[{"data":1,"prerenderedAt":275},["ShallowReactive",2],{"person-39e29390-1f2c-4bfc-8cb8-946ee3017e62":3},{"success":4,"person":5,"request":271},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Teixeira","","Eduardo Ariel de Souza",{},"39e29390-1f2c-4bfc-8cb8-946ee3017e62","east00@terra.com.br; eariel@espm.br","2025-12-27T17:11:26-03:00","Doutor em Design pela PUC-Rio; ESPM",[15,16],"eduardo-ariel-de-souza-teixeira","teixeira-eduardo-ariel-de-souza",[18,89,141],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"createDate":68,"status":69,"updateDate":70,"contributors":71,"contributorsIds":85,"download":86,"slugs":87,"slug":88},"b9a41c2e-d8d9-4c69-89e3-f6e614e4f29e",{"updateDate":7,"createDate":21,"deleteDate":7},1739631475,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"Human Computer-Interaction, Information Perception, Information Visualization","This article presents some related concepts with cognition, virtual reality, navigation, information Visualization and Wayfinding.","Information Visualization in sites with non-usual navigation, considering wayfinding strategies",{"keywords":28,"excerpt":29,"title":30},"Interação Humano-Computador, Percepção da Informação, Visualização da Informação","O artigo apresenta alguns conceitos relacionados com a cognição, com a realidade virtual, com as estratégias de navegação e orientação espacial.","Visualização da informação nos sites com navegação não usual, considerando as estratégias de wayfinding",[32,33],"primary","secondary","6b8ddf4a-4fcf-451b-bf26-8128edaf15f7","article",{"startPage":37,"file":38,"references":41,"endPage":66,"track":67,"doi":7},5987,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F7_pd_design_2006%2FVisualiza%C3%A7%C3%A3o%20da%20informa%C3%A7%C3%A3o%20nos%20sites%20com%20navega%C3%A7%C3%A3o%20n%C3%A3o%20usual.pdf","Visualização da informação nos sites com navegação não usual.pdf",[42,45,48,51,54,57,60,63],{"id":43,"label":44},"96636445-3f2d-4b07-ad58-5b7431ba871b","CARD, S., MACKINLAY, J. e SHNEIDERMAN, B. \u003Cstrong>Readings in Information Visualization: Using Vision to Think\u003C/strong>. Morgan Kaufmann Publishers Inc., 1999. Chapter 1.",{"id":46,"label":47},"22532da4-b2b7-4531-91f4-6a5453a52881","COOPER, A. \u003Cstrong>About face- the essential of user interface design\u003C/strong>. Foster City: IDG Books, 1995. p. 400.",{"id":49,"label":50},"629399bb-2780-4023-8f13-227999cf2123","DAWSON, M. \u003Cstrong>Understanding cognitive science\u003C/strong>. Oxford: Blackwell Publishers, 1998. p. 336.",{"id":52,"label":53},"607ce444-42f1-48d6-bd11-4487889575c0","FLEMING, J. \u003Cstrong>Web navigation: designing the user experience\u003C/strong>. Canada: O'Reilly & Associates Inc., 1998. p. 249.",{"id":55,"label":56},"4cf62edd-5d25-4611-8fd5-ee26718d3b1a","MORAES, A. \u003Cstrong>Ergonomia, percepção e cognição\u003C/strong>, 2004b. 14 transparências: color.",{"id":58,"label":59},"43350f20-6036-4e25-b9d8-392f32736a15","MOREIRA, A.; MASINI, F., \u003Cstrong>Aprendizagem significativa, a teoria de David Ausubel\u003C/strong>. Editora Moraes, 1982.",{"id":61,"label":62},"5c640e4c-e442-496f-bc6d-11eab479d89e","PEROTTI, J.; WOODS, D. How experienced users avoid getting lost in large display networks. \u003Cstrong>International Journal of Human-Computer Interaction\u003C/strong>, v.11, n.4, p.269-299. 