[{"data":1,"prerenderedAt":576},["ShallowReactive",2],{"person-192a26f8-8f1f-48bc-96c1-b0a6f99a6eee":3},{"success":4,"person":5,"request":572},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Neves","","André Marques",{},"192a26f8-8f1f-48bc-96c1-b0a6f99a6eee","amneves@gmail.com","2025-12-28T12:07:11-03:00","Universidade Federal de Pernambuco",[15,16],"andre-marques-neves","neves-andre-marques",[18,152,233,288,357,462],{"pageRange":19,"parent":20,"data":21,"trackId":30,"type":31,"typeData":32,"metaData":114,"langs":116,"_id":119,"createDate":120,"status":121,"updateDate":122,"contributors":123,"contributorsIds":148,"download":149,"slugs":150,"slug":151},null,"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":22,"primary":26},{"keywords":23,"excerpt":24,"title":25},"\u003Cp>fashion, design, design methodologies\u003C/p>","\u003Cp>This paper was originated from the need of design fashion products Properly. We intent to understand the creation process of these products inside the parameters regents of the fashion system through the studing of the fashion value concept, the comparison of design methodologies and fashion design methodologies and the further application of these study on a bag colletion.\u003C/p>","\u003Cp>Product Design with Fashion Value\u003C/p>",{"keywords":27,"excerpt":28,"title":29},"\u003Cp>moda, design de moda, metodologia de design\u003C/p>","\u003Cp>Este artigo surgiu a partir da necessidade de projetar adequadamente produtos de moda. Buscamos entender o processo de desenvolvimento dos produtos dentro dos parâmetros regentes do sistema de moda através do estudo do conceito de Valor de Moda, da comparação entre metodologias projetuais para design de produto e para design de produto de moda e da posterior aplicação do estudado em um projeto de coleção de bolsas.\u003C/p>","\u003Cp>Design de Produto com Valor de Moda\u003C/p>","juiwmdyx","article",{"startPage":33,"file":34,"references":37,"endPage":113,"track":30,"doi":7},"370",{"fullpath":35,"name":36},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fjuiwmdyx-1766928599-370-380.pdf","juiwmdyx-1766928599-370-380.pdf",[38,41,44,47,50,53,56,59,62,65,68,71,74,77,80,83,86,89,92,95,98,101,104,107,110],{"label":39,"id":40},"BARTHES, Roland. \u003Cstrong>Inéditos vol. 3\u003C/strong>: imagem e moda. São Paulo: Martins Fontes, 2005.","09bc2102-0a89-4f5b-aeaa-01e663131cb0",{"label":42,"id":43},"BAXTER, Mike. \u003Cstrong>Projeto de produto\u003C/strong>: guia prático para desenvolvimento de novos produtos. São Paulo: Edgard Blücher, 2002.","a59e2b84-d690-4d9a-9f79-a5a57ab1fa10",{"id":45,"label":46},"d94af0ca-15a4-4779-8777-813054876abe","BARNARD, Malcolm. \u003Cstrong>Moda e Comunicação\u003C/strong>. São Paulo: Rocco, 2003.",{"label":48,"id":49},"CASTILHO, Kathia. \u003Cstrong>Moda e linguagem\u003C/strong>. São Paulo: Anhembi Morumbi, 2004.","20dc7461-39a7-4251-b31d-093315b45201",{"label":51,"id":52},"FEGHALI, Marta. DWYER, Daniela. \u003Cstrong>As engrenagens da moda\u003C/strong>. Rio de Janeiro: Senac, 2001.","070245c8-fd29-413d-a347-bb4e89a135fe",{"label":54,"id":55},"JONES, Sue Jenkyn. \u003Cstrong>Fashion design\u003C/strong>: manual do estilista. São Paulo: Cosac Naify, 2005.","146910a7-50e7-45fb-b89d-db8c44c70f81",{"label":57,"id":58},"LIPOVETSKY, Gilles. \u003Cstrong>O império do efêmero\u003C/strong>: a moda e seu destino na sociedade moderna. São Paulo: Companhia das Letras, 1997.","95fd2db5-1b97-4b56-a83f-4a4916739b60",{"id":60,"label":61},"4c0eedca-ecc3-46d7-bfdb-66342ab19906","LÖBACH, Bernard. \u003Cstrong>Design industrial\u003C/strong>: bases para configuração dos produtos industriais. São Paulo: Edgard Blücher, 2001.",{"label":63,"id":64},"MCCRAKEN, Grant. \u003Cstrong>Cultura de consumo, novas abordagens ao caráter simbólico dos bens e das atividades de consumo\u003C/strong>. Rio de Janeiro: Mauad, 2003.","0be3722f-40d9-41b3-a804-d4e24656d43e",{"label":66,"id":67},"MELO, Chico Homem de. \u003Cstrong>Design gráfico brasileiro\u003C/strong>: anos 60. São Paulo: Cosac Naify, 2006.","c09886e7-5c72-46be-ad60-a5a6f47306f9",{"id":69,"label":70},"8d597d2a-950c-4372-a7dd-3236efc68c60","MONTEMEZZO, Maria Celeste de Fátima Sanches. \u003Cstrong>Diretrizes metodológicas para o projeto de produtos de moda no âmbito acadêmico\u003C/strong>. Dissertação (Mestrado em Design), Universidade Estadual Paulista. Bauru: [s,n], 2003.",{"label":72,"id":73},"______________, Maria Celeste de Fátima Sanches. Funções práticas e estético-simbólicas do produto