[{"data":1,"prerenderedAt":159},["ShallowReactive",2],{"person-4794c167-ae5e-4d0f-9df9-1da1f9aef832":3},{"success":4,"person":5,"request":155},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Mamede","","M. Apparecida",{},"4794c167-ae5e-4d0f-9df9-1da1f9aef832","apmamede@puc-rio.br","2025-12-16T20:49:35-03:00","PUC-Rio",[15,16],"m-apparecida-mamede","mamede-m-apparecida",[18],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"status":36,"typeData":37,"updateDate":127,"contributors":128,"contributorsIds":151,"download":152,"slugs":153,"slug":154},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765934511,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>UX - user experience, LX - learning experience, EAD - distance education\u003C/p>","With the advancement of digital transformation, companies began to realize how important it is to look at the user experience (UX) as a whole, and not just when designing an interface. Investment in UX is increasing and so is the return. Based on this scenario, this article focused on the topic in the universe of EaD, distance education, whose learning through digital and the use of creativity are major challenges in the area of HCI, Human-Computer Interaction. Through the application of a human-centered design methodological approach, the article presents six checklists to help design the experience for all profiles that are related to the launch, consumption and management of a free online course, with a focus on facilitating for the profiles involved: course creator, teacher and student, and thus increases standardization and the final quality of the course offered.","Proposal of Checklists Based on Best Practices in Experience Design for Creation and Consumption of Free Distance Learning Courses",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>UX - experiência do usuário, LX - experiência de aprendizagem, EaD - educação à distância\u003C/p>","Como avanço da transformação digital, as empresas começaram a perceber quanto é importante olhar para a experiência do usuário (UX) como um todo, e não somente no projeto de uma interface. O investimento em UX está cada vez maior e o retorno também. Com base neste cenário, o presente artigo recortou o tema no universo da EaD, educação à distância, cuja aprendizagem por meio do digital e uso da criatividade são grandes desafios na área de HCI, Interação Humano-Computador. Através da aplicação de uma abordagem metodológica de design centrado no humano, o artigo apresenta seis listas de verificação para ajudar no projeto da experiência para todos os perfis que estão relacionados com o lançamento, consumo e gestão de um curso livre online, com foco em facilitar para os perfis envolvidos: criador do curso, professor e aluno, e assim, aumentar padronização e a qualidade final do curso oferecido.","Proposta de Listas de Verificação com Base nas Melhores Práticas do Design de Experiência para Criação e Consumo de Curso Livre Ead",[32,33],"primary","secondary","31fb497a-da48-41d3-98cd-eb1fe43f3031","article","enabled",{"file":38,"references":41,"track":123,"doi":124,"startPage":125,"endPage":126},{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F17142_10567.pdf","17142_10567.pdf",[42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120],{"id":43,"label":44},"716aee1f-837b-4eba-8ad3-2d5c86047dae","\u003Cp>Between LX and UX. \u003Cstrong>The Emerging Learning Design Journal\u003C/strong>. Monclare State University, 2018, Volume 6 pp. p.16-18. Disponível em: https://digitalcommons.montclair.edu/eldj/vol6/iss1/4. Acesso em 02 dez. 2022.\u003C/p>",{"id":46,"label":47},"6dce16cb-1af6-4cba-b5dc-05d38711ac80","\u003Cp>BROWN, Tim. \u003Cstrong>Design thinking: uma metodologia poderosa para decretar o fim das velhas ideias\u003C/strong>. Rio de Janeiro: Elsevier, 2010.\u003C/p>",{"id":49,"label":50},"6e5b10f6-282d-4edf-a1ff-17cf6c6c1f85","\u003Cp>CAMPOS, V.F. \u003Cstrong>TQC: Controle da Qualidade Total (no Estilo Japonês)\u003C/strong>. 