[{"data":1,"prerenderedAt":124},["ShallowReactive",2],{"person-640f0ed7-8e8b-4198-9b77-b95d15d2463b":3},{"success":4,"person":5,"request":120},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Streck","","Melissa",{},"640f0ed7-8e8b-4198-9b77-b95d15d2463b","mstreck@gmail.com","2025-12-27T16:50:19-03:00","Universidade Federal do Rio Grande do Sul",[15,16],"melissa-streck","streck-melissa",[18],{"pageRange":19,"parent":20,"updateDate":12,"data":21,"trackId":29,"type":30,"typeData":31,"slugs":92,"metaData":94,"langs":96,"_id":99,"contributors":100,"contributorsIds":117,"status":118,"download":119,"slug":93},"156-167","50fdb9c5-a3aa-47ea-b71c-8a1b73447b29",{"secondary":22,"primary":25},{"keywords":23,"excerpt":24,"title":7},"\u003Cp>emotion design, game design, character design\u003C/p>","This article is about Character Design for narrative games. The departure point is a literature review about characters in various media, upon which previous authors who discussed game characters have based their own work. Follows a section that identifies what is proper to games and differentiates them from other media, leading to the diference between game characters and characters in other narrative media. The works of several authors allow for the identification of the central elements and factors of Character Design for games. The importance of Emotional Design for the creation of characters is noted. Finally, these findings are aggregated in a framework for the creation of new game characters or the evaluation of existing characters.",{"keywords":26,"excerpt":27,"title":28},"\u003Cp>design de emoção, design de games, design de personagens\u003C/p>","Este artigo trata do Design de Personagens para games narrativos. O ponto de partida é uma revisão da literatura sobre personagens em diferentes meios, utilizada como base pelos autores precedentes no tratamento da questão dos personagens para games. A seguir, identifica-se o que é próprio dos games e o diferencia dos outros meios, o que permite chegar ao diferencial dos personagens de games em relação aos dos demais meios narrativos. A partir daí, recuperam-se os trabalhos de diversos autores para apresentar os elementos e fatores centrais do Design de Personagens para games. Destaca-se a importância do Design Emocional para a criação de personagens. Ao final, esses achados são reunidos em uma grade de referência que serve como framework para a criação de novos personagens de games e avaliação de personagens existentes.","Um Framework para a Criação e Avaliação de Personagens para Games Narrativos","p3180ttc","article",{"startPage":32,"file":33,"references":36,"endPage":91,"track":29,"doi":7},156,{"fullpath":34,"name":35},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fp3180ttc-1766865019-156-167.pdf","p3180ttc-1766865019-156-167.pdf",[37,40,43,46,49,52,55,58,61,64,67,70,73,76,79,82,85,88],{"id":38,"label":39},"f160b508-5bb7-48d6-a8a5-fb2805ef49b6","\u003Cp>BRANCO, Marsal Alves; PINHEIRO, Cristiano Max Pereira. Entre Combos e Enigmas. \u003Cstrong>Sessões do Imaginário\u003C/strong>, Porto Alegre, v. 14, dezembro/2005 2005.\u003C/p>",{"id":41,"label":42},"ece89a00-3290-4ecc-a62b-491c720f05a9","\u003Cp>EGRI, Lajos \u003Cstrong>The art of Dramatic Writing\u003C/strong>: Its Basis in the Creative Interpretation of Human Motives. New York, NY: Simon & Schuster, 1960.\u003C/p>",{"label":44,"id":45},"\u003Cp>FRAGOSO, Suely. ROSÁRIO, Nísia Martins. Melhor Que Eu: um estudo das representações do corpo em ambientes gráficos multi-usuário online de caráter multicultural. \u003Cstrong>Interin 70\u003C/strong> (Curitiba), v. 6, p. 3, 2008. Disponível na internet por http em: \u003Chttp://interin.utp.br/index.php/vol11/article/view/89>. Acesso em 17 abr. 2014.\u003C/p>","473945b2-f4e2-4a02-b231-14908198528d",{"label":47,"id":48},"\u003Cp>GOFFMAN, Erving. \u003Cstrong>A Representação do Eu na Vida Cotidiana\u003C/strong>. Petrópolis: Vozes, 1985.\u003C/p>","0f4ee357-54fb-4575-9084-96b4deffdcc9",{"label":50,"id":51},"\u003Cp>ISBISTER, Katherine . \u003Cstrong>Better game characters by design\u003C/strong>: a psychological approach. São Francisco: Elsevier Inc, 2006.\u003C/p>","5af0e107-7e44-43e9-89be-3c51e26002d9",{"label":53,"id":54},"\u003Cp>KLEVJER, Rune. \u003Cstrong>What is the Avatar?