[{"data":1,"prerenderedAt":253},["ShallowReactive",2],{"person-a9b7665b-05fe-42cf-859e-1b96c755d924":3},{"success":4,"person":5,"request":249},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"De Oliveira","","Bruno S.",{},"a9b7665b-05fe-42cf-859e-1b96c755d924","brunosoliveira@gmail.com","2025-12-17T21:32:31-03:00","Universidade Federal de Pernambuco",[15,16],"bruno-s-de-oliveira","de-oliveira-bruno-s",[18,139],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":77,"updateDate":78,"contributors":79,"contributorsIds":135,"download":136,"slugs":137,"slug":138},"1c7b273e-f07d-460b-a89f-47ffe8ea1d13",{"updateDate":7,"createDate":21,"deleteDate":7},1766017981,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>Design Methodology, Digital Games, Local Productive Array\u003C/p>","This article brings the result of a work that we are developing since 2005 around the Local Productive Array (APL, in Portuguese) of digital games in the State of Pernambuco - Brazil. In these years we have observed the way companies of digital games of the APL-PE deal with the conception of the games they produce. Beyond observing the modus operandi, we have tried the insertion of methods and classic techniques of Design as instrument of optimization of the process on conception and improvement of the developed products.","Progames – Design Methods and Technics Aplyed to Digital Games Apl-pe",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>Metodologia de Design, Jogos Digitais, Arranjo Produtivo Local\u003C/p>","Este artigo traz o resultado de um trabalho que estamos desenvolvendo desde 2005 junto ao arranjo produtivo local de jogos digitais no estado de Pernambuco. Nesses anos temos observado a forma como as empresas de jogos digitais do APL-PE lidam com a concepção dos jogos que produzem. Além de observar o modus operandi, temos experimentado a inserção de métodos e técnicas clássicas de Design como instrumento de otimização do processo de concepção e melhoria dos produtos desenvolvidos.","Progames – Métodos e Técnicas de Design Aplicadas ao Apl-pe de Jogos Digitais",[32,33],"primary","secondary","a71307ec-e2c8-46ae-9776-5cdec0cf6f07","article",{"startPage":37,"file":38,"references":41,"endPage":75,"track":76,"doi":7},4256,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69876.pdf","69876.pdf",[42,45,48,51,54,57,60,63,66,69,72],{"id":43,"label":44},"67d4683a-ab0e-4001-b852-0e1396cd5fbb","\u003Cp>LUBAN, Pascal. The right decision at the right time: selecting the right features for a new game project. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2001.\u003C/p>",{"id":46,"label":47},"8d7fc3cc-aa81-46a9-9fb5-18a61993a26b","\u003Cp>JONES, John Chris. \u003Cstrong>Design Methods\u003C/strong>. 2. ed. Indianapolis: Willey, 1992.\u003C/p>",{"id":49,"label":50},"537b05ab-cd77-4fee-9ff7-1fee1e065d27","\u003Cp>RITTEL, H., 1984, Second-Generation Design Methods, in \u003Cstrong>Developments in Design Methodology\u003C/strong>, N. Cross (Editor), John Wiley & Sons, UK pp. 317-327.\u003C/p>",{"id":52,"label":53},"2220ae44-0658-41a2-a034-595b7261e74d","\u003Cp>ASIMOV, Morris. 1962. \u003Cstrong>Introduction to Design\u003C/strong>. Prentice-Hall, New Jersey.\u003C/p>",{"id":55,"label":56},"53ebd541-e7b4-421c-84a1-a7d72717d72b","\u003Cp>MUNARI, Bruno. \u003Cstrong>Das Coisas Nascem Coisas\u003C/strong>. Tradução de José Manuel de Vasconcelos. - São Paulo: Martins Fontes, 1998.\u003C/p>",{"id":58,"label":59},"d2b82e42-e125-429d-8629-0a599be8bd39","\u003Cp>ALEXANDER, Christopher. