[{"data":1,"prerenderedAt":650},["ShallowReactive",2],{"person-c6c59bbd-7771-472b-9c6a-8aabee970e67":3},{"success":4,"person":5,"request":646},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Chicca Junior","","Natal",{},"c6c59bbd-7771-472b-9c6a-8aabee970e67","natal.chicca@ufpe.br","2025-12-16T20:48:38-03:00","Universidade Federal de Pernambuco (UFPE)",[15,16],"natal-chicca-junior","chicca-junior-natal",[18,113,221,295,369,490,567],{"parent":19,"metaData":20,"updateDate":22,"data":23,"langs":32,"_id":35,"contributors":36,"contributorsIds":54,"type":55,"typeData":56,"status":110,"slugs":111,"slug":112},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765931542,"2025-12-16T21:32:22-03:00",{"secondary":24,"primary":28},{"keywords":25,"excerpt":26,"title":27},"\u003Cp>illustration roles, applications, teaching, mobile devices, Korean\u003C/p>","Due to technological advances, spaces that were previously only physical are now also digital, but there is still little research focused on the role of illustrations in these new spaces. Based on this, and the abundance of image elements observed in applications for teaching Korean, the question was: can pre-existing classifications of illustrations, linked to printed materials, also include a digital context of mobile applications? The results achieved were compatible with the initial hypothesis, as the classifications of printed materials also included the digital medium, but it was necessary to make adaptations. Finally, the relevance of identifying roles in digital spaces is highlighted, especially in educational contexts, due to the possibility of creating more critical, assertive and grounded designs, and it is important that developers of educational materials explore the potential of the functions observed when creating new resources, especially those relating to possible cognitive improvement in learning.","From Printed to Digital: The Role of Illustrations in Mobile Applications for Teaching Korean",{"keywords":29,"excerpt":30,"title":31},"\u003Cp>papéis da ilustração, aplicativos, ensino, dispositivos móveis, coreano\u003C/p>","Devido aos avanços tecnológicos, os espaços que antes eram apenas físicos, hoje também são digitais, mas ainda são poucas as pesquisas voltadas ao papel das ilustrações nestes novos espaços. A partir disso, e da abundância de elementos imagéticos observados em aplicativos para o ensino de coreano, indagou-se: as classificações pré-existentes de ilustrações, atreladas a materiais impressos, podem contemplar também um contexto digital de aplicativos mobile? Os resultados alcançados foram compatíveis com a hipótese inicial, pois as classificações de materiais impressos contemplaram também o meio digital, mas foi necessário a realização de adaptações. Por fim, ressalta-se a relevância de identificar esses papéis em espaços digitais, principalmente em contextos educativos, pela possibilidade de criação de designs mais críticos, assertivos e embasados, sendo importante que desenvolvedores de materiais educativos explorem o potencial das funções observadas ao criarem novos recursos, principalmente das que dizem respeito a possível melhora cognitiva da aprendizagem.","Do Impresso para o Digital: O Papel de Ilustrações em Aplicativos Mobile para o Ensino de Coreano",[33,34],"primary","secondary","32e4f588-6f3c-4af9-aff6-b272119daa26",[37,50],{"id":7,"name":38,"lastName":39,"email":40,"designation":7,"description":41,"role":7,"_id":42,"createDate":43,"filiation":44,"slugs":45,"url":7,"path":48,"lastmodified":49,"objectID":42},"Thamires de Andrade","Porto","deandradethamires@gmail.com",{},"d2412ee6-e5e5-4ebf-bf39-6a95b5eac65d","2025-12-17T00:32:22.411Z","Universidade Federal do Ceará (UFC)",[46,47],"thamires-de-andrade-porto","porto-thamires-de-andrade","people/d2412ee6-e5e5-4ebf-bf39-6a95b5eac65d",1765931542411,{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":51,"role":7,"_id":10,"createDate":43,"filiation":13,"slugs":52,"url":7,"path":53,"lastmodified":49,"objectID":10},{},[15,16],"people/c6c59bbd-7771-472b-9c6a-8aabee970e67",[42,10],"article",{"startPage":57,"file":58,"references":61,"endPage":107,"track":108,"doi":109},70,{"fullpath":59,"name":60},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16289_9868.pdf","16289_9868.pdf",[62,65,68,71,74,77,80,83,86,89,92,95,98,101,104],{"id":63,"label":64},"51bd701b-0048-4b94-87b0-233e7f4766ff","\u003Cp>CAMARGO, L. \u003Cstrong>Ilustração do Livro Infantil\u003C/strong>. Belo Horizonte: Editora Lê, 1995.\u003C/p>",{"id":66,"label":67},"5fd98631-dbb6-4853-ac64-9c39f1a7dc31","\u003Cp>CHEN, X. Evaluating Language-learning Mobile Apps for Second-language Learners. In: \u003Cstrong>Journal of Educational Technology Development and Exchange\u003C/strong>, v.9, n.2, artigo 3, p. 39-51, 2016.\u003C/p>",{"id":69,"label":70},"a16e3628-7755-4de0-88ae-daf5fa4d5546","\u003Cp>CLARK, J. M.; PAIVIO, A. A Dual Coding Perspective on Encoding Processes. In: \u003Cstrong>Imagery and Related Mnemonic Processes\u003C/strong>. 1. ed. p.5-33. New York, NY: Springer New York, 1987.\u003C/p>",{"id":72,"label":73},"173a916a-8f83-4874-8ab9-983b575e06f8","\u003Cp>FUNDAÇÃO GETULIO VARGAS. \u003Cstrong>Brasil tem 424 milhões de dispositivos digitais em uso, revela a 31ª Pesquisa Anual do FGVcia\u003C/strong>. 8 jun. 2020. Disponível em: \u003Chttps://portal.fgv.br/noticias/brasil-tem-424-milhoes-dispositivos-digitais-uso-revela-31a-pesquisa-anual-fgvcia>.\u003C/p>",{"id":75,"label":76},"a5c9140b-efc1-4223-b561-de6ce9e0f96b","\u003Cp>GIL, A. C. \u003Cstrong>Como elaborar projetos de pesquisa\u003C/strong>. 4. ed. São Paulo: Atlas, 2002.\u003C/p>",{"id":78,"label":79},"e2417b10-6d8c-4992-b93d-eeae7d7f1413","\u003Cp>HOUAISS, A.; VILLAR, M. S.; FRANCO, F. M. M. \u003Cstrong>Minidicionário Houaiss da língua portuguesa\u003C/strong>. 2ª ed. rev. e aum. de acordo com a nova ortografia. Rio de Janeiro: Objetiva, 2004.\u003C/p>",{"id":81,"label":82},"2b10aa85-9081-4b07-aae8-ce40a4f6f8eb","\u003Cp>HUNTER, B.; CRISMORE, A.; PEARSON, P. D. Visual Displays in Basal Readers and Social Studies Textbooks. In: \u003Cstrong>The psychology of illustration\u003C/strong>. 2. vol. p.116-135. New York, NY: Springer-Verlag New York, Inc. 1987.\u003C/p>",{"id":84,"label":85},"51ea0c78-46a6-4293-9e33-963ac9a26c9f","\u003Cp>LEVIE, W. H.; LENTZ, R. Effects of Text Illustrations: A Review of Research. In: \u003Cstrong>Educational Communication and Technology\u003C/strong>, vol. 30, no. 4, p. 195–232, 1982.