[{"data":1,"prerenderedAt":256},["ShallowReactive",2],{"person-52389dfa-e065-4c48-88aa-01c0f3175aa6":3},{"success":4,"person":5,"request":252},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Hanauer","","Rodrigo",{},"52389dfa-e065-4c48-88aa-01c0f3175aa6","rodrigohanauer@gmail.com","2025-12-27T15:05:00-03:00","Universidade do Vale do Rio dos Sinos",[15,16],"rodrigo-hanauer","hanauer-rodrigo",[18,129,207],{"pageRange":19,"parent":20,"data":21,"trackId":30,"type":31,"typeData":32,"metaData":90,"langs":92,"_id":95,"status":96,"updateDate":97,"contributors":98,"contributorsIds":125,"download":126,"slugs":127,"slug":128},null,"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",{"secondary":22,"primary":26},{"keywords":23,"excerpt":24,"title":25},"\u003Cp>co-design, online platforms, scenarios, participation, web 2.0\u003C/p>","The paper aim at discuss the use of co-design strategies allied with information and communication technologies, to foster digital scenarios of inhabitants’ access, inclusion and participation. For this, it is studied of the PortoAlegre.cc project, developed within a partnership between academia, industry and government.","Co-design of Online Environments to Foster Inhabitants’ Participation",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>co-design, plataformas online, cenários, participação, internet 2.0\u003C/p>","O artigo visa discutir o uso de estratégias de co-design aliadas às tecnologias de informação e comunicação, para promover cenários digitais de acesso, inclusão e participação dos cidadãos. Para tanto, estuda-se o caso do projeto PortoAlegre.cc, desenvolvido no âmbito de uma parceria entre iniciativa pública, iniciativa privada e universidade.","Co-design de Ambientes Online para Promover a Participação dos Cidadãos","wmmkkhzv","article",{"startPage":33,"file":34,"references":37,"endPage":89,"track":30,"doi":7},5160,{"fullpath":35,"name":36},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fwmmkkhzv-1766867520-5160-5169.pdf","wmmkkhzv-1766867520-5160-5169.pdf",[38,41,44,47,50,53,56,59,62,65,68,71,74,77,80,83,86],{"label":39,"id":40},"\u003Cp>AEND, \u003Cstrong>Anais do 9º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design\u003C/strong>. São Paulo: Blücher e Universidade Anhembi Morumbi, 2010.\u003C/p>","02b9f415-0b1d-42eb-93e4-57478847ba7d",{"id":42,"label":43},"d70c4905-ee1d-4fe8-9bd0-4ed9cd9daeec","\u003Cp>ETZKOWITZ, H. \u003Cstrong>The Triple Helix\u003C/strong>: university - industry - government. New York: Taylor & Francis Group, 2008.\u003C/p>",{"id":45,"label":46},"0212a149-532c-4791-b8f9-4e68404587df","\u003Cp>GÜELL, J.M.F. \u003Cstrong>Planificación estratégica de ciudades\u003C/strong> – Nuevos instrumentos y processos. Estudios Universitários de Arquitectura, Ed. 10. Editora Reverté, 2006.\u003C/p>",{"id":48,"label":49},"aefa64ae-2522-4c5e-a611-996db8261515","\u003Cp>IACUCCI G., KUUTTI K. Everyday Life as a Stage in Creating an Performing Scenarios for Wireless Devices. In: \u003Cstrong>Personal and Ubiquitous Computing\u003C/strong>, v. 6, n. 4, 2002.\u003C/p>",{"label":51,"id":52},"\u003Cp>JENKINS, H. \u003Cstrong>Convergence Culture\u003C/strong>: Where old and new media collide. New York: New York University Press, 2006.