2ª. ed. Belo Horizonte: Fundação Christiano Ottoni. Bloch Ed. Rio de Janeiro, 1992.\u003C/p>",{"id":52,"label":53},"305be87e-7bdd-4ab1-9e38-47558f7c98f9","\u003Cp>DUL et al. A Strategy for Human Factors/Ergonomics: Developing the Discipline and Profession. \u003Cstrong>Ergonomics - Published by Taylor & Francis\u003C/strong>, 2012.\u003C/p>",{"id":55,"label":56},"16764754-7579-4904-bf7b-0482c30414a8","\u003Cp>FORTY, Adrian. \u003Cstrong>Objeto de desejo: design e sociedade desde 1750\u003C/strong>. Tradução de Pedro Maia Soares. São Paulo: Cosac Naify, 2007.\u003C/p>",{"id":58,"label":59},"c8f05dfe-d0de-46b1-aed5-4fa9f13436f7","\u003Cp>INEP (Instituto Nacional de Estudos e Pesquisas Educacionais Anísio Teixeira) e MEC (Ministério da Educação). \u003Cstrong>Censo da Educação Superior realizado no ano de 2021 e divulgado no dia 4 de novembro de 2022\u003C/strong>. Disponível em: download.inep.gov.br/educacao_superior/censo_superior/documentos/2021/apresentacao_censo_da_educacao_superior_2021.pdf. Acesso em: 04 dez. 2022.\u003C/p>",{"id":61,"label":62},"8615a929-180d-4fde-b876-71ead371d476","\u003Cp>JORDAN, Patrick W. \u003Cstrong>An introduction to usability\u003C/strong>. Londres: Taylor & Francis, 1998. 120 p.\u003C/p>",{"id":64,"label":65},"8d515502-d296-445c-96bf-4ff2bacfd394","\u003Cp>KUCHERIAVY, A. Good UX is good business: how to reap its benefits. \u003Cstrong>Forbes\u003C/strong>, 2015. Disponível em: forbes.com/sites/forbestechcouncil/2015/11/19/good-ux-is-good-business-how-to-reap-its-benefits. Acesso em: 04 jul. 2022.\u003C/p>",{"id":67,"label":68},"500bbbf2-9606-4d8c-91c3-cc9b1fe11f1c","\u003Cp>KUNIAVSKY, M. \u003Cstrong>Observing the user experience: a practitioner's guide to user research\u003C/strong>. 1 ed. São Francisco: Morgan Kaufmann, 2003. 576 p.\u003C/p>",{"id":70,"label":71},"c23c1a3e-c319-4a13-9b45-56a392b01847","\u003Cp>KNAPP, J., ZERATSKY, J; BRADEN, K. \u003Cstrong>Design Sprint: O método usado no Google para testar e aplicar novas ideias em apenas 5 dias\u003C/strong>. Ed. 1, Intrínseca. Rio de Janeiro, RJ. 2016.\u003C/p>",{"id":73,"label":74},"12c8b0dd-27ed-4791-b168-3dace2e5909d","\u003Cp>LEWIN, K. \u003Cstrong>Teoria de Campo em Ciência Social\u003C/strong>, 1951. Publicado no Brasil por Livraria Pioneira, SP 1965.\u003C/p>",{"id":76,"label":77},"2126d19c-03c3-4fea-a948-19d8c5a46a6f","\u003Cp>LXD.org. What is learning experience design? Disponível em: https://lxd.org/fundamentals-of-learning-experience-design/what-is-learning-experience-design/. Acesso em 02 dez. 2022.\u003C/p>",{"id":79,"label":80},"080f4e88-f7b2-485a-b1cc-7b8b3260b6eb","\u003Cp>MAMEDE-NEVES, M.A. et al: \u003Cstrong>Aula Pensar, aprender e brincar - Aula na França na década de 90\u003C/strong>. Arquivo PDF, 1998.\u003C/p>",{"id":82,"label":83},"6a1cb7c4-542f-4aa5-ac94-9a831366f181","\u003Cp>MELO, T.D. \u003Cstrong>Projeto De Interface Gráfica De Ambiente Virtual De Aprendizagem Com Foco Na Experiência Dos Alunos Dos Anos Iniciais Do Ensino Fundamental\u003C/strong>. Porto Alegre: 2021.\u003C/p>",{"id":85,"label":86},"52b75d62-89df-4707-a765-8086653f6c82","\u003Cp>NIELSEN, J. Finding usability problems through heuristic evaluation. \u003Cstrong>Proceedings ACM CHI'92 Conference\u003C/strong>. Monterey, CA, 3-7 de maio. 1992.\u003C/p>",{"id":88,"label":89},"16db1937-ad3f-4722-b119-a90ccbfcf3ba","\u003Cp>NORMAN, D. \u003Cstrong>Design Emocional: Por Que Adoramos (ou Detestamos) os Objetos do Dia-a-dia\u003C/strong>. Rio de Janeiro: Rocco, 2008.\u003C/p>",{"id":91,"label":92},"076e0681-4bf0-4fa9-8c4f-c466fe5350ba","\u003Cp>PIAGET, J. \u003Cstrong>Seis Estudos de Psicologia\u003C/strong>, Rio de Janeiro: Forense Universitárias, 24a edição, 1999.\u003C/p>",{"id":94,"label":95},"fd27dc04-179f-415e-9792-afdb1bddce2a","\u003Cp>QUARESMA, M.; SOARES, M.; CORREIA, M. UX Concepts and Perspectives – From Usability to User-Experience Design. \u003Cstrong>Handbook of Usability and User Experience\u003C/strong>. Taylor & Francis. Research and Case Studies. Boca Raton, FL: 2022.