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong> (Cambridge, Massachusetts: Harvard University Press, 1964).\u003C/p>",{"id":61,"label":62},"94bb0ffa-290b-4394-95b7-65a9fda86f54","\u003Cp>LÖBACH, Bernd. \u003Cstrong>Design Industrial: Bases para configuração dos produtos industriais\u003C/strong>. Tradução Freddy Van Camp. - Rio de Janeiro: Edgard Blücher, 2001.\u003C/p>",{"id":64,"label":65},"44a29669-5f66-44e5-b800-c4ae96500676","\u003Cp>HUNTSMAN, Tim. A primer for the design process, part 1: what to do. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2000.\u003C/p>",{"id":67,"label":68},"11ed2f1a-79d6-4ac9-a5ef-0d638c011dce","\u003Cp>ZIMMERMAN, Eric. Play as Research: the iteractive design process. In: LAUREL, Brenda. (Ed.) \u003Cstrong>Design Research: methods and perspectives\u003C/strong>. Cambridge: MIT Press, 2003.\u003C/p>",{"id":70,"label":71},"5a9a2774-9d9a-4b50-8461-725f9811e3ce","\u003Cp>PFLEEGER, S.L. \u003Cstrong>Engenharia de Software: Teoria e Prática\u003C/strong>, São Paulo: Prentice Hall, 2ª edição, 2004.\u003C/p>",{"id":73,"label":74},"eb0b1bc9-38a8-44d2-99f5-f92ada450ab0","\u003Cp>ADAMS, Ernest; ROLLINGS, Andrew. \u003Cstrong>Fundamentals of game design\u003C/strong>. New Jersey: Pearson, 2006.\u003C/p>",4266,"qzqtg11n","enabled","2025-12-28T12:30:42-03:00",[80,85,97,105,116,126],{"filiation":13,"lastName":81,"_id":82,"role":7,"name":83,"designation":7,"url":7,"email":84},"Neves","04d530aa-fb5f-4689-8ab8-307d073c1cf1","André","andre.neves@gmail.com",{"_id":86,"designation":7,"email":87,"slugs":88,"description":91,"lastmodified":92,"createDate":93,"role":7,"url":7,"objectID":86,"name":94,"path":95,"lastName":96,"filiation":13,"id":7},"29b3320b-b2be-4409-b4a2-253b4f885bf4","danieldahora@terra.com.br",[89,90],"daniel-hora-alves","hora-alves-daniel",{},1766017981246,"2025-12-18T00:33:01.246Z","Daniel","people/29b3320b-b2be-4409-b4a2-253b4f885bf4","Hora Alves",{"url":7,"_id":10,"designation":7,"name":98,"filiation":13,"role":7,"lastName":99,"id":7,"path":100,"objectID":10,"createDate":93,"email":11,"description":101,"lastmodified":92,"slugs":102},"Bruno","Oliveira","people/a9b7665b-05fe-42cf-859e-1b96c755d924",{},[103,104],"bruno-oliveira","oliveira-bruno",{"filiation":106,"description":107,"email":108,"objectID":109,"role":7,"lastName":110,"createDate":93,"lastmodified":92,"_id":109,"name":111,"designation":7,"slugs":112,"id":7,"url":7,"path":115},"Universidade Católica de Pernambuco",{},"leo.falcao@gmail.com","3080d93a-d539-43ba-84b8-b9a25e02ecae","Falcão","Leonardo",[113,114],"leonardo-falcao","falcao-leonardo","people/3080d93a-d539-43ba-84b8-b9a25e02ecae",{"url":7,"role":7,"name":117,"_id":118,"objectID":118,"lastmodified":92,"id":7,"slugs":119,"path":122,"description":123,"email":124,"lastName":125,"filiation":106,"createDate":93,"designation":7},"Frank","56b8fb83-c61a-4566-90f0-7007ed54c270",[120,121],"frank-malcher","malcher-frank","people/56b8fb83-c61a-4566-90f0-7007ed54c270",{},"digitalgdi@yahoo.com.br","Malcher",{"email":124,"_id":127,"lastName":128,"slugs":129,"createDate":93,"role":7,"url":7,"designation":7,"objectID":127,"id":7,"lastmodified":92,"description":132,"path":133,"name":134,"filiation":106},"208f29ff-cfe8-496c-a4b7-9110823ff008","Gomes",[130,131],"vinicius-gomes","gomes-vinicius",{},"people/208f29ff-cfe8-496c-a4b7-9110823ff008","Vinícius",[82,86,10,109,118,127],1,[138],"progames-design-methods-and-technics-aplyed-to-digital-games-apl-pe",{"parent":19,"metaData":140,"data":142,"langs":151,"_id":152,"type":35,"typeData":153,"status":77,"updateDate":78,"contributors":199,"contributorsIds":246,"download":136,"slugs":247,"slug":248},{"updateDate":7,"createDate":141,"deleteDate":7},1766017951,{"secondary":143,"primary":147},{"keywords":144,"excerpt":145,"title":146},"\u003Cp>Design