[{"data":1,"prerenderedAt":273},["ShallowReactive",2],{"person-56b8fb83-c61a-4566-90f0-7007ed54c270":3},{"success":4,"person":5,"request":269},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Malcher","","Frank",{},"56b8fb83-c61a-4566-90f0-7007ed54c270","digitalgdi@yahoo.com.br","2025-12-17T21:29:38-03:00","Universidade Federal de Pernambuco",[15,16],"frank-malcher","malcher-frank",[18,167],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":128,"updateDate":129,"contributors":130,"contributorsIds":163,"download":164,"slugs":165,"slug":166},"1c7b273e-f07d-460b-a89f-47ffe8ea1d13",{"updateDate":7,"createDate":21,"deleteDate":7},1766017778,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>games, game design, similar products, reuse, catalogue\u003C/p>","This research begins with the observation that Pernambuco's Game Industry exhibits a high turnover of game designers. Despite this, there aren't formal methods to maintain the knowledge about products that are similar to the games produced by the local game companies – which in turn generates a systematic loss of information in these companies. The purpose of this research is to propose a solution to this problem: we adopt the premise that a method for inventorying similar games is able to promote information reuse, minimizing the aforementioned problem. We present two preliminary proposals for the solution, and a third proposal that was deemed successful in practice, as well as the process used to reach those solutions.","Inventorying Similar Products for the Game Design in Pernambuco",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>games, game design, similares, reuso, catálogo, jogos\u003C/p>","Esta pesquisa inicia com a observação de que existe uma alta taxa de rotatividade de game designers no Arranjo Produtivo Local (APL) de jogos de Pernambuco. Constata-se que, apesar disso, não há métodos formais para manter dentro das empresas o conhecimento sobre jogos similares àqueles produzidos no APL – o que vem gerando uma perda sistemática de informação nas empresas. A pesquisa descrita neste trabalho propõe uma solução para este problema: adotamos o pressuposto de que um método de inventariado de jogos é capaz de promover o reuso de informações, minimizando o problema em questão. Apresentamos duas propostas preliminares de solução e uma terceira considerada bem-sucedida, assim como o processo utilizado para chegar a estas soluções.","Inventariado de Similares para o Design de Jogos em Pernambuco",[32,33],"primary","secondary","6881f8a3-8ce1-4669-820e-c4ad4d5a23ec","article",{"startPage":37,"file":38,"references":41,"endPage":126,"track":127,"doi":7},4127,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69857.pdf","69857.pdf",[42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123],{"id":43,"label":44},"6a893a3d-9430-4336-9842-ed8be51294ef","\u003Cp>ADAMS, E; ROLLINGS, A. \u003Cstrong>Fundamentals of game design\u003C/strong>. Prentice Hall. 2007.\u003C/p>",{"id":46,"label":47},"e80c472c-c60e-490b-b672-26c4d0c21c66","\u003Cp>BAXTER, M. \u003Cstrong>Projeto de produto: guia prático para o design de novos produtos\u003C/strong>. 2ª ed. Edgar Blucher, São Paulo. 1998.\u003C/p>",{"id":49,"label":50},"b8daae7c-8be1-4419-b813-5a9be0bee6fb","\u003Cp>BONSIEPE, G; KELLNER, P; POESSNECKER, H. \u003Cstrong>Metodologia experimental desenho industrial\u003C/strong>. CNPq, Brasília. 