[{"data":1,"prerenderedAt":134},["ShallowReactive",2],{"person-5b9e296f-23d7-4539-9e25-9f7bd61801ee":3},{"success":4,"person":5,"request":130},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":11,"id":11,"email":12,"url":13,"createDate":14,"filiation":13,"slugs":15,"articles":18},"Bueno","author","Claudio E. S.","Centro Universitário Senac","5b9e296f-23d7-4539-9e25-9f7bd61801ee",null,"claudio.esbueno@sp.senac.br","","2025-04-07T13:20:33+00:00",[16,17],"claudio_e_s_bueno","bueno_claudio_e_s",[19],{"pageRange":11,"parent":20,"data":21,"trackId":28,"type":29,"typeData":30,"metaData":94,"langs":96,"_id":99,"createDate":100,"status":101,"updateDate":102,"contributors":103,"contributorsIds":126,"download":127,"slugs":128,"slug":129},"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":22,"primary":25},{"keywords":13,"excerpt":23,"title":24},"\u003Cp>Augmented Reality (AR) brings a new set of possibilities and challenges for designers. By projecting digital information over real objects, it allows having digital interfaces in product design solutions. And so, it provides design alternatives of interactive media as a solution to problems of product design. This article describes and analyzes the research and development of the concept, interface and technology solutions of an Augmented Reality X-Rays projector, which shows what's inside walls and objects, as well as other information, such as variation of temperature and structure stress. Results and challenges are presented, especially those related to interface design and information design.\u003C/p>","\u003Cp>Virtual X-ray Tool Development, Design and Implementation Project.\u003C/p>",{"keywords":13,"excerpt":26,"title":27},"\u003Cp>A Realidade Aumentada (Augmented Reality ou AR) traz um novo conjunto de possibilidades e desafios para os designers. Permite projetar informações virtuais sobre objetos reais. Oferece a criação de interfaces virtuais com alternativa para problemas de design de produto. Este artigo expõe e analisa a pesquisa e desenvolvimento do conceito, interface e questões tecnológicas de um projetor de Raios-X em AR. O projetor permite mostrar o que há dentro de paredes e objetos, ou informações como a variação de temperatura e esforços estruturais. São apresentados resultados e desafios, especialmente os relacionados ao design de interfaces e ao design de informação.\u003C/p>","\u003Cp>Projeto de Design e Implementação de uma Ferramenta para Visualização do Interior de Estruturas\u003C/p>","tu0kxfwj","article",{"startPage":31,"file":32,"references":35,"endPage":93,"track":28,"doi":13},"402",{"fullpath":33,"name":34},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766933041-402-411.pdf","tu0kxfwj-1766933041-402-411.pdf",[36,39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90],{"id":37,"label":38},"75075136-dfe3-47d0-b4a2-a45c5917baea","AZUMA, R. et al. Recent Advances in Augmented Reality. \u003Cstrong>IEEE Computer Graphics andApplications\u003C/strong>, v. 21, n. 6, p. 34-47, jun 2001.",{"label":40,"id":41},"BANE, Ryan; HÖLLERER, Tobias. Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality. \u003Cstrong>Proc. ISMAR 2004 (IEEE/ACM Intl. Symp. on Mixed and Augmented Reality)\u003C/strong>, Arlington, VA, Nov. 2-5, 2004","61c33aaa-a36d-49b2-872e-0262d170ecaa",{"id":43,"label":44},"9d05844a-8ee5-481a-81cc-a1219dfa3eb2","BIMBER, O. and RASKAR, R. \u003Cstrong>Spatial Augmented Reality\u003C/strong>: Merging Real and Virtual Worlds. A K Peters, Ltd, 2005.",{"label":46,"id":47},"BIMBER, O. et al. Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays. Tracking and Projection Displays Session. \u003Cstrong>Proceedings of the IEEE Virtual Reality Conference (VR’06)\u003C/strong>, pages 19-27, 2006","391a87a3-f05a-4922-a4bc-fb562973a714",{"label":49,"id":50},"BLASK, G.; CORIAND, F.; FEINER, S. Exploring Interaction with a Simulated Wrist-Worn Projection Display. \u003Cstrong>Proceedings. Ninth IEEE International Symposium on Wearable Computers\u003C/strong>, October 2005","66f6c0c5-fc87-4461-906b-01ba211ed192",{"label":52,"id":53},"CARDOSO, A. et al. \u003Cstrong>Tecnologias para o desenvolvimento de sistemas de realidade virtual e aumentada\u003C/strong>. Recife: Ed. Universitária da UFPE de , 2007.","c0037a9a-d596-432c-afdc-397226255eed",{"label":55,"id":56},"FIALA, Mark; Artag, a fiducial marker system using digital techniques. \u003Cstrong>Proceedings of the CVPR 05. International Conference on Computer Vision and Pattern Recognition\u003C/strong>. San Diego, CA, 2005.","87f1032f-501f-4c64-adda-0674cd2e4f08",{"label":58,"id":59},"HINCKLEY, K., PAUSCH, R., GOBLE, J. and KASSELL, N. 1994: Passive Real-World Interface Props for Neurosurgical Visualization, In \u003Cstrong>Proc. ACM CHI '94 (Conference