[{"data":1,"prerenderedAt":113},["ShallowReactive",2],{"person-c28e83b3-912d-4c2e-b621-52efd814aec3":3},{"success":4,"person":5,"request":109},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Aboud","","Camila",{},"c28e83b3-912d-4c2e-b621-52efd814aec3","camilaboud@gmail.com","2025-12-17T07:42:29-03:00","Universidade Federal do Maranhão - UFMA",[15,16],"camila-aboud","aboud-camila",[18],{"parent":19,"metaData":20,"updateDate":12,"data":22,"langs":31,"_id":34,"contributors":35,"contributorsIds":52,"type":53,"typeData":54,"status":105,"download":106,"slugs":107,"slug":108},"f1f23d35-203a-4494-b7cd-e41787bada40",{"updateDate":7,"createDate":21,"deleteDate":7},1765968149,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>social conversation, mediative games, creativity, bobbin lace\u003C/p>","Social conversation is an important tool for transforming realities and often needs to be mediated to occur successfully. Design anthropology through marketing makes these processes possible and the designer plays a decisive role as mediator and bringing the setting to life, as pointed out by Manzini (2015). This article aims to present the process of elaboration of mediative games as a method of conversation and scenario creation, and to show its applicability in the daily life of a lacemaker community in São Luís, Maranhão, Brazil. It also shows the importance of the designer as a process mediator and how role playing games can provide a differentiated view of the chosen theme.","Creating Mediative Games: Social Conversation to the Lacemakers From Raposa – Ma",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>conversa social, jogos mediativos, criatividade, renda de bilros\u003C/p>","A conversa social é um instrumento importante para se transformar realidades e muitas vezes precisam ser mediadas para que ocorram com êxito. O design anthropology possibilita metodologicamente estes processos e o designer tem papel decisivo como mediador e tangibilizador de cenários, conforme nos direciona Manzini (2015). Este artigo tem como objetivo apresentar o processo de elaboração de jogos mediativos como método de conversação e criação de cenários e mostrar a sua aplicabilidade no dia-a-dia de uma comunidade rendeira de São Luís, Maranhão. Também mostra a importância do designer como mediador de processos e como a ludicidade proporciona uma visão diferenciada sobre o tema escolhido.","Criação de Jogos Mediativos: Correspondências Entre Designers e Rendeiras da Raposa – Ma",[32,33],"primary","secondary","bc2539d3-12a6-43c3-987f-c372c24127a4",[36,42],{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":37,"role":7,"_id":10,"createDate":38,"filiation":13,"slugs":39,"url":7,"path":40,"lastmodified":41,"objectID":10},{},"2025-12-17T10:42:29.381Z",[15,16],"people/c28e83b3-912d-4c2e-b621-52efd814aec3",1765968149381,{"id":7,"name":43,"lastName":44,"email":45,"designation":7,"description":46,"role":7,"_id":47,"createDate":38,"filiation":13,"slugs":48,"url":7,"path":51,"lastmodified":41,"objectID":47},"Raquel","Noronha","raquelnoronha79@gmail.com",{},"6c1b3552-25c0-43eb-b865-ad52b38d2c8d",[49,50],"raquel-noronha","noronha-raquel","people/6c1b3552-25c0-43eb-b865-ad52b38d2c8d",[10,47],"article",{"startPage":55,"file":56,"references":59,"endPage":102,"track":103,"doi":104},4546,{"fullpath":57,"name":58},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2Fdownload-pdf-criao-de-jogos-mediativos-correspondncias-entre-designers-e-rendeiras-da-raposa-ma-30278.pdf","download-pdf-criao-de-jogos-mediativos-correspondncias-entre-designers-e-rendeiras-da-raposa-ma-30278.pdf",[60,63,66,69,72,75,78,81,84,87,90,93,96,99],{"id":61,"label":62},"392ad020-0c94-41a3-83b0-eef8ec500a82","\u003Cp>BRANDT, Eva et al. Formating Design Dialogues - Games and Participation. In: BINDER, T.; BRANDT, E.; GREGORY, J. (guest editors). \u003Cstrong>CoDesign - International Journal of CoCreation in Design and the Arts\u003C/strong>, Volume 4, Number 1, p. 51-64. Taylor & Francis. March 2008.