1984.\u003C/p>",{"id":52,"label":53},"a7b280fd-fbf8-4a7a-b592-f07134d182b8","\u003Cp>BRATHWAITE, B; SCHREIBER, I. \u003Cstrong>Challenges for game designers\u003C/strong>. Charles River Media. 2009.\u003C/p>",{"id":55,"label":56},"30bf0fb0-7d60-4448-b3bb-27cd86da1fe6","\u003Cp>COBRA, M. \u003Cstrong>Administração de marketing\u003C/strong>. Atlas, São Paulo. 1992.\u003C/p>",{"id":58,"label":59},"e05554e3-457e-41a1-aa92-ade51422ddb3","\u003Cp>CRAWFORD, C. \u003Cstrong>Chris Crawford on game design\u003C/strong>. New Riders Publishing. 2003.\u003C/p>",{"id":61,"label":62},"74179bbc-9fd0-4eb1-b854-3f293fcf4d3e","\u003Cp>DIÁRIO DE PERNAMBUCO. Efeito cascata positivo. 2008. Disponível em: http://www.diariodepernambuco.com.br/2008/11/02/info1_1.asp Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":64,"label":65},"c16e53ba-409b-4521-8552-e0e416d86f18","\u003Cp>DPLP. \u003Cstrong>Dicionário Priberam da Língua Portuguesa\u003C/strong>. 2009. Disponível em: http://www.priberam.pt/dlpo/dlpo.aspx Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":67,"label":68},"03117cc6-0e9d-4270-a56f-0ee8ec04409f","\u003Cp>GDRlab. \u003Cstrong>GDRlab\u003C/strong>. 2009. Disponível em: http://www.gdrlab.net/ Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":70,"label":71},"820cf745-6b8b-4e64-a215-f2fbce8b1ba5","\u003Cp>GOP. \u003Cstrong>Game Ontology Project\u003C/strong>. 2009. Disponível em: http://gameontology.org/index.php/Main_Page Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":73,"label":74},"410ce3b7-f822-4c13-88d7-caec73be62c7","\u003Cp>HUNICKE, R.; LEBLANC, M.; ZUBEK, R. 2004. \u003Cstrong>MDA: A formal approach to game design and game research\u003C/strong>. Disponível em: http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":76,"label":77},"d723f478-63a5-4bbc-92ef-f12936ea0fd0","\u003Cp>JURAN, J. M. \u003Cstrong>A qualidade desde o projeto: os novos passos para o planejamento da qualidade em produtos e serviços\u003C/strong>. Thomson/Pioneira. 2004.\u003C/p>",{"id":79,"label":80},"d811a2cf-0ed0-4592-91fa-2c7fbd54c0de","\u003Cp>JYNX. Disponível em: http://www.jynx.com.br/ Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":82,"label":83},"b3cdd56b-fd4d-4a14-80e0-bebd562f499c","\u003Cp>KOTLER, P; ARMSTRONG, G. \u003Cstrong>Princípios de marketing\u003C/strong>. 5ª ed. Prentice Hall do Brasil, Rio de Janeiro. 1993.\u003C/p>",{"id":85,"label":86},"169ca224-3deb-4e65-a511-768932833d89","\u003Cp>LÖBACH, B. \u003Cstrong>Design industrial: bases para a configuração dos produtos industriais\u003C/strong>. Edgard Blucher, São Paulo. 2001.\u003C/p>",{"id":88,"label":89},"b168b387-0b7b-4537-9eb5-691190e09023","\u003Cp>MANIFESTO. Disponível em: http://manifestogames.com.br/?page=aboutus Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":91,"label":92},"177f7f71-a160-4a69-9e1b-b71b9d8ba066","\u003Cp>MEANTIME. Disponível em: http://www.meantime.com.br/pt/sec_about.html Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":94,"label":95},"f8081c06-2d09-4d45-a6d4-a2105290e893","\u003Cp>MEIRA, L.; NEVES, A. M. M.; RAMALHO, G.. LAN House na escola: uma olimpíada de jogos digitais e educação. In: \u003Cstrong>VIII SBGames\u003C/strong>, 2009, Rio de Janeiro. Anais do VIII SBGames. Rio de Janeiro: RJ, 2009.