on Human Factors in Computing Systems)\u003C/strong>, 452-458, 1994.","cf18a4b6-285c-41fe-9ab8-7b057373c549",{"label":61,"id":62},"HOSOI, Kazuhiro; DAO, Vinh Ninh; MORI, Akihiro; SUGIMOTO, Masanori. VisiCon: a robot control interface for visualizing manipulation using a handheld projector. \u003Cstrong>Proceedings of the international conference on Advances in computer entertainment technology - ACE '07\u003C/strong>, 2007","051320be-7a19-415e-8d9b-7de63feaeb48",{"label":64,"id":65},"INTERRANTE, Victoria; ANDERSON, Lee; RIES, Brian. Distance Perception in Immersive Virtual Environments,Revisited. \u003Cstrong>Proc. of IEEE Virtual Reality 2006\u003C/strong> March 25 - 29, Alexandria,Virginia,USA, 2006.","b519deaf-585f-4ff1-a290-2b438d695158",{"label":67,"id":68},"KIRNER, Claudio, TORI, R. Fundamentos de Realidade Aumentada In: \u003Cstrong>Fundamentos e Tecnologia de Realidade Virtual e Aumentada\u003C/strong> ed. Porto Alegre: SBC, 2006, p. 22-38. (disponível para download em www.interlab.pcs.poli.usp.br)","0b440bbb-8422-4ad0-b694-eca6852f1e7a",{"label":70,"id":71},"LIVINGSTON,Mark A et al. Resolving Multiple Occluded Layers in Augmented Reality. \u003Cstrong>Proceedings of The 2nd International Symposium on Mixed and Augmented Reality (ISMAR ’03)\u003C/strong>, October 7–10, Tokyo, Japan, p. 56–65 , 2003","b2a79fb1-a26f-4104-b5a9-61d2a9b3c3ed",{"id":73,"label":74},"ccb676e3-a09a-4551-8341-b1883d76876c","MIRANDA, Fabio Roberto de ; TORI, R. ; BUENO, C. E. S ; Trias, Lucas P. . AR X-Ray : Portable Projector-based Augmented Exploration of Buildings. In: X Symposium on Virtual and Augmented Reality - SVR 2008, 2008, João Pessoa. \u003Cstrong>Proceedings of X Symposium on Virtual and Augmented Reality\u003C/strong>. Porto Alegre : Sociedade Brasileira de Computação, 2008. p. 185-195.",{"label":76,"id":77},"PINHANEZ, C. The Everywhere Displays Projector: A Device to Create. \u003Cstrong>Proc. of Ubiquitous Computing 2001 (Ubicomp'01)\u003C/strong>, Atlanta, Georgia, September 2001","30717bee-6627-40ae-a40e-60649d35e384",{"label":79,"id":80},"RASKAR, R., WELCH, G., KOK-LIM. Low Deepak Bandyopadhyay. Shader Lamps: Animating Real Objects with Image-Based Illumination. \u003Cstrong>12th Eurographics Workshop on Rendering (EGWR)\u003C/strong> London, June 25-27, 2001, University College London (UCL)","ed12a7e0-3992-476e-9b0c-75a5c3207f60",{"label":82,"id":83},"RASKAR, Ramesh; VAN BAAR, Jeroen; BEARDSLEY, Paul ; WILLWACHER, Thomas; RAO, Srinivas; FORLINES, Clifton. iLamps: Geometrically Aware and Self-Configuring Projectors. \u003Cstrong>Proceedings of ACM SIGGRAPH 2003\u003C/strong>.","fd56eb99-1be5-48a0-8ce2-61be29ac9a98",{"label":85,"id":86},"SWAN II, EDWARD et al. A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality. \u003Cstrong>Proceedings of IEEE Virtual Reality\u003C/strong>, 2006","29bdea9a-d502-4e9d-b417-b2d389f079a8",{"label":88,"id":89},"TORI, R., KIRNER, Claudio Fundamentos de Realidade Virtual In: \u003Cstrong>Fundamentos e Tecnologia de Realidade Virtual e Aumentada\u003C/strong> ed. Porto Alegre: SBC, 2006, p. 2-21. (disponível para download em www.interlab.pcs.poli.usp.br)","eacfa99b-3c7a-4526-87fd-65b100549d00",{"label":91,"id":92},"DAO, Vinh Ninh, HOSOI, Kazuhiro, SUGIMOTO, Masanori. A semi-automatic realtime calibration technique for a handheld projector. \u003Cstrong>Proceedings of the 2007 ACM symposium on Virtual reality software and technology\u003C/strong>, 2007","a2c7fa25-986e-4000-9c29-9f937d877a00","411",{"updateDate":13,"createDate":95,"deleteDate":13},1766933041,[97,98],"primary","secondary","88e0c498-ee41-40ea-886e-65108290eba8","2025-12-28T14:44:01.439Z","enabled","2025-12-28T20:15:06-03:00",[104,111,121],{"slugs":105,"url":13,"email":12,"path":108,"description":109,"name":8,"lastmodified":110,"_id":10,"id":13,"objectID":10,"role":13,"filiation":9,"designation":13,"createDate":100,"lastName":6},[106,107],"claudio-e-s-bueno","bueno-claudio-e-s","people/5b9e296f-23d7-4539-9e25-9f7bd61801ee",{},1766933041439,{"url":13,"path":112,"objectID":113,"id":13,"description":114,"filiation":9,"lastName":115,"lastmodified":110,"designation":13,"slugs":116,"role":13,"email":119,"createDate":100,"name":120,"_id":113},"people/ebad73c2-8945-4c2e-8ade-17f4f8bd06ed","ebad73c2-8945-4c2e-8ade-17f4f8bd06ed",{},"Miranda",[117,118],"fabio-r-miranda","miranda-fabio-r","fabio.rmiranda@sp.senac.br","Fábio R.",{"url":13,"lastName":122,"role":13,"_id":123,"name":124,"filiation":125,"designation":13,"email":13},"Tori","5d7431ca-6113-4626-b162-89d0cabc0eda","Romero ","Centro Universitário Senac / USP",[10,113,123],1,[129],"virtual-x-ray-tool-development-design-and-implementation-project",{"target":131,"query":132},"people/get",{"id":10,"articles":133},"true",1780316104895]