\u003C/p>",{"id":87,"label":88},"8ac5dd25-7d0c-48b7-a558-e125cb9145ef","\u003Cp>MACHADO, L. R. M.; CHICCA JUNIOR, N. A. A criação pelo Traço: Fundamentos e Aplicações do Desenho nas Mídias Digitais. In: \u003Cstrong>Sistemas e Mídias Digitais: Uma introdução\u003C/strong>. p. 1-24. Campinas, SP: Pontes Editores, 2017.\u003C/p>",{"id":90,"label":91},"6b11c8c8-a118-4032-9b88-a6982c1a918b","\u003Cp>MAIA, R. G.; SCHIMIN, E. S. O Professor PDE e os desafios da escola pública paranaense. In: \u003Cstrong>Cadernos PDE\u003C/strong>. Curitiba-Paraná: 2008. Disponível em: \u003Chttp://www.diaadiaeducacao.pr.gov.br/portals/cadernospde/pdebusca/producoes_pde/2007_unicentro_bio_artigo_rubi_goncalves_da_maia.pdf>\u003C/p>",{"id":93,"label":94},"7b3118aa-e639-4ad8-b1d0-1ea0f0e62e9e","\u003Cp>PARK, J. G. \u003Cstrong>Visual Arts in the learning of Korean\u003C/strong>. 2001. Tese (Mestrado em Educação) – Faculty of Education at the University of Melbourne, Melbourne, 2001.\u003C/p>",{"id":96,"label":97},"327e943d-01dd-4d03-a89f-9138992fc40d","\u003Cp>PINHEIRO, R. C.; OLIVEIRA, J. R. A utilização de jogos digitais educacionais na educação de jovens e adultos. In: \u003Cstrong>Linguagem e Tecnologia\u003C/strong>, Belo Horizonte-MG, v. 13, n. 3, p. 200–223, 2020.\u003C/p>",{"id":99,"label":100},"91eb6759-84eb-4bae-afd3-224e48f80214","\u003Cp>PORTO, Thamires de Andrade. \u003Cstrong>Do impresso para o digital: o papel de ilustrações em aplicativos gamificados mobile para o ensino de coreano\u003C/strong>. 2021. 126 f. TCC (Graduação em Sistemas e Mídias Digitais) - Universidade Federal do Ceará, Fortaleza, 2021.\u003C/p>",{"id":102,"label":103},"43569cb0-4451-4443-9678-5be9b374cdba","\u003Cp>RUDIO, Franz Victor. \u003Cstrong>Introdução ao projeto de pesquisa científica\u003C/strong>. 20. ed. Petrópolis: Vozes, 1996.\u003C/p>",{"id":105,"label":106},"b9394e7f-951d-49a3-a5d9-0e637e5dd675","\u003Cp>SHARMA, S. K.; KITCHENS, F. L. Web services architecture for m-learning. In: \u003Cstrong>Electronic Journal on e-learning\u003C/strong>, v. 2, n.1, p. 203-216, 2004.\u003C/p>",87,"4cb1gvhi","https://doi.org/10.29327/5457226.1-29","enabled",[112],"from-printed-to-digital-the-role-of-illustrations-in-mobile-applications-for-teaching-korean",{"parent":19,"metaData":114,"updateDate":116,"data":117,"langs":126,"_id":127,"contributors":128,"contributorsIds":166,"type":55,"typeData":167,"status":110,"download":218,"slugs":219,"slug":220},{"updateDate":7,"createDate":115,"deleteDate":7},1765964700,"2025-12-17T06:45:01-03:00",{"secondary":118,"primary":122},{"keywords":119,"excerpt":120,"title":121},"\u003Cp>procedures, SUS, software usability, user perception\u003C/p>","The System Usability Scale (SUS) allows an overview of the system's usability quickly and at a low cost. However, as it only deals with quantitative data, it can be considered limited to general aspects of using the software. This article presents the use of SUS (System Usability Scale), now including open questions, to collect data and perform the necessary steps to analyze the information obtained. As an example, the proposal was applied to evaluate educational software, resulting in information about users' perception of its use and what usability problems they encountered. The results obtained portray a more general view of the system's usability as well as more contextual and specific ones to certain situations experienced by users.","Usability Assessment Extending Sus with Open Questions: A Case Study",{"keywords":123,"excerpt":124,"title":125},"\u003Cp>procedimentos, SUS, usabilidade de software, percepção do usuário\u003C/p>","O System Usability Scale (SUS) permite uma visão geral da usabilidade do sistema de forma rápida e a um baixo custo. Porém, por tratar apenas de dados quantitativos, ele pode ser considerado um tanto limitado em relação a aspectos gerais de uso do software. O presente artigo expõe o uso do SUS, porém agora incluindo também perguntas abertas, para coletar os dados e executar as etapas necessárias para analisar as informações que foram obtidas. Como exemplo, a proposta foi aplicada para avaliar um software educacional, resultando em informações sobre a percepção do uso pelos usuários e quais os problemas de usabilidade que eles encontraram. Os resultados obtidos retratam uma visão mais geral da usabilidade do sistema bem como outros mais contextuais e específicos sobre determinadas situações vivenciadas pelos usuários.","Avaliação de Usabilidade Estendendo o Sus com Perguntas Abertas: Um Estudo de Caso",[33,34],"50f3ddde-8c76-48a7-aeb8-6cf872c65034",[129,140,150,160],{"id":7,"name":130,"lastName":39,"email":131,"designation":7,"description":132,"role":7,"_id":133,"createDate":134,"filiation":44,"slugs":135,"url":7,"path":138,"lastmodified":139,"objectID":133},"Pedro Burgos Monteiro","peburgosux@gmail.com",{},"3d6e341f-5ce9-4205-bcdc-10988b043bfd","2025-12-17T09:45:00.901Z",[136,137],"pedro-burgos-monteiro-porto","porto-pedro-burgos-monteiro","people/3d6e341f-5ce9-4205-bcdc-10988b043bfd",1765964700901,{"id":7,"name":141,"lastName":142,"email":143,"designation":7,"description":144,"role":7,"_id":145,"createDate":134,"filiation":44,"slugs":146,"url":7,"path":149,"lastmodified":139,"objectID":145},"Antonio Jose Melo","Leite Junior","melojr@virtual.ufc.br",{},"88175d63-6e73-4cde-b6b0-ee778f8672e3",[147,148],"antonio-jose-melo-leite-junior","leite-junior-antonio-jose-melo","people/88175d63-6e73-4cde-b6b0-ee778f8672e3",{"id":7,"name":151,"lastName":152,"email":153,"designation":7,"description":154,"role":7,"_id":155,"createDate":134,"filiation":44,"slugs":156,"url":7,"path":159,"lastmodified":139,"objectID":155},"George Allan Menezes","Gomes","george@virtual.ufc.br",{},"6ac80bd5-51b0-45a4-bec1-d0e050068613",[157,158],"george-allan-menezes-gomes","gomes-george-allan-menezes","people/6ac80bd5-51b0-45a4-bec1-d0e050068613",{"id":7,"name":161,"lastName":6,"email":11,"designation":7,"description":162,"role":7,"_id":10,"createDate":134,"filiation":13,"slugs":163,"url":7,"path":53,"lastmodified":139,"objectID":10},"Natal Anacleto",{},[164,165],"natal-anacleto-chicca-junior","chicca-junior-natal-anacleto",[133,145,155,10],{"startPage":168,"file":169,"references":172,"endPage":215,"track":216,"doi":217},8281,{"fullpath":170,"name":171},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16765_10256.pdf","16765_10256.pdf",[173,176,179,182,185,188,191,194,197,200,203,206,209,212],{"id":174,"label":175},"14560439-541d-489e-9161-b9887bab003e","\u003Cp>ASSOCIAÇÃO BRASILEIRA DE NORMAS TÉCNICAS. \u003Cstrong>NBR 9241-11: Requisitos Ergonômicos para Trabalho de Escritórios com Computadores - parte 11- orientações sobre Usabilidade\u003C/strong>. Rio de Janeiro: ABNT, 2002.