[{"data":1,"prerenderedAt":268},["ShallowReactive",2],{"person-3700ea56-d293-407b-96e3-b98e32e3361c":3},{"success":4,"person":5,"request":264},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Batista","","Claudia Regina",{},"3700ea56-d293-407b-96e3-b98e32e3361c","claudia.batista@ufsc.br","2025-12-17T01:51:14-03:00","Universidade Federal de Santa Catarina",[15,16],"claudia-regina-batista","batista-claudia-regina",[18,113],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"createDate":77,"status":78,"updateDate":79,"contributors":80,"contributorsIds":109,"download":110,"slugs":111,"slug":112},"b9a41c2e-d8d9-4c69-89e3-f6e614e4f29e",{"updateDate":7,"createDate":21,"deleteDate":7},1739410004,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"adaptive hypermedia, Down Syndrome, ontology, domain model","This article communicates the carrying out of a research whose objective is to develop an interactive product for web, with capacity of `to adapt' the content, the navigation and the presentation in accordance with the user profile. “Different everybody is!” is the adaptive environment title about Down Syndrome, that at this moment, it's in the development initial phase. `Adaptation' has the objective to take care of the necessities and preferences of different users. The adaptive web isn't still consolidated, therefore it comes being subject of many studies.","Adaptive Digitals Products: the case of “Different everybody is!\" hypermedia",{"keywords":28,"excerpt":29,"title":30},"hipermídia adaptativa, Síndrome de Down, ontologia, modelo de domínio","Este artigo relata uma pesquisa que visa desenvolver um produto interativo para a web, com capacidade de ‘adaptar' o conteúdo, a navegação e a apresentação, de acordo com o perfil do usuário. “Diferente todo mundo é!” é o título do ambiente adaptativo sobre Síndrome de Down que, na presente data, está na fase inicial de desenvolvimento. A ‘adaptação' tem o objetivo de atender às necessidades e preferências de diferentes usuários. A web adaptativa ainda não está consolidada, por isso ela vem sendo tema de muitos estudos.","Produtos Digitais Adaptativos: o caso da hipermídia \"Diferente Todo Mundo É!\"",[32,33],"primary","secondary","30a9732d-0576-41bd-8e96-1be114470fcf","article",{"startPage":37,"file":38,"references":41,"endPage":75,"track":76,"doi":7},237,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F7_pd_design_2006%2FProdutos%20Digitais%20Adaptativos_%20o%20caso%20da%20hiperm%C3%ADdia%20DIFERENT.pdf","Produtos Digitais Adaptativos_ o caso da hipermídia DIFERENT.pdf",[42,45,48,51,54,57,60,63,66,69,72],{"id":43,"label":44},"41b99623-15ad-478c-ba65-c2f0d0388970","BATISTA, Marilei Silvano. \u003Cstrong>Diferente todo mundo é!\u003C/strong> – Ambiente hipermídia para o esclarecimento da Síndrome de Down. Florianópolis, 2002. Dissertação (Mestrado em Engenharia de Produção) – Programa de Pós-graduação em Engenharia de Produção, UFSC.",{"id":46,"label":47},"2d1057f3-35a0-4d86-80bc-1e371e09b70c","BATISTA, Claudia Regina. Desenvolvimento de interface para ambiente hipermídia voltado ao ensino de geometria sob a ótica da ergonomia e do design gráfico. Florianópolis, 2003. 