[{"data":1,"prerenderedAt":139},["ShallowReactive",2],{"person-29b3320b-b2be-4409-b4a2-253b4f885bf4":3},{"success":4,"person":5,"request":135},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Hora Alves","","Daniel",{},"29b3320b-b2be-4409-b4a2-253b4f885bf4","danieldahora@terra.com.br","2025-12-17T21:33:01-03:00","Universidade Federal de Pernambuco",[15,16],"daniel-hora-alves","hora-alves-daniel",[18],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":77,"updateDate":78,"contributors":79,"contributorsIds":131,"download":132,"slugs":133,"slug":134},"1c7b273e-f07d-460b-a89f-47ffe8ea1d13",{"updateDate":7,"createDate":21,"deleteDate":7},1766017981,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>Design Methodology, Digital Games, Local Productive Array\u003C/p>","This article brings the result of a work that we are developing since 2005 around the Local Productive Array (APL, in Portuguese) of digital games in the State of Pernambuco - Brazil. In these years we have observed the way companies of digital games of the APL-PE deal with the conception of the games they produce. Beyond observing the modus operandi, we have tried the insertion of methods and classic techniques of Design as instrument of optimization of the process on conception and improvement of the developed products.","Progames – Design Methods and Technics Aplyed to Digital Games Apl-pe",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>Metodologia de Design, Jogos Digitais, Arranjo Produtivo Local\u003C/p>","Este artigo traz o resultado de um trabalho que estamos desenvolvendo desde 2005 junto ao arranjo produtivo local de jogos digitais no estado de Pernambuco. Nesses anos temos observado a forma como as empresas de jogos digitais do APL-PE lidam com a concepção dos jogos que produzem. Além de observar o modus operandi, temos experimentado a inserção de métodos e técnicas clássicas de Design como instrumento de otimização do processo de concepção e melhoria dos produtos desenvolvidos.","Progames – Métodos e Técnicas de Design Aplicadas ao Apl-pe de Jogos Digitais",[32,33],"primary","secondary","a71307ec-e2c8-46ae-9776-5cdec0cf6f07","article",{"startPage":37,"file":38,"references":41,"endPage":75,"track":76,"doi":7},4256,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69876.pdf","69876.pdf",[42,45,48,51,54,57,60,63,66,69,72],{"id":43,"label":44},"67d4683a-ab0e-4001-b852-0e1396cd5fbb","\u003Cp>LUBAN, Pascal. The right decision at the right time: selecting the right features for a new game project. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2001.\u003C/p>",{"id":46,"label":47},"8d7fc3cc-aa81-46a9-9fb5-18a61993a26b","\u003Cp>JONES, John Chris. \u003Cstrong>Design Methods\u003C/strong>. 2. ed. Indianapolis: Willey, 1992.\u003C/p>",{"id":49,"label":50},"537b05ab-cd77-4fee-9ff7-1fee1e065d27","\u003Cp>RITTEL, H., 1984, Second-Generation Design Methods, in \u003Cstrong>Developments in Design Methodology\u003C/strong>, N. Cross (Editor), John Wiley & Sons, UK pp. 317-327.\u003C/p>",{"id":52,"label":53},"2220ae44-0658-41a2-a034-595b7261e74d","\u003Cp>ASIMOV, Morris. 1962. \u003Cstrong>Introduction to Design\u003C/strong>. Prentice-Hall, New Jersey.\u003C/p>",{"id":55,"label":56},"53ebd541-e7b4-421c-84a1-a7d72717d72b","\u003Cp>MUNARI, Bruno. \u003Cstrong>Das Coisas Nascem Coisas\u003C/strong>. Tradução de José Manuel de Vasconcelos. - São Paulo: Martins Fontes, 1998.\u003C/p>",{"id":58,"label":59},"d2b82e42-e125-429d-8629-0a599be8bd39","\u003Cp>ALEXANDER, Christopher. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong> (Cambridge, Massachusetts: Harvard University Press, 1964).\u003C/p>",{"id":61,"label":62},"94bb0ffa-290b-4394-95b7-65a9fda86f54","\u003Cp>LÖBACH, Bernd. \u003Cstrong>Design Industrial: Bases para configuração dos produtos industriais\u003C/strong>. Tradução Freddy Van Camp. - Rio de Janeiro: Edgard Blücher, 2001.\u003C/p>",{"id":64,"label":65},"44a29669-5f66-44e5-b800-c4ae96500676","\u003Cp>HUNTSMAN, Tim. A primer for the design process, part 1: what to do. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2000.\u003C/p>",{"id":67,"label":68},"11ed2f1a-79d6-4ac9-a5ef-0d638c011dce","\u003Cp>ZIMMERMAN, Eric. Play as Research: the iteractive design process. In: LAUREL, Brenda. (Ed.) \u003Cstrong>Design Research: methods and perspectives\u003C/strong>. Cambridge: MIT Press, 2003.\u003C/p>",{"id":70,"label":71},"5a9a2774-9d9a-4b50-8461-725f9811e3ce","\u003Cp>PFLEEGER, S.L. \u003Cstrong>Engenharia de Software: Teoria e Prática\u003C/strong>, São Paulo: Prentice Hall, 2ª edição, 2004.\u003C/p>",{"id":73,"label":74},"eb0b1bc9-38a8-44d2-99f5-f92ada450ab0","\u003Cp>ADAMS, Ernest; ROLLINGS, Andrew. \u003Cstrong>Fundamentals of game design\u003C/strong>. New Jersey: Pearson, 2006.\u003C/p>",4266,"qzqtg11n","enabled","2025-12-28T12:30:42-03:00",[80,85,91,101,112,122],{"filiation":13,"lastName":81,"_id":82,"role":7,"name":83,"designation":7,"url":7,"email":84},"Neves","04d530aa-fb5f-4689-8ab8-307d073c1cf1","André","andre.neves@gmail.com",{"_id":10,"designation":7,"email":11,"slugs":86,"description":87,"lastmodified":88,"createDate":89,"role":7,"url":7,"objectID":10,"name":8,"path":90,"lastName":6,"filiation":13,"id":7},[15,16],{},1766017981246,"2025-12-18T00:33:01.246Z","people/29b3320b-b2be-4409-b4a2-253b4f885bf4",{"url":7,"_id":92,"designation":7,"name":93,"filiation":13,"role":7,"lastName":94,"id":7,"path":95,"objectID":92,"createDate":89,"email":96,"description":97,"lastmodified":88,"slugs":98},"a9b7665b-05fe-42cf-859e-1b96c755d924","Bruno","Oliveira","people/a9b7665b-05fe-42cf-859e-1b96c755d924","brunosoliveira@gmail.com",{},[99,100],"bruno-oliveira","oliveira-bruno",{"filiation":102,"description":103,"email":104,"objectID":105,"role":7,"lastName":106,"createDate":89,"lastmodified":88,"_id":105,"name":107,"designation":7,"slugs":108,"id":7,"url":7,"path":111},"Universidade Católica de Pernambuco",{},"leo.falcao@gmail.com","3080d93a-d539-43ba-84b8-b9a25e02ecae","Falcão","Leonardo",[109,110],"leonardo-falcao","falcao-leonardo","people/3080d93a-d539-43ba-84b8-b9a25e02ecae",{"url":7,"role":7,"name":113,"_id":114,"objectID":114,"lastmodified":88,"id":7,"slugs":115,"path":118,"description":119,"email":120,"lastName":121,"filiation":102,"createDate":89,"designation":7},"Frank","56b8fb83-c61a-4566-90f0-7007ed54c270",[116,117],"frank-malcher","malcher-frank","people/56b8fb83-c61a-4566-90f0-7007ed54c270",{},"digitalgdi@yahoo.com.br","Malcher",{"email":120,"_id":123,"lastName":124,"slugs":125,"createDate":89,"role":7,"url":7,"designation":7,"objectID":123,"id":7,"lastmodified":88,"description":128,"path":129,"name":130,"filiation":102},"208f29ff-cfe8-496c-a4b7-9110823ff008","Gomes",[126,127],"vinicius-gomes","gomes-vinicius",{},"people/208f29ff-cfe8-496c-a4b7-9110823ff008","Vinícius",[82,10,92,105,114,123],1,[134],"progames-design-methods-and-technics-aplyed-to-digital-games-apl-pe",{"target":136,"query":137},"people/get",{"id":10,"articles":138},"true",1780316074146]