\u003C/strong> Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. University of Bergen, 2006. Disponível na internet por http em: \u003Chttp://characters.media.mit.edu/Papers/aisb99.pdf>. Acesso em 17 abr. 2014.\u003C/p>","6ea16f36-26a8-4c48-bad0-11b1759a96b9",{"id":56,"label":57},"8f66dbf0-befa-4f50-8ecd-7acadc3596c9","\u003Cp>LANKOSKI, Petri. et al. A Method for Designing Multifaceted Player Character in Computer Games. \u003Cstrong>Interactive Embodied Emotional Experience\u003C/strong>, Art & Design, 2007, p. 72–75.\u003C/p>",{"label":59,"id":60},"\u003Cp>LANKOSKI, Petri. BJÖRK, Staffan. Character-Driven Game Design: Characters, Conflict and Gameplay. Liverpool: \u003Cstrong>GDTW Conference\u003C/strong>, 2008. Disponível na internet por http em: \u003Chttp://www.academia.edu/175264/Character-Driven_Game_Design_Characters_Conflict_and_Gameplay>. Acesso em 17 abr. 2014.\u003C/p>","37f17094-b137-45d4-b342-34d6c29de004",{"id":62,"label":63},"e9402d2f-4e41-4c36-805f-184b6ccff163","\u003Cp>LANKOSKI, Petri. \u003Cstrong>Character driven game design\u003C/strong>: A Design Approach and its Foundation in Character Engagement. Aalto University: WS Bookwell Ltd, 2010\u003C/p>",{"label":65,"id":66},"\u003Cp>NORMAN, Donald. \u003Cstrong>Emotional Design\u003C/strong>. Why we love (or hate) everyday things. Nova Iorque: TLFeBOOK, 2004.\u003C/p>","d5052763-7113-4daf-bf7a-cb4c3df9c315",{"label":68,"id":69},"\u003Cp>PALMER, Alan. \u003Cstrong>Fictional Minds\u003C/strong>. Lincoln: University of Nebraska Press, 2004.\u003C/p>","9863197f-fb1a-486e-9189-645d44a9e131",{"label":71,"id":72},"\u003Cp>PITTERMANN, Johannes et al. \u003Cstrong>Handling Emotions in Human-Computer Dialogues\u003C/strong>. Ulm: Springer, 2010.\u003C/p>","6eac1e36-67e0-4742-933b-231be881f6df",{"label":74,"id":75},"\u003Cp>SALEN, Katie. ZIMMERMAN, Eric. \u003Cstrong>Rules of Play\u003C/strong>: Game Design Fundamentals. Londres: MIT Press. Cambridge: MIT Press, 2004.\u003C/p>","7e65b2cf-e772-4d9c-ac15-77e8f425c0e9",{"label":77,"id":78},"\u003Cp>SATO, Adriana. O caráter interpretativo da representação de personagens no Videogame. \u003Cstrong>SBGames\u003C/strong>, 2007. Disponível na internet por http em: \u003Chttp://www.sbgames.org/papers/sbgames07/artanddesign/full/ad6.pdf>. Acesso em 17 abr. 2014.\u003C/p>","e319aba2-d907-4f94-b5f8-4e551a6f7965",{"label":80,"id":81},"\u003Cp>SHELDON, Lee. \u003Cstrong>Character development and storytelling for games\u003C/strong>. Boston: Thomson Course Technology PTR, 2004.\u003C/p>","9883ef63-b94a-42fc-80c8-158fe4a71c7b",{"id":83,"label":84},"02ef7076-58ee-41fb-a89c-d7022f11334a","\u003Cp>SMITH, Murray . \u003Cstrong>Engaging characters\u003C/strong>: Fiction, emotion, and the cinema. Nova Iorque: Oxford University Press. 1995.\u003C/p>",{"label":86,"id":87},"\u003Cp>WOOLF, Virginia. \u003Cstrong>Mr. Bennett and Mrs. Brown\u003C/strong>. Londres: Hogarth Press, 1924.\u003C/p>","a04b28b2-588d-414c-b3a6-28430550ee95",{"id":89,"label":90},"21322b9a-2df3-4b8d-84d2-9ca908a374ff","\u003Cp>ZIMMERMAN, Eric. Narrative, Interactivity, Play, and Games: Four naughty concepts in need of discipline. \u003Cstrong>Eric Zimmerman website\u003C/strong>, 2010. Disponível na internet por http em: \u003Chttp://www.ericzimmerman.com/texts/Four_Concepts.html>. Acesso em 17 abr. 2014.\u003C/p>",167,[93],"um-framework-para-a-criacao-e-avaliacao-de-personagens-para-games-narrativos",{"updateDate":7,"createDate":95,"deleteDate":7},1766865019,[97,98],"primary","secondary","26ef4fdc-af8c-44a5-9961-250b3f622c5f",[101,107],{"description":102,"url":7,"_id":10,"objectID":10,"filiation":13,"lastmodified":103,"createDate":104,"path":105,"id":7,"role":7,"email":11,"slugs":106,"lastName":6,"designation":7,"name":8},{},1766865019574,"2025-12-27T19:50:19.574Z","people/640f0ed7-8e8b-4198-9b77-b95d15d2463b",[15,16],{"id":7,"path":108,"lastmodified":103,"slugs":109,"url":7,"role":7,"designation":7,"name":112,"lastName":113,"_id":114,"filiation":13,"objectID":114,"description":115,"email":116,"createDate":104},"people/2962818c-f704-4d2a-874c-057101e3b973",[110,111],"suely-fragoso","fragoso-suely","Suely","Fragoso","2962818c-f704-4d2a-874c-057101e3b973",{},"suelyfragoso@ufrgs.br",[10,114],"enabled",4,{"target":121,"query":122},"people/get",{"id":10,"articles":123},"true",1780316109938]