[{"data":1,"prerenderedAt":119},["ShallowReactive",2],{"person-8f4f73db-5e91-4b9e-9699-f6bcd82f5f9d":3},{"success":4,"person":5,"request":115},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Abreu","","Bruno",{},"8f4f73db-5e91-4b9e-9699-f6bcd82f5f9d","br.abreu@hotmail.com","2025-12-17T02:41:29-03:00","Faculdades Integradas de Bauru",[15,16],"bruno-abreu","abreu-bruno",[18],{"parent":19,"metaData":20,"data":22,"langs":30,"_id":33,"type":34,"typeData":35,"status":77,"updateDate":78,"contributors":79,"contributorsIds":111,"download":112,"slugs":113,"slug":114},"f1f23d35-203a-4494-b7cd-e41787bada40",{"updateDate":7,"createDate":21,"deleteDate":7},1765950089,{"secondary":23,"primary":26},{"keywords":7,"excerpt":24,"title":25},"There are several areas where the design of characters can act as the entertainment industry through movies, games and comics, often the scarcity or even the lack of a specific material that addresses this issue and that can help these professionals ends up limiting potential. The objective of this article was to generate through a research, a concept, in order to develop characters and presents them through a graphic and illustrated piece highlighting all the steps that are used in the development of these characters, containing concepts, sketches, digital painting and theory, compiling all this information into","Collection - Development of an Artbook Using Features and Tools Applied to Character Design",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>Design, Design de personagens, Concept Art, Pintura Digital\u003C/p>","São diversas as áreas onde o design de personagens pode atuar como a indústria do entretenimento através do cinema, games e histórias em quadrinhos, muitas vezes a escassez ou até a falta de um material específico que aborde essa temática e que possa auxiliar esses profissionais acaba limitando todo esse potencial. O objetivo desse artigo foi gerar através de uma pesquisa, um conceito, a fim de desenvolver personagens e apresenta-los por meio de uma peça gráfica e ilustrada destacando todas as etapas que são utilizadas no desenvolvimento desses personagens, contendo conceitos, sketches, pintura digital e teoria, compilando todas essas informações em um Artbook, para que possam ser utilizadas como ferramenta por esses profissionais no Design de Personagens.","Collection - Desenvolvimento de um Artbook Utilizando Recursos e Ferramentas Aplicadas ao Design de Personagens",[31,32],"primary","secondary","b47ff03b-fb1f-4834-a40c-a210a939afb2","article",{"startPage":36,"file":37,"references":40,"endPage":74,"track":75,"doi":76},2003,{"fullpath":38,"name":39},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2Fdownload-pdf-collection-desenvolvimento-de-um-artbook-utilizando-recursos-e-ferramentas-aplicadas-ao-design-de-personagens-30070.pdf","download-pdf-collection-desenvolvimento-de-um-artbook-utilizando-recursos-e-ferramentas-aplicadas-ao-design-de-personagens-30070.pdf",[41,44,47,50,53,56,59,62,65,68,71],{"id":42,"label":43},"005a5f61-fd77-4417-8d33-2951cac88f41","\u003Cp>HUANTE, C. \u003Cstrong>Monstruo The of Carlos Huante\u003C/strong>. Culver City, CA: Design Studio Press, 2004.\u003C/p>",{"id":45,"label":46},"d4bfc36b-649d-4d88-a345-8eb13e961fdc","\u003Cp>LIMA, A. P. \u003Cstrong>Z Brush para Iniciantes\u003C/strong>. Rio de Janeiro: Ciência Moderna Ltda, 2010.