[{"data":1,"prerenderedAt":316},["ShallowReactive",2],{"person-0d4beb63-243a-432e-be2e-54b11fb542b3":3},{"success":4,"person":5,"request":312},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":7,"url":7,"createDate":11,"filiation":12,"slugs":13,"articles":16},"Figueirôa","","Dino L.",{},"0d4beb63-243a-432e-be2e-54b11fb542b3","2025-12-28T02:30:35-03:00","Universidade Federal de Pernambuco",[14,15],"dino-l-figueiroa","figueiroa-dino-l",[17,114,188,243],{"pageRange":18,"parent":19,"data":20,"trackId":29,"type":30,"typeData":31,"metaData":62,"langs":64,"_id":67,"createDate":68,"status":69,"updateDate":70,"contributors":71,"contributorsIds":110,"download":111,"slugs":112,"slug":113},null,"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":21,"primary":25},{"keywords":22,"excerpt":23,"title":24},"\u003Cp>design methodology, lateo, mathematic techniques\u003C/p>","\u003Cp>The recurrence to the numbers and geometrical expressions provide well based information, which are used by designers to justify your projetual decisions. The Dempster-Shafer Theory, also known as “Theory of Evidence”, was successfully introduced into this interim. However the theory displays, in a number of cases, counter-intuitive results which those can provide opposing effects upon the designer. This malfunction is a result of an inefficiently uncertain embodiment, within the whole process. Therefore, thru a study of cas, we present a mathematical mechanism for uncertain extraction from project decisions, called Lateo.\u003C/p>","\u003Cp>Mathematic Techniques Applied to the Design Process\u003C/p>",{"keywords":26,"excerpt":27,"title":28},"\u003Cp>metodologia de design, lateo, técnicas matemáticas\u003C/p>","\u003Cp>A recorrência aos números e às representações geométricas provêm informações rigidamente embasadas, com as quais os designers podem justificar suas decisões projetuais. A teoria de Dempster-Shafer, também conhecida por Teoria da Evidência, foi introduzida com sucesso neste ínterim. Entretanto, a mesma apresenta diversos resultados contra-intuitivos que podem prover o efeito oposto ao designer. Isto se dá por um ineficiente encapsulamento da incerteza envolvida no processo. Através de um estudo de caso apresentamos um mecanismo matemático para extração da incerteza nas decisões de projeto, denominado Lateo.\u003C/p>","\u003Cp>Técnicas Matemáticas Aplicadas ao Processo de Design\u003C/p>","zquoy91s","article",{"startPage":32,"file":33,"references":36,"endPage":61,"track":29,"doi":7},"1577",{"fullpath":34,"name":35},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fzquoy91s-1766925777-1577-1579.pdf","zquoy91s-1766925777-1577-1579.pdf",[37,40,43,46,49,52,55,58],{"label":38,"id":39},"BAXTER, M. \u003Cstrong>Projeto de Produto\u003C/strong>. São Paulo: Ed. Edgard Blücher Ltda., 1998.","d7e04f96-0b92-415e-a43a-d0dd5317e19c",{"id":41,"label":42},"4997cda0-b4ad-43d8-82cf-2453abb90a24","BÜRDEK, B. \u003Cstrong>História teoria e prática do design de produtos\u003C/strong>. São Paulo: Blücher, 2006.",{"label":44,"id":45},"CAMPOS, F. \u003Cstrong>Decision Making in Uncertain Situations\u003C/strong>: an extension to the Mathematical Theory of Evidence. Dissertation.com, 2006. ISBN: 