[{"data":1,"prerenderedAt":146},["ShallowReactive",2],{"person-65672d94-e1d2-44c9-8b0c-3f926e91a01f":3},{"success":4,"person":5,"request":142},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Repasch","","Rafaela",{},"65672d94-e1d2-44c9-8b0c-3f926e91a01f","r223777@dac.unicamp.br","2025-12-16T23:27:42-03:00","Universidade Estadual de Campinas",[15,16],"rafaela-repasch","repasch-rafaela",[18],{"parent":19,"metaData":20,"updateDate":12,"data":22,"langs":31,"_id":34,"contributors":35,"contributorsIds":52,"type":53,"typeData":54,"status":138,"download":139,"slugs":140,"slug":141},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765938462,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>Design-Art-Technology, Virtual Reality in HMD, Homeodynamic Immersive Installation\u003C/p>","This article discusses the design applied in the immersive homeodynamic experience of the 'Afago' artwork built for Head-Mounted Display (HMD) virtual reality devices. This artwork results from a collaboration between Design, Arts, Virtual Reality, and Neuroscience fields. The interdisciplinary and transdisciplinary cooperation is evident in the creation process of this artwork conceived to promote the ecosystemic, metabolic, and mental regulation of its interactors through its design, poetic, and technological elements. These elements generate positive feedback for its interactors, characterizing the beneficial effects of this artwork. Grounded in the Biophilia and Homeodynamic Environments and Products concepts, 'Afago' articulates somatosensory, sensorimotor, and cognitive stimuli to support the maintenance and restoration of biological homeostasis and sociocultural homeostasis.","Design of Immersive Homeodynamic Poetic-artistic Experience in Head Mounted Display",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>Design-Arte-Tecnologia, Realidade Virtual em HMD, Instalação Imersiva Homeodinâmica\u003C/p>","Este artigo discute o projeto que orienta a construção da experiência imersiva homeodinâmica da obra 'Afago' em dispositivo de realidade virtual Head-Mounted Display (HMD). Resultado da colaboração entre os campos do Design, Artes, Realidade Virtual e Neurociências, a cooperação inter e transdisciplinar é evidente no processo de criação desta obra, concebida para favorecer a regulação ecossistêmica, metabólica e mental dos interatores por meio dos elementos projetuais, poéticos e tecnológicos aplicados. Esses elementos geram feedbacks positivos aos interatores, o que caracteriza o efeito benéfico da obra. Fundamentada nos conceitos de Biophilia e de Ambientes e Produtos Homeodinâmico, 'Afago' articula estímulos somatossensoriais, sensório-motores e cognitivos para favorecer a manutenção e a restauração da homeostase biológica e da homeostase sociocultural.","Design da Experiência Poético-artística Imersiva Homeodinâmica em Head Mounted Display",[32,33],"primary","secondary","8e4f4336-b74e-461f-a8aa-2870b707b311",[36,42],{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":37,"role":7,"_id":10,"createDate":38,"filiation":13,"slugs":39,"url":7,"path":40,"lastmodified":41,"objectID":10},{},"2025-12-17T02:27:42.641Z",[15,16],"people/65672d94-e1d2-44c9-8b0c-3f926e91a01f",1765938462642,{"id":7,"name":43,"lastName":44,"email":45,"designation":7,"description":46,"role":7,"_id":47,"createDate":38,"filiation":13,"slugs":48,"url":7,"path":51,"lastmodified":41,"objectID":47},"Rachel","Zuanon","rzuanon@unicamp.br",{},"0a81678b-b9a9-4ae2-8ebd-56045e4f28c0",[49,50],"rachel-zuanon","zuanon-rachel","people/0a81678b-b9a9-4ae2-8ebd-56045e4f28c0",[10,47],"article",{"startPage":55,"file":56,"references":59,"endPage":135,"track":136,"doi":137},2487,{"fullpath":57,"name":58},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16512_10605.pdf","16512_10605.pdf",[60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123,126,129,132],{"id":61,"label":62},"8c5da5cd-18b6-4284-834b-670d6f44a5ad","\u003Cp>DOMINGUES, Diana. O sujeito interfaceado imerso em espaços virtuais. In: \u003Cstrong>Anais do COMPÓS 2002. 