de moda. In: \u003Cstrong>6º CONGRESSO BRASILEIRO DE PESQUISA E DESENVOLVIMENTO EM DESIGN\u003C/strong>. P&D DESIGN, 6, 2004, Fundação Armando Álvares Penteado: São Paulo, SP. Anais.. São Paulo, SP, 2004.","e69dcd1b-7890-46f8-b59f-bda43a25813f",{"id":75,"label":76},"b8cf63a9-ad16-4e1f-b3d0-5e9e4841560a","NERY, Marie Louise. \u003Cstrong>A evolução da indumentária\u003C/strong>: subsídios para a criação de figurino. Rio de Janeiro: Ed. Senac Nacional, 2003.",{"label":78,"id":79},"RECH, Sandra Regina. Produto de moda: conceitos e definições. In: \u003Cstrong>4º CONGRESSO BRASILEIRO DE PESQUISA E DESENVOLVIMENTO EM DESIGN\u003C/strong>. P&D DESIGN, 4, 2002, Fundação Armando Álvares Penteado: São Paulo, SP, 2002.","045d6f12-fe14-4769-b154-e50224169b24",{"label":81,"id":82},"SENAC DN. \u003Cstrong>A moda no século XX\u003C/strong>. Rio de Janeiro: Ed. Senac Nacional, 2000.","57d0ff12-6255-43de-b3d9-25972e52f4be",{"label":84,"id":85},"TREPTOW, Doris. \u003Cstrong>Inventando moda\u003C/strong>: planejamento de coleção. Brusque: Empório do Livro, 2003.","00e00222-fe96-41a1-bc45-43eb4e8a1e55",{"label":87,"id":88},"VINCENT-RICARD, Fraçoise. \u003Cstrong>As espirais da moda\u003C/strong>. Rio de Janeiro: Paz e Terra, 2002","e208ce34-9d23-4e0d-94d0-801a23e849be",{"id":90,"label":91},"0f4d493e-5bdf-4cfe-a270-f95f253e9f66","Tendências: http://www.abit.org.br/content/noticia/noticia.asp?nCodNoticia=2786",{"label":93,"id":94},"http://www.tfl.com/fashion_spring_summer2008.asp","4d62cda3-8a0c-4e2d-84a6-2c0a367c288e",{"label":96,"id":97},"http://www.fashiontrendsetter.com/content/color_trends.html","4a0546ec-8df4-41c5-a64c-ae6b0f33a0a2",{"label":99,"id":100},"http://www.erikapalomino.com.br/erika2006/index.php","f3f3fc3d-88f5-4f68-83a5-4588a9328f84",{"label":102,"id":103},"Tecnologia Têxtil: http://www.casapinto.com.br/MateriaisTexteis.gif","2dac5210-09c2-4a08-bf0f-4c89e7836db0",{"label":105,"id":106},"http://www.hering.com.br/Canais/glossario/#t","6d9a431b-b433-4f75-992d-d7494cc53b4e",{"label":108,"id":109},"http://www.tactel.com","42b9cfa5-efa7-40cd-975d-357e7f6fcec0",{"id":111,"label":112},"9cb8ea3a-48f1-4bdf-a8c7-7dd98b3ae011","Outros: http://www.riachuelo.com.br","380",{"updateDate":7,"createDate":115,"deleteDate":7},1766928599,[117,118],"primary","secondary","2c405488-9b5b-4861-9bfa-1f10bee281b3","2025-12-28T13:29:59.146Z","enabled","2025-12-28T12:32:46-03:00",[124,136,137],{"createDate":120,"id":7,"designation":7,"slugs":125,"filiation":128,"description":129,"lastName":130,"_id":131,"lastmodified":132,"url":7,"role":7,"path":133,"email":134,"objectID":131,"name":135},[126,127],"simone-barros","barros-simone","Mestre em Educação; Universidade Federal de Pernambuco",{},"Barros","f41d3dd0-dc5a-4a22-becf-41c0fee0610a",1766928599146,"people/f41d3dd0-dc5a-4a22-becf-41c0fee0610a","simonegbarros@gmail.com","Simone",{"filiation":13,"_id":10,"designation":7,"url":7,"name":8,"role":7,"email":11,"lastName":6},{"email":138,"name":139,"url":7,"objectID":140,"description":141,"_id":140,"role":7,"id":7,"createDate":120,"slugs":142,"filiation":145,"designation":7,"lastName":146,"path":147,"lastmodified":132},"clarissa.soter@gmail.com","Clarissa Menezes","c3c7227d-982a-4b7c-971a-ede18d8587ba",{},[143,144],"clarissa-menezes-soter","soter-clarissa-menezes","Bacharel em Design; Universidade Federal de Pernambuco","Sóter","people/c3c7227d-982a-4b7c-971a-ede18d8587ba",[131,10,140],1,[151],"product-design-with-fashion-value",{"pageRange":19,"parent":20,"data":153,"trackId":162,"type":31,"typeData":163,"metaData":191,"langs":193,"_id":194,"createDate":195,"status":121,"updateDate":196,"contributors":197,"contributorsIds":230,"download":149,"slugs":231,"slug":232},{"secondary":154,"primary":158},{"keywords":155,"excerpt":156,"title":157},"\u003Cp>web design, design concepts, categorization process\u003C/p>","\u003Cp>The Web Design is a worldwide activity. However, something with such big proportions still has a controversial definition. What is Web Design, indeed? Or, how do people categorize it? This article describes a research where a categorization process was performed, trying to define this term. By using the techniques of free association, free classification and guided classification, constraining, in a scientific way, which concepts were associated to Web Design, helping to define it.