[{"data":1,"prerenderedAt":129},["ShallowReactive",2],{"person-8b58ad23-d770-4a26-8e98-dce2f5f8e885":3},{"success":4,"person":5,"request":125},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Azevedo Neto","","Werther Teixeira de",{},"8b58ad23-d770-4a26-8e98-dce2f5f8e885","werther@midipixel.com","2025-12-17T20:48:43-03:00","Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)",[15,16],"werther-teixeira-de-azevedo-neto","azevedo-neto-werther-teixeira-de",[18],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":86,"updateDate":87,"contributors":88,"contributorsIds":121,"download":122,"slugs":123,"slug":124},"1c7b273e-f07d-460b-a89f-47ffe8ea1d13",{"updateDate":7,"createDate":21,"deleteDate":7},1766015323,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>game design, interdisciplinarity, game production\u003C/p>","The following article aims to analyse the concept of interdisciplinarity within the real world landscape of game design studios and professionals, particularly focusing in the relationship between the multiple departments from which a game development team is comprised. In an effort to understand the interdepartamental communication, we will present the game production process and the team organization of game development firms.","Interdisciplinary Approach to Game Design: An Error, Learning From Everyone",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>game design, interdisciplinaridade, produção de game\u003C/p>","O presente artigo tem como objetivo abordar a interdisciplinaridade tendo como cenário profissionais e empresas que desenvolvem games, em particular a relação interna entre seus departamentos. Será apresentado o processo de produção de um game e como se organizam algumas empresas para tentar entender como são estabelecidas estas comunicações.","Abordagem Interdisciplinar no Design de Games: Erro de um, Aprendizado de Todos",[32,33],"primary","secondary","d6b06641-0f21-426e-acb0-73892c5bd359","article",{"startPage":37,"file":38,"references":41,"endPage":84,"track":85,"doi":7},2585,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69504.pdf","69504.pdf",[42,45,48,51,54,57,60,63,66,69,72,75,78,81],{"id":43,"label":44},"85533619-2d7d-434b-9eae-cf885ae10708","\u003Cp>ANDRADE, Paulo. As carreiras no mercado de games. In: \u003Cstrong>Videogame Arte\u003C/strong>. Teresópolis: Novas Idéias, 2008.\u003C/p>",{"id":46,"label":47},"0a86c040-c621-4dba-a57d-9631335095f3","\u003Cp>BLOW, Jonathan. Game Development: Harder Than You Think. 2004. \u003Cstrong>Revista Queue\u003C/strong>. Disponível em: http://portal.acm.org/citation.cfm?id=971564.971590 Acesso: jun.2009\u003C/p>",{"id":49,"label":50},"2204b427-ec3c-49c1-b947-c311b06bec5a","\u003Cp>COLEMAN, Grame W. et al. Approaches to Auditory Interface Design - Lessons From Computer Games. In: \u003Cstrong>ICAD - 11th ICAD\u003C/strong>, 2005. Irlanda: University Of Limerick, p.99-104. Disponível em: http://www.icad.org/node/2533 Acesso: maio 2009\u003C/p>",{"id":52,"label":53},"d291295c-1162-4f77-9d49-908ed28d00ac","\u003Cp>COUTO, Rita. M. S. Movimento Interdisciplinar de Designers Brasileiros em Busca de Educação Avançada. Pontifícia Universidade Católica do Rio de Janeiro, Tese de doutorado do Departamento de Educação. 1997.\u003C/p>",{"id":55,"label":56},"6920f606-52d6-482a-a44d-cf9a7420fcc5","\u003Cp>COLLINS, Karen. \u003Cstrong>Game Sound: an introduction to the history, theory, and practice of video game music and sound design\u003C/strong>. EUA: MIT Press. 2008.