1581123353.","6431460f-d682-4b9f-a799-2de325660070",{"label":47,"id":48},"CAMPOS, F. & CAVALCANTE, S. An extended approach to dempster-shafer theory. \u003Cstrong>IEEE-IRI-2003\u003C/strong>, Las Vegas, USA, 2003","18ea9e81-9dfd-47af-bb22-942306a7697c",{"label":50,"id":51},"DOCZI, G. \u003Cstrong>O Poder dos Limites\u003C/strong>: Harmonia e Proporções na Natureza, Arte e Arquitetura. São Paulo: Mercuryo, 1990","dc8a5979-86fe-4c83-8a52-d186c02c1e45",{"label":53,"id":54},"FERSON, S. et al. Constructing probability boxes and Dempster-Shafer structures. \u003Cstrong>Sand Report\u003C/strong>. Unlimited Release, jan 2003.","1889a94b-ece4-4469-b353-b2b2afed28e0",{"label":56,"id":57},"HUNTLEY, H. \u003Cstrong>A Divina Proporção\u003C/strong> - Um Ensaio sobre a Beleza na Matemática. Brasília : Editora Universidade de Brasília, 1985.","1544c6cc-fde1-45ed-b328-2e1502be94b2",{"label":59,"id":60},"SHAFER, G., 1976. \u003Cstrong>A Mathematical Theory of Evidence\u003C/strong>. Princeton University Press, 1976. ISBN: 0-691-08175-1.","5d6c98a5-ba54-45da-a6af-6ce95a023989","1579",{"updateDate":7,"createDate":63,"deleteDate":7},1766925777,[65,66],"primary","secondary","33e8573e-5faf-4e64-8ddf-eb5fdf1bb8cc","2025-12-28T12:42:57.249Z","enabled","2025-12-28T20:36:35-03:00",[72,77,86,91,100,105],{"lastName":6,"filiation":12,"name":8,"lastmodified":73,"email":7,"url":7,"description":74,"createDate":68,"path":75,"slugs":76,"id":7,"_id":10,"role":7,"designation":7,"objectID":10},1766925777249,{},"people/0d4beb63-243a-432e-be2e-54b11fb542b3",[14,15],{"lastmodified":73,"_id":78,"role":7,"objectID":78,"designation":7,"slugs":79,"url":7,"createDate":68,"id":7,"path":82,"filiation":12,"name":83,"email":7,"description":84,"lastName":85},"93761c74-0469-4a60-9ce0-76eae0b29ab9",[80,81],"edvar-vilar-neto","vilar-neto-edvar","people/93761c74-0469-4a60-9ce0-76eae0b29ab9","Edvar",{},"Vilar Neto",{"email":87,"_id":88,"name":89,"role":7,"url":7,"filiation":7,"lastName":90,"designation":7},"itjcan@gmail.com","af0634e4-fc4a-4d1e-8373-6002e79b31a6","Ítalo","Nunes",{"objectID":92,"path":93,"createDate":68,"slugs":94,"url":7,"filiation":12,"lastmodified":73,"_id":92,"id":7,"designation":7,"email":7,"role":7,"description":97,"lastName":98,"name":99},"c0c3fca2-0709-413f-b15d-da035177c85e","people/c0c3fca2-0709-413f-b15d-da035177c85e",[95,96],"arlindo-correia","correia-arlindo",{},"Correia","Arlindo",{"designation":7,"lastName":101,"url":7,"name":102,"_id":103,"filiation":12,"email":104,"role":7},"Da Costa Campos","Fábio Ferreira","dad11f8d-a97c-4d63-8e09-04c180b32350","fc2005@gmail.com",{"url":7,"role":7,"designation":7,"_id":106,"email":107,"filiation":12,"lastName":108,"name":109},"04d530aa-fb5f-4689-8ab8-307d073c1cf1","andre.neves@gmail.com","Neves","André",[10,78,88,92,103,106],2,[113],"mathematic-techniques-applied-to-the-design-process",{"pageRange":18,"parent":19,"data":115,"trackId":124,"type":30,"typeData":125,"metaData":152,"langs":154,"_id":155,"createDate":156,"status":69,"updateDate":157,"contributors":158,"contributorsIds":184,"download":185,"slugs":186,"slug":187},{"secondary":116,"primary":120},{"keywords":117,"excerpt":118,"title":119},"\u003Cp>web design, design concepts, categorization process\u003C/p>","\u003Cp>The Web Design is a worldwide activity. However, something with such big proportions still has a controversial definition. What is Web Design, indeed? Or, how do people categorize it? This article describes a research where a categorization process was performed, trying to define this term. By using the techniques of free association, free classification and guided classification, constraining, in a scientific way, which concepts were associated to Web Design, helping to define it.