\u003C/p>","\u003Cp>Defining Web Design Trough Categorization Process\u003C/p>",{"keywords":159,"excerpt":160,"title":161},"\u003Cp>web design, conceitos de projeto, categorização\u003C/p>","\u003Cp>O Web Design é uma atividade globalizada. Entretanto, algo de tão significativas proporções possui ainda uma conceituação controversa. Afinal, o que é Web Design? Ou, com o que as pessoas o classificam? Este artigo descreve uma pesquisa na qual foi utilizado um processo de categorização para chegar a indicações dessas classificações; desse modo estreitou-se o recorte sobre qual conceito, ou quais conceitos, mais se aproximam do termo “Web Design”, auxiliando a melhor o embasamento de futuras conceituações.\u003C/p>","\u003Cp>Conceituando “web Design” Através de Categorização\u003C/p>","tu0kxfwj",{"startPage":164,"file":165,"references":168,"endPage":190,"track":162,"doi":7},"4482",{"fullpath":166,"name":167},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937499-4482-4483.pdf","tu0kxfwj-1766937499-4482-4483.pdf",[169,172,175,178,181,184,187],{"label":170,"id":171},"BÜRDEK, B. \u003Cstrong>História teoria e prática do design de produtos\u003C/strong>. São Paulo: Blücher, 2006.","9c465967-0dd1-4c4a-82d6-d9dde0aded24",{"label":173,"id":174},"HOLLIS, R. \u003Cstrong>Design gráfico\u003C/strong>. Uma história concisa. São Paulo: Martins Fontes, 2001.","7899dfb0-62da-4632-91bc-9fa59d7f05e5",{"id":176,"label":177},"3ee45d03-0008-4bff-aaab-e937468cc9f6","MACDONALD, N. \u003Cstrong>What is web design?\u003C/strong>. Hove: Rotovision, 2003",{"id":179,"label":180},"5d07daed-a930-415f-a4eb-6ab27b290a6f","NIELSEN, J. & TAHIR, M. \u003Cstrong>Homepage\u003C/strong>: Usabilidade. Rio de Janeiro: Campus, 2002.",{"label":182,"id":183},"PIRAUÁ, J. \u003Cstrong>TAE.web-u\u003C/strong>: a construção de uma técnica para avaliação estética de websites com usuários. Dissertação de mestrado. Recife: Universidade Federal de Pernambuco, 2007.","a800263a-3307-465b-aa49-446e637119de",{"id":185,"label":186},"406424b3-dc8b-403c-bfa7-9e76e8d54267","ROAZZI, A., FEDERICCI, F., WILSON, M. A estrutura primitiva da representação social do medo. \u003Cstrong>Psicologia Reflexão Crítica\u003C/strong>, vol.14, no.1, p.57-72, 2001. ISSN 0102-7972.",{"label":188,"id":189},"VYGOSTKY, L. \u003Cstrong>Thought and Language\u003C/strong>. Boston, M.A.: MIT Press, 1934.","cbeedd15-2290-49b8-9f5f-f3c3ec842544","4483",{"updateDate":7,"createDate":192,"deleteDate":7},1766937499,[117,118],"7f5e6405-7da4-4743-afac-51e68fc25f31","2025-12-28T15:58:19.213Z","2025-12-28T20:21:12-03:00",[198,209,219,224,229],{"lastmodified":199,"url":7,"role":7,"name":200,"path":201,"designation":7,"slugs":202,"filiation":13,"objectID":205,"id":7,"description":206,"_id":205,"lastName":207,"email":208,"createDate":195},1766937499213,"Dino L.","people/0d4beb63-243a-432e-be2e-54b11fb542b3",[203,204],"dino-l-figueiroa","figueiroa-dino-l","0d4beb63-243a-432e-be2e-54b11fb542b3",{},"Figueirôa","dinolincoln@gmail.com",{"id":7,"lastName":210,"_id":211,"url":7,"createDate":195,"path":212,"slugs":213,"lastmodified":199,"name":216,"role":7,"designation":7,"objectID":211,"description":217,"email":218,"filiation":13},"Calazans","841dc618-2826-4b32-9cc5-a34fc4735779","people/841dc618-2826-4b32-9cc5-a34fc4735779",[214,215],"dennis-calazans","calazans-dennis","Dennis",{},"contato@denniscalazans.com",{"filiation":13,"name":220,"_id":221,"role":7,"url":7,"lastName":222,"designation":7,"email":223},"Silvio Barreto","e315bab1-bf93-47f7-a3fa-2f16418ef3ba","Campello","sbcampello@gmail.com",{"_id":225,"filiation":13,"designation":7,"lastName":226,"role":7,"url":7,"email":227,"name":228},"dad11f8d-a97c-4d63-8e09-04c180b32350","Da Costa Campos","fc2005@gmail.com","Fábio Ferreira",{"email":11,"_id":10,"role":7,"url":7,"lastName":6,"filiation":13,"name":8,"designation":7},[205,211,221,225,10],[232],"conceituando-web-design-atraves-de-categorizacao",{"pageRange":19,"parent":20,"data":234,"trackId":162,"type":31,"typeData":243,"metaData":271,"langs":273,"_id":274,"createDate":275,"status":121,"updateDate":276,"contributors":277,"contributorsIds":285,"download":149,"slugs":286,"slug":287},{"secondary":235,"primary":239},{"keywords":236,"excerpt":237,"title":238},"\u003Cp>web design, platform based design, blog\u003C/p>","\u003Cp>This work presents a research about the platform based design as a projetual paradigm, approaching its real application and utility to Web Design. For such, we performed an investigation about website structures and applications over the Web 2.0, returning the taxonomy results. Concluding, this research presents a study of case of a “blog” website, which presents a platform behavior. Reporting some resources from this website whose can be semantically aligned with platform based design components.