[{"data":1,"prerenderedAt":139},["ShallowReactive",2],{"person-1828f53a-9021-422c-9df4-7cd1f82bae45":3},{"success":4,"person":5,"request":135},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Lima","","Ruan",{},"1828f53a-9021-422c-9df4-7cd1f82bae45","ruan.carlos@ufpe.br","2025-12-16T23:17:10-03:00","Universidade Federal de Pernambuco – UFPE",[15,16],"ruan-lima","lima-ruan",[18],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":105,"updateDate":106,"contributors":107,"contributorsIds":131,"download":132,"slugs":133,"slug":134},"1ab1f6ea-e043-44d8-a7ab-1bd0d96c1c82",{"updateDate":7,"createDate":21,"deleteDate":7},1765937830,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>games, therapeutic tools, autism spectrum disorder\u003C/p>","This article presents a Systematic Literature Review (SLR) on the use of games as educational and therapeutic tools for the development of social, cognitive and behavioural skills in people with Autism Spectrum Disorder (ASD). The method applied was adapted from the PRISMA protocol (Principal Reporting Items for Systematic Reviews and Meta-analyses), with a time frame of fifteen years. Three databases were used to select seventy-six articles in the Identification phase. In the Screening phase, forty-two studies were classified and of these, sixteen were eligible for data analysis and discussion. The results showed a trend towards analytical and observational studies to understand the impact of the use of digital games in the care of people with ASD; however, they point to games, both digital and tabletop, as effective therapeutic resources for stimulating and developing the social, cognitive and behavioural skills of these individuals.","The Use of Games as a Therapeutic Tool for People with Autistic Spectrum Disorder (asd): A Systematic Review",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>jogos, ferramenta terapêutica, transtorno do espectro autista\u003C/p>","Este artigo apresenta uma Revisão Sistemática da Literatura (RSL) sobre o uso de jogos como ferramentas educacionais e terapêuticas para o desenvolvimento de habilidades sociais, cognitivas e comportamentais em pessoas com Transtorno do Espectro Autista (TEA). O método aplicado foi adaptado do protocolo PRISMA (Principais Itens para Relatar Revisões Sistemáticas e Meta-análises), com recorte temporal de quinze anos. Três bases de dados foram utilizadas para seleção de setenta e seis artigos na fase de Identificação. Na fase de Triagem, quarenta e dois estudos foram classificados e destes, dezesseis foram elegíveis para análise e discussão dos dados. Os resultados apresentaram uma tendência de estudos de cunho analítico e observacional para compreender o impacto do uso dos jogos digitais no atendimento de pessoas com TEA, entretanto, apontam os jogos, tanto digital quanto de mesa, como recursos terapêuticos eficazes para estimular e desenvolver as habilidades sociais, cognitivas e comportamentais destes indivíduos.","Uso de Jogos como Ferramenta Terapêutica para Pessoas com Transtorno do Espectro Autista (tea): Uma Revisão Sistemática",[32,33],"primary","secondary","65800c08-3d78-47ba-871f-ae9bdc0c8324","article",{"startPage":37,"file":38,"references":41,"endPage":102,"track":103,"doi":104},2163,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F16617_10163.pdf","16617_10163.pdf",[42,45,48,51,54,57,60,63,66,69,72,75,78,81,84,87,90,93,96,99],{"id":43,"label":44},"14026fe1-302c-4629-a772-3bf5fcf1d7e2","\u003Cp>ALVES, L.; BIANCHIN, M. A. O jogo como recurso de aprendizagem. \u003Cstrong>Revista Psicopedagogia\u003C/strong>, v. 27, n. 83, p. 282-287, 2010.