11o Encontro Anual da Associação dos programas de Pós-graduação em Comunicação\u003C/strong>. Rio de Janeiro: Universidade Federal do Rio de Janeiro, junho, 2002.\u003C/p>",{"id":64,"label":65},"96e489f0-91c7-465a-87e8-65b8fb0417e5","\u003Cp>FRANÇA, Ana Carol P. de. \u003Cstrong>Biofeedback e Regulação Emocional: um estudo sobre a emoção aplicada a um sistema de treinamento em Realidade Virtual\u003C/strong>. 2019.\u003C/p>",{"id":67,"label":68},"74c49071-80dd-405d-b47c-3c7269f1b619","\u003Cp>HOFFMAN, Hunter. Virtual reality therapy: Patients can get relief from pain or overcome their phobias by immersing themselves in computer-generated worlds. \u003Cstrong>Scientific American\u003C/strong>, Estados Unidos da América, p. 58-65, agosto, 2004.\u003C/p>",{"id":70,"label":71},"2c8319d6-bd58-4e0e-b734-6027c3515d34","\u003Cp>JERALD, Jason. \u003Cstrong>The VR book: Human-centered design for virtual reality\u003C/strong>. Morgan & Claypool, 2015.\u003C/p>",{"id":73,"label":74},"edafda8c-3a64-46ab-bbe2-e64cf32c1fe2","\u003Cp>JERDAN, Shaun.; GRINDLE, Mark.; VAN WOERDEN, Hugo.; KAMEL BOULOS, Maged. Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research. \u003Cstrong>JMIR Serious Games\u003C/strong>, 2018.\u003C/p>",{"id":76,"label":77},"1260be5b-cacf-4555-8924-26ae5c5690ae","\u003Cp>KIRNER, Claudio; SISCOUTTO, Robson. Realidade virtual e aumentada: conceitos, projeto e aplicações. In: \u003Cstrong>Livro do IX Symposium on Virtual and Augmented Reality\u003C/strong>, Petrópolis (RJ), Porto Alegre: SBC. 2007.\u003C/p>",{"id":79,"label":80},"1fed5ad8-0938-4368-80b2-15de12aaec3a","\u003Cp>MCMAHAN, Ryan. Virtual Reality in the Classroom: A Framework for (as) Design. \u003Cstrong>International Journal of Gaming and Computer-Mediated Simulations\u003C/strong>. 2016.\u003C/p>",{"id":82,"label":83},"7d1c924f-2460-432c-b143-03a998a1db8d","\u003Cp>MORENO, Felipe Servilha. \u003Cstrong>A cooperação design de games e neurociência como estratégia à superação do cybersickness\u003C/strong>. 2018.\u003C/p>",{"id":85,"label":86},"5980edbf-e156-4c90-99c6-8636664d3c8c","\u003Cp>MORENO, Felipe; ZUANON, Rachel. Game Design and Neuroscience Cooperation: Perspectives to Cybersickness Reduction in Head Mounted Displays Experiences. In: \u003Cstrong>Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: 9th International Conference, DHM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings 9\u003C/strong>. Springer International Publishing, 2018. p. 308-325.\u003C/p>",{"id":88,"label":89},"6b0dc28c-9050-4824-9325-5e62d89023b5","\u003Cp>MORISSO, João Gabriel Danesi; GITIRANA, Marcelo Ferreira Gomes. Abordagens e relações teórico-metodológicas entre experiência do usuário e design emocional. In: \u003Cstrong>CONGRESSO BRASILEIRO DE PESQUISA E DESENVOLVIMENTO EM DESIGN, 14., 2022. Blucher Design Proceedings\u003C/strong>, v. 10, p. 38-53, 2022.\u003C/p>",{"id":91,"label":92},"a64c5feb-483f-4605-bcee-f9a91bd3c244","\u003Cp>MOSADEGHI, Sasan.; REID, Mark.; MARTINEZ, Bibiana.; ROSEN, Bradley.; SPIEGEL, Brennan.; Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study. \u003Cstrong>JMIR Mental Health\u003C/strong>, v. 3, n. 2, 2016.\u003C/p>",{"id":94,"label":95},"f93030d2-2798-4c26-b6b2-134f3007e6d2","\u003Cp>NUNES, Fátima; COSTA, Rosa; OLIVEIRA, Ana Claudia; MORAES, Ronei; DELFINO, Sérgio; PAVARINI, Larissa; RODELLO, Ildeberto; BREGA, José; SEMENTILLE, Antonio. Aplicações Médicas usando Realidade Virtual e Realidade Aumentada. In: KIRNER, C.; SISCOUTTO, Robson (ed.). \u003Cstrong>Realidade Virtual e Aumentada: Conceitos, Projetos e Aplicações\u003C/strong>. Porto Alegre: Editora SBC, cap. 11, p. 224-255, 2007.\u003C/p>",{"id":97,"label":98},"bc863d42-e5a0-4bb0-b56a-36358793ba46","\u003Cp>NOGUEIRA, Marisa Raquel Santos. \u003Cstrong>Revisão Sistemática da Intervenção Psicoterapêutica com a Realidade Virtual\u003C/strong>. Dissertação de Mestrado. 2015.