\u003C/p>","\u003Cp>The Platform Based Design Paradigm Applied to Web Design\u003C/p>",{"keywords":240,"excerpt":241,"title":242},"\u003Cp>web design, projeto baseado em plataforma, blog\u003C/p>","\u003Cp>O presente documento descreve uma pesquisa realizada sobre o paradigma de projeto baseado em plataformas, abordando sua real aplicação e utilidade no Web Design. Para tal, realizamos uma investigação sobre estruturas de websites e aplicativos diversos na Web 2.0, retornando uma taxonomia. Porfim, nossa pesquisa analisou um website que apresenta o comportamento de uma plataforma, um blog. Reportando recursos do mesmo que se alinham semanticamente aos componentes do projeto baseado em plataforma.\u003C/p>","\u003Cp>O Paradigma do Projeto Baseado em Plataforma Aplicado ao Web Design\u003C/p>",{"startPage":244,"file":245,"references":248,"endPage":270,"track":162,"doi":7},"4472",{"fullpath":246,"name":247},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937478-4472-4477.pdf","tu0kxfwj-1766937478-4472-4477.pdf",[249,252,255,258,261,264,267],{"label":250,"id":251},"ALEXANDER, C. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong>. Cambridge: Harvard University Press, 1964.","90680561-0a8b-4cf2-a324-b713034ba60f",{"label":253,"id":254},"CHEN, R., SGROI, M., LAVAGNO, L., MARTIN, G., SANGIOVANNI-VINCENTELLI, A., RABAEY, J. \u003Cstrong>UML for real\u003C/strong>: design of embedded real-time systems. Norwell: Kluwer Academic Publishers, 2003.","3d1c0035-33b4-444e-94c5-9bdae6533c1a",{"id":256,"label":257},"2fb4c997-7830-4ab8-8efc-067f5579ee63","FIGUEIRÔA, D., CAMPOS, F., NEVES, A. O Paradigma do Projeto Baseado em Plataformas Aplicado ao Game Design. In: SBGAMES 2007 | VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital. São Leopoldo, 7 a 9 nov. 2007. \u003Cstrong>Anais do VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo: UNISINOS, 2007.",{"label":259,"id":260},"GOERING, R. Platform-based Design: A Choice, Not a Panacea. Washington: \u003Cstrong>EETimes\u003C/strong>, 2002.","64c74dbc-8d76-44a7-b10e-ba2d1766ccd2",{"label":262,"id":263},"MACDONALD, N. \u003Cstrong>What is web design?\u003C/strong>. Hove: Rotovision, 2003.","b266455a-12b4-4827-9163-9b3131c06b1a",{"label":265,"id":266},"OLIVEIRA, M. \u003Cstrong>Estimativa e Exploração do Espaço de Projeto Baseados em Modelos para Suporte ao Projeto de Sistemas Embarcados\u003C/strong>. Plano de Doutorado. Porto Alegre: Instituto de Informática, UFRGS, 2006.","9207e76b-ee4f-4fea-b0fa-442ab2a282df",{"label":268,"id":269},"SANGIOVANNI-VINCENTELLI, A. Defining Platform-based Design. In: \u003Cstrong>EEDesign\u003C/strong>, 2002. (http://www.eetimes.com/story/OEG20020204S0062)","9e684e4c-0a19-4023-9c41-8c4165764f1e","4477",{"updateDate":7,"createDate":272,"deleteDate":7},1766937478,[117,118],"cb7306a2-3acb-4658-8cbe-c1cadb88436d","2025-12-28T15:57:58.940Z","2025-12-28T19:08:47-03:00",[278,283,284],{"lastName":207,"path":201,"role":7,"name":200,"filiation":13,"objectID":205,"createDate":279,"email":208,"lastmodified":280,"slugs":281,"description":282,"designation":7,"url":7,"_id":205,"id":7},"2025-12-28T15:57:58.939Z",1766937478940,[203,204],{},{"_id":225,"role":7,"filiation":13,"email":227,"url":7,"lastName":226,"designation":7,"name":228},{"url":7,"lastName":6,"designation":7,"role":7,"name":8,"_id":10,"filiation":13,"email":11},[205,225,10],[287],"the-platform-based-design-paradigm-applied-to-web-design",{"pageRange":19,"parent":20,"data":289,"trackId":162,"type":31,"typeData":298,"metaData":330,"langs":332,"_id":333,"createDate":334,"status":121,"updateDate":276,"contributors":335,"contributorsIds":354,"download":149,"slugs":355,"slug":356},{"secondary":290,"primary":294},{"keywords":291,"excerpt":292,"title":293},"\u003Cp>platform-based design, game design, solutions reuse\u003C/p>","\u003Cp>This research approaches to the platform-based design paradigm and its real application to the game design, talking about PC Games. We has performed a taxonomy about the game platforms components and applied these results into a study of case. As resulting of this process, we conceived a new game called “P&D MOD”, using as base the “Source” game platform, from Valve Corporation.