\u003C/p>",{"id":177,"label":178},"c61efa38-12b0-42e5-a812-6dedc83d3e8e","\u003Cp>BANGOR, A.; KORTUM, P.; MILLER, J. Determining what individual SUS scores mean: Adding an adjective rating scale. In: \u003Cstrong>Journal of usability studies\u003C/strong>, v. 4, n. 3, 2009.\u003C/p>",{"id":180,"label":181},"55e91578-2a05-412a-b925-eedff725c0db","\u003Cp>BOUCINHA, R. M.; TAROUCO, L. M. R. Avaliação de Ambiente Virtual de Aprendizagem com o uso do SUS - System Usability Scale. In: \u003Cstrong>Revista Novas Tecnologias na Educação\u003C/strong>, Porto Alegre, v. 11, n. 3, 2013.\u003C/p>",{"id":183,"label":184},"1c060d1b-f790-4250-bc58-aeadde26adb8","\u003Cp>BROOKE, J. SUS – A quick and dirty usability scale. In: \u003Cstrong>Usability Evaluation in Industry\u003C/strong>, pp. 189-94. London, UK: Taylor & Francis, 1996.\u003C/p>",{"id":186,"label":187},"ddfec016-7cf9-4e1b-b6d5-55a23a38a02b","\u003Cp>BROOKE, J. SUS: a retrospective. In: \u003Cstrong>Journal of usability studies\u003C/strong>, v. 8, p. 29-40, 2013.\u003C/p>",{"id":189,"label":190},"13f1959e-9fa5-44fa-9cda-63d8f2d42125","\u003Cp>CRESWELL, John W. et al. \u003Cstrong>Research Design: Qualitative, quantitative, and mixed methods approaches\u003C/strong>. 4.ed, 2014.\u003C/p>",{"id":192,"label":193},"8654cd22-c630-46b3-930c-c5dc4dbbcd25","\u003Cp>DALMORO, M.; VIEIRA, K. M. Dilemas na construção de escalas Tipo Likert: o número de itens e a disposição influenciam nos resultados? In: \u003Cstrong>Revista gestão organizacional\u003C/strong>, v. 6, n. 3, 2013.\u003C/p>",{"id":195,"label":196},"9e377a20-d077-4f02-a762-3cee80dfbe39","\u003Cp>HARLAND, N.; HOLEY, E. Including open-ended questions in quantitative questionnaires—theory and practice. In: \u003Cstrong>International Journal of Therapy and Rehabilitation\u003C/strong>, v. 18, n. 9, 2011.\u003C/p>",{"id":198,"label":199},"2582256b-a8b3-4a49-b4bf-d38e2bfe4179","\u003Cp>MARTINS, A. I.; ROSA, A. F.; QUEIRÓS, A.; ROCHA, N. P. European portuguese validation of the system usability scale (SUS). In: \u003Cstrong>Procedia Computer Science\u003C/strong>, v. 67, p. 293-300, 2015.\u003C/p>",{"id":201,"label":202},"c68a7099-f679-4e3c-8f94-00c37649e934","\u003Cp>NIELSEN, J. \u003Cstrong>Usability engineering\u003C/strong>. San Francisco, CA: Morgan Kaufmann, 1994.\u003C/p>",{"id":204,"label":205},"34276df0-bdd9-4624-8b48-44dcd4318ea7","\u003Cp>PETRIE, H.; BEVAN, N. \u003Cstrong>The Evaluation of Accessibility, Usability, and User Experience\u003C/strong>. Boca Raton, USA: Crc Press, p. 20.1-20.14. 2009.\u003C/p>",{"id":207,"label":208},"9997d6ae-14f4-4afe-94ae-0bcbebc7d7e5","\u003Cp>SCHOLTZ, J. Usability evaluation. In: \u003Cstrong>National Institute of Standards and Technology\u003C/strong>, v. 1, 2004.\u003C/p>",{"id":210,"label":211},"ed619bc4-aa89-4842-8ff7-ec045850fb51","\u003Cp>SHNEIDERMAN, B. Universal usability. In: \u003Cstrong>Communications of the ACM\u003C/strong>, v. 43, n. 5, p. 84-91, 2000.\u003C/p>",{"id":213,"label":214},"0a4c664e-88bb-4d2b-8a79-cac0b78bd39b","\u003Cp>THOMAS, B. Quick and dirty usability tests. In: \u003Cstrong>Usability evaluation in industry\u003C/strong>, p. 107-114, London, UK: Taylor & Francis, 1996.\u003C/p>",8296,"qkadcmso","https://doi.org/10.29327/5457226.1-524",6,[220],"usability-assessment-extending-sus-with-open-questions-a-case-study",{"parent":19,"metaData":222,"updateDate":224,"data":225,"langs":229,"_id":230,"contributors":231,"contributorsIds":243,"type":55,"typeData":244,"status":110,"download":293,"slugs":294,"slug":112},{"updateDate":7,"createDate":223,"deleteDate":7},1765934156,"2025-12-16T22:15:56-03:00",{"secondary":226,"primary":228},{"keywords":227,"excerpt":26,"title":27},"\u003Cp>illustration roles, applications, teaching, mobile dev\u003C/p>",{"keywords":29,"excerpt":30,"title":31},[33,34],"5cfd3e0a-de60-4f44-ada6-4cd9390a1afd",[232,240],{"id":7,"name":233,"lastName":39,"email":40,"designation":7,"description":234,"role":7,"_id":42,"createDate":235,"filiation":44,"slugs":236,"url":7,"path":48,"lastmodified":239,"objectID":42},"Thamires",{},"2025-12-17T01:15:56.586Z",[237,238],"thamires-porto","porto-thamires",1765934156586,{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":241,"role":7,"_id":10,"createDate":235,"filiation":13,"slugs":242,"url":7,"path":53,"lastmodified":239,"objectID":10},{},[15,16],[42,10],{"startPage":245,"file":246,"references":249,"endPage":292,"track":108,"doi":7},618,{"fullpath":247,"name":248},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16324_9898.pdf","16324_9898.pdf",[250,252,255,258,261,263,266,269,272,275,278,281,284,287,289],{"id":251,"label":64},"3121fe09-eeed-48bf-aa55-b76e75be7c33",{"id":253,"label":254},"27ccda3f-1154-4033-b858-91d01e9869d9","\u003Cp>CHEN, X. \u003Cstrong>Journal of Educational Technology Development and Exchange\u003C/strong>, v.9, n.2 , artigo 3, p. 39-51, 2016.\u003C/p>",{"id":256,"label":257},"2a4e2352-1d94-414f-8f9d-8ca2b2e82cac","\u003Cp>CLARK, J. M.; PAIVIO, A. \u003Cstrong>Imagery and Related Mnemonic Processes\u003C/strong>. 1. ed. New York, NY: Springer New York, 1987.\u003C/p>",{"id":259,"label":260},"d766d58b-407d-4f9e-b4a8-07728bd11a99","\u003Cp>FUNDAÇÃO GETULIO VARGAS. Brasil tem 424 milhões de dispositivos digitais em uso, revela a 31ª Pesquisa Anual do FGVcia. 8 jun. 2020.\u003C/p>",{"id":262,"label":76},"3786b04d-53e6-404f-995f-26e187290d64",{"id":264,"label":265},"57d0ab08-0e66-4a7e-9b6a-ca29a0874666","\u003Cp>HOUAISS, A.; VILLAR, M. S.; FRANCO, F. M. M. \u003Cstrong>Minidicionário Houaiss da língua portuguesa\u003C/strong>. 2ª ed. Rio de Janeiro: Objetiva, 2004.\u003C/p>",{"id":267,"label":268},"7e466147-1696-4669-bfa9-e5506de38465","\u003Cp>HUNTER, B.; CRISMORE, A.; PEARSON, P. D. \u003Cstrong>The psychology of illustration\u003C/strong>. 2. vol. New York, NY: Springer-Verlag New York, Inc. 1987.\u003C/p>",{"id":270,"label":271},"c069e01b-0585-4a2e-a9b3-b0140651b8a5","\u003Cp>LEVIE, W. H.; LENTZ, R. \u003Cstrong>Educational Communication and Technology\u003C/strong>, vol. 30, no. 4, p. 195–232, 1982.\u003C/p>",{"id":273,"label":274},"836d268d-133b-4d16-ba19-c8a05dc31088","\u003Cp>MACHADO, L. R. M.; CHICCA JUNIOR, N. A. \u003Cstrong>Sistemas e Mídias Digitais: Uma introdução\u003C/strong>. Campinas, SP: Pontes Editores, 2017.