\u003C/p>","db8b115f-0144-4bd8-9065-aa64cca05613",{"label":54,"id":55},"\u003Cp>LUHMAN, N. \u003Cstrong>Introdução à teoria dos sistemas\u003C/strong>. Petrópolis: Editora Vozes, 2010.\u003C/p>","7bcb2690-872c-4b46-8825-104462ae5e52",{"label":57,"id":58},"\u003Cp>MANZINI E., Scenarios of sustainable well-being. In: \u003Cstrong>Design Philosophy Papers\u003C/strong>, v. 1, n. 1, 2003.\u003C/p>","125d20a0-f03c-4221-8444-e27f1bc9755c",{"id":60,"label":61},"1df2e8ca-d994-4533-9be0-11a7d259be77","\u003Cp>MANZINI, E.; JÉGOU, F. Design degli scenari. In: MANZINI, E.; BERTOLA, P. \u003Cstrong>Design Multiverso\u003C/strong>. Milano: Edizioni POLI.design, 2004.\u003C/p>",{"label":63,"id":64},"\u003Cp>MARTINS, G. A.; THEÓPHILO, C. R. \u003Cstrong>Metodologia da Investigação Científica para Ciências Sociais Aplicadas\u003C/strong>. 2ª Ed. São Paulo: Editora Atlas, 2009.\u003C/p>","ebc12f8b-5ac8-4444-b89e-c8f93703a382",{"label":66,"id":67},"\u003Cp>MORIN, E. \u003Cstrong>Introdução ao pensamento complexo\u003C/strong>. Porto Alegre: Editora Sulina, 2006.\u003C/p>","e939f012-24eb-42a1-9244-cc13510ed835",{"label":69,"id":70},"\u003Cp>O'REILLY, T. \u003Cstrong>O que é Web 2.0?\u003C/strong> Padrões de design e modelo de negócios para a nova geração de softwares. 2005.\u003C/p>","14dbad87-394e-4dbb-82ce-ce5aef817fc0",{"id":72,"label":73},"a00227a9-3d52-429d-9ef0-7d5b25d210c8","\u003Cp>REYES, P. Processo de Projeto em Design: uma proposição crítica. In: \u003Cstrong>Metodologias em Design\u003C/strong>: Interseções. Bauru: UNESP, 2011.\u003C/p>",{"label":75,"id":76},"\u003Cp>RIZZO, F. \u003Cstrong>Strategie di co-design\u003C/strong>: Teoria, metodi e ferramentas per progettare con gli utenti. Milano: Francoangeli, 2009.\u003C/p>","1bc9de86-d7fb-4954-a0da-a54a3c9ebc21",{"label":78,"id":79},"\u003Cp>ROMANI, C. C. ; KUKLINSKI, H. P. \u003Cstrong>Planeta. Web 2.0\u003C/strong>: Inteligencia Colectiva o Medios Fast Food. Grupo de Recerca d'Interaccions Digitals; Universitat de Vic. Flacso México. Barcelona / México DF, 2007.\u003C/p>","34685e60-4341-49fd-ba85-72cd72bcef1f",{"label":81,"id":82},"\u003Cp>SANDERS, E.B.N. e STAPPERS, P.J. Co-creation and the new landscapes of design: \u003Cstrong>CoDesign\u003C/strong>. Vol. 10, n. 2, 2008.\u003C/p>","a5f5f60f-2d42-4b71-bbc0-f851984d42a1",{"label":84,"id":85},"\u003Cp>SCHWARZ, P. \u003Cstrong>The art of the long view\u003C/strong>. New York: Doubleday, 1996.\u003C/p>","46e0ba76-49d0-4b4e-84d3-cc66fb7d0244",{"label":87,"id":88},"\u003Cp>VAN DER HEIJDEN, K. \u003Cstrong>Planejamento por cenários\u003C/strong>: a arte da conversação estratégica. Porto Alegre: Editora Bookman, 2009.\u003C/p>","7c0442e9-7c44-4220-b260-421fd82882f8",5169,{"updateDate":7,"createDate":91,"deleteDate":7},1766867520,[93,94],"primary","secondary","6ee20045-82f7-4d37-93c6-dc59d2e3c9f1","enabled","2025-12-28T18:52:39-03:00",[99,106,111,121],{"objectID":10,"email":11,"designation":7,"_id":10,"createDate":100,"id":7,"url":7,"lastmodified":101,"slugs":102,"name":8,"lastName":6,"description":103,"role":7,"path":104,"filiation":105},"2025-12-27T20:32:00.778Z",1766867520779,[15,16],{},"people/52389dfa-e065-4c48-88aa-01c0f3175aa6","Universidade do Vale do Rio dos Sinos - Unisinos",{"url":7,"role":7,"designation":7,"email":107,"_id":108,"filiation":7,"lastName":109,"name":110},"brunanr@gmail.com","5abe948c-244d-4216-af10-3413dc5981b9","Remus","Bruna do Nascimento",{"email":112,"name":113,"_id":114,"id":7,"designation":7,"objectID":114,"url":7,"createDate":100,"role":7,"description":115,"filiation":105,"lastName":116,"lastmodified":101,"path":117,"slugs":118},"reyes@unisinos.br","Paulo","a8871126-5a53-4edb-a1d0-19dcb3229337",{},"Reyes","people/a8871126-5a53-4edb-a1d0-19dcb3229337",[119,120],"paulo-reyes","reyes-paulo",{"email":7,"lastName":122,"url":7,"filiation":7,"name":123,"role":7,"_id":124,"designation":7},"Franzato","Carlo","4398da0b-c7d7-4192-8432-c703bc0532d1",[10,108,114,124],1,[128],"co-design-of-online-environments-to-foster-inhabitants-participation",{"pageRange":19,"parent":20,"data":130,"trackId":139,"type":31,"typeData":140,"metaData":177,"langs":179,"_id":180,"status":96,"updateDate":181,"contributors":182,"contributorsIds":204,"download":126,"slugs":205,"slug":206},{"secondary":131,"primary":135},{"keywords":132,"excerpt":133,"title":134},"\u003Cp>experience, product attachment, road running\u003C/p>","User experience is becoming increasingly valued in the organizational context. Thus, it is valid to understand the nature of the bonds (product attachment) generated between users and products. In this paper we present the findings of a survey conducted with road running practitioners, focusing on the relation between these users and electronic devices to running assistance.","Product Attachment Between Runners and Electronic Devices to Support the Race.",{"keywords":136,"excerpt":137,"title":138},"\u003Cp>experiência, product attachment, corrida de rua\u003C/p>","A experiência do usuário é cada vez mais valorizada no contexto organizacional. Deste modo, torna-se válido compreender a natureza dos vínculos gerados entre usuários e produtos(product attachment). Neste artigo, apresentaremos os achados de uma pesquisa realizada junto à praticantes de corridas de rua, centrada na relação entre estes usuários e dispositivos eletrônicos de auxílio a corrida, bem como as reações emocionais geradas.","Product Attachment Entre Corredores e Dispositivos Eletrônicos de Auxílio à Corrida.","mfl52tvij",{"startPage":141,"file":142,"references":145,"endPage":176,"track":139,"doi":7},2552,{"fullpath":143,"name":144},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fmfl52tvij-1766858700-2552-2560.pdf","mfl52tvij-1766858700-2552-2560.pdf",[146,149,152,155,158,161,164,167,170,173],{"label":147,"id":148},"\u003Cp>BAUDRILLARD, J. \u003Cstrong>A Sociedade de consumo\u003C/strong>. Lisboa: Edições 70, 2007.\u003C/p>","f05ffb6a-edd4-4c82-b7be-9056db56ac46",{"label":150,"id":151},"\u003Cp>CASTELLS, Manuel. \u003Cstrong>A Sociedade em Rede\u003C/strong>. São Paulo: Paz e Terra, 1999.\u003C/p>","1cf121a9-4110-46f6-998a-1875f8fbf22a",{"label":153,"id":154},"\u003Cp>DOUGLAS, M.; ISHERWOOD, B. \u003Cstrong>O mundo dos bens\u003C/strong>. Para uma antropologia do consumo. Rio de Janeiro: Editora UFRJ, 2006.