[{"data":1,"prerenderedAt":163},["ShallowReactive",2],{"person-66ac542f-8971-438a-a1c4-69d3910bd4e1":3},{"success":4,"person":5,"request":159},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Felicio","","Raphael Castro Guimarães",{},"66ac542f-8971-438a-a1c4-69d3910bd4e1","contato@raphaelfelicio.com.br","2025-12-17T00:10:04-03:00","Universidade do Vale do Rio dos Sinos - UNISINOS",[15,16],"raphael-castro-guimaraes-felicio","felicio-raphael-castro-guimaraes",[18],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":114,"updateDate":115,"contributors":116,"contributorsIds":155,"download":156,"slugs":157,"slug":158},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765941004,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>metaverse, creative cities, digital technology\u003C/p>","The objective of this article is to explore the interactions between the real and virtual spheres of a city, as the concept of metaverse gains global prominence. The aim here is to present the idea of a creative city from the perspective of urban technology and its impact on current social dynamics. From the definition of the metaverse, the structure and functioning of virtual platforms in use today were investigated, in addition to the strategic investment in designing cities in this new dimension, highlighting both their benefits for people and concerns related to security and protection of data.","The Metaverse and Creative Cities: Aspirations, Possibilities, and Limits Between the Real and Virtual Urban Environments",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>metaverso, cidades criativas, tecnologia digital\u003C/p>","O objetivo deste artigo é explorar as interações entre as esferas real e virtual de uma cidade, à medida que o conceito de metaverso ganha destaque mundialmente. Busca-se, aqui, apresentar a ideia de cidade criativa sob a ótica da tecnologia urbana e seu impacto nas dinâmicas sociais atuais. A partir da definição do metaverso, investigou-se a estrutura e o funcionamento das plataformas virtuais em uso atualmente, além do investimento estratégico na projetação de cidades nessa nova dimensão, destacando tanto os seus benefícios para as pessoas quanto as preocupações relacionadas à segurança e proteção de dados.","O Metaverso e as Cidades Criativas: Anseios, Possibilidades e Limites Entre o Ambiente Urbano Real e o Virtual",[32,33],"primary","secondary","f329ed7e-f56d-4784-bff5-b70add58591f","article",{"startPage":37,"file":38,"references":41,"endPage":111,"track":112,"doi":113},3150,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F17068_10509.pdf","17068_10509.pdf",[42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108],{"id":43,"label":44},"f64b9fef-571d-44c9-b5a2-4b5ff63f7a65","\u003Cp>ASHTON, MARY SANDRA GUERRA. \u003Cstrong>Cidades Criativas: vocação e desenvolvimento\u003C/strong>. 1. ed. Novo Hamburgo: Feevale, 2018. v. 2000. 224p.\u003C/p>",{"id":46,"label":47},"04e999fd-2e2d-4686-9f53-0a71279e0e1c","\u003Cp>CASTELLS, Manuel. \u003Cstrong>A Galáxia Internet: reflexões sobre a Internet, negócios e a sociedade\u003C/strong>. Zahar, 2003.\u003C/p>",{"id":49,"label":50},"738ccc47-44ae-40e2-83db-fb374fff7c6c","\u003Cp>CASTRONOVA, Edward. Synthetic worlds. In: \u003Cstrong>Synthetic Worlds\u003C/strong>. University of Chicago press, 2008.\u003C/p>",{"id":52,"label":53},"02382938-4a14-4b41-88fc-4d820aa9f435","\u003Cp>DA SILVA, Danilo Morais; FERNANDES, Valdir. Ciberespaço, cibercultura e metaverso: a sociedade virtual e território cibernético. \u003Cstrong>Humanidades & Inovação\u003C/strong>, v. 8, n. 67, p. 211-223, 2021.