\u003C/p>",{"id":276,"label":277},"08a4a184-01bd-4fbe-a44b-6c7c98b510a0","\u003Cp>MAIA, R. G.; SCHIMIN, E. S. \u003Cstrong>Cadernos PDE\u003C/strong>. Curitiba-Paraná: 2008.\u003C/p>",{"id":279,"label":280},"54045699-6d55-4fee-9cf6-abeec45e6bd3","\u003Cp>PARK, J. G. \u003Cstrong>Visual Arts in the learning of Korean\u003C/strong>. Tese de Mestrado, University of Melbourne, 2001.\u003C/p>",{"id":282,"label":283},"f51fba6b-e2b9-427d-8204-7bdc2b093ac9","\u003Cp>PINHEIRO, R. C.; OLIVEIRA, J. R. \u003Cstrong>Linguagem e Tecnologia\u003C/strong>, Belo Horizonte-MG, v. 13, n. 3, p. 200–223, 2020.\u003C/p>",{"id":285,"label":286},"0e462de4-e488-4c34-a0ba-23d56dda052a","\u003Cp>PORTO, Thamires de Andrade. \u003Cstrong>Do impresso para o digital: o papel de ilustrações em aplicativos gamificados mobile para o ensino de coreano\u003C/strong>. TCC, Universidade Federal do Ceará, 2021.\u003C/p>",{"id":288,"label":103},"aaaf8ffc-e9c5-4e39-b46d-088a8277ef8e",{"id":290,"label":291},"c01a3804-8c56-4f71-ab0b-ebab1f0fbab9","\u003Cp>SHARMA, S. K.; KITCHENS, F. L. \u003Cstrong>Electronic Journal on e-learning\u003C/strong>, v. 2, n.1, p. 203-216, 2004.\u003C/p>",637,39,[112],{"parent":19,"metaData":296,"updateDate":298,"data":299,"langs":308,"_id":309,"contributors":310,"contributorsIds":329,"type":55,"typeData":330,"status":110,"download":366,"slugs":367,"slug":368},{"updateDate":7,"createDate":297,"deleteDate":7},1765937444,"2025-12-16T23:10:44-03:00",{"secondary":300,"primary":304},{"keywords":301,"excerpt":302,"title":303},"\u003Cp>usability, homepage, guidelines, Nielsen, interface design\u003C/p>","The article evaluates the current nature of the usability guidelines proposed by Jakob Nielsen in the book \"Homepage Usability: 50 Websites Deconstructed\". Through a case study, the homepages of three websites: YouTube, Facebook, and Amazon, were analyzed. The aim was to assess whether Nielsen's guidelines are still applicable and followed. The results revealed that many of Nielsen's guidelines remain relevant and are implemented by the evaluated websites. However, some guidelines were not adhered to, and there were instances of divergent responses. In conclusion, Nielsen's guidelines continue to be a valuable reference for digital interface design. Nevertheless, it is necessary to consider the particularities of the current context and adapt them according to user needs. It is hoped that these results will help professionals in the field develop more intuitive, efficient and satisfactory interfaces for users, contributing to the improvement of web browsing experience.","Evaluation of the Timeliness of the Usability Guidelines Proposed By Jakob Nielsen",{"keywords":305,"excerpt":306,"title":307},"\u003Cp>usabilidade, página inicial, diretrizes, Nielsen, design de interfaces\u003C/p>","O artigo avalia a atualidade das diretrizes de usabilidade propostas por Jakob Nielsen no livro \"Homepage Usabilidade: 50 Websites Desconstruídos\". Por meio de um estudo de caso, analisou-se as páginas iniciais de três sites: YouTube, Facebook e Amazon. O objetivo foi verificar se as diretrizes de Nielsen ainda são relevantes e aplicadas. Os resultados revelaram que muitas das diretrizes propostas são ainda relevantes e seguidas pelos sites avaliados. No entanto, também foram identificadas diretrizes que não são seguidas e algumas respostas divergentes. Conclui-se que as diretrizes de Nielsen continuam sendo uma referência importante no design de interfaces digitais, mas é necessário considerar as particularidades do contexto atual e adaptá-las conforme as necessidades dos usuários. Espera-se que esses resultados auxiliem os profissionais da área a desenvolverem interfaces mais intuitivas, eficientes e satisfatórias para os usuários, contribuindo para a melhoria da experiência de navegação na web.","Avaliação da Atualidade das Diretrizes de Usabilidade Propostas por Jakob Nielsen",[33,34],"746ccd33-2ecc-4655-8bc8-1c240c58437a",[311,323,326],{"id":7,"name":312,"lastName":313,"email":314,"designation":7,"description":315,"role":7,"_id":316,"createDate":317,"filiation":44,"slugs":318,"url":7,"path":321,"lastmodified":322,"objectID":316},"Shirley","Castro","shirleycccastro@gmail.com",{},"6b028ba2-54fb-4856-bcdb-b0283ebf9876","2025-12-17T02:10:44.009Z",[319,320],"shirley-castro","castro-shirley","people/6b028ba2-54fb-4856-bcdb-b0283ebf9876",1765937444009,{"id":7,"name":141,"lastName":142,"email":143,"designation":7,"description":324,"role":7,"_id":145,"createDate":317,"filiation":44,"slugs":325,"url":7,"path":149,"lastmodified":322,"objectID":145},{},[147,148],{"id":7,"name":161,"lastName":6,"email":11,"designation":7,"description":327,"role":7,"_id":10,"createDate":317,"filiation":13,"slugs":328,"url":7,"path":53,"lastmodified":322,"objectID":10},{},[164,165],[316,145,10],{"startPage":331,"file":332,"references":335,"endPage":363,"track":364,"doi":365},1957,{"fullpath":333,"name":334},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16496_10065.pdf","16496_10065.pdf",[336,339,342,345,348,351,354,357,360],{"id":337,"label":338},"afe29329-4687-4b02-9d23-ab69a3e77366","\u003Cp>DIAS, C. \u003Cstrong>Usabilidade na web\u003C/strong>. Alta Books, 2003.\u003C/p>",{"id":340,"label":341},"11d1e715-a8ab-4d08-8fb7-115a0167879b","\u003Cp>FONSECA, J. J. S. \u003Cstrong>Metodologia da pesquisa científica\u003C/strong>. Fortaleza: UEC, 2002.\u003C/p>",{"id":343,"label":344},"ae40d103-6c6b-4b71-9822-5733141cdbdb","\u003Cp>GIL, A. C. \u003Cstrong>Como elaborar projetos de pesquisa\u003C/strong>. 4 .ed. São Paulo:Atlas, 2002.\u003C/p>",{"id":346,"label":347},"7b26dc8c-be3d-4e3f-8464-6ca416812808","\u003Cp>NIELSEN, Jakob; TAHIR, Marie. \u003Cstrong>Homepage Usabilidade: 50 websites desconstruídos\u003C/strong>. Rio de Janeiro: Editora Campus Ltda., 2002.\u003C/p>",{"id":349,"label":350},"a401e01e-1829-4429-ba80-6900c1ec1a7e","\u003Cp>NN/G NIELSEN NORMAN GROUP. Jakob Nielsen. Disponível em: \u003Chttps://www.nngroup.com/people/jakob-nielsen/>.\u003C/p>",{"id":352,"label":353},"de935b20-6b29-42fe-973e-7fdd85e21e01","\u003Cp>SILVEIRA, D. T.; CÓRDOVA, F. P. A pesquisa científica. In: \u003Cstrong>Métodos de pesquisa\u003C/strong>. p. 31-42. Porto Alegre: Editora da Ufrgs, 2009. Disponível em: \u003Chttps://lume.ufrgs.br/handle/10183/52806>.