,"doi":7},3661,{"fullpath":32,"name":33},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fgd1fh2c8-1766880253-3661-3672.pdf","gd1fh2c8-1766880253-3661-3672.pdf",[35,38,41,44,47,50,53,56,59,62,65,68,71,74,77,80,83],{"id":36,"label":37},"9a67aaef-06ca-4fb9-a1c6-27786dd3c080","\u003Cp>BARBOSA, Simone Junqueira; SANTANA, Bruno. \u003Cstrong>Interação Humano-Computador\u003C/strong>. Rio de Janeiro: Elsevier, 2010.\u003C/p>",{"id":39,"label":40},"e391d160-2991-4630-8750-99fc7b8f268e","\u003Cp>BASTIEN, J. M. Christian; SCAPIN, Dominique L. Evaluating a user interface with ergonomic criteria. In: \u003Cstrong>International Journal of Human-Computer Interaction\u003C/strong>. Volume 7, Issue 2, 1995, P. 105-121.\u003C/p>",{"label":42,"id":43},"\u003Cp>BELMIRO, Arnaldo. \u003Cstrong>Gamão\u003C/strong>: o Rei dos Jogos e o Jogo dos Reis, São Paulo: Ediouro, 1984.\u003C/p>","9c3a0293-6da8-4472-9ed1-80268b05d04a",{"label":45,"id":46},"\u003Cp>DESURVIRE, Heather; CAPLAN, Martin; TOTH, Jozsef A. Using heuristics to evaluate the playability of games. In: \u003Cstrong>CHI '04 Extended Abstracts on Human Factors in Computing Systems (CHI EA '04)\u003C/strong>. New York, NY, USA: ACM, 2004. P. 1509-1512.\u003C/p>","d30442d4-afbe-4b87-924f-872d80842cf0",{"id":48,"label":49},"ca4f5667-762a-4589-9878-80e9c71126b0","\u003Cp>FEITOSA, Alexandre et. al. Definição Formal de Táticas de Xadrez por Meio da Autoria Incremental de Conceitos Heurísticos. In: \u003Cstrong>Universidade Tecnológica Federal do Paraná-UTFPR / XVIII Simpósio Brasileiro de Informática na Educação - SBIE\u003C/strong>. Mackenzie, 2007.\u003C/p>",{"label":51,"id":52},"\u003Cp>HASBRO. \u003Cstrong>Monopoly\u003C/strong>. Massachusetts, USA: Hasbro, 1999. JOGO DE TABULEIRO.\u003C/p>","8bdb0c0a-5a89-4943-abb9-ce4e5e44bf86",{"id":54,"label":55},"55fc5a7a-b2f9-45b2-a1f0-2a77fc7bcc07","\u003Cp>HASBRO. \u003Cstrong>Risk\u003C/strong>. Massachusetts, USA: Hasbro, 1999. JOGO DE TABULEIRO.\u003C/p>",{"id":57,"label":58},"deac5d31-7399-4d17-91f3-e159dc836700","\u003Cp>JEFFRIES, Robin et. al. User interface evaluation in the real world: a comparison of four techniques. In: \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '91)\u003C/strong>. New York, NY, USA: ACM, 1991. P. 119-124.\u003C/p>",{"id":60,"label":61},"25d3b884-3c2d-413c-b892-220414e30fac","\u003Cp>MOLICH, Rolf; NIELSEN, Jakob. Improving a human-computer dialogue. \u003Cstrong>Commun\u003C/strong>. Volume 33, Issue 3. ACM, 1990. P. 338-348.\u003C/p>",{"label":63,"id":64},"\u003Cp>NIELSEN, Jakob. Enhancing the explanatory power of usability heuristics. In: \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '94)\u003C/strong>. New York, NY, USA: ACM, 1994. P. 152-158.