\u003C/p>","111758d5-ed56-4d05-b958-a39a31e383c3",{"label":156,"id":157},"\u003Cp>FREIRE, K. Reflexões sobre o conceito de design de experiências. \u003Cstrong>Strategic Design Journal\u003C/strong>, 2 (1):37-44 janeiro-junho 2009\u003C/p>","a0b656a7-91db-46fd-bbab-4d488b70f529",{"id":159,"label":160},"bde50506-2387-464f-9623-5134db6b04aa","\u003Cp>GOVERS, C. M. P. e MUGGE, R. ‘I love my Jeep because it’s though like me’ The effect of product-personality congruence on product attachment. In A. Kurtgözü (Ed.), \u003Cstrong>Proceedings of the Fourth International Conference on Design and Emotion\u003C/strong>. Ankara, Turkey, 2004.\u003C/p>",{"label":162,"id":163},"\u003Cp>LIPOVETSKY, G. \u003Cstrong>A felicidade paradoxal\u003C/strong>: ensaio sobre a sociedade do hiperconsumo. São Paulo: Companhia das Letras, 2007.\u003C/p>","355fd906-0ddb-4a22-8bef-aefa1566d585",{"label":165,"id":166},"\u003Cp>MARTINS, G. A. e THEÓPHILO, C. R. \u003Cstrong>Metodologia da Investigação Científica para Ciências Sociais Aplicadas\u003C/strong>. 2ª Ed. São Paulo: Editora Atlas, 2009.\u003C/p>","f2a31db5-d6ac-408a-a14b-632f3deda63a",{"label":168,"id":169},"\u003Cp>MUGGE, R.; SCHIFFERSTEIN, H. N. J; SCHOORMANS, J. P. L. A longitudinal study on product attachment and its determinants. In: K.M. Ekstrom & H. Brembeck (org) \u003Cstrong>European Advances in Consumer Research\u003C/strong>. Vol. 7. Duluth, MN: Association for Consumer Research, 2006, p.641-647.\u003C/p>","f5a81187-6b6b-40f9-a12b-9031ac72de3f",{"label":171,"id":172},"\u003Cp>MUGGE, R. ; SCHOORMANS, J. P. L. e SCHIFFERSTEIN, H. N. J. Product Attachment: Design Strategies to Stimulate the Emotional Bonding to Products. in \u003Cstrong>Product Experience\u003C/strong>, Elsevier, pp 425 – 440, 2008.\u003C/p>","b28bd2bc-7a28-4088-b85d-bbf704b66223",{"id":174,"label":175},"8af1536f-5e89-4655-bb9b-c3606d8da5ad","\u003Cp>SCHIFFERSTEIN, H. N. J.; PELGRIM, E. \u003Cstrong>Consumer-product attachment\u003C/strong>: The construct and its measurement. Unpublished manuscript, Delft University of Technology, The Netherlands. 2003.\u003C/p>",2560,{"updateDate":7,"createDate":178,"deleteDate":7},1766858700,[93,94],"9bdb5cef-e731-4453-9345-1bca0a78bb2f","2025-12-28T19:08:05-03:00",[183,188,198],{"path":104,"filiation":13,"name":8,"objectID":10,"url":7,"email":11,"lastName":6,"role":7,"id":7,"_id":10,"description":184,"lastmodified":185,"designation":7,"slugs":186,"createDate":187},{},1766858700976,[15,16],"2025-12-27T18:05:00.976Z",{"id":7,"url":7,"objectID":189,"createDate":187,"_id":189,"slugs":190,"filiation":13,"path":193,"lastName":194,"designation":7,"role":7,"description":195,"email":196,"name":197,"lastmodified":185},"3d886a33-e075-4dbb-bc10-4274564098be",[191,192],"cristiano-clezar-ribeiro","ribeiro-cristiano-clezar","people/3d886a33-e075-4dbb-bc10-4274564098be","Ribeiro",{},"cristianocribeiro@yahoo.com","Cristiano Clezar",{"email":199,"role":7,"filiation":200,"designation":7,"url":7,"_id":201,"lastName":202,"name":203},"fcampelo@unisinos.br","UNISINOS","afa46fdf-e429-46cd-ae85-b09569ec222c","Costa","Filipe Campelo Xavier da",[10,189,201],[206],"product-attachment-between-runners-and-electronic-devices-to-support-the-race",{"pageRange":19,"parent":20,"updateDate":208,"data":209,"trackId":218,"type":31,"typeData":219,"metaData":238,"langs":240,"_id":241,"contributors":242,"contributorsIds":248,"status":96,"download":249,"slugs":250,"slug":251},"2025-12-27T16:20:05-03:00",{"secondary":210,"primary":214},{"keywords":211,"excerpt":212,"title":213},"\u003Cp>mood