\u003C/p>",{"id":355,"label":356},"2fbfb8fa-8f09-4471-97a1-a3f01c15692a","\u003Cp>SOARES, M.; AHRAM, T.; FALCÃO, C. (ed.). Usability and User Experience: methods and models. In: \u003Cstrong>Handbook of Usability and User Experience: methods and techniques\u003C/strong>. p. 3-21. Boca Raton, Usa: Crc Press., 2022. Disponível em: \u003Chttps://doi.org/10.1201/9780429343490>.\u003C/p>",{"id":358,"label":359},"d87ca680-2e92-4cea-a2ae-6a71c31ae5f6","\u003Cp>SRINIVASAN, M. \u003Cstrong>Web Technology: Theory and Practice\u003C/strong>. Bengaluru, In: Pearson India, 2012.\u003C/p>",{"id":361,"label":362},"3d78c171-152c-4eb8-bbac-7fc7c53a3db0","\u003Cp>VILAÇA, M. L. C.; ARAUJO, E. V. F. (org.). \u003Cstrong>Tecnologia, Sociedade e Educação na Era Digital\u003C/strong>. Duque de Caxias, Rj: Unigranrio, 2016. Disponível em: \u003Chttp://www.pgcl.uenf.br/arquivos/tecnologia,sociedadeeeducacaonaeradigital_011120181554.pdf>.\u003C/p>",1971,"jut1uawr","https://doi.org/10.29327/5457226.1-105",2,[368],"avaliacao-da-atualidade-das-diretrizes-de-usabilidade-propostas-por-jakob-nielsen",{"parent":19,"metaData":370,"updateDate":372,"data":373,"langs":382,"_id":383,"contributors":384,"contributorsIds":403,"type":55,"typeData":404,"status":110,"download":487,"slugs":488,"slug":489},{"updateDate":7,"createDate":371,"deleteDate":7},1765937396,"2025-12-16T23:09:56-03:00",{"secondary":374,"primary":378},{"keywords":375,"excerpt":376,"title":377},"\u003Cp>application, buttons, user experience, interaction design, mobile devices\u003C/p>","Given the emerging scenario of use of mobile devices in different spheres of society, the development of specific components for use in interfaces is one of the best practices recommended for building a good design system. The button is one of the essential components of interaction design, being responsible for carrying out any action carried out by the user, allowing the user to complete the system's tasks. The article describes the design and development process of the button components of the Metagym, an application that aims to help individuals who practice bodybuilding and want to monitor their training and exercise routines. To validate the acceptance and performance of these components, usability tests were carried out that reveal the importance of good button design for a good user experience.","Analysis of the Role of Button Design in Creating Intuitive Interfaces for Mobile Devices",{"keywords":379,"excerpt":380,"title":381},"\u003Cp>aplicativo, botões, experiência do usuário, design de interação, dispositivos móveis\u003C/p>","Diante do cenário emergente de uso de dispositivos móveis nas diferentes esferas da sociedade, o desenvolvimento de componentes específicos para uso em interfaces é uma das boas práticas recomendadas para a construção de um bom sistema de design. O botão é um dos componentes essenciais do design de interação, sendo responsável pela efetivação de qualquer ação realizada pelo usuário, permitindo que este consiga cumprir as tarefas do sistema. O artigo descreve o processo de design e desenvolvimento dos componentes dos botões do Metagym, um aplicativo que tem como objetivo auxiliar indivíduos que praticam musculação e desejam monitorar suas rotinas de treinos e exercícios. A fim de validar a aceitação e o desempenho desses componentes, foram realizados testes de usabilidade que revelam a importância do bom design de botões para uma boa experiência do usuário, garantindo a eficácia e eficiência no uso de qualquer produto digital.","Análise do Papel do Design de Botões na Criação de Interfaces Intuitivas para Dispositivos Móveis",[33,34],"a95f13af-a230-4f1c-b614-431cdf7f1588",[385,397,400],{"id":7,"name":386,"lastName":387,"email":388,"designation":7,"description":389,"role":7,"_id":390,"createDate":391,"filiation":44,"slugs":392,"url":7,"path":395,"lastmodified":396,"objectID":390},"Sofia Sousa","Aguiar","sofiasousa@alu.ufc.br",{},"f98ff9cd-f00f-4cac-9966-155af14204b5","2025-12-17T02:09:56.569Z",[393,394],"sofia-sousa-aguiar","aguiar-sofia-sousa","people/f98ff9cd-f00f-4cac-9966-155af14204b5",1765937396569,{"id":7,"name":141,"lastName":142,"email":143,"designation":7,"description":398,"role":7,"_id":145,"createDate":391,"filiation":44,"slugs":399,"url":7,"path":149,"lastmodified":396,"objectID":145},{},[147,148],{"id":7,"name":161,"lastName":6,"email":11,"designation":7,"description":401,"role":7,"_id":10,"createDate":391,"filiation":13,"slugs":402,"url":7,"path":53,"lastmodified":396,"objectID":10},{},[164,165],[390,145,10],{"startPage":405,"file":406,"references":409,"endPage":485,"track":364,"doi":486},1920,{"fullpath":407,"name":408},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16491_10060.pdf","16491_10060.pdf",[410,413,416,419,422,425,428,431,434,437,440,443,446,449,452,455,458,461,464,467,470,473,476,479,482],{"id":411,"label":412},"cf4905d5-ce1f-4a77-b989-2eda3c0d94b2","\u003Cp>APPLE DEVELOPER. \u003Cstrong>Design - Apple Developer\u003C/strong>. Apple, 2023. Disponível em: \u003Chttps://developer.apple.com/design/>.\u003C/p>",{"id":414,"label":415},"a57f7d66-34c0-46ed-af74-1dd12071be7b","\u003Cp>BANGOR, A.; KORTUM, P.; MILLER, J. Determining what individual SUS scores mean: Adding an adjective rating scale. In: \u003Cstrong>Journal of usability studies\u003C/strong>, v. 4, n. 3, p.114-123, 2009.\u003C/p>",{"id":417,"label":418},"fbd2ee6b-2919-4abb-9f5d-b64c97028cce","\u003Cp>BARBOSA, S.; SILVA, B. \u003Cstrong>Interação humano-computador\u003C/strong>. Elsevier Brasil, 2010.\u003C/p>",{"id":420,"label":421},"fae9b9c4-be9b-4adc-b993-566f0163f29e","\u003Cp>BONSIEPE, G. \u003Cstrong>Design, cultura e sociedade. Olhar sobre as falhas\u003C/strong>. São Paulo: Blucher, 2011.\u003C/p>",{"id":423,"label":424},"4358c5ea-dc7b-4a47-b637-89c4a8c233ee","\u003Cp>BROOKE, J. SUS-A quick and dirty usability scale. In: \u003Cstrong>Usability evaluation in industry\u003C/strong>: CRC Press, 1996. Disponível em: \u003Chttps://www.crcpress.com/product/isbn/9780748404605>.\u003C/p>",{"id":426,"label":427},"b1872712-82ea-4868-ba3a-bb6ae33bcc51","\u003Cp>CAMPBELL, A.; CHOUDHURY, T. From Smart to Cognitive Phones. In: \u003Cstrong>IEEE Pervasive Computing\u003C/strong>, v. 11, n. 3, p. 7–11, 1 mar. 2012.\u003C/p>",{"id":429,"label":430},"fa6a1642-a8e4-4d46-8865-2474de1d3182","\u003Cp>CHITTARO, L. Designing visual user interfaces for mobile applications. In: \u003Cstrong>Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems\u003C/strong>, 13 jun. 2011.