\u003C/p>","2badb7d1-0ab8-4668-9a94-7fa23a9c481d",{"id":66,"label":67},"4fa8043b-1ac1-428d-ba79-513ebf9fbf5a","\u003Cp>NIELSEN, Jakob. Finding usability problems through heuristic evaluation. In: \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '92)\u003C/strong>.New York, NY, USA: ACM, 1992. P. 373-380.\u003C/p>",{"label":69,"id":70},"\u003Cp>NIELSEN, Jakob. \u003Cstrong>Usability Engineering\u003C/strong>. San Francisco, CA, USA: Morgan Kaufmann Publishers Inc, 1993.\u003C/p>","a8df093b-2b1a-42ad-9f3b-a7142bba15a6",{"label":72,"id":73},"\u003Cp>NIELSEN, Jakob. Usability inspection methods. In: \u003Cstrong>Conference Companion on Human Factors in Computing Systems (CHI '94)\u003C/strong>, New York, NY, USA: ACM, 1994. P. 413-414.\u003C/p>","86e1fc73-6f52-4252-81e9-a9922fe877ca",{"id":75,"label":76},"fc4272a0-ed7b-460f-a3f5-199341165b20","\u003Cp>NIELSEN, Jakob; LANDAUER, Thomas K. A mathematical model of the finding of usability problems. In: \u003Cstrong>Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (CHI '93)\u003C/strong>. New York, NY, USA: ACM, 1993. P. 206-213.\u003C/p>",{"label":78,"id":79},"\u003Cp>NIELSEN, Jakob; MOLICH, Rolf. Heuristic evaluation of user interfaces. In: \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '90)\u003C/strong>. New York, NY, USA: ACM, 1990. P. 249-256.\u003C/p>","ca3968d9-3551-494a-84fd-3277b12cb955",{"label":81,"id":82},"\u003Cp>PINELLE, David; WONG, Nelson; STACH, Tadeusz. Heuristic evaluation for games: usability principles for video game design. In \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08)\u003C/strong>. New York, NY, USA: ACM, 2008. P. 1453-1462.\u003C/p>","77973aa6-6e13-44b8-99bd-72864108b209",{"label":84,"id":85},"\u003Cp>ZHANG, Z.; BASILI, V.; SHNEIDERMAN, B. Perspective-based Usability Inspection: An Empirical Validation of Efficacy. \u003Cstrong>Empirical Software Engineering\u003C/strong>, 1999, P. 43-69.\u003C/p>","3e9ab08b-fee4-43ec-a424-807bbd17046d",3672,[88],"revisitando-as-heuristicas-de-avaliacao-de-nielsen-para-analise-de-usabilidade-em-jogos-de-tabuleiro",{"updateDate":7,"createDate":90,"deleteDate":7},1766880253,[92,93],"primary","secondary","0bda5338-a7ba-4513-b440-df5eb7dc2a56",[96,102],{"id":7,"role":7,"filiation":13,"lastName":6,"_id":10,"email":11,"designation":7,"lastmodified":97,"path":98,"name":8,"url":7,"slugs":99,"description":100,"objectID":10,"createDate":101},1766880253033,"people/e0d91edb-572d-4df8-8c83-31c12c4d7208",[15,16],{},"2025-12-28T00:04:13.033Z",{"url":7,"name":103,"slugs":104,"createDate":101,"description":107,"designation":7,"id":7,"filiation":13,"objectID":108,"role":7,"_id":108,"lastmodified":97,"path":109,"email":110,"lastName":111},"Carlos de Salles",[105,106],"carlos-de-salles-soares-neto","soares-neto-carlos-de-salles",{},"da97af33-12b5-47bb-8f8a-95ad5ddb19d8","people/da97af33-12b5-47bb-8f8a-95ad5ddb19d8","csallesneto@gmail.com","Soares