[{"data":1,"prerenderedAt":197},["ShallowReactive",2],{"person-ccb62215-b391-4e33-80ba-5de1c9e2a903":3},{"success":4,"person":5,"request":193},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Farias","","Juliana Ferreira",{},"ccb62215-b391-4e33-80ba-5de1c9e2a903","julianaffw@gmail.com.br","2025-12-17T00:41:58-03:00","Universidade Federal de Campina Grande",[15,16],"juliana-ferreira-farias","farias-juliana-ferreira",[18],{"parent":19,"metaData":20,"updateDate":12,"data":22,"langs":31,"_id":34,"contributors":35,"contributorsIds":82,"type":83,"typeData":84,"status":189,"download":190,"slugs":191,"slug":192},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765942918,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>Metaverse, Design, Usability\u003C/p>","The metaverse is a virtual environment where users can interact with each other and with digital objects in real time through interconnected immersive experiences. Studies indicate that by 2026 a quarter of the population will spend at least one hour a day in the metaverse. This conception challenges designers to understand this universe and discover paths and strategies for action. To identify new questions and explore scenarios that involve the application of design in this immersive environment, this study asks: How can methods for analyzing user-product interaction contribute to the evaluation of usability in immersive environments compatible with the Metaverse? And to achieve the proposed objective, the following phases will be adopted: a) survey of the theoretical bases, b) Identification of project development methods for these environments and analysis of user-product interaction and c) Analysis of the compatibility of these evaluation methods for analysis usability in immersive environments, with Metaverse.","Design in the Metaverse: Human-computer Interaction in Immersive Environments",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>Metaverso, Design, Usabilidade\u003C/p>","O metaverso é um ambiente virtual onde os usuários podem interagir entre si e com objetos digitais em tempo real por meio de experiências imersivas interconectadas. Estudos apontam que em 2026 um quarto da população passará pelo menos uma hora por dia no metaverso. Essa concepção desafia designers a entenderem esse universo e descobrirem caminhos e estratégias de atuação. Para identificar novas questões e explorar cenários que envolvam a aplicação do design nesse ambiente imersivo, este estudo questiona: Como os métodos para análise da interação usuário-produto podem contribuir para a avaliação da usabilidade em ambientes imersivos compatíveis com o Metaverso? Para alcançar o objetivo proposto, serão adotadas as seguintes fases: a) levantamento das bases teóricas, b) Identificação de métodos de desenvolvimento de projetos desses ambientes e de análise da interação usuário-produto e c) Análise da compatibilidade desses métodos de avaliação para análise da usabilidade em ambientes imersivos, com Metaverso.","O Design no Metaverso: Interação Humano-computador em Ambientes Imersivos",[32,33],"primary","secondary","d47a8a26-eae2-42a9-98b9-2a72e78f6b49",[36,48,52,62,72],{"id":7,"name":37,"lastName":38,"email":39,"designation":7,"description":40,"role":7,"_id":41,"createDate":42,"filiation":13,"slugs":43,"url":7,"path":46,"lastmodified":47,"objectID":41},"Laís Maria Carvalho","De