\u003C/p>",{"id":432,"label":433},"aa27e4a5-e4df-4346-a5af-d63357d26948","\u003Cp>DESIGN COUNCIL. \u003Cstrong>Framework for innovation\u003C/strong>. British Design Council, 2023. United Kingdom. Disponível em: \u003Chttps://www.designcouncil.org.uk/our-resources/framework-for-innovation/>.\u003C/p>",{"id":435,"label":436},"6812c1f9-12a0-4e34-a587-fee89e7adc40","\u003Cp>DIRIN, A. \u003Cstrong>From Usability to User Experience in Mobile Learning Applications\u003C/strong>. 2016. Dissertation (Doctoral Dissertation in Computer Science) – Department of Computer Science, Aalto University, Finland, 2016.\u003C/p>",{"id":438,"label":439},"d4567f0f-004a-43c9-b9b4-72e7b26130b5","\u003Cp>FAUDZI, M. A. et al. Evaluating Learning Management System based on PACMAD Usability Model: Brighten Mobile Application. In: \u003Cstrong>International Journal of Advanced Computer Science and Applications\u003C/strong>, v. 13, n. 5, 2022.\u003C/p>",{"id":441,"label":442},"1cdb90c2-3c5e-43c0-b7fd-47e73ecfde79","\u003Cp>GOOGLE. \u003Cstrong>Material Design 2\u003C/strong>. Google, 2018. Disponível em: \u003Chttps://m2.material.io/>.\u003C/p>",{"id":444,"label":445},"f2c79f7d-d670-48c7-8813-55ba4ad35c61","\u003Cp>GOOGLE. \u003Cstrong>Material Design 3\u003C/strong>. Google, 2022. Disponível em: \u003Chttps://m3.material.io/>.\u003C/p>",{"id":447,"label":448},"d26d2524-1c79-47be-b9c5-ba23fcc9b3a2","\u003Cp>GSMA INTELLIGENCE. \u003Cstrong>The Mobile Economy\u003C/strong>. Londres: GSMA INTELLIGENCE, 2021. Disponível em: \u003Chttps://www.gsma.com/mobileeconomy/>.\u003C/p>",{"id":450,"label":451},"6e5766a2-8990-4791-8423-a96b561a7138","\u003Cp>HARRISON, R.; FLOOD, D.; DUCE, D. Usability of mobile applications: literature review and rationale for a new usability model, In: \u003Cstrong>Journal of Interaction Science\u003C/strong>, vol. 1, pp. 1-16, 2013.\u003C/p>",{"id":453,"label":454},"ac839fa0-947c-4342-b347-e2404fbb70fb","\u003Cp>HOOBER, S.; BERKMAN, E. \u003Cstrong>Designing mobile interfaces: Patterns for interaction design\u003C/strong>. Canada: Ontario, O'Reilly Media, Inc., 2011.\u003C/p>",{"id":456,"label":457},"c2a74a4f-3435-4de1-8529-21e861a2352a","\u003Cp>INTERACTION DESIGN FOUNDATION. \u003Cstrong>What is Usability Testing?\u003C/strong> Interaction Design Foundation, 2016. Disponível em: \u003Chttps://www.interaction-design.org/literature/topics/usability-testing>.\u003C/p>",{"id":459,"label":460},"9eae1399-be24-41f5-9953-2f7c95410dda","\u003Cp>MACHADO NETO, O. J. \u003Cstrong>Usabilidade da interface de dispositivos móveis: heurísticas e diretrizes para o design\u003C/strong>. 2013. Dissertação (Mestrado em Ciências de Computação e Matemática Computacional) - Instituto de Ciências Matemáticas e de Computação, Universidade de São Paulo, São Carlos, 2013.\u003C/p>",{"id":462,"label":463},"d590ea25-4538-4b7e-974a-08891cb61438","\u003Cp>MORAN, K. \u003Cstrong>Usability Testing 101\u003C/strong>. Nielsen Norman Group, 2019. Disponível em: \u003Chttps://www.nngroup.com/articles/usability-testing-101/>.\u003C/p>",{"id":465,"label":466},"ed2991dc-5de7-45b8-9622-9ac2c0d47a49","\u003Cp>MORAN, K. \u003Cstrong>Qualitative Usability Testing: Study Guide\u003C/strong>. Nielsen Norman Group, 2020. Disponível em: \u003Chttps://www.nngroup.com/articles/qual-usability-testing-study-guide/>.\u003C/p>",{"id":468,"label":469},"7bb35359-21da-46d8-a331-59068cfb7068","\u003Cp>NIELSEN, J. \u003Cstrong>Usability Engineering\u003C/strong>. San Francisco, CA: Morgan Kaufmann Publishers Inc, 1994.\u003C/p>",{"id":471,"label":472},"e0e8f667-dea5-4ee9-bdcf-2010120e8b40","\u003Cp>NIELSEN, Jakob. \u003Cstrong>Usability 101: Introduction to Usability\u003C/strong>. Nielsen Norman Group, 2012. Disponível em: \u003Chttp://www.nngroup.com/articles/usability-101-introduction-to-usability>.\u003C/p>",{"id":474,"label":475},"ebf51d91-c265-49e0-ab2c-373de98e406b","\u003Cp>PREECE, J.; ROGERS, Y.; SHARP, H. \u003Cstrong>Design de Interação: Além da Interação homem computador\u003C/strong>. São Paulo: Bookman, 2005.\u003C/p>",{"id":477,"label":478},"182cffb3-1e37-4690-b12b-7678cff602e1","\u003Cp>PUNCHOOJIT, L.; HONGWARITTORRN, N. Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review. In: \u003Cstrong>Advances in Human-Computer Interaction\u003C/strong>, v. 2017, 2017.\u003C/p>",{"id":480,"label":481},"918271aa-83fd-4ab9-87ed-5badcb7047c4","\u003Cp>RIES, E. \u003Cstrong>A Startup Enxuta: Como os empreendedores atuais utilizam inovação contínua para criar empresas extremamente bem-sucedidas\u003C/strong>. São Paulo: Leya Editora, 2012.\u003C/p>",{"id":483,"label":484},"57e2ceac-e8bf-4c2b-a75a-0d88b2c6966c","\u003Cp>SCHWAB, K. \u003Cstrong>A quarta revolução industrial\u003C/strong>. São Paulo: Edipro, 2016.\u003C/p>",1941,"https://doi.org/10.29327/5457226.1-100",5,[489],"analysis-of-the-role-of-button-design-in-creating-intuitive-interfaces-for-mobile-devices",{"pageRange":491,"parent":492,"data":493,"trackId":500,"type":55,"typeData":501,"slugs":550,"metaData":552,"langs":554,"_id":555,"status":110,"updateDate":556,"contributors":557,"contributorsIds":565,"download":566,"slug":551},"2344-2353","50fdb9c5-a3aa-47ea-b71c-8a1b73447b29",{"secondary":494,"primary":496},{"keywords":7,"excerpt":495,"title":7},"Despite not be a recent technology, until recently, the three-dimensional printers were restricted to large industries because their very high cost. The constant reduction in prices combined with growing variety of models, some with very accessible values, is providing an increase in its acquisition, not only for companies, but also for enthusiastic consumers who wants to know this tool. Due to growing consumption of equipment, it is gradually in",{"keywords":497,"excerpt":498,"title":499},"\u003Cp>cultura material, cibercultura, Design Livre, impressão 3D\u003C/p>","Apesar de não ser uma tecnologia tão recente, até há pouco tempo, as impressoras tridimensionais ficavam restritas às grandes indústrias pelo seu custo muito elevado. A constante redução de preços aliada à crescente variedade de modelos, alguns com valores cada vez mais acessíveis, está proporcionando um aumento em sua aquisição, não apenas por empresas, mas também por consumidores entusiastas em conhecer esta ferramenta. Em virtude do maior consumo de equipamentos, está ocorrendo um aumento progressivo em seu número de usuários e eventual difusão dos equipamentos em diferentes países e, consequentemente, a formação de comunidades virtuuais sobre impressão 3D. O emprego destes dispositivos pode não apenas transformar a forma como os objetos são criados, mas