[{"data":1,"prerenderedAt":218},["ShallowReactive",2],{"person-269a981e-5bb1-45e2-8e63-05812a3114c4":3},{"success":4,"person":5,"request":214},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Pais","","Filipe",{},"269a981e-5bb1-45e2-8e63-05812a3114c4","filipe.pais@noroff.no","2025-12-17T00:49:45-03:00","Noroff University College, Norway",[15,16],"filipe-pais","pais-filipe",[18],{"parent":19,"metaData":20,"updateDate":12,"data":22,"langs":31,"_id":34,"contributors":35,"contributorsIds":52,"type":53,"typeData":54,"status":210,"download":211,"slugs":212,"slug":213},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765943385,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>Manifesto, Play, Non-human centred design, Social imaginaries\u003C/p>","This article presents a manifesto that proposes a shift in game design towards a non-anthropocentric approach, emphasizing the integration of non-human entities in sustainable design practices. The manifesto is associated with the philosophies and activities of the newly established Center for Non-anthropocentric Play, a research laboratory in Norway. It is structured around ten principles, drawing on insights from a variety of fields such as philosophy, sociology, ecology, media studies, interactive design, and game design. Ultimately, the manifesto seeks to cultivate new non-anthropocentric social imaginaries, aiming to transform the perspectives of both designers and players.","A Manifesto for Non-anthropocentric Game Design",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>Manifesto, Jogo, Imaginários sociais, Design Não-antropocêntrico\u003C/p>","Este artigo apresenta um manifesto que propõe uma mudança no design de jogos utilizando uma abordagem não antropocêntrica, que enfatiza a integração de entidades não humanas em práticas de design sustentável. O manifesto está associado às filosofias e atividades do Center for Non-Anthropocentric Play, laboratório de investigação recém-estabelecido na Noruega. Este texto é estruturado em torno de dez princípios, baseando-se em conhecimento de diversas áreas como filosofia, sociologia, ecologia, estudos de mídia, design interativo e design de jogos. Em última análise, o manifesto busca cultivar novos imaginários sociais não antropocêntricos, visando transformar as perspectivas tanto dos designers quanto dos jogadores.","Manifesto para um Design de Jogo Não-antropocêntrico",[32,33],"primary","secondary","babf8027-20aa-41c3-8821-e0dd353089aa",[36,42],{"id":7,"name":8,"lastName":6,"email":11,"designation":7,"description":37,"role":7,"_id":10,"createDate":38,"filiation":13,"slugs":39,"url":7,"path":40,"lastmodified":41,"objectID":10},{},"2025-12-17T03:49:45.011Z",[15,16],"people/269a981e-5bb1-45e2-8e63-05812a3114c4",1765943385011,{"id":7,"name":43,"lastName":44,"email":45,"designation":7,"description":46,"role":7,"_id":47,"createDate":38,"filiation":13,"slugs":48,"url":7,"path":51,"lastmodified":41,"objectID":47},"Erik","Geslin","erik.geslin@noroff.no",{},"7cce8bc7-1b84-4656-9d3f-d2e317f1dbef",[49,50],"erik-geslin","geslin-erik","people/7cce8bc7-1b84-4656-9d3f-d2e317f1dbef",[10,47],"article",{"startPage":55,"file":56,"references":59,"endPage":207,"track":208,"doi":209},4495,{"fullpath":57,"name":58},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F17022_10466.pdf","17022_10466.pdf",[60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111,114,117,120,123,126,129,132,135,138,141,144,147,150,153,156,159,162,165,168,171,174,177,180,183,186,189,192,195,198,201,204],{"id":61,"label":62},"cd0eb94e-574c-4d6b-bb4b-9a6c0fbb7599","\u003Cp>ABRAHAM, B.; JAYEMANNE, D. Where