1999.",{"id":64,"label":65},"3bbaa8de-70cb-4a30-939f-c5b0e039a3f9","PADOVANI, S. \u003Cstrong>Avaliação ergonômica de sistemas de navegação em hipertextos fechados\u003C/strong>. Rio de Janeiro, 1998. 247p. Dissertação (Mestrado em Design) – Pontifícia Universidade Católica do Rio de Janeiro.",5996,"gp7re6twk","2025-02-15T11:58:20-03:00","enabled","2025-12-28T19:00:44-03:00",[72,74],{"lastName":6,"name":8,"designation":7,"filiation":13,"email":11,"url":7,"role":73,"_id":10},"ms8blcwgl",{"name":75,"email":7,"lastName":76,"slugs":77,"filiation":7,"role":7,"_id":80,"path":81,"objectID":80,"id":7,"url":7,"lastmodified":82,"description":83,"designation":7,"createDate":84},"Anamaria de","Moraes",[78,79],"anamaria_de_moraes","moraes_anamaria_de","211b01db-82a3-4acc-8804-0892fa0a997a","people/211b01db-82a3-4acc-8804-0892fa0a997a",1675603905140,{},"2023-02-05T10:33:13-03:00",[10,80],2,[88],"information_visualization_in_sites_with_nonusual_navigation_considering_wayfinding_strategies",{"parent":19,"metaData":90,"data":92,"langs":101,"_id":102,"type":35,"typeData":103,"createDate":131,"status":69,"updateDate":70,"contributors":132,"contributorsIds":137,"download":138,"slugs":139,"slug":140},{"updateDate":7,"createDate":91,"deleteDate":7},1739623662,{"secondary":93,"primary":97},{"keywords":94,"excerpt":95,"title":96},"Human Computer-Interaction, Information Perception, Moving Images","This article presents some related topics with cognition, human processes of attention and perception of moving images.","Screen Design, Cognition and Information Perception",{"keywords":98,"excerpt":99,"title":100},"Interação Humano-Computador, Percepção da Informação, Imagens em Movimento","O artigo apresenta alguns relacionados com a cognição, com os processos humanos de atenção, com a identificação de padrões e percepção de movimentos, relacionados este conteúdo com as imagens em movimento (animações) em terminais de vídeo.","Design de Tela, Cognição e Percepção da Informação",[32,33],"7fec2e9d-e659-4ebf-bb7b-8fce41aa036b",{"startPage":104,"file":105,"references":108,"endPage":130,"track":67,"doi":7},4871,{"fullpath":106,"name":107},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F7_pd_design_2006%2FDesign%20de%20Tela%2C%20Cogni%C3%A7%C3%A3o%20e%20Percep%C3%A7%C3%A3o%20da%20Informa%C3%A7%C3%A3o.pdf","Design de Tela, Cognição e Percepção da Informação.pdf",[109,112,114,117,120,123,125,127],{"id":110,"label":111},"88e7cc3c-8e13-44c1-ba91-ca18f200f9af","ARNHEIM, R. \u003Cstrong>Arte e percepção visual: uma psicologia da visão criadora\u003C/strong>, São Paulo: Ed. Pioneira, p. 366-383, 2004.",{"id":113,"label":47},"3fa1e018-8ad0-40fd-9900-fef3cf9ce9be",{"id":115,"label":116},"5670d89f-d2c1-4576-89a3-aa5d580e81d3","EYSENCK, M. W. \u003Cstrong>Principles