também a maneira que são produzidos e consumidos. Um dos grandes diferenciais é conseguir reproduzir com eficiência produtos, impressos individualmente, com o mesmo acabamento das grandes fábricas. Assim sendo, a impressão tridimensional altera a forma como os objetos são criados e também ocasiona mudanças em relação à produção e ao consumo de produtos. Eliminar a necessidade de estoques e reduzir gastos com transportes são possíveis consequências da mudança dos meios de produção. A transformação das mídias físicas em digitais e o processo de compartilhamento de arquivos pela internet estão evoluindo e se tornando mais simplificados, permitindo democratizar a informação e, através de comunidades virtuuais, poder cooperar, trocar e modificar projetos construindo um conhecimento coletivo. A possibilidade de criar um único produto com acabamento industrial, aliado ao conceito de projeto colaborativo e a movimentos como o do Design Livre, representa uma mudança não apenas na execução de um determinado projeto, mas também na relação entre as pessoas e os artefatos. Desta forma, o artigo pretende apresentar a impressora 3D como ferramenta de transformação da cultura material e suas eventuais implicações, desafios e oportunidades associadas aos paradigmas do design de produto contemporâneo.","Impressão 3d na Cultura do Design Contemporâneo","95ug2tc7",{"startPage":502,"file":503,"references":506,"endPage":549,"track":500,"doi":7},2344,{"fullpath":504,"name":505},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2F95ug2tc7-1766872081-2344-2353.pdf","95ug2tc7-1766872081-2344-2353.pdf",[507,510,513,516,519,522,525,528,531,534,537,540,543,546],{"label":508,"id":509},"\u003Cp>ABRAMOVAY, Ricardo. O movimento dos fazedores e o espírito do faça você mesmo. 2012. Em: \u003Chttp://www1.folha.uol.com.br/empreendedorsocial/colunas/1190457-o-movimento-dos-fazedores-e-o-espirito-do-faca-voce-mesmo.shtml> Acesso em: 08 junho 2013.\u003C/p>","e52bd3be-94e2-463a-a7cc-2e62f67b9752",{"label":511,"id":512},"\u003Cp>ANDERSON, Chris. \u003Cstrong>A Cauda Longa\u003C/strong>: do Mercado de massa para o mercado de nicho. Rio de Janeiro: Ed. Campus, 2006.\u003C/p>","6184fbfb-4fc3-4b6e-a073-9e94c0e71e75",{"label":514,"id":515},"\u003Cp>ANDERSON, Chris. \u003Cstrong>Makers\u003C/strong>. A nova revolução industrial. Rio de Janeiro: Editora Campus, 2012.\u003C/p>","48ae9b1a-0595-4ee4-a2e9-b5375fa4636e",{"label":517,"id":518},"\u003Cp>BARIFOUSE, Rafael; CORONATO, Marcos; CISCATI, Rafael. A nova revolução industrial muda a forma como os objetos são criados, produzidos e consumidos. 2012. Em: \u003Chttp://revistaepoca.globo.com/Ciencia-e-tecnologia/noticia/2012/10/nova-revolucao-industrial-muda-forma-como-os-objetos-sao-criados-produzidos-e-consumidos.html> Acesso em: 12 maio 2013.\u003C/p>","778ff06f-fb5e-4845-805f-079df024f959",{"id":520,"label":521},"025e8fe6-c56d-4ff4-bb3d-157bf06d5a30","\u003Cp>BONSIEPE, G. \u003Cstrong>Design, do material ao digital\u003C/strong>. Florianópolis: FIESC/IEL, 1997.\u003C/p>",{"id":523,"label":524},"3dd627a7-b0bc-4996-aa15-599fd8371f2f","\u003Cp>BRANZI, A. \u003Cstrong>Pomeriggi alla media industria\u003C/strong>. Milan: Idea Books, 1988.\u003C/p>",{"label":526,"id":527},"\u003Cp>COSTA, Eliane. Impacto das tecnologias na produção, na distribuição e no consumo culturais. In: \u003Cstrong>Economia da cultura\u003C/strong>: ideias e vivências. Rio de Janeiro: Publit, 2009.\u003C/p>","dcc4cc78-df08-46f6-abad-ac232ba2e176",{"label":529,"id":530},"\u003Cp>KRUCKEN, Lia. Competências para o design na sociedade contemporânea. \u003Cstrong>Cadernos de Estudo Avançado em Design\u003C/strong>, Caderno 2, v. 1 (jul. 2008). Editora Santa Clara: Belo Horizonte, 2008.\u003C/p>","3e5583fd-96f2-44e5-8e0c-4cbeb321be48",{"label":532,"id":533},"\u003Cp>LARAIA, Roque de Barros. \u003Cstrong>Cultura\u003C/strong>. Um conceito antropológico. Rio de Janeiro: Jorge Zahar Ed., 1986.\u003C/p>","9cd66399-1d87-445b-ae84-8b59db528c88",{"id":535,"label":536},"e46b6c73-2074-4ce3-bc64-7b6ce799263e","\u003Cp>LEMOS, André. Cibercultura punk. \u003Cstrong>Revista Cult\u003C/strong>. n.96, março de 2010.\u003C/p>",{"id":538,"label":539},"5ae6aca2-4812-45e9-a046-96f0ff2a0cc7","\u003Cp>LÉVY, Pierre. \u003Cstrong>A inteligência coletiva\u003C/strong>: por uma antropologia do ciberespaço. São Paulo: Edições Loyola, 1998.\u003C/p>",{"label":541,"id":542},"\u003Cp>MONT, O. \u003Cstrong>Product-Service Systems\u003C/strong>. Stockholm, Swedish EPA, AFR-report 288:83, 2000.\u003C/p>","9d2b0092-f0aa-4e08-8fe4-83cd404d4dd7",{"id":544,"label":545},"3da2fda7-4b80-4f29-a6ad-2c4e6f473787","\u003Cp>THACKARA, J. \u003Cstrong>In the bubble\u003C/strong>: designing in a complex world. Cambridge: MIT, 2005.\u003C/p>",{"id":547,"label":548},"43756b3f-0a40-4832-9d89-85b0ace3adba","\u003Cp>TROXLER, Peter. Making the 3rd Industrial Revolution. The Struggle for Polycentric Structures and a New Peer- Production Commons in the Fab Lab Community. In: \u003Cstrong>Fablab\u003C/strong>: Of Machines, Makers, and Inventors (Cultural and Media Studies). Bielefeld: Transcript Publishers, 2013.\u003C/p>",2353,[551],"impressao-3d-na-cultura-do-design-contemporaneo",{"updateDate":7,"createDate":553,"deleteDate":7},1766872081,[33,34],"dab76e3e-3ef5-4b3f-a234-5ce91e15f6ec","2025-12-28T19:58:40-03:00",[558,559],{"role":7,"filiation":13,"name":8,"designation":7,"url":7,"lastName":6,"_id":10,"email":11},{"_id":560,"name":561,"lastName":562,"url":7,"email":563,"role":7,"filiation":564,"designation":7},"4745791f-988e-42ff-8250-d773096f9bcd","Leonardo","Castillo","leonardo.a.gomez@gmail.com","Universidade Federal de Pernambuco",[10,560],1,{"parent":19,"metaData":568,"updateDate":570,"data":571,"langs":580,"_id":581,"contributors":582,"contributorsIds":589,"type":55,"typeData":590,"status":110,"download":643,"slugs":644,"slug":645},{"updateDate":7,"createDate":569,"deleteDate":7},1765931612,"2025-12-16T21:33:32-03:00",{"secondary":572,"primary":576},{"keywords":573,"excerpt":574,"title":575},"\u003Cp>character design, generative artificial intelligence, design process, education\u003C/p>","Artificial Intelligence (AI) technology is constantly improving, text-to-image generation models, such as DALL-E and Midjourney, are being used in design processes. There is no consensus on the use of these resources, but education can democratize the use of Al in the act of designing, visualizing and presenting ideas. The article presents some results of