Neto",[10,108],"enabled",1,{"pageRange":116,"parent":20,"updateDate":117,"data":118,"trackId":27,"type":28,"typeData":124,"slugs":209,"metaData":211,"langs":213,"_id":214,"contributors":215,"contributorsIds":231,"status":113,"download":114,"slug":210},"3673-3685","2025-12-27T21:04:55-03:00",{"secondary":119,"primary":120},{"keywords":7,"excerpt":7,"title":7},{"keywords":121,"excerpt":122,"title":123},"\u003Cp>usabilidade, autoria, softwares de autoria, teste de usabilidade, ihc\u003C/p>","Com a grande quantidade de softwares disponíveis no mercado, os testes dos mesmos são cada vez mais importantes para o sucesso de uma aplicação, visto que os usuários estão cada vez mais exigentes em relação a questões anteriormente não tão importantes como, nesse caso, a qualidade das interações com a interface do sistema. Neste trabalho, são apresentados os diversos conceitos que envolvem interação humano-computador, usabilidade e softwares de autoria, dando ênfase aos testes de usabilidade, sua preparação, procedimentos, desenvolvimento e apresentação de resultados. Com o objetivo de possibilitar a preparação de um modelo padrão mais efetivo de interface e interações de softwares de autoria automatizada de conteúdo.","Estudo e Testes de Usabilidade em Sistemas de Autoria de Software: Scratch e Alice",{"startPage":125,"file":126,"references":129,"endPage":208,"track":27,"doi":7},3673,{"fullpath":127,"name":128},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fgd1fh2c8-1766880295-3673-3685.pdf","gd1fh2c8-1766880295-3673-3685.pdf",[130,133,136,139,142,145,148,151,154,157,160,163,166,169,172,175,178,181,184,187,190,193,196,199,202,205],{"label":131,"id":132},"\u003Cp>AHO, A.V.; SETHI, R.; ULLMAN, J.D. \u003Cstrong>Compiladores\u003C/strong>: princípios, técnicas e ferramentas. Rio de Janeiro/RJ: LTC, 1995.\u003C/p>","fdf8f357-b52b-4454-9a8f-1907e10f7147",{"label":134,"id":135},"\u003Cp>ALICE. \u003Cstrong>What is Alice?\u003C/strong> Disponível em http://alice.org/index.php?page=what_is_alice/ what_is_alice, 2012. Acesso em 17/11/2013.\u003C/p>","2a760397-7a06-419e-8d83-c1b8821e1402",{"label":137,"id":138},"\u003Cp>APPLE INC. \u003Cstrong>The App Store\u003C/strong>. Disponível em http://www.apple.com/iphone/built-in-apps/app-store.html. 2012. Acesso em 17/11/2013.\u003C/p>","e71f4759-68fe-4029-8232-0a8b61018ea2",{"id":140,"label":141},"3e8dd950-d652-40d1-be17-2da170ee2913","\u003Cp>BARBOSA, Simone D. J.; DA SILVA, Bruno S. \u003Cstrong>Interação Humano-Computador\u003C/strong>. Rio de Janeiro: Elsevier, 2010.\u003C/p>",{"label":143,"id":144},"\u003Cp>BOTELLA, Federico; GALLUD, Jose A.; TESOREIRO, Ricardo. \u003Cstrong>Using Interaction Patterns in Heuristic Evaluation\u003C/strong>. 2011.\u003C/p>","efde2264-00bd-481e-a0be-d18b778667e6",{"label":146,"id":147},"\u003Cp>CONWA, Matthew. et al. Alice: Lessons Learned from Building a 3D System For Novices. \u003Cstrong>CHI\u003C/strong>. 1999.