\u003C/p>",{"id":55,"label":56},"aae54be5-0a5d-4adb-8025-a5d85e143d1b","\u003Cp>EDUCATION ESTONIA. How did Estonia become a new role model in digital education?. Disponível em: https://www.educationestonia.org/how-did-estonia-become-a-new-role-model-in-digital-education/. Acesso em: 17 jun. 2022.\u003C/p>",{"id":58,"label":59},"88eaa643-0522-4a17-a603-11d8c135a81b","\u003Cp>KELLY, Kevin. AR Will Spark the Next Big Tech Platform—Call It Mirrorworld. \u003Cstrong>Wired\u003C/strong>, 2019. Disponível em: \u003Chttps://www.wired.com/story/mirrorworld-ar-next-big-tech-platform/>. Acesso em: 15 de Junho de 2022.\u003C/p>",{"id":61,"label":62},"32c4f0ac-7d3e-4756-8a26-dcb2530f16ac","\u003Cp>KRÜGER, Fernando Luiz; CRUZ, Dulce Márcia. Jogos (virtuais) de simulação da vida (real): a geração Y e o The Sims. Trabalho apresentado ao NP, 2004.\u003C/p>",{"id":64,"label":65},"9ed179b4-57ac-4019-854b-50e06442da4c","\u003Cp>LANDRY, Charles. \u003Cstrong>Origens e futuros da cidade criativa\u003C/strong>. São Paulo: SESI-SP, 2013.\u003C/p>",{"id":67,"label":68},"13fef173-2125-46db-9380-36a6b9556766","\u003Cp>LANDRY, Charles; BIANCHINI, Franco. \u003Cstrong>The creative city\u003C/strong>. Londres, UK: Demos, 1995.\u003C/p>",{"id":70,"label":71},"4a175f4a-a945-4b2b-a16a-e3a19160bca8","\u003Cp>LEITÃO, Débora Krischke. Entre primitivos e malhas poligonais: modos de fazer, saber e aprender no mundo virtual Second Life. \u003Cstrong>Horizontes Antropológicos\u003C/strong>, v. 18, p. 255-285, 2012.\u003C/p>",{"id":73,"label":74},"27c5ee9b-48aa-40d3-9af2-cbe2d4a17135","\u003Cp>LEWIS, Antony. \u003Cstrong>The Basics of Bitcoins and Blockchains: An Introduction to Cryptocurrencies and the Technology that Powers Them (Cryptography, Crypto Trading, Digital Assets, NFT)\u003C/strong>. Mango, 2018.\u003C/p>",{"id":76,"label":77},"11f2ab61-2d67-41e9-90c7-b3743e12dbcd","\u003Cp>MACHADO, Lisiane. \u003Cstrong>Mundos digitais virtuais tridimensionais como ambiente para o desenvolvimento de competência intercultural\u003C/strong>. 2012 Dissertação (Mestrado em Administração) – Programa de Pós-Graduação em Administração da Universidade do Vale do Rio dos Sinos, 2012.\u003C/p>",{"id":79,"label":80},"0c7681da-c589-4e94-86c8-c64fd999ba57","\u003Cp>META. \u003Cstrong>Meta Platforms Inc\u003C/strong>. 2022. Disponível em: https://about.facebook.com/br/meta/. Acesso em: 8 jun. 2022.\u003C/p>",{"id":82,"label":83},"686f348f-9156-4bb8-9429-f840be0813f6","\u003Cp>MONTEIRO, Silvana Drumond. O Ciberespaço: o termo, a definição e o conceito. \u003Cstrong>DataGramaZero-Revista de Ciência da Informação\u003C/strong>, v. 8, n. 3, p. 1-21, 2007.\u003C/p>",{"id":85,"label":86},"d3ed1021-19d9-4d9b-a8d3-2c60a8251ed0","\u003Cp>ONU-HABITAT. \u003Cstrong>Relatório mundial das cidades\u003C/strong>, 2022. Disponível em: \u003C https://relatorio-anual-2022.netlify.app/>. Acesso em 07 de junho de 2024.\u003C/p>",{"id":88,"label":89},"ba26811c-8527-401f-b2fd-cf7a74ee980d","\u003Cp>PANCINI, Laura. TikTok ultrapassa Facebook e vira app mais baixado do mundo. IN: \u003Cstrong>Revista Exame\u003C/strong>, 10 de ago de 2021. Disponível em: https://exame.com/tecnologia/tiktok-app-mais-baixado-do-mundo/ (acesso em 14/06/2022).\u003C/p>",{"id":91,"label":92},"53dc2466-c8d4-4ba3-a8b9-947199bb9c37","\u003Cp>RAMAGE, Jack. The metaverse could add $3 trillion to the global economy within a decade, new study suggests. \u003Cstrong>Euronews\u003C/strong>, 2022. Disponível em: \u003Chttps://www.euronews.com/next/2022/05/18/the-metaverse-could-add-3-trillion-to-the-global-economy-within-a-decade-new-study-suggest>. Acesso em: 17 de Junho de 2022.