\u003C/p>",{"id":48,"label":49},"82e7f323-4da0-4045-ae25-300527123518","\u003Cp>LIPPINCOTT, G. \u003Cstrong>The Fantasy Illustrator's technique book\u003C/strong>. London: Barron's, 2007.\u003C/p>",{"id":51,"label":52},"c3d54ef3-94bc-4d71-88c5-443bd4c88495","\u003Cp>PAZMINO, A. V. \u003Cstrong>Como se cria: 40 técnicas de criações\u003C/strong>. Blucher: Florianópolis. 2015.\u003C/p>",{"id":54,"label":55},"b4cace52-644b-4631-ab7b-6aaeae2278e1","\u003Cp>PRICKEN, Mario. \u003Cstrong>Publicidadcreativa\u003C/strong>. Barcelona: Gustavo Gili, 2009.\u003C/p>",{"id":57,"label":58},"3db382a2-3f54-4845-b8dd-236d9963b9d6","\u003Cp>Processo Criativo. 2013. Disponível em: \u003Chttp://www.processocriativo.com/matriz-morfologica/>. Acesso em 15. Jul. 2017\u003C/p>",{"id":60,"label":61},"83b39f53-5ca4-4c88-8b8a-0af5eda4e58e","\u003Cp>PSICOLOGIA DAS CORES: você sabia que cada cor pode alterar sua percepção? \u003Cstrong>Printi\u003C/strong>. 2013 Disponível em \u003Chttps://www.printi.com.br/blog/psicologia-das-cores-voce-sabia-que-cada-cor-pode-alterar-sua-percepcao>. Acesso em 10. Jul. 2017\u003C/p>",{"id":63,"label":64},"48c4cb64-0f02-4f90-b809-6c87398d058b","\u003Cp>SEEGMILLER, D., 2008. \u003Cstrong>Digital CharacterPaintingUsing Photoshop CS3\u003C/strong>. Boston: Charles River Media\u003C/p>",{"id":66,"label":67},"7d306111-2805-4279-b1a6-3e349a80a935","\u003Cp>TAKAHASHI, P. K.; ANDREO, M. C. Desenvolvimento de Concept Art para Personagens. In: \u003Cstrong>SBC - Proceedings of SBGames 2011\u003C/strong>.\u003C/p>",{"id":69,"label":70},"af1a9ecf-3599-469b-99c3-caeed6b42736","\u003Cp>ZUPI, 2010. \u003Cstrong>Concept Art Issue\u003C/strong>. São Paulo: Zupi, n. 01.\u003C/p>",{"id":72,"label":73},"b2cfd8a0-4d7f-4257-976a-962fa50a9136","\u003Cp>ZHU, F. \u003Cstrong>FZD Schoolof Design\u003C/strong>. Disponível em: \u003C http://www.fzdschool.com/>. Acessado em 1. Jul. 2017.\u003C/p>",2014,"z6tqwa0s","10.5151/ped2018-3","enabled","2025-12-28T19:19:18-03:00",[80,86,97,101],{"designation":7,"name":8,"createDate":81,"slugs":82,"_id":10,"lastmodified":83,"url":7,"description":84,"email":11,"objectID":10,"path":85,"role":7,"lastName":6,"filiation":13,"id":7},"2025-12-17T05:41:29.824Z",[15,16],1765950089824,{},"people/8f4f73db-5e91-4b9e-9699-f6bcd82f5f9d",{"_id":87,"filiation":88,"lastmodified":83,"path":89,"url":7,"id":7,"name":90,"designation":7,"role":7,"lastName":91,"slugs":92,"createDate":81,"email":95,"objectID":87,"description":96},"a4f123cf-5954-4c01-b401-3fa62acc0865","Unesp","people/a4f123cf-5954-4c01-b401-3fa62acc0865","Douglas","Pereira",[93,94],"douglas-pereira","pereira-douglas","dougdanielpereira@gmail.com",{},{"role":7,"email":7,"lastName":98,"designation":7,"filiation":7,"_id":99,"name":100,"url":7},"Lanutti","c02c3d23-9a95-4753-a6eb-0cb8ef176298","Jamille Noretza de Lima",{"_id":102,"id":7,"role":7,"createDate":81,"designation":7,"lastName":103,"email":104,"description":105,"filiation":13,"slugs":106,"name":109,"lastmodified":83,"url":7,"path":110,"objectID":102},"2bea78f5-20fe-4805-9215-ad9620cfe0db","Amantini","design@fibbauru.br",{},[107,108],"suzy-amantini","amantini-suzy","Suzy","people/2bea78f5-20fe-4805-9215-ad9620cfe0db",[10,87,99,102],5,[114],"collection-development-of-an-artbook-using-features-and-tools-applied-to-character-design",{"target":116,"query":117},"people/get",{"id":10,"articles":118},"true",1780316137076]