155f. Dissertação (Mestrado em Engenharia de Produção) – Programa de Pós-graduação em Engenharia de Produção, UFSC.",{"id":49,"label":50},"fedd67f2-f8d1-4c75-a6b3-35b6f17d707b","BATISTA, Claudia Regina; ULBRICHT, Vânia Ribas. Ergodesign de Interface para Hipermída sobre Síndrome de Down. In: \u003Cstrong>2º Congresso Internacional de Ergonomia e Usabilidade, Design de Interfaces e Interação Homem-Computador - 2º USIHC\u003C/strong>. Rio de Janeiro, 2003.",{"id":52,"label":53},"4178b90c-c96c-4887-90a0-e76d0ca49364","BRUSILOVSKY, P. Methods and Techniques of Adaptive Hypermedia. \u003Cstrong>User Modeling and User-Adapted Interaction\u003C/strong>. Special issue on adaptive hypertext and hypermedia. In: Dordrecht, v.6, n. 2-3, p. 87-129, 1996.",{"id":55,"label":56},"4ff94d07-a41d-4eeb-ba3a-2d7f2a0c86f9","________. Adaptive hypermedia. In: \u003Cstrong>User Modeling and User Adapted Interaction\u003C/strong>, v. 11, p. 87-110, Kluwer Academic Publishers, 2001.",{"id":58,"label":59},"bf5d742f-d063-4465-adfd-81ab6a56afc7","De BRA, P. Pros and Cons of Adaptive Hypermedia in Web-based Education. In: \u003Cstrong>Journal on CyberPsychology and Behavior\u003C/strong>, Vol. 3, nr.1, pp. 71-77, Mary Ann Lievert Inc., 2000. Disponível em: http://www.win. tue.nl/~debra/cyber.html, acesso em: 20 de agosto 2004.",{"id":61,"label":62},"93238f0d-209e-4921-8ca3-ba3a2bbc9543","FERNANDES, Valmir Tadeu. \u003Cstrong>Hipermídia Adaptativa – Tendências\u003C/strong>. Disponível on-line em www.dca.fee.unicamp.br/courses/IA368F/1s1998/ Monografias/valmir.html, acesso em 02/04/2004.",{"id":64,"label":65},"c4422c8d-36f9-4c8d-8818-82f1b0ba053a","Girardi, R. \u003Cstrong>Reuse in Agent-based Application Development\u003C/strong>. Proceedings of 1st International Workshop on Software Engineering for Large-Scale Multi-Agent Systems (SELMASʼ2002). ICSE’02, 2002.",{"id":67,"label":68},"ba8b37d6-07da-4154-a959-5d3f71ea9992","KOCH, Nora Parcus de. \u003Cstrong>Software Engineering for Adaptive Hypermedia Systems: Reference Model, Modeling Techniques and Development Process\u003C/strong>. Munich, 2000. Thesis (doctor of the Natural Sciences at the Faculty for Mathematics and Computer Science), Ludwig Maximilians University Munich. Disponível on-line em: www.pst.informatik.uni-muenchen.de/personen/kochn/thesis.html, acesso em 10/10/2004.",{"id":70,"label":71},"5a36f22c-e448-4639-99b5-188cf5615080","PALAZZO, L. A. M. \u003Cstrong>Modelos Proativos para Hipermídia Adaptativa\u003C/strong>. Porto Alegre, 2000. Tese (Doutorado em Ciências da Computação) – Programa de Pós-Graduação em Computação, Universidade Federal do Rio Grande do Sul.",{"id":73,"label":74},"c337f4d5-6618-4e0a-804b-9cd6009de01e","PALAZZO, L. A. M.; HEPP, Cristiane de Souza. Projeto e Construção de Ontologias. In: PEREIRA, A. T. C; SANTOS, N; ULBRICHT, V. R. \u003Cstrong>Ambientes Hipermidiáticos\u003C/strong> – volume 1. Rio de Janeiro: Ciência Moderna, 2006.",246,"vuur4nbh","2025-02-12T22:27:45-03:00","enabled","2025-12-27T20:50:42-03:00",[81,95,97],{"createDate":82,"updateDate":83,"name":84,"id":7,"_id":85,"email":7,"description":86,"lastmodified":87,"url":7,"designation":7,"filiation":88,"lastName":89,"path":90,"objectID":85,"slugs":91,"role":7},"2023-08-01T00:44:15+00:00","2024-10-25T21:29:15+00:00","Vânia