\u003C/p>",{"id":97,"label":98},"8d134907-3792-4a1b-931e-5da94b786da3","\u003Cp>MUNARI, B. \u003Cstrong>Das coisas nascem coisas\u003C/strong>. Martins Fontes, São Paulo. 1998.\u003C/p>",{"id":100,"label":101},"e7d27350-1b23-4c10-8bd1-c127b13897cf","\u003Cp>NEVES, A. M. M.; CAMPOS, F. F. C.; BARROS, S. G.; CAMPELLO, S. B.; ARAGÃO, I; CASTILLO, L. XDM Métodos Extensíveis de Design. In: \u003Cstrong>8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo. Anais 8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design. São Paulo: Senac SP, 2008.\u003C/p>",{"id":103,"label":104},"f5e7735a-c4dc-44f0-ae2e-50f656510d50","\u003Cp>PORTER, M. E. \u003Cstrong>Estratégia competitiva: técnicas paro inventariado de indústrias e da concorrência\u003C/strong>. 2ª ed. Campus, Rio de Janeiro. 1989.\u003C/p>",{"id":106,"label":107},"73e9035e-9a84-47b8-9de2-c4874d60a3b9","\u003Cp>PORTO DIGITAL. Disponível em: http://www.portodigital.org/ Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":109,"label":110},"12f5356a-76ce-49a5-b8e7-1e8082a00f92","\u003Cp>PRELOUD. Disponível em: http://www.preloud.com/Main/About Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":112,"label":113},"2fc6fe9f-2110-4378-9ff8-b5a5e2207c53","\u003Cp>SALEN, K; ZIMMERMAN, E. \u003Cstrong>Rules of play: game design fundamentals\u003C/strong>. The MIT Press. 2004.\u003C/p>",{"id":115,"label":116},"5d3b6b3e-18fd-4f1c-acb1-9a216bec9af7","\u003Cp>SCHELL, J. \u003Cstrong>The art of game design: a book of lenses\u003C/strong>. Elsevier. 2008.\u003C/p>",{"id":118,"label":119},"a151d3d6-fe12-41ed-a879-4cff16588610","\u003Cp>SPENDOLINI, M. J. \u003Cstrong>Benchmarking\u003C/strong>. Makron Books, São Paulo. 1993.\u003C/p>",{"id":121,"label":122},"9c3ebd50-8d16-4dcc-9187-3ce1b742354e","\u003Cp>WANG, L. \u003Cstrong>A Course in Fuzzy Systems and Control\u003C/strong>. Prentice Hall. 1997.\u003C/p>",{"id":124,"label":125},"5f11d829-bfaa-4e88-b149-6da89f9f5505","\u003Cp>ZAGAL, J.P; MATEAS, M; FERNÁNDEZ-VARA, C; HOCHHALTER, B; LICHTI, N. Towards an ontological language for game analysis. In: \u003Cstrong>Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play\u003C/strong>. 2005.\u003C/p>",4139,"qzqtg11n","enabled","2025-12-28T12:30:42-03:00",[131,137,148,158],{"filiation":13,"_id":10,"description":132,"url":7,"designation":7,"path":133,"id":7,"createDate":134,"objectID":10,"slugs":135,"lastName":6,"email":11,"role":7,"lastmodified":136,"name":8},{},"people/56b8fb83-c61a-4566-90f0-7007ed54c270","2025-12-18T00:29:38.629Z",[15,16],1766017778629,{"lastmodified":138,"path":139,"designation":7,"email":140,"_id":141,"lastName":142,"filiation":13,"objectID":141,"description":143,"name":144,"createDate":134,"id":7,"slugs":145,"role":7,"url":7},1766017778630,"people/ea0c5fcc-26de-4bfa-a40e-7f93b7d5aee1","leo.falcao@gmail.com","ea0c5fcc-26de-4bfa-a40e-7f93b7d5aee1","Falcão",{},"Leo",[146,147],"leo-falcao","falcao-leo",{"role":7,"_id":149,"url":7,"createDate":134,"description":150,"lastmodified":138,"path":151,"filiation":13,"designation":7,"objectID":149,"slugs":152,"email":155,"id":7,"lastName":156,"name":157},"bb9093f7-fc67-49f8-9255-f6b53f0fb712",{},"people/bb9093f7-fc67-49f8-9255-f6b53f0fb712",[153,154],"luis-vasconcelos","vasconcelos-luis","lalv4401@gmail.com","Vasconcelos","Luis",{"url":7,"role":7,"_id":159,"email":160,"designation":7,"lastName":161