\u003C/p>","\u003Cp>Game Design Platform-based\u003C/p>",{"keywords":295,"excerpt":296,"title":297},"\u003Cp>projeto baseado em plataforma, game design, reuso de soluções\u003C/p>","\u003Cp>A presente pesquisa aborda o paradigma de projeto baseado em plataforma e sua aplicação ao game design, in particular, aos jogos para PC (Personal Computer). Foi realizada uma taxonomia sobre os componentes das plataformas de jogos e realizado um estudo de caso que consistiu na criação de um produto “real”; ao novo jogo gerado denominou-se “P&D MOD”, o qual foi baseado na plataforma “Source”, da Valve Corporation.\u003C/p>","\u003Cp>Game Design Baseado em Plataforma\u003C/p>",{"startPage":299,"file":300,"references":303,"endPage":329,"track":162,"doi":7},"4466",{"fullpath":301,"name":302},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937458-4466-4471.pdf","tu0kxfwj-1766937458-4466-4471.pdf",[304,307,310,313,316,318,321,324,327],{"label":305,"id":306},"BETHKE, E. \u003Cstrong>Game Development and Production\u003C/strong>. Plano: Wordware Publishing, 2003.","e1559314-d3d3-4928-a25f-18c754701d94",{"label":308,"id":309},"EBERLY, D. \u003Cstrong>3D Game Engine Design\u003C/strong>. San Francisco: Morgan Kauffman, 2001.","a38a42ed-0245-4e7e-a510-3dc4f56de68b",{"label":311,"id":312},"FIGUEIRÔA, D., CAMPOS, F., NEVES, A. O Paradigma do Projeto Baseado em Plataformas Aplicado ao Game Design. In: \u003Cstrong>SBGAMES 2007 | VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo, 7 a 9 nov. 2007. \u003Cstrong>Anais do VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo: UNISINOS, 2007.","e0d7b74c-41e7-42ad-9965-8facb8b6883d",{"label":314,"id":315},"GOERING, R. \u003Cstrong>Platform-based Design\u003C/strong>: A Choice, Not a Panacea. Washington: EETimes, 2002.","c599f6cc-70fb-4e13-90a5-bf11c5808ff0",{"label":265,"id":317},"6e22c210-073a-475b-abbe-6d199f459c07",{"label":319,"id":320},"ROUSE III, R. \u003Cstrong>Game Design Theory and Practice\u003C/strong>. Plano: Wordware Publishing, 2001.","6b9c4597-eb29-4d9d-8458-bda3e312990b",{"id":322,"label":323},"c6280a27-fd92-422e-86f1-c3e197663f7a","RUCKER, R. \u003Cstrong>Software Engineering and Computer Games\u003C/strong>. Boston: Addison-Wesley Longman Publishing, 2002.",{"label":325,"id":326},"SALEN, K. E ZIMMERMAN, E. \u003Cstrong>Rules of Play\u003C/strong> – Game Design Fundamentals. Cambridge: MIT Press, 2004.","cdee10eb-a5a2-47c9-b201-c8289e6e441a",{"label":268,"id":328},"5e34e169-8915-45ad-9553-6436a4571cd0","4471",{"updateDate":7,"createDate":331,"deleteDate":7},1766937458,[117,118],"d4440ac5-29b3-4f58-97dc-6ee3e65821b5","2025-12-28T15:57:38.613Z",[336,341,352,353],{"slugs":337,"objectID":205,"_id":205,"lastName":207,"url":7,"id":7,"role":7,"path":201,"email":208,"createDate":334,"lastmodified":338,"name":200,"designation":7,"filiation":339,"description":340},[203,204],1766937458613,"Mestrando; Universidade Federal de Pernambuco",{},{"name":342,"url":7,"role":7,"designation":7,"lastName":343,"filiation":344,"id":7,"createDate":334,"slugs":345,"path":348,"lastmodified":338,"objectID":349,"_id":349,"email":350,"description":351},"Williams","Artimã","Desenvolvedor de Jogos, Layout Informática",[346,347],"williams-artima","artima-williams","people/3b90358e-05ec-46aa-b910-b01ed2589b8b","3b90358e-05ec-46aa-b910-b01ed2589b8b","williamsartima@gmail.com",{},{"role":7,"designation":7,"lastName":226,"url":7,"name":228,"_id":225,"filiation":13,"email":227},{"lastName":6,"role":7,"email":11,"designation":7,"name":8,"_id":10,"filiation":13,"url":7},[205,349,225,10],[356],"game-design-platform-based",{"pageRange":19,"parent":20,"updateDate":12,"data":358,"trackId":162,"type":31,"typeData":367,"metaData":437,"langs":439,"_id":440,"contributors":441,"contributorsIds":458,"createDate":443,"status":121,"download":459,"slugs":460,"slug":461},{"secondary":359,"primary":363},{"keywords":360,"excerpt":361,"title":362},"\u003Cp>storytelling, narratology, games\u003C/p>","\u003Cp>The research described in this paper aims to release theoretical basis for a methodology of conception and evaluation of narrative aspects in games. We start with a review of the state of art, assuming that the academy is only in first steps on the studies regarding storytelling. Then, we adopt narratology as an epistemological platform, verify its functionality in previous narrative forms, and purpose a repertoire of methodological approaches in the context of games. Finally, we present possible paths for deeper studies and practical application within the games industry.