[{"data":1,"prerenderedAt":190},["ShallowReactive",2],{"person-3b90358e-05ec-46aa-b910-b01ed2589b8b":3},{"success":4,"person":5,"request":186},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":11,"id":11,"email":12,"url":13,"createDate":14,"filiation":13,"slugs":15,"articles":18},"Artimã","author","Williams","Desenvolvedor de Jogos, Layout Informática","3b90358e-05ec-46aa-b910-b01ed2589b8b",null,"williamsartima@gmail.com","","2025-04-21T23:03:32-03:00",[16,17],"williams_artima","artima_williams",[19,105],{"pageRange":11,"parent":20,"data":21,"trackId":30,"type":31,"typeData":32,"metaData":60,"langs":62,"_id":65,"status":66,"updateDate":67,"contributors":68,"contributorsIds":101,"download":102,"slugs":103,"slug":104},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",{"secondary":22,"primary":26},{"keywords":23,"excerpt":24,"title":25},"\u003Cp>evaluation, usability, sample space\u003C/p>","Considering that some products are intended for use by thousands of end users, what the appropriate amount of users evaluating the same? A low level of confidence in the evaluation may invalidate it since it does not consistently represent the views of end users. To check this, we used simulations to evaluate usability of websites and statistical methods. Helping extensively, designers of several lines to projective scientifically support the amount of users who tested their prototypes.","User ́s Sample Space Representation During Digital Artifacts Evaluation",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>avaliação, usabilidade, espaço amostral\u003C/p>","Haja vista que alguns produtos são destinados ao uso por milhares de usuários finais, qual a quantidade adequada de usuários avaliando os mesmos? Um baixo nível de confiança na avaliação pode invalidá-la uma vez que não representa consistentemente a opinião dos usuários finais. Para esta verificação utilizou-se simulações de avaliação de usabilidade de websites e métodos estatísticos. Auxiliando, extensivamente, designers de diversas linhas projetuais a embasar cientificamente a quantidade de usuários que testam seus protótipos.","Representação do Espaço Amostral de Usuários na Avaliação de Artefatos Digitais","vnnhda8i","article",{"startPage":33,"file":34,"references":37,"endPage":59,"track":30,"doi":13},4680,{"fullpath":35,"name":36},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fvnnhda8i-1766866082-4680-4688.pdf","vnnhda8i-1766866082-4680-4688.pdf",[38,41,44,47,50,53,56],{"label":39,"id":40},"\u003Cp>KRUG, S. \u003Cstrong>Não me faça pensar\u003C/strong>. São Paulo: Editora Market Books, 2001.\u003C/p>","b5945d61-f191-4935-a6ac-bd9003f4b879",{"label":42,"id":43},"\u003Cp>LEVIN, J. \u003Cstrong>Estatística Aplicada a Ciências Humanas\u003C/strong>. 2ª Ed. São Paulo: Editora Harbra Ltda, 1987.\u003C/p>","9c4a4265-d964-405d-9a99-bef62f4adeae",{"label":45,"id":46},"\u003Cp>NIELSEN, J. \u003Cstrong>Usability Engineering\u003C/strong>. Boston: Academic Press, 1993.\u003C/p>","1987f6b3-6c96-4d64-b5bc-9c94fd73daed",{"label":48,"id":49},"\u003Cp>NIELSEN, J.; LANDAUER, T.K. A mathematical model of the finding of usability problems. In: \u003Cstrong>Proceedings of ACM INTERCHI’93 Conference\u003C/strong>. Amsterdam: ACM Press, p. 206-213, 1993.\u003C/p>","5aaf00cc-846d-44f3-a5c9-35931aca77ba",{"label":51,"id":52},"\u003Cp>PERFETTI, C.; LANDESMAN, L. Eight is Not Enough. In: \u003Cstrong>Usability Engineering\u003C/strong>, 2001. (http://www.uie.com/articles/eight_is_not_enough)\u003C/p>","16a501b5-3078-4212-91f6-2e25b9509f8f",{"id":54,"label":55},"bc24a334-7991-422a-add4-c5a3a381ca00","\u003Cp>TRIOLA, M. F. \u003Cstrong>Introdução à Estatística\u003C/strong>. 