are all the climate change games? Locating digital games' response to climate change. In: \u003Cstrong>Transformations Journal\u003C/strong> issue 30, 2017, p.74-94.\u003C/p>",{"id":64,"label":65},"518b7941-f1a5-4b24-b03b-b966dd41a450","\u003Cp>ABRAHAM, B. \u003Cstrong>Digital Games After Climate Change\u003C/strong>. Springer International Publishing, 2022.\u003C/p>",{"id":67,"label":68},"a408f524-a26d-4e34-8de7-c4502356d1bb","\u003Cp>STARKEY, D. Examining the game industry's hidden impacts on climate change. In: \u003Cstrong>Ars Technica\u003C/strong>, 2022.\u003C/p>",{"id":70,"label":71},"4d1c8fb7-d7ef-418e-9bb4-a55797621799","\u003Cp>ASOBO STUDIO. \u003Cstrong>Microsoft Flight Simulator\u003C/strong>. Microsoft, 1982-2024. Jogo eletrónico.\u003C/p>",{"id":73,"label":74},"8863c1a5-b1ab-4ad5-9cae-f41eaeecb3fd","\u003Cp>BOGOST, I. \u003Cstrong>Alien Phenomenology, Or, What It's Like to be a Thing\u003C/strong>. University of Minnesota Press, 2012.\u003C/p>",{"id":76,"label":77},"963ca52c-aa07-4e6b-95a3-b314eb1a7bde","\u003Cp>BORTHWICK, M.; TOMITSCH, M.; GAUGHWIN, M. From human-centred to life-centred design: Considering environmental and ethical concerns in the design of interactive products. In: \u003Cstrong>Journal of Responsible Technology\u003C/strong>, vol. 10, n. 100032, 2022.\u003C/p>",{"id":79,"label":80},"f5746e2f-c11e-457c-8daa-1fe6ba447eea","\u003Cp>WEAVER, S. If Gaming Is an Environmental Nightmare, Then So Is Hiking. In: \u003Cstrong>Breakthrough Institute\u003C/strong>, 2021.\u003C/p>",{"id":82,"label":83},"1c36398a-7b44-417e-9a3d-89bb4034e2dd","\u003Cp>BRAIDOTTI, R. \u003Cstrong>The Posthuman\u003C/strong>. Polity Press, 2013.\u003C/p>",{"id":85,"label":86},"f22546ea-8148-4f8b-846b-f5f6b2576082","\u003Cp>BRYANT, L. \u003Cstrong>The Democracy of Objects\u003C/strong>. 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Verso Books, 2020.\u003C/p>",{"id":103,"label":104},"e7a55198-32ef-48e5-9bd3-61b972c32c01","\u003Cp>COULTON, P., BURNETT, D., GRADINAR, A. Games as Speculative Design: Allowing Players to Consider Alternate Presents and Plausible Futures. In: \u003Cstrong>Proceedings of DRS 2016, Design Research Society 50th Anniversary Conference\u003C/strong>, Brighton, UK, June 27–30, 2016.\u003C/p>",{"id":106,"label":107},"afff3523-ca0f-44fe-9af8-20c20beae517","\u003Cp>STOCK, P. Next level: the climate-changing potential embedded in the immersive world of video games. In: \u003Cstrong>Cosmo Magazine\u003C/strong>, 2022.\u003C/p>",{"id":109,"label":110},"9f59ef9e-264b-493d-af1a-cfdb1d0faabf","\u003Cp>DARWIN, C. \u003Cstrong>Charles Darwin's natural selection: being the second part of his big species book written from 1856 to 1858\u003C/strong>. Cambridge University Press, 1987.\u003C/p>",{"id":112,"label":113},"fc483381-bf79-4c89-80fe-fa6dc56da53d","\u003Cp>DAVIS, K. \u003Cstrong>Chore Wars\u003C/strong>. 