\u003C/p>","\u003Cp>Narratology in Digital Games\u003C/p>",{"keywords":364,"excerpt":365,"title":366},"\u003Cp>narrativa, narratologia, games\u003C/p>","\u003Cp>A pesquisa descrita neste artigo procura lançar as bases teóricas para uma metodologia de concepção e avaliação dos aspectos narrativos dos games. Iniciando com uma crítica ao estado da arte, constata que a academia está apenas começando estudos específicos sobre o assunto. Aqui adotamos a narratologia como base epistemológica, verificamos sua funcionalidade em formas narrativas anteriores e propomos um repertório de abordagens metodológicas aplicadas ao contexto dos games. Por fim, apresentamos caminhos para estudos mais aprofundados e possibilidades de aplicação prática dentro da própria indústria.\u003C/p>","\u003Cp>Narratologia em Jogos Digitais\u003C/p>",{"startPage":368,"file":369,"references":372,"endPage":436,"track":162,"doi":7},"2124",{"fullpath":370,"name":371},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766934431-2124-2134.pdf","tu0kxfwj-1766934431-2124-2134.pdf",[373,376,379,382,385,388,391,394,397,400,403,406,409,412,415,418,421,424,427,430,433],{"label":374,"id":375},"AZEVEDO, Vinícius C. de & POZZER, Cesar T. Creating a Director for an Interactive Storytelling System. Texto apresentado no \u003Cstrong>VI Symposium on Computer Games and Digital Entertainment (SBGames)\u003C/strong>. Unisinos: São Leopoldo, 2007.","ce5f8787-f79a-4c2a-8af9-f4e2e7c458f6",{"label":377,"id":378},"BARROS, Leandro M. & MUSSE, Soraia. Towards Consistency in Interactive Storytelling: Tension Arcs and Dead Ends. Texto apresentado no \u003Cstrong>VI Symposium on Computer Games and Digital Entertainment (SBGames)\u003C/strong>. Unisinos: São Leopoldo, 2007.","75d7d208-c22f-498b-ac9d-f1b10678c12a",{"id":380,"label":381},"bfcb5ac1-7383-4f88-bd90-a2673b022409","CAMPBELL, Joseph. \u003Cstrong>O poder do mito\u003C/strong>. Palas Athena: São Paulo, 1996.",{"label":383,"id":384},"CAMPBELL, Joseph. \u003Cstrong>The Masks of God – volume IV\u003C/strong>: Creative Mythology. Penguin Compass: Londres, 1976.","cb7b41b3-1422-4573-af05-95266a0c6701",{"label":386,"id":387},"CARRIÈRE, Jean-Claude & BONITZER, Pascal. \u003Cstrong>Prática do roteiro cinematográfico\u003C/strong>. JSN: São Paulo, 1996.","835dbe65-bbeb-4825-8f63-cb94f8fc0b41",{"label":389,"id":390},"DUBIELA, Rafael & BATTAIOLA, André. A importância da narrativa nos jogos de computador. Texto apresentado no \u003Cstrong>VI Symposium on Computer Games and Digital Entertainment (SBGames)\u003C/strong>. Unisinos: São Leopoldo, 2007.","ca3d8065-117f-4b0f-9a6f-3b5516594e05",{"label":392,"id":393},"ECO, Umberto. \u003Cstrong>Appocalittici e Integrati\u003C/strong>. Bompiani: Milão, 1964.","3be53962-8efc-44b4-8a1c-9c65ea42d885",{"label":395,"id":396},"ECO, Umberto. \u003Cstrong>Seis passeios pelos bosques da ficção\u003C/strong>. Cia. das Letras: São Paulo, 1994.","cccec23c-831d-4da1-a216-0ac064b5314b",{"label":398,"id":399},"FALCÃO, Leo et al. Antepassados presentes: estruturas narrativas aplicadas à concepção de games. Texto apresentado no \u003Cstrong>3º Congresso Internacional de Design da Informação\u003C/strong>. Unicenp: Curitiba, 2007a.","8701aa6b-d809-4831-be5d-ed6d0d502f61",{"label":401,"id":402},"FALCÃO, Leo et al. Mapas narrativos: estruturas para a criação e avaliação de games. Texto apresentado no \u003Cstrong>VI Symposium on Computer Games and Digital Entertainment (SBGames)\u003C/strong>. Unisinos: São Leopoldo, 2007b.","60ec49cd-d158-441c-94d2-39d1ea63fa5b",{"id":404,"label":405},"b47401f4-90cc-4098-bebe-76f05ac4e848","FIELD, Syd. \u003Cstrong>4 Roteiros\u003C/strong>. Objetiva: Rio de Janeiro, 1994.",{"label":407,"id":408},"GOSCIOLA, Vicente. Construção narrativa audiovisual para games. Texto apresentado no \u003Cstrong>V Symposium on Computer Games and Digital Entertainment (SBGames)\u003C/strong>: São Paulo, 2005.","23b47e67-cf9b-4353-8a54-d2489faf21d0",{"label":410,"id":411},"JUNG, Carl Gustav. \u003Cstrong>Arquétipos e o inconsciente coletivo\u003C/strong>. Vozes: Petrópolis, 2006.","0fa92766-423a-4870-8743-11e443b539b5",{"id":413,"label":414},"448df79e-a648-4807-84f1-0e669a3cb770","MANOVICH, Lev. \u003Cstrong>The Language of New Media\u003C/strong>. MIT Press: Cambridge, 2000.",{"label":416,"id":417},"MACHADO DE SÁ, Alexandre. Focalização narrativa nos videogames. Texto apresentado no \u003Cstrong>VI Symposium on Computer Games and Digital Entertainment (SBGames)\u003C/strong>. Unisinos: São Leopoldo, 2007.","7cc2944e-7d30-4f4b-adcf-dfba44fe91c3",{"label":419,"id":420},"SALEN, Katie & ZIMMERMAN, Eric (org.). \u003Cstrong>The Game Design