7a. Ed. Rio de Janeiro: LTC, 1999.\u003C/p>",{"label":57,"id":58},"\u003Cp>VIRZI, R. A. Refining the test phase of usability evaluation: how many subjects is enough? \u003Cstrong>Human Factors\u003C/strong>, Vol. 34(4), 457-468, 1992.\u003C/p>","0505ae9b-ee50-489d-b6e0-a3fb386c2f8a",4688,{"updateDate":13,"createDate":61,"deleteDate":13},1766866082,[63,64],"primary","secondary","b0e546c5-5856-4752-923a-414b54aa289e","enabled","2025-12-28T20:34:14-03:00",[69,82,91,97],{"designation":13,"createDate":70,"role":13,"email":71,"_id":72,"slugs":73,"lastmodified":76,"description":77,"lastName":78,"url":13,"id":13,"name":79,"objectID":72,"filiation":80,"path":81},"2025-12-27T20:08:02.114Z","dinolincoln@gmail.com","165d9c68-e705-4a2f-ba23-c87155e22c39",[74,75],"dino-lincoln-figueiroa","figueiroa-dino-lincoln",1766866082114,{},"Figueirôa","Dino Lincoln","Universidade Federal de Pernambuco","people/165d9c68-e705-4a2f-ba23-c87155e22c39",{"id":13,"name":8,"slugs":83,"path":86,"lastName":87,"lastmodified":76,"designation":13,"url":13,"objectID":10,"filiation":88,"description":89,"_id":10,"email":90,"createDate":70,"role":13},[84,85],"williams-artiman","artiman-williams","people/3b90358e-05ec-46aa-b910-b01ed2589b8b","Artiman","Universidade Fictícia do Brasil",{},"williamsartiman@gmail.com",{"_id":92,"lastName":93,"role":13,"designation":13,"email":94,"url":13,"filiation":95,"name":96},"787027fe-e701-461d-a26b-944b39c63c6d","Campos","fc2005@gmail.com","UFPE","Fabio",{"role":13,"name":98,"lastName":99,"_id":100,"url":13,"designation":13,"filiation":13,"email":13},"Walter Franklin Marques","Correia","c805f417-f03e-4623-8bc8-146416301cce",[72,10,92,100],3,[104],"user-s-sample-space-representation-during-digital-artifacts-evaluation",{"pageRange":11,"parent":106,"data":107,"trackId":116,"type":31,"typeData":117,"metaData":151,"langs":153,"_id":154,"createDate":155,"status":66,"updateDate":156,"contributors":157,"contributorsIds":182,"download":183,"slugs":184,"slug":185},"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":108,"primary":112},{"keywords":109,"excerpt":110,"title":111},"\u003Cp>platform-based design, game design, solutions reuse\u003C/p>","\u003Cp>This research approaches to the platform-based design paradigm and its real application to the game design, talking about PC Games. We has performed a taxonomy about the game platforms components and applied these results into a study of case. As resulting of this process, we conceived a new game called “P&D MOD”, using as base the “Source” game platform, from Valve Corporation.\u003C/p>","\u003Cp>Game Design Platform-based\u003C/p>",{"keywords":113,"excerpt":114,"title":115},"\u003Cp>projeto baseado em plataforma, game design, reuso de soluções\u003C/p>","\u003Cp>A presente pesquisa aborda o paradigma de projeto baseado em plataforma e sua aplicação ao game design, in particular, aos jogos para PC (Personal Computer). Foi realizada uma taxonomia sobre os componentes das plataformas de jogos e realizado um estudo de caso que consistiu na criação de um produto “real”; ao novo jogo gerado denominou-se “P&D MOD”, o qual foi baseado na plataforma “Source”, da Valve Corporation.