\u003C/p>",{"id":46,"label":47},"ec98be1d-2d7b-4f9d-8101-e320edcecf70","\u003Cp>AMERICAN PSYCHIATRIC ASSOCIATION (APA). \u003Cstrong>Diagnostic and statistical manual of mental disorders, text revision\u003C/strong> (5th ed.), DSM-V-TR. Washington, DC: American Psychiatric Association, 2022.\u003C/p>",{"id":49,"label":50},"7023cc7e-6199-4816-8105-58a0e09b007f","\u003Cp>BETFUER, Fernanda. \u003Cstrong>Jogos e Desenvolvimento Cognitivo: Estratégias e Aplicações\u003C/strong>. São Paulo: EPU, 2009.\u003C/p>",{"id":52,"label":53},"340ff39d-e1c0-40f4-af34-135148f9d5f8","\u003Cp>CAILLOIS, Roger. \u003Cstrong>Os Jogos e os Homens: A máscara e a vertigem\u003C/strong>. Lisboa: Cotovia, 1990.\u003C/p>",{"id":55,"label":56},"2da96f70-e8a7-4980-b860-2ad4b5dae0da","\u003Cp>CENTERS FOR DISEASE CONTROL AND PREVENTION (CDC). Prevalence of Autism Spectrum Disorder Among Children Aged 8 Years - \u003Cstrong>Autism and Developmental Disabilities Monitoring Network\u003C/strong>, 11 sites, United States, 2023. Disponível em: https://www.cdc.gov/mmwr/volumes/72/ss/ss7202a1.htm?s_cid=ss7202a1_w. Acesso em: 02 jul. 2024.\u003C/p>",{"id":58,"label":59},"7471eb4a-796f-4618-aad0-b99928ea1760","\u003Cp>DURKIN, K.; BOYLE, J.; HUNTER, S.; CONTI-RAMSDEN, G. Video games for children and adolescents with autism spectrum disorder. \u003Cstrong>Zeitschrift für Psychologie\u003C/strong>, 2015.\u003C/p>",{"id":61,"label":62},"26a261e8-b735-429a-ae73-63df442570e9","\u003Cp>FERNANDES, Fernando Emanoel de Oliveira; MARTINS, Laura Bezerra; LIMA, Rafaella Asfora Siqueira Campos. Experiências de jogos de mesa por pessoas autistas. Universidade Federal de Pernambuco, 2020.\u003C/p>",{"id":64,"label":65},"7296d47a-3b40-4b71-a8cb-16457a629b30","\u003Cp>FINKELSTEIN, J.; LAPSHIN, O.; CASTRO, H.; CHA, E.; PROVANCE, P. G. Home-based physical telerehabilitation in patients with multiple sclerosis: a pilot study. \u003Cstrong>Journal of Rehabilitation Research and Development\u003C/strong>, 2008.\u003C/p>",{"id":67,"label":68},"f8ffe819-80ff-47e0-b3ff-6afea96fa2b2","\u003Cp>FLETCHER-WATSON, S.; PAIN, H.; HAMMOND, S.; HUMPHRY, A.; MCCONACHIE, H. Designing for young children with autism spectrum disorder: A case study of an interactive multisensory environment. \u003Cstrong>Journal of Autism and Developmental Disorders\u003C/strong>, 2016.\u003C/p>",{"id":70,"label":71},"b1169361-a8fc-40d2-a770-a76c45b7927e","\u003Cp>GRYNSZPAN, O.; WEISS, P. L.; PEREZ-DIAZ, F.; GAL, E. Innovative technology-based interventions for autism spectrum disorders: A meta-analysis. \u003Cstrong>Autism: The International Journal of Research and Practice\u003C/strong>, 2014.\u003C/p>",{"id":73,"label":74},"54b566d6-b713-49da-ab34-d15711e67475","\u003Cp>GUIVARCH, Céline; VILOTTE, Cécile; REVOL, Olivier; ROUGÉ, Marie-Edwige; LENOIR, Pierrick; ASSOULY, Paule; BAUDELOT, Thomas; DAFFLON-NOCA, Muriel. Impact of an implicit social skills training group in children with autism spectrum disorder without intellectual disability: A before-and-after study. \u003Cstrong>PLoS ONE\u003C/strong>, v. 12, n. 8, p. e0181159, 2017.\u003C/p>",{"id":76,"label":77},"f9deb305-0291-4178-82c2-79f6b6b8d551","\u003Cp>HUIZINGA, Johan. \u003Cstrong>Homo Ludens: O jogo como elemento da cultura\u003C/strong>. São Paulo: Perspectiva, 1990.