2007. Jogo eletrónico.\u003C/p>",{"id":115,"label":116},"3f59950a-cbe8-4279-a544-fc955d9d1241","\u003Cp>FINANCIAL TIMES. \u003Cstrong>Climate Change\u003C/strong>. 2022. Jogo eletrónico.\u003C/p>",{"id":118,"label":119},"d9c55068-f733-41eb-b369-17cdfaf600ee","\u003Cp>FORLANO, L. Decentering the human in the design of collaborative cities. In: \u003Cstrong>Design Issues\u003C/strong>, vol. 32, n. 3.\u003C/p>",{"id":121,"label":122},"093405f0-3d40-403c-bee2-e9d3947f596a","\u003Cp>GIBIER, G. \u003Cstrong>DEEEER Simulator\u003C/strong>. Playism, 2020. Jogo eletrónico.\u003C/p>",{"id":124,"label":125},"c5488d4e-760b-40b6-a82f-0586f20f0200","\u003Cp>GINER, E. D'un besoin de comprendre quelques jeux vidéo à la proposition d'une ludologie socio-constructiviste. \u003Cstrong>Metz University\u003C/strong>, 2023.\u003C/p>",{"id":127,"label":128},"f990e583-9da1-463b-8551-2f7c765361c3","\u003Cp>GROSSMAN, E. \u003Cstrong>High Tech Trash: Digital Devices, Hidden Toxics, and Human Health\u003C/strong>. Island Press, 2006.\u003C/p>",{"id":130,"label":131},"b7076019-552f-437b-81b0-d0d190854a0f","\u003Cp>HERN, A. TechScape: Will the video games industry ever confront its carbon footprint? In: \u003Cstrong>The Guardian\u003C/strong>, 2022.\u003C/p>",{"id":133,"label":134},"bd8fe816-d224-41fa-b88a-73f605e684f6","\u003Cp>HARAWAY, D. \u003Cstrong>Staying with the Trouble: Making Kin in the Chthulucene\u003C/strong>. Duke University Press, 2016.\u003C/p>",{"id":136,"label":137},"93aaf3a5-fc14-4f13-aac4-2814b0064c53","\u003Cp>HASLAM, W. \u003Cstrong>SimEarth\u003C/strong>. Electronic Arts, Imagineer, Sega, Maxis, 1990.\u003C/p>",{"id":139,"label":140},"26bebbc8-3244-4bf1-9170-c397928e6aa3","\u003Cp>HEBERT, M. \u003Cstrong>My Little Planet\u003C/strong>. Ma Petite Planete, 2019. Jogo eletrónico.\u003C/p>",{"id":142,"label":143},"f3f2ac79-205c-4be9-87dd-7122734a6773","\u003Cp>KIRKPATRICK, G. \u003Cstrong>Computer games and the social imaginary\u003C/strong>. Polity, 2013.\u003C/p>",{"id":145,"label":146},"29dfb2e9-62d2-4f98-8867-8ce150892500","\u003Cp>MCGONIGAL, J. \u003Cstrong>Reality Is Broken: Why Games Make Us Better and How They Can Change the World\u003C/strong>. London: Jonathan Cape, 2011.\u003C/p>",{"id":148,"label":149},"46aaef3c-7469-495f-ad58-fb41a61d93fd","\u003Cp>MERCHANT, B. \u003Cstrong>The One Device: The Secret History of the iPhone\u003C/strong>. Hachette UK, 2017.\u003C/p>",{"id":151,"label":152},"4f0a2563-35a6-48ef-a144-f63e1a43f0e5","\u003Cp>MIT Sloan Sustainability Initiative, UMass Lowell Climate Change Initiative. \u003Cstrong>World Climate Simulation\u003C/strong>, 2011. Jogo eletrónico.\u003C/p>",{"id":154,"label":155},"ec434345-aee2-463b-be87-214ec18493bd","\u003Cp>MOLLEINDUSTRIA. \u003Cstrong>Green New Deal Simulator\u003C/strong>. 2023. Jogo eletrónico.\u003C/p>",{"id":157,"label":158},"10705dea-80b2-4f4a-9964-a30aedeb2270","\u003Cp>NUNEZ, C. Carbon dioxide levels are at a record high. Here's what you need to know. In: \u003Cstrong>National Geographic\u003C/strong>, vol. 13, 2019.\u003C/p>",{"id":160,"label":161},"7b36dcef-302e-40cf-bc38-ee8bed1c8049","\u003Cp>NAESS, A.; SESSIONS, G. \u003Cstrong>A Deep Ecology Eight Point Platform. Readings on the Philosophy and Practice of the New Environmentalism\u003C/strong>. Boston and London, 1984.