[{"data":1,"prerenderedAt":288},["ShallowReactive",2],{"person-d521a1e4-e399-49b5-ab26-1b2b11d6feb8":3},{"success":4,"person":5,"request":284},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Cavalcanti","","Giulia",{},"d521a1e4-e399-49b5-ab26-1b2b11d6feb8","giulia_alc@hotmail.com","2025-12-28T07:33:45-03:00","Universidade Federal de Pernambuco",[15,16],"giulia-cavalcanti","cavalcanti-giulia",[18,127],{"pageRange":19,"parent":20,"data":21,"trackId":30,"type":31,"typeData":32,"metaData":63,"langs":65,"_id":68,"createDate":69,"status":70,"updateDate":71,"contributors":72,"contributorsIds":123,"download":124,"slugs":125,"slug":126},null,"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":22,"primary":26},{"keywords":23,"excerpt":24,"title":25},"\u003Cp>educational artefacts, teaching methods, design games\u003C/p>","\u003Cp>This article presents a method used in the undergraduate programme of design of the UFPE, aiming at the development of educational artefacts. The method takes advantage of the institution’s curriculum, integrating a set of courses covering the same project. As a study case, it will be shown data related to a game that intends to improve the creativity and synthesis ability of design students. Experts (n=5) and use tests performed with 32 students evaluated a prototype. The results suggest that the artefact promoted a great engagement in drawing exercises, favouring the practise of synthesis and concept recognition.\u003C/p>","\u003Cp>Design of Educational Artefacts: A Case Study in the Ufpe\u003C/p>",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>artefatos educacionais, metodologia de ensino, jogos para design\u003C/p>","\u003Cp>Este artigo apresenta um método utilizado na graduação em design da UFPE, visando ao desenvolvimento de artefatos educacionais. O método tira partido da estrutura curricular do curso, integrando um conjunto de disciplinas em torno de um mesmo projeto. Como estudo de caso serão apresentados dados relativos a um jogo cuja intenção é desenvolver a capacidade criativa e de síntese gráfica de estudantes de design. Um protótipo foi avaliado por 5 especialistas e testes de uso foram feitos envolvendo 32 estudantes. Os resultados sugerem um bom engajamento em exercícios de desenho, onde capacidade de síntese e reconhecimento de conceitos são trabalhados.\u003C/p>","\u003Cp>Design de Artefatos Educacionais: Um Estudo de Caso na Ufpe\u003C/p>","378vz72i","article",{"startPage":33,"file":34,"references":37,"endPage":62,"track":30,"doi":7},"843",{"fullpath":35,"name":36},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2F378vz72i-1766927845-843-853.pdf","378vz72i-1766927845-843-853.pdf",[38,41,44,47,50,53,56,59],{"id":39,"label":40},"f846369d-50db-41f0-acd5-d6584b6341d2","BARRETO CAMPELLO, S. Usability for learning: a socio-sultural approach to the usability of VLEs. \u003Cstrong>Typography & Graphic Comunication\u003C/strong>, The University of Reading, Reading, UK, 2005. 182 p.",{"label":42,"id":43},"______. Aprendizagem mediada por computador. In: 3º congresso internacional de design da informação. Curitiba.: 2007. \u003Cstrong>Anais do 3º congresso internacional de design da informação\u003C/strong>. Curitiba: SBDI. 2007,","b6de9753-b8b0-4c21-aa39-32c70a634898",{"label":45,"id":46},"COUTINHO, S. G.; BARRETO CAMPELLO, S. Pesquisa em Design: uma experiência curricular em Recife. In: P & D DESIGN 2000. Novo Hamburgo: 2000. \u003Cstrong>Anais do P & D DESIGN 2000\u003C/strong>. Rio de Janeiro: AEND. 2000, p.475-480.","6a30d2bd-c761-4b14-b094-634e73b86501",{"label":48,"id":49},"ENGESTRÖM, Y. \u003Cstrong>Learning by Expanding\u003C/strong>: An Activity - Theoretical Approach to Developmental Research. Helsinki: Orienta-Konsultit. 