\u003C/p>","86a85496-444f-4006-b68f-f24e865131f4",{"id":149,"label":150},"bd93ed00-611b-4df8-b031-6a8d97c0d7a2","\u003Cp>COOPER, A. \u003Cstrong>The Inmates Are Running the Asylum\u003C/strong>: why High-Tech Products Drive Us Crazy and How to Restore Sanity. Sams Publishing, 1999.\u003C/p>",{"label":152,"id":153},"\u003Cp>EDWARDS, Benj. \u003Cstrong>The Computer Mouse Turns 40\u003C/strong>. 2008. Disponível em http://www.macworld.com/article/1137400/mouse40.html Acesso em 21/10/2013.\u003C/p>","c641453d-ef88-4194-a839-089d40ee835e",{"label":155,"id":156},"\u003Cp>FERREIRA, Aurélio B. de H., \u003Cstrong>Novo dicionário Aurélio da língua portuguesa\u003C/strong>. São Paulo: Editora Positivo, 2009.\u003C/p>","ceefd7e3-292e-4dce-972d-c6029961a48e",{"label":158,"id":159},"\u003Cp>FERREIRA, Kátia G. \u003Cstrong>Teste de Usabilidade\u003C/strong>, Monografia de Final de Curso: Especialização em Informática, Universidade de Minas Gerais. Belo Horizonte, Brasil, 2002.\u003C/p>","1a272c38-be51-4bdc-bbe4-d901338a951a",{"label":161,"id":162},"\u003Cp>GADELHA, Julia. \u003Cstrong>A Evolução dos Computadores\u003C/strong>. 2009. Disponível em http://www.ic.uff.br/~aconci/evolucao.html Acesso em 21/10/2013.\u003C/p>","2c82741d-f36d-4ebb-b544-672538254341",{"label":164,"id":165},"\u003Cp>HIX, G.; HARTSON, H. \u003Cstrong>Developing User Interfaces\u003C/strong>: Ensuring Usability Through Product and Process. New York, NY: John Wiley & Sons, 1993.\u003C/p>","3e25b77a-dc20-43bf-baa0-66750669c25f",{"label":167,"id":168},"\u003Cp>\u003Cstrong>ISO 9241-11\u003C/strong>: Ergonomic requirements for office work with visual display terminals (VTDs) Part 11: Guidance on Usability. ISO, 1998.\u003C/p>","690e6e12-e764-4c67-ad6c-4438a2ce97fe",{"label":170,"id":171},"\u003Cp>\u003Cstrong>ISO/IEC 9126\u003C/strong>: Software Engineering – Product Quality. ISO, 1991.\u003C/p>","edfb92cf-7780-4720-a567-e508d4ef0de7",{"label":173,"id":174},"\u003Cp>JUNIOR, Vital P. D. S. \u003Cstrong>Software educacional de autoria e a metodologia Webquest\u003C/strong>. 2011.\u003C/p>","f7aec4b7-987f-42d3-ad88-42bc68c01d59",{"label":176,"id":177},"\u003Cp>KUNIAVSKY, M. \u003Cstrong>Observing the User Experience\u003C/strong>: A Practitioner’s Guide to User Research. San Francisco, CA: Morgan Kaufmann Publishers, 2003.\u003C/p>","02c32f0c-6f3c-47b7-80a2-503857c07929",{"label":179,"id":180},"\u003Cp>LINDGAARD, Gitte. \u003Cstrong>Usability Testing and System Evaluation\u003C/strong>. A guide for designing useful computer systems. New York: Chapman & Hall, 1994.\u003C/p>","2925e234-297a-4243-9ef2-bf6f6e0031cd",{"id":182,"label":183},"e72c826e-68a4-4105-b3f4-78af22fd667a","\u003Cp>MALONEY, J. et al., Scratch: A Sneak Preview. \u003Cstrong>Second International Conference on Creating, Connecting, and Collaborating through Computing\u003C/strong>. Kyoto, Japan. 2004.