\u003C/p>","\u003Cp>Game Design Baseado em Plataforma\u003C/p>","tu0kxfwj",{"startPage":118,"file":119,"references":122,"endPage":150,"track":116,"doi":13},"4466",{"fullpath":120,"name":121},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937458-4466-4471.pdf","tu0kxfwj-1766937458-4466-4471.pdf",[123,126,129,132,135,138,141,144,147],{"label":124,"id":125},"BETHKE, E. \u003Cstrong>Game Development and Production\u003C/strong>. Plano: Wordware Publishing, 2003.","e1559314-d3d3-4928-a25f-18c754701d94",{"label":127,"id":128},"EBERLY, D. \u003Cstrong>3D Game Engine Design\u003C/strong>. San Francisco: Morgan Kauffman, 2001.","a38a42ed-0245-4e7e-a510-3dc4f56de68b",{"label":130,"id":131},"FIGUEIRÔA, D., CAMPOS, F., NEVES, A. O Paradigma do Projeto Baseado em Plataformas Aplicado ao Game Design. In: \u003Cstrong>SBGAMES 2007 | VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo, 7 a 9 nov. 2007. \u003Cstrong>Anais do VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo: UNISINOS, 2007.","e0d7b74c-41e7-42ad-9965-8facb8b6883d",{"label":133,"id":134},"GOERING, R. \u003Cstrong>Platform-based Design\u003C/strong>: A Choice, Not a Panacea. Washington: EETimes, 2002.","c599f6cc-70fb-4e13-90a5-bf11c5808ff0",{"label":136,"id":137},"OLIVEIRA, M. \u003Cstrong>Estimativa e Exploração do Espaço de Projeto Baseados em Modelos para Suporte ao Projeto de Sistemas Embarcados\u003C/strong>. Plano de Doutorado. Porto Alegre: Instituto de Informática, UFRGS, 2006.","6e22c210-073a-475b-abbe-6d199f459c07",{"label":139,"id":140},"ROUSE III, R. \u003Cstrong>Game Design Theory and Practice\u003C/strong>. Plano: Wordware Publishing, 2001.","6b9c4597-eb29-4d9d-8458-bda3e312990b",{"id":142,"label":143},"c6280a27-fd92-422e-86f1-c3e197663f7a","RUCKER, R. \u003Cstrong>Software Engineering and Computer Games\u003C/strong>. Boston: Addison-Wesley Longman Publishing, 2002.",{"label":145,"id":146},"SALEN, K. E ZIMMERMAN, E. \u003Cstrong>Rules of Play\u003C/strong> – Game Design Fundamentals. Cambridge: MIT Press, 2004.","cdee10eb-a5a2-47c9-b201-c8289e6e441a",{"label":148,"id":149},"SANGIOVANNI-VINCENTELLI, A. Defining Platform-based Design. In: \u003Cstrong>EEDesign\u003C/strong>, 2002. (http://www.eetimes.com/story/OEG20020204S0062)","5e34e169-8915-45ad-9553-6436a4571cd0","4471",{"updateDate":13,"createDate":152,"deleteDate":13},1766937458,[63,64],"d4440ac5-29b3-4f58-97dc-6ee3e65821b5","2025-12-28T15:57:38.613Z","2025-12-28T19:08:47-03:00",[158,168,173,177],{"slugs":159,"objectID":162,"_id":162,"lastName":78,"url":13,"id":13,"role":13,"path":163,"email":71,"createDate":155,"lastmodified":164,"name":165,"designation":13,"filiation":166,"description":167},[160,161],"dino-l-figueiroa","figueiroa-dino-l","0d4beb63-243a-432e-be2e-54b11fb542b3","people/0d4beb63-243a-432e-be2e-54b11fb542b3",1766937458613,"Dino L.","Mestrando; Universidade Federal de Pernambuco",{},{"name":8,"url":13,"role":13,"designation":13,"lastName":6,"filiation":9,"id":13,"createDate":155,"slugs":169,"path":86,"lastmodified":164,"objectID":10,"_id":10,"email":12,"description":172},[170,171],"williams-artima","artima-williams",{},{"role":13,"designation":13,"lastName":174,"url":13,"name":175,"_id":176,"filiation":80,"email":94},"Da Costa Campos","Fábio Ferreira","dad11f8d-a97c-4d63-8e09-04c180b32350",{"lastName":178,"role":13,"email":179,"designation":13,"name":180,"_id":181,"filiation":80,"url":13},"Neves","amneves@gmail.com","André Marques","192a26f8-8f1f-48bc-96c1-b0a6f99a6eee",[162,10,176,181],1,[185],"game-design-platform-based",{"target":187,"query":188},"people/get",{"id":10,"articles":189},"true",1780316084818]