board, design tools, visual references, design project\u003C/p>","The mood board is a design tool in wich is generated a panel with visual references related to the project context. The functions of this tool range from communication, collective learning and creativity stimulation, until setting and solving the design problem. In this context, the objective of this paper is to analyze the mood board as a tool whose influences extend along the major steps of the design process, from the initial idea generation, to the contact with the end consumer.","The Mood Board Influences on Design Projects",{"keywords":215,"excerpt":216,"title":217},"\u003Cp>mood board, instrumentos de design, referências visuais, projeto de design\u003C/p>","O mood board é um instrumento de Design no qual gera-se um painel com referências visuais relativas ao contexto do projeto. As funções deste instrumento vão desde a comunicação, aprendizagem coletiva e estímulo da criatividade, até a definição e resolução do problema de projeto. Neste contexto, o objetivo deste trabalho é analisar o mood board enquanto instrumento de design cujas influências se estendem ao longo de importantes etapas do processo projetual, desde a geração inicial de ideias, até o contato com o consumidor final.","A Influência do Mood Board em Projetos de Design","czb3v6h1",{"startPage":220,"file":221,"references":224,"endPage":237,"track":218,"doi":7},3895,{"fullpath":222,"name":223},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fczb3v6h1-1766863205-3895-3904.pdf","czb3v6h1-1766863205-3895-3904.pdf",[225,228,231,234],{"label":226,"id":227},"\u003Cp>CAUTELA, C. \u003Cstrong>Strumenti di design management\u003C/strong>. Milão: FrancoAngeli, 2007.\u003C/p>","57da663c-a127-417a-aff4-bcd21f77ddeb",{"label":229,"id":230},"\u003Cp>GARNER, S.; McDONAGH-PHILP, D. \u003Cstrong>Problem Interpretation and Resolution via Visual Stimuli\u003C/strong>: The Use of ‘Mood Boards’ in Design Education. 2001.\u003C/p>","6e0c531a-bbe6-4187-9e38-a6f226eba518",{"label":232,"id":233},"\u003Cp>ECKERT, C. M.; STACEY, M. K. Sources of Inspiration: A Language of Design. in \u003Cstrong>Design Studies\u003C/strong>, 21 (5), pp. 523 – 538, 2000.\u003C/p>","beaf20f7-1eb0-424d-9895-b0ba7ea3e5b8",{"label":235,"id":236},"\u003Cp>PEREIRA, T. V. ; SCALETSKY, C. C. . Mood board creation as a metaphor construction Process. In: \u003Cstrong>CIPED VI Congresso Internacional de Pesquisa em Design\u003C/strong>, 2011,Lisboa. CIPED 2011 An agenda for Design. Lisboa: CIAUD, 2011 v. 1.\u003C/p>","627c7045-3b8f-4bc2-90aa-b7e254fd58e2",3904,{"updateDate":7,"createDate":239,"deleteDate":7},1766863205,[93,94],"ed8b328f-6259-4b18-a131-df86cd115015",[243],{"description":244,"email":11,"designation":7,"lastmodified":245,"url":7,"createDate":246,"role":7,"name":8,"path":104,"id":7,"slugs":247,"lastName":6,"filiation":13,"_id":10,"objectID":10},{},1766863205428,"2025-12-27T19:20:05.428Z",[15,16],[10],2,[251],"the-mood-board-influences-on-design-projects",{"target":253,"query":254},"people/get",{"id":10,"articles":255},"true",1780316099211]