of Cognitive Psychology - 2nd Edition\u003C/strong>. New York: Psychology Press, p.436, 2003.",{"id":118,"label":119},"67e0ee64-62f1-4995-bb79-553b2719794e","INTERNATIONAL JOURNAL OF COGNITIVE ERGONOMICS, 2001, 5(2), 137-147. Lawrence Erlbaum Associates, Inc. \u003Cstrong>Effects of information presentation refresh rate and moving objects on saccade latency\u003C/strong>. Celestine A. Ntuen and Lamana D. Rogers. Department of Industrial and Systems Engineering North Carolina A&T State University",{"id":121,"label":122},"53633c41-0ad9-4bc8-9194-ef62ef23ea89","KROEMER, K., GRANDJEAN, E. \u003Cstrong>Manual de Ergonomia: adaptando o trabalho ao homem\u003C/strong>, São Paulo: Bookman, 215 - 230, 2005.",{"id":124,"label":56},"1f6fbb73-c177-464c-9680-75c1e6d667f9",{"id":126,"label":59},"b88158be-504d-456c-98c9-3fa8b6565f49",{"id":128,"label":129},"b34d06cc-3ec5-4c3a-8189-62f78444e4b9","STERNBERG, R. J. \u003Cstrong>PSICOLOGIA COGNITIVA\u003C/strong>. PORTO ALEGRE: ARTMED EDITORA, P.494,2000.",4880,"2025-02-15T09:48:13-03:00",[133,134],{"role":73,"lastName":6,"filiation":13,"designation":7,"name":8,"url":7,"_id":10,"email":11},{"role":7,"email":7,"name":75,"lastmodified":82,"createDate":84,"designation":7,"objectID":80,"url":7,"slugs":135,"lastName":76,"path":81,"description":136,"filiation":7,"id":7,"_id":80},[78,79],{},[10,80],1,[140],"design_de_tela_cognicao_e_percepcao_da_informacao",{"pageRange":142,"parent":143,"updateDate":12,"data":144,"trackId":153,"type":35,"typeData":154,"metaData":257,"langs":259,"_id":260,"contributors":261,"contributorsIds":268,"status":69,"download":86,"slugs":269,"slug":270},null,"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",{"secondary":145,"primary":149},{"keywords":146,"excerpt":147,"title":148},"\u003Cp>first keyword, second keyword, third and last keyword\u003C/p>","Research is based on Human-Computer Interaction in the context of studies on the usability of the interface digital products. It’s also focus on the structure of interaction that allows both the buying and reading comics on a direct manipulation device within the entertainment segment. Therewith it is proposed case study platform for reading DC Comics for the Apple iPad tablet","Interaction Design: A Study on the Experience of Buying and Reading Comics in Digital Media. Case Study Application of Dc Comics for the Ipad",{"keywords":150,"excerpt":151,"title":152},"\u003Cp>Experiência de uso, Quadrinhos digitais, Usuários\u003C/p>","A pesquisa sobre Interação Humano-Computador, no âmbito dos estudos sobre a usabilidade da interface de produtos digitais, é focada na estrutura de interação que permite tanto a compra como a leitura de quadrinhos em um dispositivo de manipulation direta, dentro do segmento de entretenimento. Nele está sendo proposto o estudo de caso da plataforma de leitura de quadrinhos da DC Comics para o tablet Apple iPad.","Design de Interação: Um Estudo Sobre a