[{"data":1,"prerenderedAt":177},["ShallowReactive",2],{"person-1e1abf64-2349-4d9f-a085-155eced69507":3},{"success":4,"person":5,"request":173},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Schuh","","Anderson R.",{},"1e1abf64-2349-4d9f-a085-155eced69507","andersonrs@feevale.br","2025-12-27T22:52:20-03:00","Universidade Feevale",[15,16],"anderson-r-schuh","schuh-anderson-r",[18],{"pageRange":19,"parent":20,"updateDate":12,"data":21,"trackId":28,"type":29,"typeData":30,"slugs":115,"metaData":117,"langs":119,"_id":122,"contributors":123,"contributorsIds":170,"status":171,"download":172,"slug":116},"3397-3407","1d56dc33-e105-4628-a31a-0c0770b7a53d",{"secondary":22,"primary":24},{"keywords":7,"excerpt":23,"title":7},"Introduction: A Brain-Computer Interface (BCI), allows a person to transfer commands to a computer directly. Instead of using a keyboard, mouse or other input device, the user of this interface simply sends commands via brain waves and the computer responds to them. This paper aims to present a game developed to assist the process of educational inclusion of people with cerebral palsy. Method: Qualitative research approach. To develop this research, we chose the case study, because it is a multifaceted research, in depth, of a single social phenomenon. Results: Development of the Game Neuro-Navegática, with different forms of scanning speed, the software allows the user through the blink of an eye to choose the subject. In this example we opted for mathematics. Conclusion:",{"keywords":25,"excerpt":26,"title":27},"\u003Cp>Ergonomia cognitiva, Interação, Brain Computer Interface (BCI), Paralisia Cerebral, Games\u003C/p>","Uma Interface Cérebro-Computador (BCI), permite que uma pessoa possa transferir comandos a um computador diretamente. Em vez de utilizar um teclado, mouse ou outro dispositivo de entrada, o utilizador desta interface simplesmente emite os comandos através de ondas cerebrais e o computador responde a eles. Este trabalho pretende apresentar um game desenvolvido para auxiliar o processo de inclusão escolar de pessoas com paralisia cerebral. Método: Pesquisa de abordagem qualitativa. Para o desenvolvimento desta pesquisa escolhemos o estudo de caso pois o mesmo é uma investigação multifacetada, em profundidade, de um único fenômeno social. Resultados: Desenvolvimento do Game Neuro-Navegática, com diferentes formas de velocidade de varredura, o software permite que o usuário através do piscar de olhos possa escolher a matéria. Neste exemplo optou-se pela matemática. Conclusão: O estudo sobre Brain Computer Interface (BCI) busca aprimorar a maneira de interação entre o ser humano e as máquinas e permite que pessoas com paralisia cerebral possam se beneficiar no processo de educação inclusive, assim como seus colegas sem deficiência.","Jogos Digitais para Interação com Brain Computer Interface para Auxiliar no Processo de Inclusão Escolar de Pessoas com Paralisia