Methodology, Game Design, Personas\u003C/p>","This article discusses the results of a work developed focused in the developing a process for digital game conception adapted and related to the needs of local game and entertainment industries. Through the research of operating model of local industries and the comparison to the design methodologies, a proposal of lead user ́s information to the design process by adapting the Personas technique to a card game model.","Personas Card Game: Using Personas in Games' Concept Process Within the Apl-pe",{"keywords":148,"excerpt":149,"title":150},"\u003Cp>Metodologia de Design, Game Design, Personas\u003C/p>","Este artigo traz o resultado de uma pesquisa focada no desenvolvimento de um processo para concepção de jogos digitais adaptado e condizente com as necessidades da indústria de jogos e entretenimento digital do estado de Pernambuco. Através da pesquisa do modo de operação das empresas do APL-PE e da comparação com as metodologias de design, é proposto levar o conhecimento sobre os usuários dos jogos através da aplicação da técnica de Personas usando um jogo de cartas como suporte.","Personas Card Game: Aplicando Personas no Processo de Concepção de Jogos no Apl-pe",[32,33],"f994a466-385a-4d48-8f2d-c3dd233a92f9",{"startPage":154,"file":155,"references":158,"endPage":198,"track":76,"doi":7},4236,{"fullpath":156,"name":157},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69872.pdf","69872.pdf",[159,162,165,168,171,174,177,180,183,186,189,192,195],{"id":160,"label":161},"95d58ab4-3aa9-4d50-9b81-c1d29bd6ab14","\u003Cp>ABRAGAMES. A indústria brasileira de jogos eletrônicos: Um mapeamento do crescimento do setor nos últimos 4 anos. Disponível em: http://www.abragames.org/docs/Abragames-Pesquisa2008.pdf Acessado em 10/01/2010.\u003C/p>",{"id":163,"label":164},"3dc37472-6d27-4b39-9a3d-5195a1aad05a","\u003Cp>BAXTER, MIKE. \u003Cstrong>Projeto de produto: guia prático para o design de novos produtos\u003C/strong>. 2ª ed. São Paulo: Edgard Blücher, 1998.\u003C/p>",{"id":166,"label":167},"de5f9d15-efbb-4518-b4d3-165ef95f17a2","\u003Cp>BRAITHWAITE, B.; SCHREIBER, I. \u003Cstrong>Challengers for game designers\u003C/strong>. Boston: Course Technology, 2009.\u003C/p>",{"id":169,"label":170},"659216fe-30e2-4db3-8ecc-f5fcb58a01cd","\u003Cp>CARROLL, J.M. \u003Cstrong>Making use: scenario-based design of human-computer interactions\u003C/strong>. Massachusetts: MIT, 2000.\u003C/p>",{"id":172,"label":173},"90f32a98-57bc-4dee-8e0e-e8a7e3b06cb5","\u003Cp>CHIPCHASE, J. Future Perfect. Disponível em http://www.janchipchase.com/ Acessado em 10/01/2010.\u003C/p>",{"id":175,"label":176},"25db8309-9ec4-4668-9dc7-eec4d0fc33ec","\u003Cp>ESA. \u003Cstrong>Essential Facts about the computer and game industry - 2009 sales, demographic and usage data\u003C/strong>. Disponível em: http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf Acessado em 10/01/2010.\u003C/p>",{"id":178,"label":179},"861d0d28-109f-45d3-96de-2691c1fc878a","\u003Cp>GOODWIN, K. \u003Cstrong>Designing for the digital age\u003C/strong>. Indianapolis: Wiley Publishing, 2009.