Almeida","lais.maria@estudante.ufcg.edu.br",{},"aab2bc9c-caac-43a4-b301-307b68b217e2","2025-12-17T03:41:58.395Z",[44,45],"lais-maria-carvalho-de-almeida","de-almeida-lais-maria-carvalho","people/aab2bc9c-caac-43a4-b301-307b68b217e2",1765942918395,{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":49,"role":7,"_id":10,"createDate":42,"filiation":13,"slugs":50,"url":7,"path":51,"lastmodified":47,"objectID":10},{},[15,16],"people/ccb62215-b391-4e33-80ba-5de1c9e2a903",{"id":7,"name":53,"lastName":54,"email":55,"designation":7,"description":56,"role":7,"_id":57,"createDate":42,"filiation":13,"slugs":58,"url":7,"path":61,"lastmodified":47,"objectID":57},"Nathalie Barros da Mota","Silveira","nathalie.motasilveira@gmail.com",{},"4a3f1fd1-7915-4469-a7d3-d104e39bf7bf",[59,60],"nathalie-barros-da-mota-silveira","silveira-nathalie-barros-da-mota","people/4a3f1fd1-7915-4469-a7d3-d104e39bf7bf",{"id":7,"name":63,"lastName":64,"email":65,"designation":7,"description":66,"role":7,"_id":67,"createDate":42,"filiation":13,"slugs":68,"url":7,"path":71,"lastmodified":47,"objectID":67},"Danilo Freire de Souza","Santos","danilo.santos@dee.ufcg.edu.br",{},"4e16e60c-d765-4dec-88cb-695dbffd6a73",[69,70],"danilo-freire-de-souza-santos","santos-danilo-freire-de-souza","people/4e16e60c-d765-4dec-88cb-695dbffd6a73",{"id":7,"name":73,"lastName":74,"email":75,"designation":7,"description":76,"role":7,"_id":77,"createDate":42,"filiation":13,"slugs":78,"url":7,"path":81,"lastmodified":47,"objectID":77},"Thamyres Oliveira","Clementino","thamyres.oliveira.clementino@gmail.com",{},"7a1668b9-ae47-44c9-b24f-c780013b7afe",[79,80],"thamyres-oliveira-clementino","clementino-thamyres-oliveira","people/7a1668b9-ae47-44c9-b24f-c780013b7afe",[41,10,57,67,77],"article",{"startPage":85,"file":86,"references":89,"endPage":186,"track":187,"doi":188},4182,{"fullpath":87,"name":88},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F17067_10508.pdf","17067_10508.pdf",[90,93,96,99,102,105,108,111,114,117,120,123,126,129,132,135,138,141,144,147,150,153,156,159,162,165,168,171,174,177,180,183],{"id":91,"label":92},"f04e66c5-d2e7-4a03-ac95-42856e8e3ae7","\u003Cp>BALK, Stacy A.; BERTOLA, Dakota B.; INMAN, Vaughan W. Simulator sickness questionnaire: twenty years later. In: \u003Cstrong>Driving Assessment Conference\u003C/strong>. University of Iowa, 2013.\u003C/p>",{"id":94,"label":95},"374bca5c-2be8-4b0a-89d6-3b3297792c05","\u003Cp>BENYON, D. \u003Cstrong>Interação Humano-Computador\u003C/strong>. São Paulo: Pearson Prentice Hall, 2011.\u003C/p>",{"id":97,"label":98},"0ab23dee-76dc-46dc-b367-2f8524c5efea","\u003Cp>BIMBERG, Pauline; WEISSKER, Tim; KULIK, Alexander. On the usage of the simulator sickness questionnaire for virtual reality research. In: \u003Cstrong>2020 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW)\u003C/strong>. IEEE, 2020. p. 464-467.\u003C/p>",{"id":100,"label":101},"74079235-5b98-43df-8d70-bacd34a17df3","\u003Cp>BOUCHARD, Stéphane et al. Revising the factor structure of the Simulator Sickness Questionnaire. \u003Cstrong>Annual review of cybertherapy and telemedicine\u003C/strong>, v. 5, n. 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Digital Communications and Network. p. 1-20, 2023. Disponível em: https://www.sciencedirect.com/science/article/pii/S2352864823000524?via%3Dihub Acesso em: 25 mar. 23.\u003C/p>",{"id":184,"label":185},"952caf23-d7a3-48ce-9e7f-87ae03a898ca","\u003Cp>ZHAO, Y. et al. Metaverse: Perspectives from graphics, interactions and visualization. \u003Cstrong>Visual Informatics\u003C/strong>. v.6, n.1, p.56-67, 2022. Disponível em: https://www.sciencedirect.com/science/article/pii/S2468502X22000158. Acesso em 20 mar. 23.\u003C/p>",4198,"j5damvdy","https://doi.org/10.29327/5457226.1-413","enabled",6,[192],"o-design-no-metaverso-interacao-humano-computador-em-ambientes-imersivos",{"target":194,"query":195},"people/get",{"id":10,"articles":196},"true",1780316172183]