\u003C/p>",{"id":58,"label":59},"8f714527-468a-4e97-be74-53de4f436298","\u003Cp>DOMINGUES, Delmar Galisi. Design de jogos: é brincadeira? In: \u003Cstrong>Faces do Design 2: ensaios sobre arte, cultura visual, design gráfico e novas mídias\u003C/strong>. São Paulo: Edições Rosari, Coleção Textos Design. 2009.\u003C/p>",{"id":61,"label":62},"ee40c7c1-d4e1-4395-b6a5-983ecfc22f3c","\u003Cp>Discovery Channel - \u003Cstrong>História dos Video Games Parte 1\u003C/strong>. Disponível em: http://www.youtube.com/watch?v=MdrD1DDfR6c Acesso: jun. 2009.\u003C/p>",{"id":64,"label":65},"bb486057-59df-46a2-9dbd-8c9d55c15f02","\u003Cp>KEITH, Clinton. Why Use Scrum? 2008. Disponível em: http://www.gamedev.net/reference/business/features/whyScrum/ Acesso: jun. 2009\u003C/p>",{"id":67,"label":68},"5235c1a7-d83f-4f18-b061-a44942553823","\u003Cp>MARCH, Rodrigo. Fim ao planejamento sem fim. \u003Cstrong>Caderno Boa Chance. Jornal O Globo\u003C/strong>, Rio de Janeiro 15 de Fevereiro de 2009, p.1.\u003C/p>",{"id":70,"label":71},"b6349a2d-8f63-41dc-97ba-8807971e3ef4","\u003Cp>MEIGS, Tom. \u003Cstrong>Ultimate game design: Building game worlds\u003C/strong>. EUA: McGraw-Hill, 2003.\u003C/p>",{"id":73,"label":74},"6a7558eb-e116-480f-9d1e-bb7d94991579","\u003Cp>MENCHER, Mark. Building a Great Team: Communication. 2008a. Disponível em: http://www.gamasutra.com/view/feature/3788/building_a_great_team_.php Acesso: jun. 2009\u003C/p>",{"id":76,"label":77},"0cdcc9c6-c50a-442f-a55e-e0dbd1b63f8d","\u003Cp>MENCHER, Mark. Building a Great Game Team: Measuring Progress. 2008b. Disponível em: http://www.gamasutra.com/view/feature/3817/building_a_great_game_team_.php Acesso: jun. 2009\u003C/p>",{"id":79,"label":80},"a87b72b8-da80-41d2-97ad-3715ab4c4215","\u003Cp>SCHUYTEMA, Paul. \u003Cstrong>Design de games: Uma abordagem prática\u003C/strong>. São Paulo: Cengage Learning. 2008.\u003C/p>",{"id":82,"label":83},"dd2bab33-e4c8-491a-a19f-ad2bf015375e","\u003Cp>XAVIER, Guilherme. Entrevista concedida por telefone. Niterói. 2009.\u003C/p>",2594,"qzqtg11n","enabled","2025-12-28T19:37:36-03:00",[89,95,105,111],{"createDate":90,"lastmodified":91,"objectID":10,"name":8,"path":92,"_id":10,"email":11,"filiation":13,"lastName":6,"role":7,"description":93,"slugs":94,"designation":7,"url":7,"id":7},"2025-12-17T23:48:43.186Z",1766015323186,"people/8b58ad23-d770-4a26-8e98-dce2f5f8e885",{},[15,16],{"email":96,"lastmodified":91,"slugs":97,"createDate":90,"_id":100,"id":7,"designation":7,"filiation":13,"description":101,"name":102,"url":7,"path":103,"lastName":104,"role":7,"objectID":100},"lurocha1@gmail.com",[98,99],"luciana-rocha-mariz-clua","clua-luciana-rocha-mariz","0188871d-4303-4dbd-ae11-687e0f70de58",{},"Luciana Rocha Mariz","people/0188871d-4303-4dbd-ae11-687e0f70de58","Clua",{"role":7,"email":106,"_id":107,"filiation":108,"url":7,"name":109,"designation":7,"lastName":110},"lnovaes@puc-rio.br","00c89b43-72f2-4786-81c3-604fea6ba87c","Pontifícia Universidade Católica do Rio de Janeiro","Luiza","Novaes",{"slugs":112,"url":7,"lastName":115,"email":116,"designation":7,"filiation":13,"_id":117,"lastmodified":91,"path":118,"role":7,"name":119,"objectID":117,"id":7,"createDate":90,"description":120},[113,114],"rita-maria-de-souza-couto","couto-rita-maria-de-souza","Couto","ricouto@puc-rio.br","3ce75051-d219-4bfd-bdff-fba64247e26d","people/3ce75051-d219-4bfd-bdff-fba64247e26d","Rita Maria de Souza",{},[10,100,107,117],2,[124],"interdisciplinary-approach-to-game-design-an-error-learning-from-everyone",{"target":126,"query":127},"people/get",{"id":10,"articles":128},"true",1780316134965]