\u003C/p>","\u003Cp>Defining Web Design Trough Categorization Process\u003C/p>",{"keywords":121,"excerpt":122,"title":123},"\u003Cp>web design, conceitos de projeto, categorização\u003C/p>","\u003Cp>O Web Design é uma atividade globalizada. Entretanto, algo de tão significativas proporções possui ainda uma conceituação controversa. Afinal, o que é Web Design? Ou, com o que as pessoas o classificam? Este artigo descreve uma pesquisa na qual foi utilizado um processo de categorização para chegar a indicações dessas classificações; desse modo estreitou-se o recorte sobre qual conceito, ou quais conceitos, mais se aproximam do termo “Web Design”, auxiliando a melhor o embasamento de futuras conceituações.\u003C/p>","\u003Cp>Conceituando “web Design” Através de Categorização\u003C/p>","tu0kxfwj",{"startPage":126,"file":127,"references":130,"endPage":151,"track":124,"doi":7},"4482",{"fullpath":128,"name":129},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937499-4482-4483.pdf","tu0kxfwj-1766937499-4482-4483.pdf",[131,133,136,139,142,145,148],{"label":42,"id":132},"9c465967-0dd1-4c4a-82d6-d9dde0aded24",{"label":134,"id":135},"HOLLIS, R. \u003Cstrong>Design gráfico\u003C/strong>. Uma história concisa. São Paulo: Martins Fontes, 2001.","7899dfb0-62da-4632-91bc-9fa59d7f05e5",{"id":137,"label":138},"3ee45d03-0008-4bff-aaab-e937468cc9f6","MACDONALD, N. \u003Cstrong>What is web design?\u003C/strong>. Hove: Rotovision, 2003",{"id":140,"label":141},"5d07daed-a930-415f-a4eb-6ab27b290a6f","NIELSEN, J. & TAHIR, M. \u003Cstrong>Homepage\u003C/strong>: Usabilidade. Rio de Janeiro: Campus, 2002.",{"label":143,"id":144},"PIRAUÁ, J. \u003Cstrong>TAE.web-u\u003C/strong>: a construção de uma técnica para avaliação estética de websites com usuários. Dissertação de mestrado. Recife: Universidade Federal de Pernambuco, 2007.","a800263a-3307-465b-aa49-446e637119de",{"id":146,"label":147},"406424b3-dc8b-403c-bfa7-9e76e8d54267","ROAZZI, A., FEDERICCI, F., WILSON, M. A estrutura primitiva da representação social do medo. \u003Cstrong>Psicologia Reflexão Crítica\u003C/strong>, vol.14, no.1, p.57-72, 2001. ISSN 0102-7972.",{"label":149,"id":150},"VYGOSTKY, L. \u003Cstrong>Thought and Language\u003C/strong>. Boston, M.A.: MIT Press, 1934.","cbeedd15-2290-49b8-9f5f-f3c3ec842544","4483",{"updateDate":7,"createDate":153,"deleteDate":7},1766937499,[65,66],"7f5e6405-7da4-4743-afac-51e68fc25f31","2025-12-28T15:58:19.213Z","2025-12-28T20:21:12-03:00",[159,164,174,179,180],{"lastmodified":160,"url":7,"role":7,"name":8,"path":75,"designation":7,"slugs":161,"filiation":12,"objectID":10,"id":7,"description":162,"_id":10,"lastName":6,"email":163,"createDate":156},1766937499213,[14,15],{},"dinolincoln@gmail.com",{"id":7,"lastName":165,"_id":166,"url":7,"createDate":156,"path":167,"slugs":168,"lastmodified":160,"name":171,"role":7,"designation":7,"objectID":166,"description":172,"email":173,"filiation":12},"Calazans","841dc618-2826-4b32-9cc5-a34fc4735779","people/841dc618-2826-4b32-9cc5-a34fc4735779",[169,170],"dennis-calazans","calazans-dennis","Dennis",{},"contato@denniscalazans.com",{"filiation":12,"name":175,"_id":176,"role":7,"url":7,"lastName":177,"designation":7,"email":178},"Silvio