\u003C/p>",{"id":181,"label":182},"b8ae21f7-8c98-472f-86c9-de0043e14e66","\u003Cp>JCONLINE. \u003Cstrong>Play Recife: Reportagem Especial\u003C/strong>. Publicada em 10/09/2009. Disponível em http://www2.uol.com.br/JC/sites/play/materia1.html Acessado em 10/01/2010.\u003C/p>",{"id":184,"label":185},"9da182af-8b95-4b57-9a26-77f534d9d1ff","\u003Cp>MAGIC THE GATHERING. \u003Cstrong>Manual de Regras Básico\u003C/strong>. 10ª Edição. Renton: Wizards of the Coast, 2007. Disponível em http://www.devir.com.br/magic/pdf/MagicRulebook.pdf Acessado em 21/12/09.\u003C/p>",{"id":187,"label":188},"bfaf936f-e117-46c7-b87e-bdd457720ce8","\u003Cp>PRUITT, J.; ADLIN, T. \u003Cstrong>The persona lifecycle: keeping people in mind throughout product design\u003C/strong>. San Francisco: Elsevier, 2006.\u003C/p>",{"id":190,"label":191},"ca2c65f9-20f6-4b4a-851a-34e3de18df75","\u003Cp>VASCONCELOS, LUIS A. L. de. \u003Cstrong>Uma Investigação em Metodologias de Design\u003C/strong>. Recife: Universidade Federal de Pernambuco, 2009.\u003C/p>",{"id":193,"label":194},"b71f8f22-ea39-4589-8d75-c5d16f2e07ed","\u003Cp>XIMENES, M. A.; Neves, A. M. M. Ontologia das Metodologias de Design. In: \u003Cstrong>8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo.\u003C/p>",{"id":196,"label":197},"242cb67b-71e5-49a7-b624-3ebe1976ce9b","\u003Cp>XIMENES, M. A.; Neves, A. M. M. Revisão das Metodologias em Design. In: \u003Cstrong>8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo.\u003C/p>",4246,[200,201,206,216,226,236],{"role":7,"lastName":81,"designation":7,"filiation":13,"email":84,"url":7,"name":83,"_id":82},{"objectID":10,"path":100,"lastName":6,"id":7,"name":8,"email":11,"slugs":202,"designation":7,"_id":10,"url":7,"lastmodified":203,"description":204,"filiation":13,"createDate":205,"role":7},[15,16],1766017951764,{},"2025-12-18T00:32:31.763Z",{"slugs":207,"lastName":210,"filiation":13,"role":7,"_id":211,"url":7,"designation":7,"objectID":211,"lastmodified":203,"id":7,"name":212,"description":213,"path":214,"createDate":205,"email":215},[208,209],"felipe-de-souza","de-souza-felipe","De Souza","569d5522-9578-4942-b6b7-d64484e0d460","Felipe",{},"people/569d5522-9578-4942-b6b7-d64484e0d460","felipe_300@hotmail.com",{"designation":7,"email":217,"description":218,"role":7,"lastName":219,"_id":220,"name":221,"url":7,"lastmodified":203,"slugs":222,"createDate":205,"objectID":220,"path":225,"filiation":13,"id":7},"vaniateofilo@gmail.com",{},"Teofilo","cb6c132a-21fc-40ee-9654-7c4dd3635ad1","Vania",[223,224],"vania-teofilo","teofilo-vania","people/cb6c132a-21fc-40ee-9654-7c4dd3635ad1",{"name":227,"description":228,"_id":229,"slugs":230,"role":7,"designation":7,"lastName":233,"lastmodified":203,"email":234,"url":7,"objectID":229,"filiation":13,"id":7,"createDate":205,"path":235},"Pietro",{},"cbde371a-a61b-48c1-8ca9-9a46e87c5f57",[231,232],"pietro-amaral","amaral-pietro","Amaral","pietro.amaral@gmail.com","people/cbde371a-a61b-48c1-8ca9-9a46e87c5f57",{"role":7,"description":237,"_id":238,"lastmodified":203,"designation":7,"objectID":238,"url":7,"path":239,"filiation":13,"lastName":240,"slugs":241,"id":7,"email":244,"createDate":205,"name":245},{},"70816429-db02-481a-9e71-79b4c1b6313b","people/70816429-db02-481a-9e71-79b4c1b6313b","Araújo",[242,243],"alice-araujo","araujo-alice","mwppsa@gmail.com","Alice",[82,10,211,220,229,238],[248],"personas-card-game-using-personas-in-games-concept-process-within-the-apl-pe",{"target":250,"query":251},"people/get",{"id":10,"articles":252},"true",1780316152223]