[{"data":1,"prerenderedAt":1310},["ShallowReactive",2],{"person-04d530aa-fb5f-4689-8ab8-307d073c1cf1":3},{"success":4,"person":5,"request":1306},true,{"lastName":6,"role":7,"name":8,"description":9,"_id":10,"designation":7,"id":7,"email":11,"url":7,"createDate":12,"filiation":13,"slugs":14,"articles":17},"Neves","","André",{},"04d530aa-fb5f-4689-8ab8-307d073c1cf1","andre.neves@gmail.com","2025-12-28T07:15:13-03:00","Universidade Federal de Pernambuco",[15,16],"andre-neves","neves-andre",[18,92,186,248,317,424,567,665,767,823,923,992,1099,1207],{"parent":19,"metaData":20,"data":22,"langs":31,"_id":34,"type":35,"typeData":36,"status":56,"updateDate":57,"contributors":58,"contributorsIds":88,"download":89,"slugs":90,"slug":91},"1c7b273e-f07d-460b-a89f-47ffe8ea1d13",{"updateDate":7,"createDate":21,"deleteDate":7},1765971509,{"secondary":23,"primary":27},{"keywords":24,"excerpt":25,"title":26},"\u003Cp>virtual keyboard, text input method, usability\u003C/p>","This paper is about virtual keyboards. It analyses different types of layout traditionally used for text input, such as virtual keyboards developed for both computers and the television sets. Especial attention was paid to the analysis of virtual keyboards for TV sets, where a remote control is used for data entry, while the user interacts with a virtual keyboard exhibited on the TV screen. Finally, an initial model of virtual keyboard is proposed. It focuses on the entry of special characters to facilitate users' typing of Internet addresses using a remote control.","Consideratios Regarding a Virtual Keyboard Configuration for the Input of Urls",{"keywords":28,"excerpt":29,"title":30},"\u003Cp>teclados virtuais, entrada de textos, usabilidade\u003C/p>","Este artigo trata do estudo sobre teclados virtuais. Analisa os tipos de layout tradicionalmente mais utilizados para entrada de texto. Logo após, apresenta e analisa diversos exemplos de teclados virtuais para computador e para televisão, com foco em propostas de entrada de dados em que o usuário utiliza um controle remoto para interagir com o teclado virtual exibido na tela. Finalmente, é proposto um modelo inicial de teclado virtual para televisão com ênfase na entrada de caracteres especiais, visando facilitar a digitação de endereços de internet por parte dos usuários utilizando um controle remoto.","Considerações Sobre a Configuração de um Teclado Virtual para o Digitação de Urls",[32,33],"primary","secondary","217cf4e5-94b1-4cdf-87c5-f19f2fd19eed","article",{"startPage":37,"file":38,"references":41,"endPage":54,"track":55,"doi":7},1492,{"fullpath":39,"name":40},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69220.pdf","69220.pdf",[42,45,48,51],{"id":43,"label":44},"49616187-d24a-4019-a689-b86c2d433019","\u003Cp>DURÃO, Carlos M.; ROCHA, Paulo Felipe & CARVALHO, Nuno Borges. Métodos de entrada de texto especialmente projectados para comunicações móveis. \u003Cstrong>Revista do DETUA\u003C/strong>, vol. 4, nº1, setembro de 2003.\u003C/p>",{"id":46,"label":47},"21076a9c-1aa4-4053-888c-525c32f0ba58","\u003Cp>JULIATO, Marcio et all. TFLEX: Proposta de simulador de teclado com diferentes varreduras e layouts. \u003Cstrong>VII Congresso Iberoamericano de Informática Educativa\u003C/strong>. Monterrey, México: 2004.\u003C/p>",{"id":49,"label":50},"541ce583-4d88-4541-bba4-eeeeaed545a3","\u003Cp>RAINISTO, Roope. Text input on móbile devices: designing a touch screen input method. Master: thesis. Helsinki: \u003Cstrong>Helsinki University of Technology\u003C/strong>, 2007.\u003C/p>",{"id":52,"label":53},"2c10c1ff-990d-4b0f-ad43-fb93066b916c","\u003Cp>ORTIZ, José Benedito Neto. O processo de aprendizado tecnológico na trajetória do sistema de produção flutuante empreendido pela Petrobrás em seu programa de capacitação tecnológica em águas profundas – PROCAP. \u003Cstrong>Universidade Federal do Paraná\u003C/strong>. Mestrado em Desenvolvimento Econômico. Curitiba, 