Cerebral","qz2naqpv","article",{"startPage":31,"file":32,"references":35,"endPage":114,"track":28,"doi":7},3397,{"fullpath":33,"name":34},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fqz2naqpv-1766886740-3397-3407.pdf","qz2naqpv-1766886740-3397-3407.pdf",[36,39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99,102,105,108,111],{"label":37,"id":38},"\u003Cp>ANDRADE, J. M. P. \u003Cstrong>Paralisias Cerebrais\u003C/strong>. [ca.1999]. Disponível na internet por http em: \u003Chttp://infoativodefnet.blogspot.com.br>. Acesso em 13 jun. 2014.\u003C/p>","2b39b22c-853f-4634-8a92-81e63ede1b1b",{"label":40,"id":41},"\u003Cp>BARROS, L. A. (1994). \u003Cstrong>Suporte a Ambientes Distribuídos para Aprendizagem Cooperativa\u003C/strong>. 1994. Tese (Doutorado) – Universidade Federal do Rio de Janeiro, Rio de Janeiro, Curso de Pós-Graduação em Engenharia de Software.\u003C/p>","7014fa03-7de0-4d0f-a329-60f00d84fb05",{"label":43,"id":44},"\u003Cp>BJORKLUND, D. F.; PELLEGRINI, A. D. Evolutionary perspectives on social development. In: SMITH, P. K.; HART, C. H. (Eds.), \u003Cstrong>The Wiley-Blackwell handbook of childhood social development\u003C/strong>. Oxford: Wiley-Blackwell, 2010. p. 64–81.\u003C/p>","b4fa3196-9d57-429d-933b-629b4c455a75",{"id":46,"label":47},"f2d03b2e-8cce-463c-98aa-e5d0ac7cd881","\u003Cp>BOGDAN, R.; BIKLEN, S. K. \u003Cstrong>Qualitative research for education\u003C/strong>: an introduction for to theory and Methods. Boston: Allyn and Bacon, 1982.\u003C/p>",{"label":49,"id":50},"\u003Cp>BRANCO, M. A. et al. Dimensões dos jogos de ensino. ICECE 2013 - Congresso Internacional em Educação em Engenharia e Computação 2013. \u003Cstrong>Anais do ICECE 2013\u003C/strong>, v. 8, p. 277-281, 2013. Disponível na internet por http em: \u003Chttp://proceedings.copec.org.br/index.php/icece/article/view/457>. Acesso em 11 jun. 2013.\u003C/p>","d6f46ac9-ce67-4f7a-87d8-c054d0366041",{"label":52,"id":53},"\u003Cp>COOK, A.M.; HUSSEY, S. M. \u003Cstrong>Assistive Technologies\u003C/strong>: Principles and Practices. St. Louis: Mosby, 1995.\u003C/p>","1b87a471-33a8-44c2-95c6-5b7f632844f3",{"label":55,"id":56},"\u003Cp>DEWEY, J. \u003Cstrong>Experience and Education\u003C/strong>. New York: Free Press, 1997.\u003C/p>","313b8807-ee22-4b09-b13a-45753dad5e21",{"label":58,"id":59},"\u003Cp>ERIKSON, E. H. \u003Cstrong>Toys and reasons\u003C/strong>: Stages in the ritualization of experience. New York: Norton, 1977.\u003C/p>","d830e27c-4946-437b-b656-77de40ce8a25",{"label":61,"id":62},"\u003Cp>EXECUTIVE COMMITTEE FOR THE DEFINITION OF CEREBRAL PALSY. A report: the definition and classification of cerebral palsy April 2006. \u003Cstrong>Developmental Medicine & Child Neurology\u003C/strong>, v. 49, n. 109, p. 8-14, fev. 2007.\u003C/p>","c6cc7e1a-bb99-4561-a565-bca3e50424b8",{"label":64,"id":65},"\u003Cp>FEAGIN, J.; ORUM, A.; SJOBERG, G. \u003Cstrong>A Case for the Case Study\u003C/strong>. Chapel Hill: The University of North Carolina Press, 1991.