1987","36ce3fdd-0469-4e16-bdb0-5b758cd9ac65",{"id":51,"label":52},"a7c3014a-76e7-4d74-85a1-7d341ef2a460","LAVE, J.; WENGER, E. \u003Cstrong>Situated learning\u003C/strong>: legitimate peripheral participation. Cambridge: Cambridge University Press. 1991",{"label":54,"id":55},"LEONT'EV, A. N. \u003Cstrong>Activity, consciousness, and personality\u003C/strong>. Englewood Cliffs, New Jersey: Prentice-Hall, Inc. 1978. 186 p.","ff5f31f2-6397-4121-aa7e-2d009be41c9f",{"label":57,"id":58},"______. The problem of activity in Psychology. In: J. Wertsch (Ed.). \u003Cstrong>The concept of activity in Soviet Psychology\u003C/strong>. New York: M. E. Sharpe., 1979. The problem of activity in Psychology, p.37-69","170185de-20e0-4646-9cea-d109db3034c5",{"id":60,"label":61},"2f80cea3-97ee-40eb-91b7-a52717622d3a","WENGER, E. \u003Cstrong>Communities of Practice\u003C/strong>: learning, meaning, and identity. Cambridge: Cambridge University Press. 1998. 318 p. (Learning in Doing: social, cognitive, and computational perspectives)","853",{"updateDate":7,"createDate":64,"deleteDate":7},1766927845,[66,67],"primary","secondary","188fb89d-29d0-4f2f-9737-e83b657eae6b","2025-12-28T13:17:25.360Z","enabled","2025-12-28T20:23:43-03:00",[73,85,90,91,96,106,112],{"url":7,"role":7,"lastName":74,"email":75,"createDate":76,"objectID":77,"filiation":13,"lastmodified":78,"description":79,"name":80,"slugs":81,"designation":7,"id":7,"path":84,"_id":77},"Campello","sbcampello@gmail.com","2025-12-28T13:17:25.359Z","e315bab1-bf93-47f7-a3fa-2f16418ef3ba",1766927845359,{},"Silvio Barreto",[82,83],"silvio-barreto-campello","campello-silvio-barreto","people/e315bab1-bf93-47f7-a3fa-2f16418ef3ba",{"_id":86,"designation":7,"name":87,"filiation":13,"lastName":88,"role":7,"email":89,"url":7},"36bb69f0-d713-40ab-aea1-b82e188c34a9","Renata","Cadena","renatx@gmail.com",{"filiation":13,"designation":7,"url":7,"_id":10,"email":11,"name":8,"lastName":6,"role":7},{"url":7,"name":92,"email":93,"designation":7,"role":7,"filiation":13,"lastName":94,"_id":95},"Rodrigo","rodrigomazulo@gmail.com","Silva","50d8ff44-9668-46d1-9f84-7f4856921af3",{"filiation":13,"_id":97,"email":98,"name":99,"description":100,"path":101,"lastName":102,"objectID":97,"id":7,"role":7,"lastmodified":78,"designation":7,"url":7,"createDate":76,"slugs":103},"e9980717-32a3-415e-8644-210365d4122a","andrelm87@gmail.com","Andre",{},"people/e9980717-32a3-415e-8644-210365d4122a","Melo",[104,105],"andre-melo","melo-andre",{"filiation":107,"role":7,"lastName":108,"name":109,"designation":7,"email":110,"_id":111,"url":7},"CIAUD, Centro de Investigação em Arquitetura, Urbanismo e Design, Faculdade de Arquitetura, Universidade de Lisboa","Andrade","Tarciana Araújo Brito