\u003C/p>",{"id":100,"label":101},"10a51160-93d5-460f-82de-24ce96d748a3","\u003Cp>PANERO, Julius; ZELNIK, Martin. \u003Cstrong>Dimensionamento humano para espaços interiores: um livro de consulta e referência para projetos\u003C/strong>. Gustavo Gili, 2001.\u003C/p>",{"id":103,"label":104},"8cd115d5-5be0-49c7-8283-9e42a1c50140","\u003Cp>PORSANI, Rodolfo; TRINDADE, Ana; DEMAISON, André; MONT'ALVÃO, Claudia; PASCHOARELLI, Luis. Evaluations of Design and User Experience in Virtual Reality: A Systematized Bibliographic Review. \u003Cstrong>Revista de Ciencia y Tecnología\u003C/strong>, n. 40, p. 38-49, 2023. DOI: 10.36995/j.recyt.2023.40.005.\u003C/p>",{"id":106,"label":107},"1dfb4440-2364-4485-b6a6-d5294ab9ec77","\u003Cp>PORSANI, Rodolfo; SOUZA, Lohuaine Rodrigues de; FERNANDES, Nathan Martins; RAPOSO, Felipe Pereira; DEMAISON, André L. Design e Realidade Virtual: breve registro histórico, cenário atual e perspectivas para o futuro. \u003Cstrong>Blucher Design Proceedings\u003C/strong>, v. 2, n. 13, p. 272-287, 2023.\u003C/p>",{"id":109,"label":110},"926b1404-3423-479c-a0f0-9dc623504027","\u003Cp>RIVA, Giuseppe; BAÑOS, Rosa; BOTELLA, Cristina; MANTOVANI, Fabrizia; GAGGIOLI, Andrea. Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change. \u003Cstrong>Frente. Psychiatry\u003C/strong> 7: 164, 2016.\u003C/p>",{"id":112,"label":113},"27ad3501-28b4-4d75-afe1-5c7d2f5e2f05","\u003Cp>RIVA, Giuseppe; WIEDERHOLD, Brenda; MANTOVANI, Fabrizia. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. \u003Cstrong>Cyberpsychology, behavior and social networking\u003C/strong>, v. 22, n. 1, p. 82-96, 2019.\u003C/p>",{"id":115,"label":116},"08e84fb3-4b95-4525-9ccf-70e87a54d42c","\u003Cp>SLATER, Mel; GONZALEZ-LIENCRES, Cristina; HAGGARD, Patrick; VINKERS, Charlotte; GREGORY-CLARKE, Rebecca; JELLEY, Steve; WATSON, Zillah; BREEN, Graham; SCHWARZ, Raz; STEPTOE William; SZOSTAK, Dalila; HALAN, Shivashankar; FOX, Deborah; SILVER, Jeremy. The Ethics of Realism in Virtual and Augmented Reality. \u003Cstrong>Frontiers in virtual reality\u003C/strong>, v. 1, 3 mar. 2020.\u003C/p>",{"id":118,"label":119},"b70ea403-ea7b-4627-8674-357ea3270d85","\u003Cp>WILSON, Edward O. Biophilia. In: \u003Cstrong>Biophilia\u003C/strong>. Harvard university press, 1984.\u003C/p>",{"id":121,"label":122},"4f941c16-03a4-4ecf-ad1e-ce572bcc1bac","\u003Cp>YIN, Jie. \u003Cstrong>Bringing Nature Indoors with Virtual Reality: Human Responses to Biophilic Design in Buildings\u003C/strong>. Tese de Doutorado. Harvard University. 2019.\u003C/p>",{"id":124,"label":125},"8b40632c-bd07-475b-a2a8-dc23932b3c66","\u003Cp>ZUANON, Rachel; BORDINI, Rogério Augusto; STEAGALL, Marcos. Virtual Reality-Architecture-Neurosciences: Modeling and Evaluation of Immersive And Homeodynamic Hospital Environments at CAISM-UNICAMP. \u003Cstrong>Conference Proceedings\u003C/strong>. 2021.\u003C/p>",{"id":127,"label":128},"cedf1669-288d-4dd4-af4f-3077abac139d","\u003Cp>ZUANON, Rachel; OLIVEIRA, Melissa; FERREIRA, Claudio; MONTEIRO, Evandro; GALLO, Haroldo. Memories and Brain Maps: Representations of Fear, Risk and Insecurity in Downtown Areas. \u003Cstrong>Lecture Notes in Computer Science\u003C/strong>, v. 11581, p. 509-523, 2019.\u003C/p>",{"id":130,"label":131},"209bd37b-b0e8-4dda-8cfa-cd8a76015211","\u003Cp>ZUANON, Rachel; FERREIRA, Cláudio; MONTEIRO, Evandro. Ambientes e Produtos Homeodinâmicos: perspectivas e contribuições à saúde e ao bem-estar do ser humano. \u003Cstrong>DAT Journal\u003C/strong>, 5(4), 194-212, 2020.\u003C/p>",{"id":133,"label":134},"258147d7-5bf1-4f46-92ca-17fadf5926e5","\u003Cp>ZUANON, Rachel. \u003Cstrong>PRÁTICAS PROJETUAIS HOMEODINÂMICAS PREVENTIVAS E RESTAURADORAS: contributos à saúde, ao bem-estar e à qualidade de vida do ser humano\u003C/strong>. \u003Cstrong>Revista VIS: Revista do Programa de Pós-Graduação em Artes Visuais\u003C/strong>, v. 21, n. 2, p. 120-134, 2022.\u003C/p>",2500,"jut1uawr","https://doi.org/10.29327/5457226.1-116","enabled",3,[141],"design-of-immersive-homeodynamic-poetic-artistic-experience-in-head-mounted-display",{"target":143,"query":144},"people/get",{"id":10,"articles":145},"true",1780316110777]