\u003C/p>",{"id":79,"label":80},"a8066eda-88ad-407a-90ae-245d706eef2c","\u003Cp>INSTITUTO BRASILEIRO DE GEOGRAFIA E ESTATÍSTICA (IBGE). População brasileira. Disponível em: https://www.ibge.gov.br/. Acesso em: 15 jul. 2024.\u003C/p>",{"id":82,"label":83},"007dbc78-e690-4ac4-8e31-7593a48ee103","\u003Cp>JACKSON, Steve. \u003Cstrong>Playing Games: The Role of the Game Master in Role-Playing Games\u003C/strong>. New York: Routledge, 1994.\u003C/p>",{"id":85,"label":86},"dbf82f32-79e8-4cd7-b554-c95f8ac6708f","\u003Cp>NORMAN, D. A. \u003Cstrong>The design of everyday things\u003C/strong>. 2nd ed. New York: Basic Books, 2013.\u003C/p>",{"id":88,"label":89},"1d798ed6-b275-4936-a5cb-c002c34adbbf","\u003Cp>ORGANIZAÇÃO MUNDIAL DA SAÚDE (OMS). Autism. Disponível em: https://www.who.int/news-room/fact-sheets/detail/autism-spectrum-disorders?gad_source=1&gclid=Cj0KCQjwkdO0BhDxARIsANkNcrcH7UKTP5icoBIyA7S3wO5yACTedAwCsVK70PkzxsZNzBko3SDBhDAaAly8EALw_wcB. Acesso em: 05 jul. 2024.\u003C/p>",{"id":91,"label":92},"272a86f7-2174-427e-864d-0fe919c8897b","\u003Cp>PREECE, J.; ROGERS, Y.; SHARP, H. \u003Cstrong>Interaction Design: Beyond Human-Computer Interaction\u003C/strong>. 4th ed. Chichester: Wiley, 2015.\u003C/p>",{"id":94,"label":95},"21861bc1-fc4f-495c-9ceb-96963a33c4c7","\u003Cp>SANTOS, C. M. DA C.; PIMENTA, C. A. DE M.; NOBRE, M. R. C. The PICO strategy for the research question construction and evidence search. \u003Cstrong>Revista Latino-Americana de Enfermagem\u003C/strong>, v. 15, n. 3, p. 508–511, jun. 2007.\u003C/p>",{"id":97,"label":98},"9d936887-7109-41e6-8c0a-a2d2256f91d1","\u003Cp>WHITEBREAD, D.; Neale, D.; Jensen, H.; Liu, C.; Solis, L.; Hopkins, E.; Hirsh-Pasek, K.; Zosh, J. \u003Cstrong>The role of play in children's development: a review of the evidence\u003C/strong>. 2017. Disponível em: https://doi.org/10.13140/RG.2.2.18500.73606. Acesso em: 02 jul. 2024.\u003C/p>",{"id":100,"label":101},"530095af-2b2b-4bf9-a8e0-8c514ed4c9a0","\u003Cp>ZEIDAN, J. et al. Global prevalence of autism: A systematic review update. \u003Cstrong>Autism research: official journal of the International Society for Autism Research\u003C/strong>, v. 15, n. 5, p. 778–790, 2022.\u003C/p>",2174,"jut1uawr","https://doi.org/10.29327/5457226.1-156","enabled","2025-12-27T21:35:01-03:00",[108,114,125],{"url":7,"createDate":109,"role":7,"email":11,"_id":10,"slugs":110,"name":8,"id":7,"filiation":13,"path":111,"objectID":10,"description":112,"lastName":6,"designation":7,"lastmodified":113},"2025-12-17T02:17:10.314Z",[15,16],"people/1828f53a-9021-422c-9df4-7cd1f82bae45",{},1765937830314,{"_id":115,"createDate":109,"designation":7,"role":7,"email":116,"slugs":117,"objectID":115,"path":120,"name":121,"filiation":13,"lastName":122,"description":123,"id":7,"lastmodified":124,"url":7},"f80f9136-8a78-4f49-a796-3b3feb8d8fb9","keise.nobrega@ufpe.br",[118,119],"keise-bastos-gomes-da-nobrega","nobrega-keise-bastos-gomes-da","people/f80f9136-8a78-4f49-a796-3b3feb8d8fb9","Keise Bastos Gomes da","Nóbrega",{},1765937830315,{"name":126,"_id":127,"role":7,"designation":7,"lastName":128,"filiation":129,"email":130,"url":7},"Germannya D’garcia de Araújo","baf37152-449c-4db5-9a9b-9a08646e8662","Silva","Laboratório O Imaginário – Dep. Design - Universidade Federal de Pernambuco","germannyadgarcia@gmail.com",[10,115,127],9,[134],"the-use-of-games-as-a-therapeutic-tool-for-people-with-autistic-spectrum-disorder-asd-a-systematic-r",{"target":136,"query":137},"people/get",{"id":10,"articles":138},"true",1780316062451]