Experiência de Compra e de Leitura de Quadrinhos em Meio Digital. Estudo de Caso do Aplicativo da Dc Comics para o Ipad.","vnnhda8i",{"startPage":155,"file":156,"references":159,"endPage":256,"track":153,"doi":7},4733,{"fullpath":157,"name":158},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fvnnhda8i-1766866286-4733-4761.pdf","vnnhda8i-1766866286-4733-4761.pdf",[160,163,166,169,172,175,178,181,184,187,190,193,196,199,202,205,208,211,214,217,220,223,226,229,232,235,238,241,244,247,250,253],{"id":161,"label":162},"6506f5d2-4775-495f-8dac-449fb3d2983f","\u003Cp>ction. San Francisco: Morgan Kaufmann Publishers Inc., 422 p., 2002.\u003C/p>",{"label":164,"id":165},"\u003Cp>COOPER, A. \u003Cstrong>The inmates are running the asylum\u003C/strong>. Why high-tech products drive us crazy and how to restore the sanity. Indianapolis: Sams - Macmillan Computer Publishing, 1999. p. 261.\u003C/p>","fe085df8-23b2-4fa5-b6d1-303f326b61e8",{"label":167,"id":168},"\u003Cp>DIAS, CLÁUDIA. \u003Cstrong>USABILIDADE NA WEB\u003C/strong>: CRIANDO PORTAIS MAIS ACESSÍVEIS. RIO DE JANEIRO: ALTABOOKS, 2007. 296 P.\u003C/p>","40743aba-f759-40df-8d3d-6f2f6b2f1e73",{"label":170,"id":171},"\u003Cp>DESMET, P. M. A. „FROM DISGUST TO DESIRE: HOW PRODUCTS ELICIT EMOTIONS‟. IN: MCDONAGH, D.; HEKKERT, P.; VAN ERP, J.; GYI, D. (ORG.) \u003Cstrong>DESIGN AND EMOTION\u003C/strong>. LONDON: TAYLOR & FRANCIS, P. 8, 2004.\u003C/p>","5cfb8bc3-c912-4315-9072-161172717d36",{"id":173,"label":174},"c15017fe-cdf8-467c-a060-9d06b51bc3b2","\u003Cp>DUMAS, J. S.; REDISH, J. C. \u003Cstrong>A Practical Guide to Usability Testing\u003C/strong>. United Kingdom: Intellect Books, p. 22-416, 1999.\u003C/p>",{"label":176,"id":177},"\u003Cp>Department of the Army. (1985). \u003Cstrong>Field manual\u003C/strong> (FM 101–5–1, October 21). Washington, DC: Author. DUNCAN, J., & HUMPHREYS, G. W. (1989). Visual search and stimulus similarity. \u003Cstrong>Psychological Review\u003C/strong>, 96, 433–458.\u003C/p>","07cf998c-7622-49bb-bad9-ad6fc5491a41",{"label":179,"id":180},"\u003Cp>FLEMING, J. \u003Cstrong>Web Navigation\u003C/strong>: Designing the User Experience. Sebastopol: Richard Koman Editor, 1998.\u003C/p>","320d4118-3036-4078-91eb-40bfc0edba94",{"label":182,"id":183},"\u003Cp>FROHLICH, D., MURPHY, R. (1999) Getting physical: what is fun computing in tangible form? In: \u003Cstrong>Computers and Fun 2, Workshop\u003C/strong>, 20 Dec. York. UK.\u003C/p>","addd264b-fe4b-4e62-8e59-c8184810c7d5",{"label":185,"id":186},"\u003Cp>GRANDJEAN, E. \u003Cstrong>Ergonomics in Computerized Offices\u003C/strong>. London: Taylor & Francis, 1994. 227p.\u003C/p>","8b942b36-9e10-43db-950b-8f0b8af3531f",{"label":188,"id":189},"\u003Cp>IIDA, I., MÜHLENBERG, P. O Bom e o Bonito em Design. In: \u003Cstrong>7° Congresso Brasileiro de Pesquisa e Desenvolvimento em Design – P&D‟06\u003C/strong>, 2006, Paraná.