Ribas ","78cdc84c-a4df-4603-93b9-74cc3463b65f",{},1729891755125,"UFSC","Ulbricht","people/78cdc84c-a4df-4603-93b9-74cc3463b65f",[92,93,94],"vania_ribas_ulbricht","ribas_ulbricht_vania","ulbricht_vania_ribas",{"name":8,"role":96,"filiation":13,"_id":10,"designation":7,"lastName":6,"email":11,"url":7},"author",{"description":98,"url":7,"name":99,"createDate":100,"designation":101,"slugs":102,"_id":105,"id":106,"role":96,"filiation":7,"email":107,"lastName":108},"Esp.; Universidade Anhembi Morumbi","Mércia de Assis","2025-02-12T22:27:42-03:00","Esp.",[103,104],"mercia_de_assis_albuquerque","albuquerque_mercia_de_assis","31c98113-cb58-4a6f-b761-46e5ff8a0ef4",null,"mercia@anhembi.br","Albuquerque",[85,10,105],2,[112],"adaptive_digitals_products_the_case_of_different_everybody_is_hypermedia",{"parent":114,"metaData":115,"data":117,"langs":126,"_id":127,"type":35,"typeData":128,"status":78,"updateDate":233,"contributors":234,"contributorsIds":260,"download":261,"slugs":262,"slug":263},"308f2508-39ad-43fe-a49b-3483ee224f04",{"updateDate":7,"createDate":116,"deleteDate":7},1765947073,{"secondary":118,"primary":122},{"keywords":119,"excerpt":120,"title":121},"\u003Cp>Digital design, Method, Iterative process\u003C/p>","Interaction design has advanced by identifying the complexity of the relationship between individuals and digital artifacts. Thus, besides observing and reflecting on the current condition of individuals' interaction with digital objects, it is up to the design to review its processes. This paper presents the Iterato method for creating digital artifacts. The method was developed over five years of extensive literature review and field research. The method consists of four phases: research and analysis, synthesis and concept, structure and sensory design. Each phase creates prototypes with different levels of fidelity, which are used in the evaluation with interactors from scenarios and contexts of use. The assessment is a constant and iterative process, as the results inform adjustments in the interface, navigation, interaction, and content.","Iterato: Method for Designing Interactive Digital Objects",{"keywords":123,"excerpt":124,"title":125},"\u003Cp>Design digital, Método, Processo iterativo\u003C/p>","O design de interação tem avançado ao identificar a complexidade da relação dos indivíduos com os objetos digitais. Assim, além de observar e refletir sobre a atual condição de interação dos indivíduos com os objetos digitais, cabe ao Design rever seus processos. Este artigo propõe o método Iterato para o design conceitual de objetos digitais. O método foi desenvolvido a partir de uma extensa revisão de literatura e pesquisa de campo. É constituído por quatro fases: pesquisa e análise, síntese e conceito, estrutura e design sensorial. Em cada fase do projeto são criados entregáveis de diferentes níveis de fidelidade e empregados na avaliação junto aos interatores, a partir de contextos de uso. A avaliação é um processo constante e iterativo, pois os resultados informam os ajustes na interface, na navegação, na