\u003C/p>",{"id":97,"label":98},"75269951-f55f-4de0-9e21-a91883f0e27a","\u003Cp>RANIERI, A.; TOLEDO, L. de. Employee experience (EX) - a abordagem do design e o novo RH. \u003Cstrong>LinkedIn Pulse\u003C/strong>, 2017. Disponível em: https://pt.linkedin.com/pulse/employee-experience-ex-abordagem-do-design-e-o-novo-arthur-ranieri. Acesso em: 05 jul. 2022.\u003C/p>",{"id":100,"label":101},"29194fe1-c38f-47d4-a8fd-faea7cd47858","\u003Cp>ROESLER, J. \u003Cstrong>Análise do Censo Educação Superior 2021\u003C/strong>. ABED. Disponível em: https://www.abed.org.br/site/pt/midiateca/noticias_ead/2167/2022/11/censo_da_educacao_superior_ead_cresce_474_em_uma_decada. Acesso em 05 dez 2023.\u003C/p>",{"id":103,"label":104},"6a9dc5f7-509a-4053-b188-1d4df277cbfb","\u003Cp>ROHRER, C. When to use which user-experience research methods. \u003Cstrong>Nielsen Norman Group\u003C/strong>, 12 outubro de 2014. Disponível em: http://www.nngroup.com/articles/which-ux-research-methods/. Acessado em: 01 mar. 2024.\u003C/p>",{"id":106,"label":107},"0d208bb5-092a-4730-a7cd-6979395a3b1a","\u003Cp>SHNEIDERMAN, B. \u003Cstrong>Designing the User Interface: Strategies for Effective Human-Computer Interaction\u003C/strong>. 3. ed. Addison-Wesley. MA. 1998.\u003C/p>",{"id":109,"label":110},"80965d8e-56a0-4d66-bdb6-9201cbc41372","\u003Cp>SPOOL, J. UX and CX: Same Language; Different Dialects. Disponível em: https://articles.centercentre.com/ux-and-cx-same-language-different-dialects/. Acesso em 01 mar. 2024.\u003C/p>",{"id":112,"label":113},"f1df9324-de63-4a9a-9eb2-8493d2875cb4","\u003Cp>STERN, T. Why user experience is the best ROI strategy. \u003Cstrong>Business.com\u003C/strong>, 2017. Disponível em: http://www.business.com/web-design/why-user-experience-is-the-best-roi-strategy/. Acesso em: 05 jul. 2022.\u003C/p>",{"id":115,"label":116},"878da940-e2bf-4f0a-9f43-88ef81492ed6","\u003Cp>STEPHANIDIS, C. et al. Seven HCI Grand Challenges. \u003Cstrong>International Journal of Human–Computer Interaction\u003C/strong>. VOL. 35, NO. 14, 1229–1269. CRC Press is an imprint of Taylor & Francis Group, LLC, 2019.\u003C/p>",{"id":118,"label":119},"c43843af-b665-4ecc-85e3-87d28c8c1b35","\u003Cp>STEVENS, E. Is UX Design a Science? \u003Cstrong>UX Planet\u003C/strong>, 2018. Disponível em: https://uxplanet.org/is-ux-design-a-science-8d46155c933f. Acesso em: 05 jul. 2022.\u003C/p>",{"id":121,"label":122},"27592d49-d73b-434d-92d9-1bfa3e0cd5de","\u003Cp>THE BRITISH DESIGN COUNCIL. \u003Cstrong>The Double Diamond: 15 years on\u003C/strong>, Design Council, 2019. Disponível em: https://www.designcouncil.org.uk/our-work/news-opinion/double-diamond-15-years. Acesso em: 05 jul. 2022.\u003C/p>","4cb1gvhi","https://doi.org/10.29327/5457226.1-70","671","684","2025-12-28T17:13:10-03:00",[129,141,147],{"email":130,"url":7,"filiation":13,"objectID":131,"createDate":132,"slugs":133,"id":7,"lastName":136,"path":137,"lastmodified":138,"designation":7,"name":139,"description":140,"_id":131,"role":7},"chrismelcher@gmail.com","f529a947-c954-4831-a8de-cbd4c322fefb","2025-12-17T01:21:51.636Z",[134,135],"christiane-melcher","melcher-christiane","Melcher","people/f529a947-c954-4831-a8de-cbd4c322fefb",1765934511636,"Christiane",{},{"url":7,"filiation":142,"email":143,"designation":7,"name":144,"_id":145,"role":7,"lastName":146},"Pontificia Universidade Católica do Rio de Janeiro","cmontalv@dad.puc-rio.br","Claudia","b5e55a11-af82-4c02-a3a7-6a268da1902b","Mont’alvão",{"role":7,"url":7,"createDate":132,"email":11,"filiation":13,"objectID":10,"lastmodified":138,"id":7,"lastName":6,"path":148,"slugs":149,"description":150,"name":8,"_id":10,"designation":7},"people/4794c167-ae5e-4d0f-9df9-1da1f9aef832",[15,16],{},[131,145,10],4,[154],"proposal-of-checklists-based-on-best-practices-in-experience-design-for-creation-and-consumption-of-",{"target":156,"query":157},"people/get",{"id":10,"articles":158},"true",1780316092850]