\u003C/p>","41b7ae50-8585-4f92-9f2a-2249b91a6db4",{"id":191,"label":192},"23b176ea-f76c-4077-932d-e8a16612e0b2","\u003Cp>I.S.O. International organization for Standardization / International Electrotechanical Commission. \u003Cstrong>Information Technology - Software Product evaluation – Quality characteristics and guidelines for use. - ISO/IEC 9126\u003C/strong>, Genève 1991.\u003C/p>",{"label":194,"id":195},"\u003Cp>JORDAN, P.W. Foreword. In: BLYTHE, M. A., OVERBEEKE, K., MONK, A. F., WRIGHT, P. C. \u003Cstrong>Funology\u003C/strong>: from usability to enjoyment. London: Kluwer Academic Publishers, p. 11, 2004.\u003C/p>","9f0e244d-6c3c-452e-99b5-d724e2a9e03e",{"id":197,"label":198},"fc2c5296-c868-4e21-a7c7-95a6ffa66c07","\u003Cp>JORDAN, P.W. \u003Cstrong>How to Make Brilliant Stuff That People Love and Make Big Money Out of It\u003C/strong>. England: John Wiley & Sons Inc., 126 p., 2002.\u003C/p>",{"label":200,"id":201},"\u003Cp>JORDAN, P. \u003Cstrong>An introduction to usability\u003C/strong>. London: Taylor & Francis Group Books Ltd., 120 p., 2001.\u003C/p>","0128e86f-7c18-4e51-aaab-b34ceda93990",{"label":203,"id":204},"\u003Cp>JORDAN, P. W. \u003Cstrong>Designing Pleasurable Products\u003C/strong>. London: Taylor & Francis Group Books Ltd., 216 p., 2000.\u003C/p>","5d411ec8-5312-4da1-bde3-81aa495e0065",{"label":206,"id":207},"\u003Cp>KANO, N., SERAKU, N., TAKAHASHI, F., TSUJI, S. 1984. “Attractive Quality and Must-Be Quality.” \u003Cstrong>Quality\u003C/strong>: The Journal of the Japanese Society for Quality Control 14 (April): 39-48.\u003C/p>","4dff235a-c560-470e-a076-3d0dd2e8e066",{"label":209,"id":210},"\u003Cp>KUNIAVSKY, M. \u003Cstrong>Observing the user experience\u003C/strong>: a practitioner‟s guide to user research. San Francisco: Morgan Kaufmann Publishers Inc., 2003.\u003C/p>","be5a7bc4-f3b0-47d6-bc54-0ea0027419ed",{"label":212,"id":213},"\u003Cp>LÉVY, P. \u003Cstrong>CIBERCULTURA\u003C/strong>. SÃO PAULO: EDITORA 34, 1999: 77 – 84.\u003C/p>","6eaa8c90-f9c3-4735-b1a8-591a5c0834a9",{"id":215,"label":216},"8ac7bc9a-bad8-4268-a605-03ef850d3b78","\u003Cp>MCDONAGH, D.; HEKKERT, P.; VAN ERP, J.; GYI, D. \u003Cstrong>DESIGN AND EMOTION\u003C/strong>. LONDON: TAYLOR & FRANCIS, 456 P., 2004.\u003C/p>",{"label":218,"id":219},"\u003Cp>MOGGRIDGE, B. \u003Cstrong>Designing interactions\u003C/strong>. The MIT Massachusetts: Press, 766 p., 2007.\u003C/p>","c7486aae-0609-4126-ae70-ede2afb7f9cb",{"label":221,"id":222},"\u003Cp>MOTTA, P. C. \u003Cstrong>Pesquisando a satisfação do consumidor\u003C/strong>. Rio de Janeiro: Imprinta Express Gráfica e Editora Ltda., 155 p., 1999.\u003C/p>","fba2ca38-e00c-490c-b582-a8cdad66414e",{"id":224,"label":225},"9fe13357-8b80-4b22-bcb0-198f7c7ae40f","\u003Cp>NIELSEN, J. Ten Usability Heuristics (Nielsen, 2005). Disponível em: http://www.useit.com/papers/heuristic/heuristic_list.html. Acessado: 15/01/08.\u003C/p>",{"id":227,"label":228},"b0c888cc-48c9-4afa-930c-db9202f7f903","\u003Cp>NORMAN, D. A. \u003Cstrong>EMOTIONAL DESIGN\u003C/strong>: WHY WE LOVE (OR HATE) EVERYDAY THINGS. CAMBRIDGE: BASIC BOOKS, 257 P., 2004.