\u003C/p>",{"id":94,"label":95},"4ef3c9b7-ba89-4c18-ad46-0963d429d9c9","\u003Cp>REIS, A. C. F. \u003Cstrong>Economia Criativa - Transformando criatividade em renda e benefícios socioeconômicos\u003C/strong>. Think & Love - Consciência e atitude por um mundo melhor, São Paulo, 07 nov. 2007.\u003C/p>",{"id":97,"label":98},"53f1cfe3-7fbd-41ff-b06a-c18022b2105e","\u003Cp>RYMASZEWSKI, Michael et al. \u003Cstrong>Second life: The official guide\u003C/strong>. John Wiley & Sons, 2007.\u003C/p>",{"id":100,"label":101},"7f4a4d18-611c-4195-8e5f-0b9d75ddcc7f","\u003Cp>SCHLEMMER, Eliane; BACKES, Luciana. Metaversos: novos espaços para construção do conhecimento. \u003Cstrong>Revista Diálogo Educacional\u003C/strong>, v. 8, n. 24, p. 519-532, 2008.\u003C/p>",{"id":103,"label":104},"8a7dd0d7-e7cd-40ba-9781-c93da1adcf97","\u003Cp>TANNER, John. Consumers want VR/AR to merge with RR (real reality): Ericsson. \u003Cstrong>Disruptive.asia\u003C/strong>, 2017. Disponível em: \u003Chttps://disruptive.asia/consumers-want-vr-ar-merge-pr-ericsson/>. Acesso em: 16 de Junho de 2022.\u003C/p>",{"id":106,"label":107},"a0781e79-800d-4ce0-bc93-f16e82fe1f6c","\u003Cp>Virtual Reality Expected to Reach Over a Quarter of a Billion Users Worldwide by 2022. \u003Cstrong>ABI Research\u003C/strong>. IN: \u003Cstrong>Markets Insider\u003C/strong>, Nova York, 9 de ago de 2017. Disponível em: \u003Chttps://markets.businessinsider.com/news/stocks/virtual-reality-expected-to-reach-over-a-quarter-of-a-billion-users-worldwide-by-2022-1001924018>. Acesso em: 16 de Junho de 2022.\u003C/p>",{"id":109,"label":110},"73823ef5-fe93-4aa8-a54a-cc5d7785a4b8","\u003Cp>WRAY, Sarah. How a small German town is using an advanced digital twin. \u003Cstrong>Cities Today\u003C/strong>, 2020. Disponível em: \u003Chttps://cities-today.com/how-a-small-german-town-is-using-an-advanced-digital-twin/>. Acesso em: 14 de Junho de 2022.\u003C/p>",3163,"j5damvdy","https://doi.org/10.29327/5457226.1-414","enabled","2025-12-28T19:32:49-03:00",[117,123,129,139,149],{"email":118,"role":7,"_id":119,"designation":7,"filiation":120,"lastName":121,"name":122,"url":7},"lba2@cesar.school","6b525ba0-a206-4966-bb2e-4e5817536999","Cesar School","Becker","Lucas",{"slugs":124,"_id":10,"lastmodified":125,"id":7,"role":7,"path":126,"designation":7,"url":7,"description":127,"createDate":128,"objectID":10,"name":8,"lastName":6,"filiation":13,"email":11},[15,16],1765941004738,"people/66ac542f-8971-438a-a1c4-69d3910bd4e1",{},"2025-12-17T03:10:04.738Z",{"createDate":128,"lastmodified":125,"lastName":130,"filiation":13,"email":131,"path":132,"id":7,"objectID":133,"designation":7,"slugs":134,"description":137,"_id":133,"name":138,"url":7,"role":7},"Mascarello","fmascarello.design@gmail.com","people/43aa4219-09a1-4f36-81ca-a26f9910a795","43aa4219-09a1-4f36-81ca-a26f9910a795",[135,136],"fabricio-pellizzer-mascarello","mascarello-fabricio-pellizzer",{},"Fabricio Pellizzer",{"description":140,"lastName":141,"designation":7,"filiation":13,"slugs":142,"lastmodified":125,"email":145,"objectID":146,"createDate":128,"role":7,"name":147,"id":7,"path":148,"url":7,"_id":146},{},"Tarouco",[143,144],"fabricio-farias-tarouco","tarouco-fabricio-farias","ftarouco@unisinos.br","deeaf8df-b1a1-4a5a-bc6a-b96c781c2611","Fabricio Farias","people/deeaf8df-b1a1-4a5a-bc6a-b96c781c2611",{"lastName":150,"url":7,"role":7,"email":151,"filiation":152,"name":153,"designation":7,"_id":154},"Gallina","arq.gallina@gmail.com","UNISINOS","Gabriel","76c83e5b-8b86-4a81-95f5-f81b4ad9e489",[119,10,133,146,154],3,[158],"o-metaverso-e-as-cidades-criativas-anseios-possibilidades-e-limites-entre-o-ambiente-urbano-real-e-o",{"target":160,"query":161},"people/get",{"id":10,"articles":162},"true",1780316111461]