\u003C/p>",{"label":185,"id":186},"\u003Cp>MENEZES, P. B.; DIVERIO, T. A. \u003Cstrong>Teoria da Computação\u003C/strong>. Sagra-Luzatto, 2000.\u003C/p>","2bd58f5d-2d04-4d4e-b063-6454be6267f9",{"label":188,"id":189},"\u003Cp>NIELSEN, Jakob B. Interative User-Interface Design. \u003Cstrong>Computer\u003C/strong>, IEEE. 1993.\u003C/p>","8cf9c21d-aaee-4808-9733-b95106b54445",{"label":191,"id":192},"\u003Cp>PAIVA, Anselmo C. De, et al., \u003Cstrong>Projeto Pedagógico do Curso De Ciência Da Computação\u003C/strong>. Disponível em http://www.deinf.ufma.br/cocom/files/arquivos/ ProjPedagogico_CP_2007_final.pdf Acesso em 21/10/2013.\u003C/p>","5a1b5aae-abd6-40aa-ba56-9695a6e42579",{"id":194,"label":195},"b7e0b02e-6383-42f7-97bc-a746db47859b","\u003Cp>PRESSMAN, Roger S. \u003Cstrong>Engenharia de Software\u003C/strong>. 3 ed. São Paulo: Makron Books, 1995.\u003C/p>",{"label":197,"id":198},"\u003Cp>RODDY, Brian; MARKOWITZ, Sidney; WANG-EPELMAN, Hernán. User Interfaces for Authoring Systems with Object Stores. \u003Cstrong>IEEE Proceedings of COMPCON\u003C/strong>. 1996.\u003C/p>","46768d27-491d-4446-844c-c89735b09cbb",{"id":200,"label":201},"85cb66a9-5a70-483c-9948-a9fe59ad4dc6","\u003Cp>SANTOS, Sérgio L.; TEIXEIRA, F.G. Design de uma Interface de Interação Tridimensional com Foco na Usabilidade e no Desempenho Gráfico. \u003Cstrong>PgDesign\u003C/strong>. Porto Alegre, 2010.\u003C/p>",{"id":203,"label":204},"d7fd6d65-92c1-45f9-959b-30d4c58e8a47","\u003Cp>SHARP, H.; ROGERS, Y.; PREECE, J. \u003Cstrong>Interaction design\u003C/strong>: beyond human-computer interaction, 2ª edição. New York, NY: John Wiley & Sons, 2007.\u003C/p>",{"label":206,"id":207},"\u003Cp>TURING, A. M., \u003Cstrong>On Computable Numbers, With An Application To The Entscheidungs problem\u003C/strong>, 1936. Disponível em http://www.cs.virginia.edu/~robins /Turing_Paper_1936.pdf Acesso em 03/01/2014.\u003C/p>","5a78caa3-8386-449b-aa19-2c6b46998fcb",3685,[210],"estudo-e-testes-de-usabilidade-em-sistemas-de-autoria-de-software-scratch-e-alice",{"updateDate":7,"createDate":212,"deleteDate":7},1766880295,[92,93],"1ba71d19-1a4c-40a4-a07d-8f761436d2ed",[216,221],{"filiation":13,"lastmodified":217,"url":7,"description":218,"slugs":219,"objectID":10,"createDate":220,"role":7,"designation":7,"lastName":6,"path":98,"_id":10,"name":8,"id":7,"email":11},1766880295889,{},[15,16],"2025-12-28T00:04:55.889Z",{"lastmodified":217,"filiation":13,"url":7,"path":222,"designation":7,"name":223,"email":224,"slugs":225,"lastName":228,"_id":229,"objectID":229,"description":230,"id":7,"role":7,"createDate":220},"people/7fbc6c2e-fa27-4020-afe8-a4bdb101ea82","Leandro Cavalcante Mendonça","leandro.slz@gmail.com",[226,227],"leandro-cavalcante-mendonca-lima","lima-leandro-cavalcante-mendonca","Lima","7fbc6c2e-fa27-4020-afe8-a4bdb101ea82",{},[10,229],{"target":233,"query":234},"people/get",{"id":10,"articles":235},"true",1780316183590]