Reader\u003C/strong>: a Rules of Play Anthology. MIT Press: Cambridge, 2006.","a064cb63-5e82-4cf5-a32d-f18d42fa76a3",{"label":422,"id":423},"SIMONS, Jan. Narrative, Games, and Theory. In: \u003Cstrong>Game Studies\u003C/strong>, volume 7, issue 1, December 2006. http://gamestudies.org/0701/articles/simons. Acessado em 11/02/2008, às 01:22.","556193d6-28e3-450d-b535-d00e3085ad46",{"label":425,"id":426},"STAM, Robert. \u003Cstrong>Introdução à teoria do cinema\u003C/strong>. Papirus: Campinas, 2003.","fbbfcd41-0055-4cea-adca-bbfff6435975",{"id":428,"label":429},"66e219e6-c4b3-4ca3-ac9f-f2caa8902721","TODOROV, Tzvétan. \u003Cstrong>As estruturas narrativas\u003C/strong>. Perspectiva: São Paulo, 2003.",{"label":431,"id":432},"VANOYE, Francis. \u003Cstrong>Usos da linguagem\u003C/strong>. Martins Fontes: São Paulo, 2003.","a3ce5824-0332-43b4-ba4f-3accfedca5ba",{"label":434,"id":435},"VOGLER, Christopher. \u003Cstrong>A jornada do escritor\u003C/strong>. Ampersand: Rio de Janeiro, 1997.","5cbce4a9-a923-4c01-8e26-98c08f8988ec","2134",{"updateDate":7,"createDate":438,"deleteDate":7},1766934431,[117,118],"dbfac448-e45f-4f33-8461-c13a65602830",[442,454],{"createDate":443,"email":444,"id":7,"filiation":13,"role":7,"name":445,"path":446,"slugs":447,"objectID":450,"_id":450,"designation":7,"lastmodified":451,"lastName":452,"url":7,"description":453},"2025-12-28T15:07:11.376Z","leo.falcao@gmail.com","Leo","people/ea0c5fcc-26de-4bfa-a40e-7f93b7d5aee1",[448,449],"leo-falcao","falcao-leo","ea0c5fcc-26de-4bfa-a40e-7f93b7d5aee1",1766934431376,"Falcão",{},{"description":455,"createDate":443,"slugs":456,"name":8,"role":7,"designation":7,"url":7,"email":11,"filiation":13,"id":7,"lastmodified":451,"lastName":6,"objectID":10,"_id":10,"path":457},{},[15,16],"people/192a26f8-8f1f-48bc-96c1-b0a6f99a6eee",[450,10],7,[461],"narratology-in-digital-games",{"pageRange":19,"parent":20,"data":463,"trackId":472,"type":31,"typeData":473,"metaData":525,"langs":527,"_id":528,"createDate":529,"status":121,"updateDate":530,"contributors":531,"contributorsIds":569,"download":149,"slugs":570,"slug":571},{"secondary":464,"primary":468},{"keywords":465,"excerpt":466,"title":467},"\u003Cp>Lateo tool, Uncertainty in the process of design, Subjective Uncertainty\u003C/p>","\u003Cp>The design act has intrinsic uncertainty. This uncertainty comes from several causes like decision making while designing, unknowledge of some design variable, problems with data collecting and experiments. The Lateo approach, which extends the theory of Dempster-Shafer, becomes a tool to deal with the uncertainty in the design process. This work aims to discuss the applicability of the Lateo methodology in the segment of product design.\u003C/p>","\u003Cp>The Lateo Approach and the Uncertainty in the Design Process\u003C/p>",{"keywords":469,"excerpt":470,"title":471},"\u003Cp>Lateo, incerteza no procesos de design, incerteza subjetiva\u003C/p>","\u003Cp>O ato de projetar apresenta uma inerente incerteza envolvida. Essa incerteza advém de diversos fatores, tais como, tomadas de decisão de projeto, desconhecimento sobre alguma especificidade do projeto, deficiências em levantamentos de dados e experimentos realizados. O formalismo Lateo, que estende a teoria de Dempster Shafer, surge como uma ferramenta para a analise da incerteza no processo de design. Esse artigo objetiva iniciar um debate sobre a aplicabilidade da metodologia Lateo na área de design.\u003C/p>","\u003Cp>O Enfoque Lateo e a Incerteza do Processo de Design\u003C/p>","y9g4z78z",{"startPage":474,"file":475,"references":478,"endPage":524,"track":472,"doi":7},"1601",{"fullpath":476,"name":477},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fy9g4z78z-1766921957-1601-1612.pdf","y9g4z78z-1766921957-1601-1612.pdf",[479,482,485,488,491,494,497,500,503,506,509,512,515,518,521],{"label":480,"id":481},"BONSIEPE, Gui et al. \u003Cstrong>Metodologia experimental\u003C/strong>: desenho industrial. Brasília: CNPq /Coordenação Editorial, 1984.","2c429443-514e-4028-be9b-20c11ac64a93",{"id":483,"label":484},"6c7351cf-1b25-4b41-b5fb-a78a048432a6","BORGES, G. \u003Cstrong>Sgmoo\u003C/strong>: Sistema gestor de métodos orientados a objetos baseado em conhecimento. Master's thesis, Departamento de Ciência da Computação - Universidade de Brasília, 1998.",{"id":486,"label":487},"682483d0-6398-46ee-9c40-f20e78cc9048","CAMPOS, F.; CAMPELLO DE SOUZA, F. Extending dempster-shafer theory to overcome counter intuitive results. Artigo publicado no \u003Cstrong>IEEENLP- KE-05\u003C/strong>, Beijing, China, 2005",{"label":489,"id":490},"CAMPOS, F.; NEVES, A.; CAMPELLO DE SOUZA, F. Decision making under subjective uncertainty. Artigo publicado no \u003Cstrong>IEEE-SSCI-MCDM 2007\u003C/strong>, Honolulu, USA, 2007.","b659e99f-df41-4193-a3d3-51bf47b30d1f",{"label":492,"id":493},"FERSON, S.; KREINOVICH, K., GINZBURG, L.; MYERS, D.; SENTZ, K. Constructing probability boxes and dempster-shafer structures. \u003Cstrong>Sand Report\u003C/strong>, Jan. Unlimited Release, 2003.","06322758-ad18-43d0-b808-326a5bb11fa4",{"label":495,"id":496},"FRISONI, Bianka C. \u003Cstrong>Ergodesign, metodologia ergonômica\u003C/strong>: “designing” para o uso humano. 2000. 321 f. Dissertação (Mestrado em Design) – Programa de Mestrado em Design, PUC-RJ, Rio de Janeiro, 2000.","2d133305-71d2-4659-a0bd-1084ee0b714a",{"id":498,"label":499},"de1f185d-7cf0-4e69-b636-0e56262f0c00","HELTON, J. C. Uncertainty and sensitivity analysis in the presence of stochastic and subjective uncertainty. \u003Cstrong>Journal of Statistical Computation and Simulation\u003C/strong>, 1997.",{"id":501,"label":502},"b9a10357-1c0d-4efb-bc5f-0eccc753a750","MARCONI, M. A.; LAKATOS, E. M. \u003Cstrong>Técnicas de Pesquisa\u003C/strong>. São Paulo: Atlas, 1999.",{"id":504,"label":505},"e624f00c-efbc-4e06-8653-2180ea05669e","MATOS, C. M. A. Conhecimento X Informação: Uma discussão necessária. \u003Cstrong>Revista Espaço Acadêmico\u003C/strong>, n 31, 2003.",{"id":507,"label":508},"2e2179c4-6ec1-4676-b7e1-14d106156518","MUNARI, Bruno. \u003Cstrong>Das coisas nascem as coisas\u003C/strong>. São Paulo: Martins Fontes, 2002.",{"label":510,"id":511},"SENTZ, K.; FERSON, S. Combination of evidence in dempster-shafer theory. \u003Cstrong>Sand Report\u003C/strong>, Apr. Unlimited Release, 2002","ceca4b3b-c5cd-456f-9c16-b721bd29ec3f",{"label":513,"id":514},"SHAFER, G. \u003Cstrong>A Mathematical Theory of Evidence\u003C/strong>. Princeton University Press ISBN: 0-691-08175-1, 1976.","1461f6e2-da4e-4086-8b69-5bc5c3f21fdb",{"label":516,"id":517},"SMETS, P. . Belief functions. In P. Smets, E. Mamdani, D. Dubois, and H. Prade, editors, \u003Cstrong>Non-Standard Logics for Automated Reasoning\u003C/strong>. Academic Press, San Diego CA, USA, 1988. ISBN: 0-12-649520-3. 1988","d04cfa99-53f4-4ce0-9875-94a2cfdcb024",{"label":519,"id":520},"UCHOA, J. Q.; PANOTIM, S. M.; NICOLETTI. M.. Elementos da teoria da evidência de dempster-shafer. \u003Cstrong>Tutorial do Departamento de Computação da Universidade Federal de São Carlos\u003C/strong>, 2000.","00319a79-9eb5-47d5-b8aa-5df540eef6a0",{"label":522,"id":523},"ZADEH, L. A. Book review: A mathematical theory of evidence. \u003Cstrong>AI Magazine\u003C/strong>, 5(3):81–83. 1984.","c3abc98f-6f36-4c26-aebd-931d70a07853","1612",{"updateDate":7,"createDate":526,"deleteDate":7},1766921957,[117,118],"ed7e2bc6-aa46-4260-91d6-8bc092312fa3","2025-12-28T11:39:17.659Z","2025-12-28T20:14:09-03:00",[532,537,538,550,559],{"role":7,"url":7,"designation":7,"email":533,"lastName":534,"name":535,"filiation":7,"_id":536},"roonsouza@gmail.com","Souza","Rodrigo L. C.","b146186d-ddda-4d79-9a38-11e954be30db",{"designation":7,"url":7,"role":7,"email":11,"_id":10,"name":8,"lastName":6,"filiation":13},{"lastmodified":539,"path":540,"designation":7,"slugs":541,"email":544,"lastName":545,"name":546,"url":7,"createDate":529,"objectID":547,"id":7,"filiation":548,"_id":547,"role":7,"description":549},1766921957659,"people/e42856e5-19ca-46ef-9204-cc27faf6e28a",[542,543],"edvar-vilar","vilar-edvar","edvar.vilar@gmail.com","Vilar","Edvar","e42856e5-19ca-46ef-9204-cc27faf6e28a","UFPE",{},{"objectID":551,"lastName":552,"designation":7,"slugs":553,"filiation":548,"createDate":529,"role":7,"email":227,"id":7,"_id":551,"lastmodified":539,"description":556,"url":7,"path":557,"name":558},"787027fe-e701-461d-a26b-944b39c63c6d","Campos",[554,555],"fabio-campos","campos-fabio",{},"people/787027fe-e701-461d-a26b-944b39c63c6d","Fabio",{"description":560,"objectID":561,"lastName":562,"slugs":563,"designation":7,"id":7,"createDate":529,"role":7,"filiation":548,"_id":561,"email":566,"name":567,"url":7,"lastmodified":539,"path":568},{},"af0634e4-fc4a-4d1e-8373-6002e79b31a6","Nunes",[564,565],"italo-nunes","nunes-italo","itjcan@gmail.com","Ítalo","people/af0634e4-fc4a-4d1e-8373-6002e79b31a6",[536,10,547,551,561],[571],"o-enfoque-lateo-e-a-incerteza-do-processo-de-design",{"target":573,"query":574},"people/get",{"id":10,"articles":575},"true",1780316062956]