\u003C/p>","e283fda2-1c00-4516-8c46-d52516626101",{"id":67,"label":68},"182fdd7b-b234-42b2-aa37-bfc9b0a254ac","\u003Cp>FERNANDES, A. C. et al. \u003Cstrong>Medicina e Reabilitação\u003C/strong>: princípios e prática. São Paulo: Artes Médicas, 2007.\u003C/p>",{"id":70,"label":71},"2df76c38-6936-485e-b4bc-1f7e7ee442aa","\u003Cp>FINNIE, N. R. \u003Cstrong>O manuseio em casa da criança com paralisia cerebral\u003C/strong>. 3. ed. São Paulo: Manole, 2000.\u003C/p>",{"label":73,"id":74},"\u003Cp>GERALIS, E. \u003Cstrong>Crianças com paralisia cerebral\u003C/strong>: guia para pais e educadores. 2. ed. Porto Alegre: Artmed, 2007.\u003C/p>","203beac7-1b0e-4788-b995-317858dee7e4",{"label":76,"id":77},"\u003Cp>GRANIC, I.; LOBEL, A.; ENGELS, R. C. M. E. The benefits of playing video games. \u003Cstrong>American Psychologist\u003C/strong>, n. 69, p. 66-78, 2014.\u003C/p>","49a04cfc-bc20-4d63-9aa5-0c945a6dc0b9",{"label":79,"id":80},"\u003Cp>GUIMARÃES, L. B. M. \u003Cstrong>Ergonomia Cognitiva\u003C/strong>: Produto e Produção. Porto Alegre: FEENG, 2004.\u003C/p>","97916b09-c658-4636-8d48-1a1745f08b14",{"label":82,"id":83},"\u003Cp>JOHNSON, S. \u003Cstrong>Surpreendente\u003C/strong>: a Televisão e o Videogame nos Tornam Mais Inteligentes. São Paulo: Campus, 2005.\u003C/p>","ac9849d2-9db9-4674-9172-4c0094b424df",{"label":85,"id":86},"\u003Cp>MEDINA, B. et al. \u003Cstrong>Gamification Inc.\u003C/strong>: como reinventar empresas a partir de jogos. 1. ed. Rio de Janeiro: MJV Press, 2013.\u003C/p>","e6f22f6f-6e1b-4489-94f5-bc64f569d0f9",{"label":88,"id":89},"\u003Cp>PATTON, M. Q. \u003Cstrong>How to use qualitative Methods in Evaluation\u003C/strong>. London: Sage, 1987.\u003C/p>","5f1f6d19-9605-43ea-8f3a-fcc85e9083ab",{"id":91,"label":92},"15e664eb-1cd9-43d8-a7a3-aa91c611d4b1","\u003Cp>SANKAR, C.; MUNDKUR, N. Cerebral Palsy - Definition, Classification, Etiology and Early Diagnosis. \u003Cstrong>The Indian Journal of Pediatrics\u003C/strong>, Nova Déli, v. 72, n. 10, p. 865-868. out. 2005.\u003C/p>",{"id":94,"label":95},"2e5abd63-8597-4923-810a-e2c2f2b89013","\u003Cp>SCHWARTZMAN, J. S. Paralisia cerebral. \u003Cstrong>Arquivos Brasileiros de Paralisia Cerebral\u003C/strong>, v. 1, n. 1, p. 4-17, 2004.\u003C/p>",{"id":97,"label":98},"e62f203c-eb8a-4ba0-9f64-3c9a8251e931","\u003Cp>SECRETARIA DE DIREITOS HUMANOS DA PRESIDÊNCIA DA REPÚBLICA. \u003Cstrong>Cartilha do Censo 2010 – Pessoas com Deficiência\u003C/strong>. Brasília: SDH-PR/SNPD, 2012. Disponível na internet por http em: \u003Cwww.pessoacomdeficiencia.gov.br/app/sites/default/files/publicacoes/cartilha-censo-2010-pessoas-com-deficienciareduzido.pdf>. Acesso em 13 jun. 2014.\u003C/p>",{"label":100,"id":101},"\u003Cp>SECRETARIA DE DIREITOS HUMANOS DA PRESIDÊNCIA DA REPÚBLICA. \u003Cstrong>Tecnologia Assistiva\u003C/strong>. Brasília, DF: Comitê de Ajudas Técnicas, 2009.\u003C/p>","9b4a025a-8b10-45d1-bd19-a7cb2c5823ca",{"label":103,"id":104},"\u003Cp>STAKE, R. E. \u003Cstrong>The Art of Case Study Research\u003C/strong>. London: Sage, 1995.