Barreto","e315bab1-bf93-47f7-a3fa-2f16418ef3ba","Campello","sbcampello@gmail.com",{"_id":103,"filiation":12,"designation":7,"lastName":101,"role":7,"url":7,"email":104,"name":102},{"email":181,"_id":182,"role":7,"url":7,"lastName":108,"filiation":12,"name":183,"designation":7},"amneves@gmail.com","192a26f8-8f1f-48bc-96c1-b0a6f99a6eee","André Marques",[10,166,176,103,182],1,[187],"conceituando-web-design-atraves-de-categorizacao",{"pageRange":18,"parent":19,"data":189,"trackId":124,"type":30,"typeData":198,"metaData":226,"langs":228,"_id":229,"createDate":230,"status":69,"updateDate":231,"contributors":232,"contributorsIds":240,"download":185,"slugs":241,"slug":242},{"secondary":190,"primary":194},{"keywords":191,"excerpt":192,"title":193},"\u003Cp>web design, platform based design, blog\u003C/p>","\u003Cp>This work presents a research about the platform based design as a projetual paradigm, approaching its real application and utility to Web Design. For such, we performed an investigation about website structures and applications over the Web 2.0, returning the taxonomy results. Concluding, this research presents a study of case of a “blog” website, which presents a platform behavior. Reporting some resources from this website whose can be semantically aligned with platform based design components.\u003C/p>","\u003Cp>The Platform Based Design Paradigm Applied to Web Design\u003C/p>",{"keywords":195,"excerpt":196,"title":197},"\u003Cp>web design, projeto baseado em plataforma, blog\u003C/p>","\u003Cp>O presente documento descreve uma pesquisa realizada sobre o paradigma de projeto baseado em plataformas, abordando sua real aplicação e utilidade no Web Design. Para tal, realizamos uma investigação sobre estruturas de websites e aplicativos diversos na Web 2.0, retornando uma taxonomia. Porfim, nossa pesquisa analisou um website que apresenta o comportamento de uma plataforma, um blog. Reportando recursos do mesmo que se alinham semanticamente aos componentes do projeto baseado em plataforma.\u003C/p>","\u003Cp>O Paradigma do Projeto Baseado em Plataforma Aplicado ao Web Design\u003C/p>",{"startPage":199,"file":200,"references":203,"endPage":225,"track":124,"doi":7},"4472",{"fullpath":201,"name":202},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937478-4472-4477.pdf","tu0kxfwj-1766937478-4472-4477.pdf",[204,207,210,213,216,219,222],{"label":205,"id":206},"ALEXANDER, C. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong>. Cambridge: Harvard University Press, 1964.","90680561-0a8b-4cf2-a324-b713034ba60f",{"label":208,"id":209},"CHEN, R., SGROI, M., LAVAGNO, L., MARTIN, G., SANGIOVANNI-VINCENTELLI, A., RABAEY, J. \u003Cstrong>UML for real\u003C/strong>: design of embedded real-time systems. Norwell: Kluwer Academic Publishers, 2003.","3d1c0035-33b4-444e-94c5-9bdae6533c1a",{"id":211,"label":212},"2fb4c997-7830-4ab8-8efc-067f5579ee63","FIGUEIRÔA, D., CAMPOS, F., NEVES, A. O Paradigma do Projeto Baseado em Plataformas Aplicado ao Game Design. In: SBGAMES 2007 | VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital. São Leopoldo, 7 a 9 nov. 2007. \u003Cstrong>Anais do VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo: UNISINOS, 2007.",{"label":214,"id":215},"GOERING, R. Platform-based Design: A Choice, Not a Panacea. Washington: \u003Cstrong>EETimes\u003C/strong>, 2002.","64c74dbc-8d76-44a7-b10e-ba2d1766ccd2",{"label":217,"id":218},"MACDONALD, N. \u003Cstrong>What is web design?\u003C/strong>. Hove: Rotovision, 2003.","b266455a-12b4-4827-9163-9b3131c06b1a",{"label":220,"id":221},"OLIVEIRA, M. \u003Cstrong>Estimativa e Exploração do Espaço de Projeto Baseados em Modelos para Suporte ao Projeto de Sistemas Embarcados\u003C/strong>. Plano de Doutorado. Porto Alegre: Instituto de Informática, UFRGS, 2006.","9207e76b-ee4f-4fea-b0fa-442ab2a282df",{"label":223,"id":224},"SANGIOVANNI-VINCENTELLI, A. Defining Platform-based Design. In: \u003Cstrong>EEDesign\u003C/strong>, 2002. (http://www.eetimes.com/story/OEG20020204S0062)","9e684e4c-0a19-4023-9c41-8c4165764f1e","4477",{"updateDate":7,"createDate":227,"deleteDate":7},1766937478,[65,66],"cb7306a2-3acb-4658-8cbe-c1cadb88436d","2025-12-28T15:57:58.940Z","2025-12-28T19:08:47-03:00",[233,238,239],{"lastName":6,"path":75,"role":7,"name":8,"filiation":12,"objectID":10,"createDate":234,"email":163,"lastmodified":235,"slugs":236,"description":237,"designation":7,"url":7,"_id":10,"id":7},"2025-12-28T15:57:58.939Z",1766937478940,[14,15],{},{"_id":103,"role":7,"filiation":12,"email":104,"url":7,"lastName":101,"designation":7,"name":102},{"url":7,"lastName":108,"designation":7,"role":7,"name":183,"_id":182,"filiation":12,"email":181},[10,103,182],[242],"the-platform-based-design-paradigm-applied-to-web-design",{"pageRange":18,"parent":19,"data":244,"trackId":124,"type":30,"typeData":253,"metaData":285,"langs":287,"_id":288,"createDate":289,"status":69,"updateDate":231,"contributors":290,"contributorsIds":309,"download":185,"slugs":310,"slug":311},{"secondary":245,"primary":249},{"keywords":246,"excerpt":247,"title":248},"\u003Cp>platform-based design, game design, solutions reuse\u003C/p>","\u003Cp>This research approaches to the platform-based design paradigm and its real application to the game design, talking about PC Games. We has performed a taxonomy about the game platforms components and applied these results into a study of case. As resulting of this process, we conceived a new game called “P&D MOD”, using as base the “Source” game platform, from Valve Corporation.\u003C/p>","\u003Cp>Game Design Platform-based\u003C/p>",{"keywords":250,"excerpt":251,"title":252},"\u003Cp>projeto baseado em plataforma, game design, reuso de soluções\u003C/p>","\u003Cp>A presente pesquisa aborda o paradigma de projeto baseado em plataforma e sua aplicação ao game design, in particular, aos jogos para PC (Personal Computer). Foi realizada uma taxonomia sobre os componentes das plataformas de jogos e realizado um estudo de caso que consistiu na criação de um produto “real”; ao novo jogo gerado denominou-se “P&D MOD”, o qual foi baseado na plataforma “Source”, da Valve Corporation.