de","andrade.tarci@gmail.com","af214ae4-065c-4f05-b2b6-ce16a1f3e51d",{"designation":7,"url":7,"description":113,"role":7,"lastmodified":114,"createDate":76,"lastName":115,"email":116,"path":117,"_id":118,"id":7,"name":119,"slugs":120,"filiation":13,"objectID":118},{},1766927845360,"Nogueira","matheus@tipoforme.com.br","people/f48ae747-2f0e-44f5-b71f-12d82b4ba24a","f48ae747-2f0e-44f5-b71f-12d82b4ba24a","Matheus",[121,122],"matheus-nogueira","nogueira-matheus",[77,86,10,95,97,111,118],2,[126],"design-of-educational-artefacts-a-case-study-in-the-ufpe",{"parent":128,"metaData":129,"data":131,"langs":140,"_id":141,"type":31,"typeData":142,"status":70,"updateDate":234,"contributors":235,"contributorsIds":281,"download":124,"slugs":282,"slug":283},"1c7b273e-f07d-460b-a89f-47ffe8ea1d13",{"updateDate":7,"createDate":130,"deleteDate":7},1765969603,{"secondary":132,"primary":136},{"keywords":133,"excerpt":134,"title":135},"\u003Cp>games, documentation, wiki\u003C/p>","The present research approaches the theme of the information design applied to the internal documentation of digital games projects and their specific needs of this kind of product. The article presents the results obtained by the FunFactory team, a research project lead by Manifesto Game Studio with support of CNPq and Facepe in order to reformulate the High Concept Design Document template. Lastly, the benefits obtained by the developer team with the new adopted structure are discussed.","Using Wiki Tools for Creating High Concept Design Documents for Digital Games",{"keywords":137,"excerpt":138,"title":139},"\u003Cp>jogos, documentação, wiki\u003C/p>","A presente pesquisa aborda o tema do design de informação na documentação interna de projetos de jogos digitais e as características específicas deste tipo de produto. O artigo apresenta os resultados obtidos pela equipe do projeto FunFactory da Manifesto Game Studio com apoio do CNPq e Facepe na reformulação do modelo do documento de High Concept Design – HCD. Por fim, são discutidos os benefícios obtidos pela equipe de desenvolvimento com a nova estrutura adota pela instituição.","Utilização de Ferramentas Wiki para Criação de Documentos de Conceito de Jogos Digitais",[66,67],"d26f8c7e-dec4-4e06-aa1c-b6a4e9ff68d1",{"startPage":143,"file":144,"references":147,"endPage":232,"track":233,"doi":7},292,{"fullpath":145,"name":146},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F66892.pdf","66892.pdf",[148,151,154,157,160,163,166,169,172,175,178,181,184,187,190,193,196,199,202,205,208,211,214,217,220,223,226,229],{"id":149,"label":150},"5d0da63e-41ca-4f85-a88f-47f9f2dbd1a2","\u003Cp>BATES, B. \u003Cstrong>Game Design\u003C/strong>. Boston: Thomson Course Technology PTR, 2004.\u003C/p>",{"id":152,"label":153},"43c2dea9-06f8-41bf-a8f1-9065cda77f58","\u003Cp>BENTHKE, E. \u003Cstrong>Game Development and Production\u003C/strong>. Plano: Wordware Publishing, Inc., 2003.\u003C/p>",{"id":155,"label":156},"ec4ac58b-b1ce-4f0d-ab18-96520ea98645","\u003Cp>BLIZZARD. Blizzard Entertainment. In: Company Profile, 2010. (http://us.blizzard.com/en-us/company/about/profile.html)\u003C/p>",{"id":158,"label":159},"75055762-fe00-4d01-966b-451f8b3b038c","\u003Cp>BREYER, F. et al. Desenvolvendo personas para o mercado de jogos casuais para download. \u003Cstrong>InfoDesign Revista Brasileira de Design da Informação\u003C/strong>. n.º 1, p. 29 – 38, 2009.\u003C/p>",{"id":161,"label":162},"e699be24-7ff8-4a77-98a5-0ab946426bc3","\u003Cp>BREYER, F. et al. Pesquisa de Jogos Similares como Fonte de Conhecimento para Construção de uma Ontologia de Jogos de Simulação Casuais. In: \u003Cstrong>VIII Brazilian Symposium on Games and Digital Entertainment\u003C/strong>. Rio de Janeiro: PUC-Rio, 2009.\u003C/p>",{"id":164,"label":165},"5a75ff2c-aa98-4371-9eb4-3d395172dc97","\u003Cp>Casual Games Association. 