\u003C/p>",{"label":230,"id":231},"\u003Cp>NORMAN, D. A. \u003Cstrong>THE DESIGN OF EVERYDAY THINGS\u003C/strong>. USA: BASIC BOOKS, 257P., 1988.\u003C/p>","105676de-f218-428f-82dd-818b9c3d1e4b",{"label":233,"id":234},"\u003Cp>NORMAN, K. L. Questionnaire for User Interaction Satisfaction – University of Maryland (Norman, 1989). Disponível em: http://www.lap.umd.edu/QUIS/index.html. Acessado: 18/07/06.\u003C/p>","1a86aff6-f4ea-4933-bed9-9b847f3404aa",{"id":236,"label":237},"a8026ba2-a076-4aa5-9260-1a13ac57d48c","\u003Cp>PREECE, J., ROGERS, Y. & SHARP, H. \u003Cstrong>INTERACTION DESIGN\u003C/strong>: BEYOND HUMAN-COMPUTER INTERACTION. NEW YORK: JOHN WILEY & SONS, INC., 519P., 2002\u003C/p>",{"id":239,"label":240},"77d3ee62-19f2-4296-93fb-d2ae16a586db","\u003Cp>ROBINSON, M. „THE COMPREHENSION SHIFT, HMI OF THE FUTURE – DESIGNERS OF THE FUTURE‟. IN: MCDONAGH, D.; HEKKERT, P.; VAN ERP, J.; GYI, D. \u003Cstrong>DESIGN AND EMOTION\u003C/strong>. LONDON: TAYLOR & FRANCIS, P. 18, 2004.\u003C/p>",{"id":242,"label":243},"575ec03e-51f3-427c-bc52-e632e95c885c","\u003Cp>ROY, M.C., DEWIT, O. AND AUBERT, B.A. (2001). „The impact of interface usability on trust in Web retailers‟. \u003Cstrong>Internet Research\u003C/strong>: Electronic Networking Applications and Policy, Vol. 11 No. 5, pp. 388-98.\u003C/p>",{"label":245,"id":246},"\u003Cp>RUSSEL, W., DARGEL, M. \u003Cstrong>Marketing Intelligence & Planning\u003C/strong>. 2004, 22 (3), 310–320. Emerald Group Publishing Limited. From servicescape to “cyberscape”. Hull University Business School, UK.\u003C/p>","78330d33-5dc8-4e63-9e51-1fb5b992a76b",{"label":248,"id":249},"\u003Cp>SAFFER, D. \u003Cstrong>DESIGNING FOR INTERACTION\u003C/strong>: CREATING SMART APPLICATIONS AND CLEVER DEVICES. BERKELEY: NEW RIDERS, 231P., 2007.\u003C/p>","09d77a0b-6acd-4713-a2d8-4739906fcb42",{"label":251,"id":252},"\u003Cp>SCAPIN, D. L., BASTIEN, J. M. C. ERGONOMIC CRITERIA FOR EVALUATING THE ERGONOMIC QUALITY OF INTERACTIVE SYSTEMS. IN: \u003Cstrong>BEHAVIOUR & INFORMATION TECHNOLOGY\u003C/strong>. LONDON, TAYLOR & FRANCIS, V.16, N 4/5, JULHO/ OUTUBRO 1997. PP 220-230.\u003C/p>","e388b1c6-4ca7-453f-874c-824a097577f3",{"label":254,"id":255},"\u003Cp>SURI, J. F. „Design expression and human experience: evolving design practice‟. In: MCDONAGH, D.; HEKKERT, P.; VAN ERP, J.; GYI, D. \u003Cstrong>Design and emotion\u003C/strong>. London: Taylor & Francis, p. 1\u003C/p>","ad996200-d3a2-4c72-bf0f-7d44c1d5e214",4761,{"updateDate":7,"createDate":258,"deleteDate":7},1766866286,[32,33],"a23b1a7e-df8b-4a50-a1ad-7542ffe3500f",[262],{"createDate":263,"objectID":10,"path":264,"slugs":265,"email":11,"name":8,"designation":7,"url":7,"_id":10,"role":7,"id":7,"lastmodified":266,"description":267,"lastName":6,"filiation":13},"2025-12-27T20:11:26.494Z","people/39e29390-1f2c-4bfc-8cb8-946ee3017e62",[15,16],1766866286494,{},[10],[270],"design-de-interacao-um-estudo-sobre-a-experiencia-de-compra-e-de-leitura-de-quadrinhos-em-meio-digit",{"target":272,"query":273},"people/get",{"id":10,"articles":274},"true",1780316083666]