interação, e no conteúdo. O método promove a criação de significados pelo interator através da interação como diálogo.","Iterato: Método para o Design de Objetos Digitais Interativos",[32,33],"da78c622-db19-4123-8149-acf28e312515",{"startPage":129,"file":130,"references":133,"endPage":230,"track":231,"doi":232},2290,{"fullpath":131,"name":132},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2Fdownload-pdf-iterato-mtodo-para-o-design-de-objetos-digitais-interativos-38018.pdf","download-pdf-iterato-mtodo-para-o-design-de-objetos-digitais-interativos-38018.pdf",[134,137,140,143,146,149,152,155,158,161,164,167,170,173,176,179,182,185,188,191,194,197,200,203,206,209,212,215,218,221,224,227],{"id":135,"label":136},"c478ddda-8f69-469f-8bfe-2ecac8c2d613","\u003Cp>ASSOCIAÇÃO BRASILEIRA DE NORMAS TÉCNICAS. \u003Cstrong>NBR ISO 9241 – Parte 210: Ergonomia da interação humano-sistema: Projeto centrado no ser humano para sistemas interativos.\u003C/strong> Rio de Janeiro, 2011.\u003C/p>",{"id":138,"label":139},"ad11958d-6666-4904-b05c-628ae056cd4a","\u003Cp>BOESING, J.; WAGNER, L. \u003Cstrong>Meduca: aplicativo de Revisão de Conteúdos Ortopédicos.\u003C/strong> Florianópolis, 2020. (Relatório de projeto)\u003C/p>",{"id":141,"label":142},"6e0349c4-5232-47e8-abe4-2d3c57dc8828","\u003Cp>BÜRDEK, Bernhard E. \u003Cstrong>Design: History, Theory and Practice of Product Design.\u003C/strong> Berlin: Birkhäuser – Publishers for Architecture, 2005.\u003C/p>",{"id":144,"label":145},"625aeb20-49b0-4992-bc60-b78d0d0ddee1","\u003Cp>BIZZOCCHI, Jim. \u003Cstrong>Narratives - Foundational Concepts.\u003C/strong> SFU. Vancouver: New Media Course. 2014.\u003C/p>",{"id":147,"label":148},"bd53a866-9a3e-456c-a990-be389049d685","\u003Cp>BOLTER, Jay D.; GRUSIN, Richard. Immediacy, Hypermediacy and Remediation. In: \u003Cstrong>Remediation.\u003C/strong> Cambridge: MIT Press, 1999. p. 20-50.\u003C/p>",{"id":150,"label":151},"88bbdb05-6a6d-4e67-8abc-d3ddf80a569d","\u003Cp>CASTELLS, Manuel. \u003Cstrong>A Sociedade em rede.\u003C/strong> Paz e Terra, 2013.\u003C/p>",{"id":153,"label":154},"60726893-56fb-4303-99e6-61d4c7a15ed7","\u003Cp>COOPER, A.; REIMANN, R.; CRONIN, D. \u003Cstrong>About Face 3: The Essentials of Interaction Design.\u003C/strong> Wiley, 2007.\u003C/p>",{"id":156,"label":157},"37d36738-7d04-4e65-b79a-a503a7d5e868","\u003Cp>DAWAR, Sarrika; GHOSH, Sanjay; NAWLE, Samrat S. Designing Mobile Applications with Empathizing User Experience. \u003Cstrong>CHI 2017.\u003C/strong> Denver, CO, USA: ACM. 2017. p. 1108-1116.\u003C/p>",{"id":159,"label":160},"40dafb35-6580-4a9f-929f-a374603dc66f","\u003Cp>DETERDING, Sebastian et al. From Game Design Elements to Gamefulness: Defining \"Gamification\". \u003Cstrong>15th International Academic MindTrek Conference: Envisioning Future Media Environments.\u003C/strong> Tampere, Finlândia: ACM. 2011. p. 9-15.\u003C/p>",{"id":162,"label":163},"651e7662-9e44-44d0-8105-f693b9b81232","\u003Cp>FADEL, Luciane M. Agência como envolvimento com o design da informação. \u003Cstrong>Infodesign,\u003C/strong> 2022. In press.