\u003C/p>",{"id":64,"label":65},"53857ac4-896c-45c7-a258-477347c8d63a","\u003Cp>BUZAN, Tony. \u003Cstrong>Mapas Mentais\u003C/strong>. Rio de Janeiro: Sextante, 2009.\u003C/p>",{"id":67,"label":68},"9a357897-909c-4a02-9f08-c6ef9c610384","\u003Cp>HALSE, Joachin. Ethnographies of the Possible. In: GUNN, Wendy; OTTO, Ton; SMITH, Rachel Charlotte. \u003Cstrong>Design Anthropology: Theory and Practice\u003C/strong>. London, UK: Bloomsbury, 2013, p. 180-196.\u003C/p>",{"id":70,"label":71},"8155dc5c-a3fb-4273-9687-45f92490dd75","\u003Cp>HALSE, Joachin. \u003Cstrong>Rehearsing the future\u003C/strong>. Copenhagen: The Danish Design School Press, 2010. 211p.\u003C/p>",{"id":73,"label":74},"cba82ce0-f6be-41b2-8eec-2255b6157bc8","\u003Cp>INGOLD, T. \u003Cstrong>Making: anthropology, archeology, art and architecture\u003C/strong>. London: Routledge, 2013. 163p.\u003C/p>",{"id":76,"label":77},"a52814c0-7c45-4745-819b-839c1f99b7fb","\u003Cp>KOTLER, P. \u003Cstrong>Administração de Marketing - Análise, Planejamento, Implementação e Controle\u003C/strong>. 3 ed. São Paulo: Atlas, 1993.\u003C/p>",{"id":79,"label":80},"adc8c12a-3c47-469c-9f1c-b574b4fb44ca","\u003Cp>KOTLER, Philip; ARMSTRONG, Gary. \u003Cstrong>Principios de Marketing\u003C/strong>. 12a Edição. Madrid, Espanha: Prentice Hall, 2008. 880 p.\u003C/p>",{"id":82,"label":83},"716156af-ceef-432d-a97f-44f5b0ba835e","\u003Cp>KOTLER, Philip; KELLER, Kevin Lane. \u003Cstrong>Administração de Marketing\u003C/strong>. 12a Edição. Brasil: Prentice Hall, 2006. 776 p.\u003C/p>",{"id":85,"label":86},"be45ac7f-4a94-40e6-8e45-096cd54ee3d9","\u003Cp>MANZINI, Ezio. \u003Cstrong>Design, when everybody designs. An introduction to Design for Social Innovation\u003C/strong>. Cambridge/London: The MIT Press, 2015. 241 p.\u003C/p>",{"id":88,"label":89},"f583cc58-a922-472c-8b46-11611281d6bf","\u003Cp>NORONHA, Raquel. Imaginar, materializar e jogar: correspondências entre o design e a antropologia e a prática projetual em jogos mediativos. In: \u003Cstrong>Anais 30a Reunião Brasileira de Antropologia\u003C/strong>. João Pessoa. 2016.\u003C/p>",{"id":91,"label":92},"94e7f27a-42b0-45cb-b3e8-617cc6e83aff","\u003Cp>OSTROWER, Fayga. \u003Cstrong>Criatividade e processos de criação\u003C/strong>. Petrópolis: Editora Vozes, 1987. 167 p.\u003C/p>",{"id":94,"label":95},"4730c04d-d243-467f-a415-08b818429c84","\u003Cp>PAROLIN, Sonia Regina H. A criatividade nas organizações: um estudo comparativo das abordagens sócio interacionistas de apoio à gestão empresarial. \u003Cstrong>Caderno de Pesquisas em Administração\u003C/strong>. São Paulo, v.10, n.1, 2003.\u003C/p>",{"id":97,"label":98},"98ff6be0-af85-43c8-a639-3be098cfa3af","\u003Cp>ROCHA, Rudimar Antunes da; PLATT, Allan Augusto. \u003Cstrong>Administração de Marketing\u003C/strong>. 3a Edição. Florianópolis: Departamento de Ciências da Administração/UFSC, 2015. 166 p. Disponível em: \u003Chttp://arquivos.eadadm.ufsc.br/EaDADM/UAB3_2013-2/Modulo_5/ADM_MKT/material_didatico/adm-marketing-3ed-alterado.pdf>. Acesso em 25/ jan. 2018.\u003C/p>",{"id":100,"label":101},"639025da-9896-4f3e-9d5d-0c7246f9358b","\u003Cp>TAVARES, Flavia Cerveira. \u003Cstrong>Raposa Redes e Rendas\u003C/strong>. Rio de Janeiro: IPHAN. 2015. 36 p.\u003C/p>",4557,"z6tqwa0s","10.5151/ped2018-5","enabled",1,[108],"creating-mediative-games-social-conversation-to-the-lacemakers-from-raposa-ma",{"target":110,"query":111},"people/get",{"id":10,"articles":112},"true",1780316166393]