experiments carried out using Al for character design in two semesters of an undergraduate course. The research uses questionnaires to collect data on students' experiences regarding the use of Al in character development. The results indicate a mix of enthusiasm and caution, with students recognizing the benefits of Al, such as speed and variety of options, but also expressing concerns regarding the copyright of the images used, some technical flaws and the lack of correspondence between the images generated. with the expected results.","Experiences of Using Generative Artificial Intelligence in Character Design Education",{"keywords":577,"excerpt":578,"title":579},"\u003Cp>design de personagem, inteligência artificial generativa, processo projetual, educação\u003C/p>","A tecnologia de Inteligência Artificial (IA) está em constante aperfeiçoamento, os modelos de geração por texto-para-imagem, como DALL-E e Midjourney, hoje são aplicados em processos projetuais. Não há consenso sobre o uso desses recursos, mas a educação pode democratizar o uso da IA no ato de projetar, visualizar e apresentar as ideias. O artigo apresenta alguns resultados dos experimentos realizados com o uso de IA para o design de personagens em dois semestres de uma disciplina de graduação. A pesquisa utiliza questionários para coletar dados sobre as experiências dos alunos em relação ao uso da IA no desenvolvimento de personagens. Os resultados indicam uma mistura de entusiasmo e cautela, com alunos reconhecendo os benefícios da IA, como velocidade e variedade de opções, mas também expressando preocupações em relação aos direitos autorais das imagens utilizadas, algumas falhas técnicas e a falta de correspondência entre as imagens geradas com os resultados esperados.","Experiências de Uso da Inteligência Artificial Generativa no Ensino de Design de Personagens",[33,34],"f7f58388-ae29-4fb4-a318-64bdb070b713",[583],{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":584,"role":7,"_id":10,"createDate":585,"filiation":586,"slugs":587,"url":7,"path":53,"lastmodified":588,"objectID":10},{},"2025-12-17T00:33:32.867Z","Doutor; Universidade Federal de Pernambuco (UFPE)",[15,16],1765931612867,[10],{"startPage":591,"file":592,"references":595,"endPage":641,"track":108,"doi":642},113,{"fullpath":593,"name":594},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F17101_10539.pdf","17101_10539.pdf",[596,599,602,605,608,611,614,617,620,623,626,629,632,635,638],{"id":597,"label":598},"689d085d-c0d2-43b8-992c-f4356ada0e81","\u003Cp>21 Draw. \u003Cstrong>The character designer : Learn from the pros\u003C/strong>. 21D Sweden Ab, 2019.\u003C/p>",{"id":600,"label":601},"28940452-20c4-42f5-b014-899099e65b44","\u003Cp>AUDRY, S. \u003Cstrong>Art in the Age of Machine Learning\u003C/strong>. The MIT Press, 2021.\u003C/p>",{"id":603,"label":604},"38804255-a5a7-4b2d-8d0e-c47cbf762d40","\u003Cp>BANCROFT, Tom. \u003Cstrong>Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels\u003C/strong>. Watson-Guptill, 2006.\u003C/p>",{"id":606,"label":607},"7e64ab01-de74-481d-ae27-3900a65630e4","\u003Cp>BROWN, T. Design thinking. \u003Cstrong>Harvard business review\u003C/strong>, v. 86, n. 6, 2008.\u003C/p>",{"id":609,"label":610},"13993485-621c-4f74-a831-d8c2b94e24a2","\u003Cp>ENJELLINA, N.; BEYAN, E. V. P.; ROSSY, N. Review of Al Image Generator: Influences, Challenges, and Future Prospects for Architectural Field. In: \u003Cstrong>Journal of Artificial Intelligence in Architecture\u003C/strong>, 2(1), 53-65, 2023. (https://doi.org/10.24002/jarina.v2i1.6662)\u003C/p>",{"id":612,"label":613},"1455940c-cc3b-4976-96a0-f5d71ef4d478","\u003Cp>FIEBRINK, R. Machine Learning Education for Artists, Musicians, and Other Creative Practitioners. In: \u003Cstrong>ACM Transactions on Computing Education\u003C/strong> (TOCE) 19 (4): 1–32, 2019.\u003C/p>",{"id":615,"label":616},"b561d22b-2f1b-40de-92b0-10c4081db49b","\u003Cp>HO, J.; JAIN, A.; ABBEEL, P. Denoising Diffusion Probabilistic Models. In: \u003Cstrong>34th Conference on Neural Information Processing Systems\u003C/strong> (NeurIPS 2020). 16 dez. 2020. (https://arxiv.org/pdf/2006.11239)\u003C/p>",{"id":618,"label":619},"bfd883b5-fb7e-4bd1-b479-01f28c826fe3","\u003Cp>NASCIMENTO, D. M. \u003Cstrong>Metodologia do trabalho científico: Teoria e prática\u003C/strong>. Editora Forum, 2008.\u003C/p>",{"id":621,"label":622},"3f093309-8872-41af-a467-dc0b8f291b0b","\u003Cp>OPPENLAENDER, J. The Creativity of Text-to-Image Generation. In: \u003Cstrong>25th International Academic Mindtrek conference\u003C/strong>, p. 192–202, 16 nov. 2022.\u003C/p>",{"id":624,"label":625},"921c3a8c-3607-4c4b-b806-51d13c087ff2","\u003Cp>PLOENNIGS, J.; BERGER, M. AI Art in Architecture. \u003Cstrong>arXiv\u003C/strong>. 2022. (https://doi.org/10.48550/arXiv.2212.09399)\u003C/p>",{"id":627,"label":628},"39218912-31df-4f76-9f1e-c419b8807b1d","\u003Cp>SHANXI, L.; XIAOYU, J. A Study on the Application of Generative Artificial Intelligence Technology in Image Design. In: \u003Cstrong>Proceedings of the 2nd International Conference on Intelligent Design and Innovative Technology\u003C/strong> (ICIDIT 2023). p. 338–350, 11 out. 2023.\u003C/p>",{"id":630,"label":631},"e73157f2-27e8-4616-8111-5eef371a636e","\u003Cp>TILLMAN, B. \u003Cstrong>Creative character design\u003C/strong>. Oxford: Focal Press, 2011.\u003C/p>",{"id":633,"label":634},"8338378b-fd26-4e9a-92b2-3a95b8906a06","\u003Cp>VARTIAINEN, H., & TENDRE, M. Using artificial intelligence in craft education: crafting with text-to-image generative models. In: \u003Cstrong>Digital Creativity\u003C/strong>, 1-21, 2023. (https://doi.org/10.1080/14626268.2023.2174557)\u003C/p>",{"id":636,"label":637},"3e2c00d0-a160-4390-8f15-20149be37ecf","\u003Cp>VERGANTI, R., VENDRAMINELLI, L., & IANSITI, M. Innovation and Design in the Age of Artificial Intelligence. In: \u003Cstrong>Journal of Product Innovation Management\u003C/strong>, 37(3), 212-227, 2020. (https://doi.org/10.1111/jpim.12523)\u003C/p>",{"id":639,"label":640},"802ac86b-0799-4a5b-8620-773b2fcffda0","\u003Cp>VERMILLION, J. Iterating the Design Process Using Al Diffusion Models. In: \u003Cstrong>Creative Collaborations\u003C/strong>. (https://digitalscholarship.unlv.edu/cfa_collaborate/)\u003C/p>",125,"https://doi.org/10.29327/5457226.1-43",22,[645],"experiences-of-using-generative-artificial-intelligence-in-character-design-education",{"target":647,"query":648},"people/get",{"id":10,"articles":649},"true",1780316168550]