\u003C/p>",{"id":165,"label":166},"da88a6e1-876c-465f-a9b2-e718086c7d29","\u003Cp>FREITAS, Ranielder F. D.; COUTINHO, Solange G.; WAECHTER, Hans D. N. Análise de Metodologias em Design: a informação tratada por diferentes olhares. \u003Cstrong>Estudos em Design.\u003C/strong> 1-15.\u003C/p>",{"id":168,"label":169},"043e8b95-782b-4d20-9794-9277eb2f5a26","\u003Cp>GARRETT, Jesse J. \u003Cstrong>The elements of user experience: User-Centered Design for the Web and Beyond.\u003C/strong> Berkeley: New Riders i, 2011.\u003C/p>",{"id":171,"label":172},"cb33cda3-ab40-49ca-b0d3-80f31ff8cdda","\u003Cp>GOTHELF, Jeff; SEIDEN, Josh. \u003Cstrong>Lean UX: Applying lean principles to improve user experience.\u003C/strong> \"O'Reilly Media, Inc.\", 2013.\u003C/p>",{"id":174,"label":175},"fcce581f-b5da-4712-879a-b297a1620cea","\u003Cp>HORNBÆK, Kasper; OULASVIRTA, Antti. What is interaction? \u003Cstrong>CHI 2017.\u003C/strong> Denver: ACM. 2017. p. 5040–5052.\u003C/p>",{"id":177,"label":178},"3529a97a-0549-4b27-a256-821584eeeff7","\u003Cp>KRIPPENDORFF, Klaus. \u003Cstrong>The Semantic Turn: A New Foundation for Design.\u003C/strong> Boca Raton: CRM Press, 2005.\u003C/p>",{"id":180,"label":181},"4fb1a9fd-38f4-4e39-8f50-d027dcd6c747","\u003Cp>LAKOFF, George; JOHNSON, Mark. \u003Cstrong>Metaphors We Live By.\u003C/strong> Chicago: University of Chicago Press, 1980.\u003C/p>",{"id":183,"label":184},"d4ebedcd-f2c7-4495-a703-ed97059581d0","\u003Cp>LANGER, Susanne K. \u003Cstrong>Philosophy in a New Key – Study in Symbolism of Reason Rite & Art.\u003C/strong> 3rd Revised ed. ed. Cambridge: Harvard University Press, 1990. 330 p.\u003C/p>",{"id":186,"label":187},"05434f33-00c5-45c2-9b2f-aa4ecef8231d","\u003Cp>LÖBACH, Bernd. \u003Cstrong>Design industrial: Bases para a configuração dos produtos industriais.\u003C/strong> Rio de Janeiro: Edgard Blücher Ltda, 2001.\u003C/p>",{"id":189,"label":190},"24ec5f3c-d988-4c74-b4bc-bb381573fafa","\u003Cp>LUCIDCHART. O que é wireframe? Disponível on-line em https://www.lucidchart.com/pages/pt/o-que-e-wireframe. Acesso em 10/09/2021.\u003C/p>",{"id":192,"label":193},"9829f18b-de86-4809-a6c3-e68911e904aa","\u003Cp>Manifesto para Desenvolvimento Ágil de Software. http://agilemanifesto.org/iso/ptbr/manifesto.html. Acesso em 11/04/22\u003C/p>",{"id":195,"label":196},"5a617109-70a0-41d9-8fb7-9222fabf77da","\u003Cp>MANOVICH, Lev. \u003Cstrong>El lenguage de los novos médios de comunicación.\u003C/strong> Paidós: 2013.\u003C/p>",{"id":198,"label":199},"bdf429be-7b09-47b0-9736-5268ccb78c33","\u003Cp>NICKERSON, R.S.; ELKIND, J.I.; CARBONELL, J.R. Human factors and the design of time sharing computer systems. \u003Cstrong>The Journal of Human Factors and Ergonomics Society,\u003C/strong> v. 10, n. 2, p. 127-134, 1968.\u003C/p>",{"id":201,"label":202},"6cb6dc79-2691-49ca-9674-b8420c417e5a","\u003Cp>NIELSEN, J. \u003Cstrong>Designing web usability: the practice of simplicity.\u003C/strong> Indianapolis: News Riders, 2000.\u003C/p>",{"id":204,"label":205},"f21d9411-5d82-4cd7-9a01-57450144854e","\u003Cp>NORMAN, Donald; DRAPER, Stephen W. Cognitive Engineering. \u003Cstrong>User centered system design: New perspectives on human-computer interaction.\u003C/strong> Hillsdale: L. Erlbaum Associates Inc., 1986.