2007. \u003Cstrong>Casual Games Market Report 2007 – Business and art of games for everyone\u003C/strong>.\u003C/p>",{"id":167,"label":168},"28190fbf-5507-4088-b6fd-1a6ebf76721a","\u003Cp>ELETRONIC ARTS. SimCity. In: Eletronic Arts, 1989. (www.ea.com)\u003C/p>",{"id":170,"label":171},"f7c60e0b-8e29-4842-961e-a9e715f12622","\u003Cp>FLOOD, K. \u003Cstrong>Game Unified Process\u003C/strong>, 2003. Disponível em: \u003Chttp://www.gamedev.net/reference/articles/article1940.asp>. Acessado em: 23 fev. 2010.\u003C/p>",{"id":173,"label":174},"3991405f-6a0f-4c57-bbaf-44be178e56c2","\u003Cp>HART, J. \u003Cstrong>Art of the Storyboard, The\u003C/strong>. Burlington: Focal Press Elsevier, 2008.\u003C/p>",{"id":176,"label":177},"44b6a39d-8bf0-466d-a978-2eed0bef0c10","\u003Cp>HEATON, T. \u003Cstrong>The Circular Model of Gameplay\u003C/strong>, 2006. Disponível em: \u003Chttp://www.gamasutra.com/view/feature/2569/a_circular_model_of_gameplay.php>. Acessado em: 23 fev. 2010.\u003C/p>",{"id":179,"label":180},"14740adc-90fd-4b2f-9f72-9e163005d79a","\u003Cp>HOM, J. \u003Cstrong>The Usability Methods Toolbox Handbook\u003C/strong>,1998. Disponível em: \u003Chttp://www.idemployee.id.tue.nl/g.w.m.rauterberg/lecturenotes/UsabilityMethodsToolboxHandbook.pdf>. Acessado em: 15 mar. 2006.\u003C/p>",{"id":182,"label":183},"de544f53-9f54-4c60-a391-009859fe10ed","\u003Cp>JACKSON, S. \u003Cstrong>Cidadela do Caos\u003C/strong>. Porto Alegre: Jambo, 2009.\u003C/p>",{"id":185,"label":186},"28c0136e-a390-48e6-bc63-2b6ca44b658a","\u003Cp>LAZZARO, N. & KEEKER, K. \u003Cstrong>What's My Method? A Game Show on Games\u003C/strong>, 2004. Disponível em: \u003Chttp://www.xeodesign.com/whyweplaygames/whatsmymethod.pdf>. Acessado em: 17 out. 2005.\u003C/p>",{"id":188,"label":189},"f5e3b94f-49ec-46d2-a94f-36b91866e246","\u003Cp>LECKY-THOMPSON, G. W. \u003Cstrong>Video Game Design Revealed\u003C/strong>. Boston: Charles River Media, 2008.\u003C/p>",{"id":191,"label":192},"54b28cba-d14a-4768-bc07-c5259cc73d10","\u003Cp>MANNINEN. T. et al. \u003Cstrong>Game Production Process: A Preliminary Study\u003C/strong>, 2006. Disponível em: \u003Chttp://ludocraft.oulu.fi/elias/dokumentit/game_production_process.pdf>. Acessado em: 23 fev. 2010.\u003C/p>",{"id":194,"label":195},"3342f2da-e93a-484d-8042-392091c3db63","\u003Cp>MEIGS, T. \u003Cstrong>Ultimate Game Design: Building Game Worlds\u003C/strong>. Emeryville: McGraw-Hill, 2003.\u003C/p>",{"id":197,"label":198},"f8efba62-26ca-492e-83ac-ea17e01c57a5","\u003Cp>MICROSOFT. \u003Cstrong>Microsoft Flight Simulator\u003C/strong>. In: Microsoft., 1982 (http://www.microsoft.com/games/fsinsider/)\u003C/p>",{"id":200,"label":201},"f18d27da-845f-44b8-a39c-ea6addf91531","\u003Cp>OXLAND, K. \u003Cstrong>Gameplay Design\u003C/strong>. Essex: Addison-Wesley, 2004.\u003C/p>",{"id":203,"label":204},"ab4510df-37d1-40f4-abdc-6adaa6140afe","\u003Cp>PLAYFIRST. \u003Cstrong>Diner Dash\u003C/strong>. In: Playfirst, 2003. (http://www.playfirst.com/game/dinerdash)\u003C/p>",{"id":206,"label":207},"e634abce-7237-415d-9bfc-c9cf1211d928","\u003Cp>ROHRL, D. \u003Cstrong>2008-2009 IGDA Casual Games White Paper\u003C/strong>. In: Casual Games SIG, 2009. (www.igda.org/casual)\u003C/p>",{"id":209,"label":210},"a12f5628-d99c-4ded-afaa-bdf0bf4b94e2","\u003Cp>ROLLINGS, A.; ADAMS, E. \u003Cstrong>Andrew Rollings and Ernest Adams on Game Design\u003C/strong>. Indianapolis: New Riders Publishing, 2003.