\u003C/p>",{"id":163,"label":164},"b5a05224-97ad-4de6-b59f-1cd5beb76ae2","\u003Cp>NAESS, A. The shallow and the deep, long-range ecology movement. A summary. In: \u003Cstrong>The Ethics of the Environment\u003C/strong>. Routledge, p. 115-120, 2017.\u003C/p>",{"id":166,"label":167},"a084c691-90c2-4f65-b0d9-dcb0aaead431","\u003Cp>NIANTIC, INC. \u003Cstrong>Pokemon Go\u003C/strong>. 2016. Jogo eletrónico.\u003C/p>",{"id":169,"label":170},"1dc861d3-a3c6-4ee1-9a53-5eecb584c919","\u003Cp>NOMURA, T. \u003Cstrong>Final Fantasy VII\u003C/strong>. Square Enix, Sony, Nintendo, 1997. Jogo eletrónico.\u003C/p>",{"id":172,"label":173},"467c8731-8ad1-4e3a-add0-d6235669c651","\u003Cp>NUSSOFT. \u003Cstrong>Fight Crab\u003C/strong>. Calappa Games, 2019. Jogo eletrónico.\u003C/p>",{"id":175,"label":176},"0ae4ca7d-e6e3-4575-b7ac-8b7939a3fc87","\u003Cp>PATTERSON, T. B. S. \u003Cstrong>Playing for the Planet – How video games can deliver for people and the environment\u003C/strong>. Arendal, Norway: UN Environment/GRID-Arendal, 2019.\u003C/p>",{"id":178,"label":179},"67fe42a3-ce30-445f-8d35-1c0cabe3c64c","\u003Cp>SPACE APE GAMES. We've gone carbon neutral, In \u003Cstrong>Space Ape Games\u003C/strong>, 2022.\u003C/p>",{"id":181,"label":182},"bfd29f82-94d0-49ab-b953-09ea504771ef","\u003Cp>STATISTICA. Number of video game users worldwide from 2019 to 2029. In: \u003Cstrong>Statistica\u003C/strong>, 2024.\u003C/p>",{"id":184,"label":185},"fdfb91a7-85fb-4e05-ba32-50ff2e47a73c","\u003Cp>SCAVENGERS STUDIO. \u003Cstrong>Season: A letter to the future\u003C/strong>. 2023. Jogo eletrónico.\u003C/p>",{"id":187,"label":188},"61d03fc7-5a9b-432f-85ab-e4afa54ef564","\u003Cp>SVOBODA, C. A Review of Climate Fiction (Cli-Fi) Cinema... Past and Present. \u003Cstrong>Yale Climate Connections\u003C/strong>, p. 1-20, 2014.\u003C/p>",{"id":190,"label":191},"159512d6-a4a1-4b76-8d48-84d5480b9f72","\u003Cp>THE SHIFTPROJECT. \u003Cstrong>The Carbon Transition Think Tank\u003C/strong>. In: The Shift Project, 2021.\u003C/p>",{"id":193,"label":194},"af6fed5d-7a90-40da-a009-1d1b28a1e1e4","\u003Cp>TRUST. \u003Cstrong>Half-Earth socialism\u003C/strong>. 2022. Jogo eletrónico.\u003C/p>",{"id":196,"label":197},"24b8d4b8-05e0-4d97-b747-741737ea5b55","\u003Cp>WALLACE-WELLS, D. \u003Cstrong>The uninhabitable earth\u003C/strong>. Penguin Books, 2019.\u003C/p>",{"id":199,"label":200},"1ffc5141-9332-46ed-bf3d-56282d2efea8","\u003Cp>WAKKARY, R. \u003Cstrong>Things We Could Design For More Than Human-Centered Worlds\u003C/strong>. MIT Press, 2021.\u003C/p>",{"id":202,"label":203},"c3078270-f2e3-45d6-b837-4d6948f23a06","\u003Cp>D'ANASTASIO, C. Next-Gen Gaming Is an Environmental Nightmare. In: \u003Cstrong>Wired\u003C/strong>, 2020.\u003C/p>",{"id":205,"label":206},"d1c5748b-c92a-488b-9b5c-c47e1805e8a6","\u003Cp>WRIGHT, W. \u003Cstrong>SimCity\u003C/strong>. Atari SA, 1989. Jogo eletrónico.\u003C/p>",4510,"13t4ecxh","https://doi.org/10.29327/5457226.1-216","enabled",7,[213],"a-manifesto-for-non-anthropocentric-game-design",{"target":215,"query":216},"people/get",{"id":10,"articles":217},"true",1780316072298]