\u003C/p>",{"id":207,"label":208},"30ccc5b1-e825-4cf8-bfc6-8b573d7a9754","\u003Cp>PADOVANI, S.; MOURA, D. \u003Cstrong>Navegação em Hipermídia: Uma abordagem centrada no usuário.\u003C/strong> Rio de Janeiro. Ed. Ciência Moderna, 2008.\u003C/p>",{"id":210,"label":211},"6b5bb106-067d-4100-a2dd-317f10f40a5f","\u003Cp>PINTARELLI, G. G.; MENEZES, H. G.; KNOTH, J. P. R. \u003Cstrong>Doa! Um aplicativo para doação de sangue.\u003C/strong> Florianópolis, 2020. (Relatório de projeto)\u003C/p>",{"id":213,"label":214},"368e71ad-9c7e-4d35-b5d1-016a161780e8","\u003Cp>ROGERS, Y.; SHARP, H.; PREECE, J. \u003Cstrong>Design de Interação: Além da Interação Humano-Computador.\u003C/strong> 3ª edição. São Paulo: Bookman, 2013.\u003C/p>",{"id":216,"label":217},"c7d5b6a6-a123-4a08-b416-a5cd1abc7346","\u003Cp>ROSENFELD, L.; MORVILLE, P.; ARANGO, J. \u003Cstrong>Information architecture for the world wide web.\u003C/strong> 4th edition. Sebastopol, CA: O'Reilly & Associates, 2015.\u003C/p>",{"id":219,"label":220},"f9901eb4-256d-4518-b65f-a17a79dbdb4c","\u003Cp>SBDI. Fonte: SOCIEDADE BRASILEIRA DE DESIGN DA INFORMAÇÃO (SBDI) Brasil, 2020.: http://www.sbdi.org.br/definicoes. Acessado em 09 de agosto de 2021.\u003C/p>",{"id":222,"label":223},"41e476fd-bd0f-4af1-8d2f-cd39844f258a","\u003Cp>SCHELL, Jesse. \u003Cstrong>The art of game design: a book of lenses.\u003C/strong> 2. ed. USA: CRC Press Taylor & Francis Group, 2015.\u003C/p>",{"id":225,"label":226},"2bf97235-f6c9-4e5a-a11e-267e0713c1fe","\u003Cp>STEFFENS, Dagmar. Meaning and narration in product design. \u003Cstrong>International Conference on Designing Pleasurable Products and Interfaces.\u003C/strong> Compiegne: DPPI09, 2009.\u003C/p>",{"id":228,"label":229},"498913d5-65af-49ca-a87e-5f5888d92d19","\u003Cp>ZICHERMANN, Gabe; CUNNINGHAM, Christopher. \u003Cstrong>Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps.\u003C/strong> Sebastopol, CA: O'Reilly Media, Inc., 2011.\u003C/p>",2313,"lx1qad3","10.5151/ped2022-4789687","2025-12-28T19:33:47-03:00",[235,240,244,250],{"filiation":13,"designation":7,"name":236,"_id":237,"role":7,"email":238,"lastName":239,"url":7},"Berenice Santos","72917954-28c1-4c2b-8782-04db2f511b54","berenice@cce.ufsc.br","Gonçalves",{"_id":241,"role":7,"lastName":242,"url":7,"filiation":7,"designation":7,"email":7,"name":243},"4e4d913e-89db-4809-82af-fa35a44c249a","Fadel","Luciane Maria",{"designation":7,"lastmodified":245,"path":246,"filiation":13,"objectID":10,"description":247,"name":8,"id":7,"createDate":248,"url":7,"_id":10,"slugs":249,"lastName":6,"email":11,"role":7},1765947073934,"people/3700ea56-d293-407b-96e3-b98e32e3361c",{},"2025-12-17T04:51:13.934Z",[15,16],{"email":251,"description":252,"name":253,"id":7,"lastmodified":245,"_id":254,"createDate":248,"filiation":7,"url":7,"objectID":254,"path":255,"role":7,"designation":7,"lastName":256,"slugs":257},"maira.projetar@gmail.com",{},"Maíra","f5ba93e9-40be-421c-977d-a1e42be5eeee","people/f5ba93e9-40be-421c-977d-a1e42be5eeee","Woloszyn",[258,259],"maira-woloszyn","woloszyn-maira",[237,241,10,254],3,[263],"iterato-method-for-designing-interactive-digital-objects",{"target":265,"query":266},"people/get",{"id":10,"articles":267},"true",1780316081813]