\u003C/p>","87118881-3528-44d4-9ae1-19230a3c307d",{"label":106,"id":107},"\u003Cp>VYGOTSKY, L. \u003Cstrong>Mind in society\u003C/strong>: The development of higher psychological functions. Cambridge: Harvard University Press, 1978.\u003C/p>","d66df492-8c66-4fc9-a10f-6de2ca264037",{"label":109,"id":110},"\u003Cp>WOLPAW, J. R. Brain–computer interfaces as new brain output pathways. \u003Cstrong>The Journal of Physiology\u003C/strong>, v. 579, n. 3, 613-619, mar. 2007.\u003C/p>","4339c68e-e74b-483d-822e-47a33b6ab91f",{"label":112,"id":113},"\u003Cp>YIN, R. K. \u003Cstrong>Case Study Research\u003C/strong>: Design and Methods. 2. ed. Thousand Oaks: Sage, 1994.\u003C/p>","ab9912cd-341c-4de5-921d-95ba4991c28d",3407,[116],"jogos-digitais-para-interacao-com-brain-computer-interface-para-auxiliar-no-processo-de-inclusao-esc",{"updateDate":7,"createDate":118,"deleteDate":7},1766886740,[120,121],"primary","secondary","a3da8648-f42d-4223-85ae-788c81539353",[124,136,146,156,160],{"objectID":125,"lastName":126,"_id":125,"role":7,"name":127,"slugs":128,"url":7,"email":131,"lastmodified":132,"designation":7,"path":133,"createDate":134,"id":7,"description":135,"filiation":13},"6597bc9f-a65b-4901-a9d7-758a5732ed76","Heidrich","Regina de O.",[129,130],"regina-de-o-heidrich","heidrich-regina-de-o","rheidrich@feevale.br",1766886740000,"people/6597bc9f-a65b-4901-a9d7-758a5732ed76","2025-12-28T01:52:20.000Z",{},{"description":137,"name":138,"createDate":134,"designation":7,"email":139,"path":140,"filiation":13,"lastmodified":132,"role":7,"_id":141,"lastName":142,"slugs":143,"id":7,"objectID":141,"url":7},{},"Marsal A.","marsal@feevale.br","people/50d5057c-5db6-4d2e-b0b6-1a33cd4c0322","50d5057c-5db6-4d2e-b0b6-1a33cd4c0322","Branco",[144,145],"marsal-a-branco","branco-marsal-a",{"_id":147,"id":7,"createDate":134,"objectID":147,"email":148,"url":7,"name":149,"lastName":150,"filiation":13,"slugs":151,"description":154,"designation":7,"role":7,"path":155,"lastmodified":132},"42ec6930-7ecb-47bd-b81a-c4babc404f14","mossmann@feevale.br","João B.","Mossmann",[152,153],"joao-b-mossmann","mossmann-joao-b",{},"people/42ec6930-7ecb-47bd-b81a-c4babc404f14",{"_id":10,"lastmodified":132,"objectID":10,"createDate":134,"email":11,"path":157,"url":7,"role":7,"id":7,"filiation":13,"description":158,"slugs":159,"lastName":6,"designation":7,"name":8},"people/1e1abf64-2349-4d9f-a085-155eced69507",{},[15,16],{"lastName":161,"filiation":13,"description":162,"role":7,"path":163,"objectID":164,"email":165,"designation":7,"id":7,"lastmodified":132,"url":7,"createDate":134,"name":166,"slugs":167,"_id":164},"Jensen",{},"people/a6ee01f7-eae0-43c1-879e-9a0ab34134b3","a6ee01f7-eae0-43c1-879e-9a0ab34134b3","emelyjensen@gmail.com","Emely",[168,169],"emely-jensen","jensen-emely",[125,141,147,10,164],"enabled",1,{"target":174,"query":175},"people/get",{"id":10,"articles":176},"true",1780316066110]