,"filiation":13,"name":162},"04d530aa-fb5f-4689-8ab8-307d073c1cf1","andre.neves@gmail.com","Neves","André",[10,141,149,159],1,[166],"inventariado-de-similares-para-o-design-de-jogos-em-pernambuco",{"parent":19,"metaData":168,"data":170,"langs":179,"_id":180,"type":35,"typeData":181,"status":128,"updateDate":129,"contributors":221,"contributorsIds":266,"download":164,"slugs":267,"slug":268},{"updateDate":7,"createDate":169,"deleteDate":7},1766017981,{"secondary":171,"primary":175},{"keywords":172,"excerpt":173,"title":174},"\u003Cp>Design Methodology, Digital Games, Local Productive Array\u003C/p>","This article brings the result of a work that we are developing since 2005 around the Local Productive Array (APL, in Portuguese) of digital games in the State of Pernambuco - Brazil. In these years we have observed the way companies of digital games of the APL-PE deal with the conception of the games they produce. Beyond observing the modus operandi, we have tried the insertion of methods and classic techniques of Design as instrument of optimization of the process on conception and improvement of the developed products.","Progames – Design Methods and Technics Aplyed to Digital Games Apl-pe",{"keywords":176,"excerpt":177,"title":178},"\u003Cp>Metodologia de Design, Jogos Digitais, Arranjo Produtivo Local\u003C/p>","Este artigo traz o resultado de um trabalho que estamos desenvolvendo desde 2005 junto ao arranjo produtivo local de jogos digitais no estado de Pernambuco. Nesses anos temos observado a forma como as empresas de jogos digitais do APL-PE lidam com a concepção dos jogos que produzem. Além de observar o modus operandi, temos experimentado a inserção de métodos e técnicas clássicas de Design como instrumento de otimização do processo de concepção e melhoria dos produtos desenvolvidos.","Progames – Métodos e Técnicas de Design Aplicadas ao Apl-pe de Jogos Digitais",[32,33],"a71307ec-e2c8-46ae-9776-5cdec0cf6f07",{"startPage":182,"file":183,"references":186,"endPage":220,"track":127,"doi":7},4256,{"fullpath":184,"name":185},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69876.pdf","69876.pdf",[187,190,193,196,199,202,205,208,211,214,217],{"id":188,"label":189},"67d4683a-ab0e-4001-b852-0e1396cd5fbb","\u003Cp>LUBAN, Pascal. The right decision at the right time: selecting the right features for a new game project. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2001.\u003C/p>",{"id":191,"label":192},"8d7fc3cc-aa81-46a9-9fb5-18a61993a26b","\u003Cp>JONES, John Chris. \u003Cstrong>Design Methods\u003C/strong>. 2. ed. Indianapolis: Willey, 1992.\u003C/p>",{"id":194,"label":195},"537b05ab-cd77-4fee-9ff7-1fee1e065d27","\u003Cp>RITTEL, H., 1984, Second-Generation Design Methods, in \u003Cstrong>Developments in Design Methodology\u003C/strong>, N. Cross (Editor), John Wiley & Sons, UK pp. 317-327.\u003C/p>",{"id":197,"label":198},"2220ae44-0658-41a2-a034-595b7261e74d","\u003Cp>ASIMOV, Morris. 1962. \u003Cstrong>Introduction to Design\u003C/strong>. Prentice-Hall, New Jersey.\u003C/p>",{"id":200,"label":201},"53ebd541-e7b4-421c-84a1-a7d72717d72b","\u003Cp>MUNARI, Bruno. \u003Cstrong>Das Coisas Nascem Coisas\u003C/strong>. Tradução de José Manuel de Vasconcelos. - São Paulo: Martins Fontes, 1998.\u003C/p>",{"id":203,"label":204},"d2b82e42-e125-429d-8629-0a599be8bd39","\u003Cp>ALEXANDER, Christopher. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong> (Cambridge, Massachusetts: Harvard University Press, 1964).\u003C/p>",{"id":206,"label":207},"94bb0ffa-290b-4394-95b7-65a9fda86f54","\u003Cp>LÖBACH, Bernd. \u003Cstrong>Design Industrial: Bases para configuração dos produtos industriais\u003C/strong>. Tradução Freddy Van Camp. - Rio de Janeiro: Edgard Blücher, 2001.\u003C/p>",{"id":209,"label":210},"44a29669-5f66-44e5-b800-c4ae96500676","\u003Cp>HUNTSMAN, Tim. A primer for the design process, part 1: what to do. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2000.\u003C/p>",{"id":212,"label":213},"11ed2f1a-79d6-4ac9-a5ef-0d638c011dce","\u003Cp>ZIMMERMAN, Eric. Play as Research: the iteractive design process. In: LAUREL, Brenda. (Ed.) \u003Cstrong>Design Research: methods and perspectives\u003C/strong>. Cambridge: MIT Press, 2003.\u003C/p>",{"id":215,"label":216},"5a9a2774-9d9a-4b50-8461-725f9811e3ce","\u003Cp>PFLEEGER, S.L. \u003Cstrong>Engenharia de Software: Teoria e Prática\u003C/strong>, São Paulo: Prentice Hall, 2ª edição, 2004.\u003C/p>",{"id":218,"label":219},"eb0b1bc9-38a8-44d2-99f5-f92ada450ab0","\u003Cp>ADAMS, Ernest; ROLLINGS, Andrew. \u003Cstrong>Fundamentals of game design\u003C/strong>. New Jersey: Pearson, 2006.\u003C/p>",4266,[222,223,235,245,254,257],{"filiation":13,"lastName":161,"_id":159,"role":7,"name":162,"designation":7,"url":7,"email":160},{"_id":224,"designation":7,"email":225,"slugs":226,"description":229,"lastmodified":230,"createDate":231,"role":7,"url":7,"objectID":224,"name":232,"path":233,"lastName":234,"filiation":13,"id":7},"29b3320b-b2be-4409-b4a2-253b4f885bf4","danieldahora@terra.com.br",[227,228],"daniel-hora-alves","hora-alves-daniel",{},1766017981246,"2025-12-18T00:33:01.246Z","Daniel","people/29b3320b-b2be-4409-b4a2-253b4f885bf4","Hora Alves",{"url":7,"_id":236,"designation":7,"name":237,"filiation":13,"role":7,"lastName":238,"id":7,"path":239,"objectID":236,"createDate":231,"email":240,"description":241,"lastmodified":230,"slugs":242},"a9b7665b-05fe-42cf-859e-1b96c755d924","Bruno","Oliveira","people/a9b7665b-05fe-42cf-859e-1b96c755d924","brunosoliveira@gmail.com",{},[243,244],"bruno-oliveira","oliveira-bruno",{"filiation":246,"description":247,"email":140,"objectID":248,"role":7,"lastName":142,"createDate":231,"lastmodified":230,"_id":248,"name":249,"designation":7,"slugs":250,"id":7,"url":7,"path":253},"Universidade Católica de Pernambuco",{},"3080d93a-d539-43ba-84b8-b9a25e02ecae","Leonardo",[251,252],"leonardo-falcao","falcao-leonardo","people/3080d93a-d539-43ba-84b8-b9a25e02ecae",{"url":7,"role":7,"name":8,"_id":10,"objectID":10,"lastmodified":230,"id":7,"slugs":255,"path":133,"description":256,"email":11,"lastName":6,"filiation":246,"createDate":231,"designation":7},[15,16],{},{"email":11,"_id":258,"lastName":259,"slugs":260,"createDate":231,"role":7,"url":7,"designation":7,"objectID":258,"id":7,"lastmodified":230,"description":263,"path":264,"name":265,"filiation":246},"208f29ff-cfe8-496c-a4b7-9110823ff008","Gomes",[261,262],"vinicius-gomes","gomes-vinicius",{},"people/208f29ff-cfe8-496c-a4b7-9110823ff008","Vinícius",[159,224,236,248,10,258],[268],"progames-design-methods-and-technics-aplyed-to-digital-games-apl-pe",{"target":270,"query":271},"people/get",{"id":10,"articles":272},"true",1780316101738]