\u003C/p>","\u003Cp>Game Design Baseado em Plataforma\u003C/p>",{"startPage":254,"file":255,"references":258,"endPage":284,"track":124,"doi":7},"4466",{"fullpath":256,"name":257},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766937458-4466-4471.pdf","tu0kxfwj-1766937458-4466-4471.pdf",[259,262,265,268,271,273,276,279,282],{"label":260,"id":261},"BETHKE, E. \u003Cstrong>Game Development and Production\u003C/strong>. Plano: Wordware Publishing, 2003.","e1559314-d3d3-4928-a25f-18c754701d94",{"label":263,"id":264},"EBERLY, D. \u003Cstrong>3D Game Engine Design\u003C/strong>. San Francisco: Morgan Kauffman, 2001.","a38a42ed-0245-4e7e-a510-3dc4f56de68b",{"label":266,"id":267},"FIGUEIRÔA, D., CAMPOS, F., NEVES, A. O Paradigma do Projeto Baseado em Plataformas Aplicado ao Game Design. In: \u003Cstrong>SBGAMES 2007 | VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo, 7 a 9 nov. 2007. \u003Cstrong>Anais do VI Simpósio Brasileiro de Jogos para Computador e Entretenimento Digital\u003C/strong>. São Leopoldo: UNISINOS, 2007.","e0d7b74c-41e7-42ad-9965-8facb8b6883d",{"label":269,"id":270},"GOERING, R. \u003Cstrong>Platform-based Design\u003C/strong>: A Choice, Not a Panacea. Washington: EETimes, 2002.","c599f6cc-70fb-4e13-90a5-bf11c5808ff0",{"label":220,"id":272},"6e22c210-073a-475b-abbe-6d199f459c07",{"label":274,"id":275},"ROUSE III, R. \u003Cstrong>Game Design Theory and Practice\u003C/strong>. Plano: Wordware Publishing, 2001.","6b9c4597-eb29-4d9d-8458-bda3e312990b",{"id":277,"label":278},"c6280a27-fd92-422e-86f1-c3e197663f7a","RUCKER, R. \u003Cstrong>Software Engineering and Computer Games\u003C/strong>. Boston: Addison-Wesley Longman Publishing, 2002.",{"label":280,"id":281},"SALEN, K. E ZIMMERMAN, E. \u003Cstrong>Rules of Play\u003C/strong> – Game Design Fundamentals. Cambridge: MIT Press, 2004.","cdee10eb-a5a2-47c9-b201-c8289e6e441a",{"label":223,"id":283},"5e34e169-8915-45ad-9553-6436a4571cd0","4471",{"updateDate":7,"createDate":286,"deleteDate":7},1766937458,[65,66],"d4440ac5-29b3-4f58-97dc-6ee3e65821b5","2025-12-28T15:57:38.613Z",[291,296,307,308],{"slugs":292,"objectID":10,"_id":10,"lastName":6,"url":7,"id":7,"role":7,"path":75,"email":163,"createDate":289,"lastmodified":293,"name":8,"designation":7,"filiation":294,"description":295},[14,15],1766937458613,"Mestrando; Universidade Federal de Pernambuco",{},{"name":297,"url":7,"role":7,"designation":7,"lastName":298,"filiation":299,"id":7,"createDate":289,"slugs":300,"path":303,"lastmodified":293,"objectID":304,"_id":304,"email":305,"description":306},"Williams","Artimã","Desenvolvedor de Jogos, Layout Informática",[301,302],"williams-artima","artima-williams","people/3b90358e-05ec-46aa-b910-b01ed2589b8b","3b90358e-05ec-46aa-b910-b01ed2589b8b","williamsartima@gmail.com",{},{"role":7,"designation":7,"lastName":101,"url":7,"name":102,"_id":103,"filiation":12,"email":104},{"lastName":108,"role":7,"email":181,"designation":7,"name":183,"_id":182,"filiation":12,"url":7},[10,304,103,182],[311],"game-design-platform-based",{"target":313,"query":314},"people/get",{"id":10,"articles":315},"true",1780316055745]