\u003C/p>",{"id":212,"label":213},"d8ce091d-a536-442b-8e57-6289eb767c14","\u003Cp>ROLLINGS, A.; MORRIS, D. \u003Cstrong>Game Architecture and Design: A New Edition\u003C/strong>. Indianapolis: New Riders Publishing, 2004.\u003C/p>",{"id":215,"label":216},"e6558b21-08b9-4c7c-9940-2464c0613bab","\u003Cp>ROUSE, R. \u003Cstrong>Game Design: Theory & Practice\u003C/strong>. Plano: Wordware Publishing, Inc, 2001.\u003C/p>",{"id":218,"label":219},"2d83d73c-662b-4a18-bd6b-6f0d47fc669f","\u003Cp>RUTTER, J; BRYCE, J. \u003Cstrong>Understanding Digital Games\u003C/strong>. London: Sage Publications, 2006.\u003C/p>",{"id":221,"label":222},"7c79d84d-a5b1-474e-a40b-7de94653c04e","\u003Cp>SALEN, K.; ZIMMERMAN, E. \u003Cstrong>Rules of Play: Game Design Fundamentals\u003C/strong>. Cambridge: The MIT Press, 2003.\u003C/p>",{"id":224,"label":225},"6daa5c8d-9e88-43f0-996a-9e0919c6e8ad","\u003Cp>SCHELL, J. \u003Cstrong>Art of Game Design: a Book of Lenses\u003C/strong>. Burlington: Elsevier, 2008.\u003C/p>",{"id":227,"label":228},"4cf81281-4294-41b8-af4e-2778281863d5","\u003Cp>SOUZA, L. J. et al. Análise de Documento de Game Design: Interpretação e Resultados Gerados. In: \u003Cstrong>VIII Brazilian Symposium on Games and Digital Entertainment\u003C/strong>. Rio de Janeiro: PUC-Rio, 2009.\u003C/p>",{"id":230,"label":231},"ce38cca6-38ed-4272-9e9e-584b28bae196","\u003Cp>ZAZELENCHUK, T.; SINGER, C.; GONZALES, A. \u003Cstrong>User Centered Design Methods\u003C/strong>, 2002. Disponível em: \u003Chttp://www.indiana.edu/~usable/presentations/ucd_methods.pdf>. Acessado em: 29 set. 2005.\u003C/p>",303,"pj4zovtp","2025-12-28T19:12:12-03:00",[236,242,247,248,261,271],{"filiation":237,"url":7,"lastName":238,"_id":239,"email":240,"name":241,"designation":7,"role":7},"IFPE","Breyer","a9d070fc-6c82-4816-97fd-1b957fb6637f","felipe.breyer@gmail.com","Felipe",{"role":7,"email":243,"name":244,"_id":245,"url":7,"filiation":13,"designation":7,"lastName":246},"ljmoura@gmail.com","Luiz José","66c7f05d-c1ae-4ace-a40c-504cd5e5012e","Moura",{"role":7,"email":11,"filiation":13,"url":7,"name":8,"_id":10,"designation":7,"lastName":6},{"path":249,"url":7,"email":250,"createDate":251,"lastName":252,"role":7,"id":7,"slugs":253,"_id":256,"lastmodified":257,"name":258,"designation":7,"objectID":256,"description":259,"filiation":260},"people/bcca1977-a9dc-48ea-bb90-97058be46b73","murilo@manifestogames.br","2025-12-17T11:06:43.656Z","Machado",[254,255],"murilo-machado","machado-murilo","bcca1977-a9dc-48ea-bb90-97058be46b73",1765969603656,"Murilo",{},"Manifesto Game Studio",{"createDate":251,"url":7,"lastName":262,"role":7,"name":263,"email":264,"filiation":260,"id":7,"designation":7,"path":265,"lastmodified":257,"description":266,"slugs":267,"_id":270,"objectID":270},"Filho","Vicente","vicente@manifestogames.br","people/4a9d53f1-36a4-48b0-a469-4934f170a990",{},[268,269],"vicente-filho","filho-vicente","4a9d53f1-36a4-48b0-a469-4934f170a990",{"description":272,"url":7,"role":7,"objectID":273,"designation":7,"name":274,"slugs":275,"filiation":260,"_id":273,"id":7,"path":278,"lastName":279,"createDate":251,"lastmodified":257,"email":280},{},"a472ed54-f47c-4318-b78e-e016a299761e","Túlio",[276,277],"tulio-caraciolo","caraciolo-tulio","people/a472ed54-f47c-4318-b78e-e016a299761e","Caraciolo","tulio@manifestogames.br",[239,245,10,256,270,273],[283],"using-wiki-tools-for-creating-high-concept-design-documents-for-digital-games",{"target":285,"query":286},"people/get",{"id":10,"articles":287},"true",1780316176867]