2006\u003C/p>",1505,"qzqtg11n","enabled","2025-12-28T19:29:26-03:00",[59,72,77,78],{"name":60,"lastmodified":61,"email":62,"role":7,"lastName":63,"id":7,"createDate":64,"path":65,"slugs":66,"url":7,"description":69,"designation":7,"filiation":70,"objectID":71,"_id":71},"Tâmara",1765971509563,"tamara.baia@gmail.com","Baia","2025-12-17T11:38:29.563Z","people/961adbad-403d-40ca-897f-9df6db9e56e7",[67,68],"tamara-baia","baia-tamara",{},"INdT","961adbad-403d-40ca-897f-9df6db9e56e7",{"url":7,"lastName":73,"filiation":13,"_id":74,"designation":7,"role":7,"email":75,"name":76},"Castillo","4745791f-988e-42ff-8250-d773096f9bcd","leonardo.a.gomez@gmail.com","Leonardo",{"_id":10,"url":7,"name":8,"lastName":6,"email":11,"filiation":13,"role":7,"designation":7},{"email":79,"lastmodified":61,"lastName":80,"slugs":81,"_id":84,"filiation":13,"path":85,"id":7,"name":86,"role":7,"designation":7,"description":87,"url":7,"objectID":84,"createDate":64},"gabiboeira@msn.com","Boeira",[82,83],"gabriela-boeira","boeira-gabriela","50fcd3e1-4cac-4126-a494-5998f0489871","people/50fcd3e1-4cac-4126-a494-5998f0489871","Gabriela",{},[71,74,10,84],1,[91],"consideratios-regarding-a-virtual-keyboard-configuration-for-the-input-of-urls",{"pageRange":93,"parent":94,"data":95,"trackId":104,"type":35,"typeData":105,"metaData":136,"langs":138,"_id":139,"createDate":140,"status":56,"updateDate":141,"contributors":142,"contributorsIds":182,"download":183,"slugs":184,"slug":185},null,"f43247ba-af93-4a8a-898e-651ef65d9bd2",{"secondary":96,"primary":100},{"keywords":97,"excerpt":98,"title":99},"\u003Cp>design methodology, lateo, mathematic techniques\u003C/p>","\u003Cp>The recurrence to the numbers and geometrical expressions provide well based information, which are used by designers to justify your projetual decisions. The Dempster-Shafer Theory, also known as “Theory of Evidence”, was successfully introduced into this interim. However the theory displays, in a number of cases, counter-intuitive results which those can provide opposing effects upon the designer. This malfunction is a result of an inefficiently uncertain embodiment, within the whole process. Therefore, thru a study of cas, we present a mathematical mechanism for uncertain extraction from project decisions, called Lateo.\u003C/p>","\u003Cp>Mathematic Techniques Applied to the Design Process\u003C/p>",{"keywords":101,"excerpt":102,"title":103},"\u003Cp>metodologia de design, lateo, técnicas matemáticas\u003C/p>","\u003Cp>A recorrência aos números e às representações geométricas provêm informações rigidamente embasadas, com as quais os designers podem justificar suas decisões projetuais. A teoria de Dempster-Shafer, também conhecida por Teoria da Evidência, foi introduzida com sucesso neste ínterim. Entretanto, a mesma apresenta diversos resultados contra-intuitivos que podem prover o efeito oposto ao designer. Isto se dá por um ineficiente encapsulamento da incerteza envolvida no processo. Através de um estudo de caso apresentamos um mecanismo matemático para extração da incerteza nas decisões de projeto, denominado Lateo.\u003C/p>","\u003Cp>Técnicas Matemáticas Aplicadas ao Processo de Design\u003C/p>","zquoy91s",{"startPage":106,"file":107,"references":110,"endPage":135,"track":104,"doi":7},"1577",{"fullpath":108,"name":109},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fzquoy91s-1766925777-1577-1579.pdf","zquoy91s-1766925777-1577-1579.pdf",[111,114,117,120,123,126,129,132],{"label":112,"id":113},"BAXTER, M. \u003Cstrong>Projeto de Produto\u003C/strong>. São Paulo: Ed. Edgard Blücher Ltda., 1998.","d7e04f96-0b92-415e-a43a-d0dd5317e19c",{"id":115,"label":116},"4997cda0-b4ad-43d8-82cf-2453abb90a24","BÜRDEK, B. \u003Cstrong>História teoria e prática do design de produtos\u003C/strong>. São Paulo: Blücher, 2006.",{"label":118,"id":119},"CAMPOS, F. \u003Cstrong>Decision Making in Uncertain Situations\u003C/strong>: an extension to the Mathematical Theory of Evidence. Dissertation.com, 2006. ISBN: 1581123353.","6431460f-d682-4b9f-a799-2de325660070",{"label":121,"id":122},"CAMPOS, F. & CAVALCANTE, S. An extended approach to dempster-shafer theory. \u003Cstrong>IEEE-IRI-2003\u003C/strong>, Las Vegas, USA, 2003","18ea9e81-9dfd-47af-bb22-942306a7697c",{"label":124,"id":125},"DOCZI, G. \u003Cstrong>O Poder dos Limites\u003C/strong>: Harmonia e Proporções na Natureza, Arte e Arquitetura. São Paulo: Mercuryo, 1990","dc8a5979-86fe-4c83-8a52-d186c02c1e45",{"label":127,"id":128},"FERSON, S. et al. Constructing probability boxes and Dempster-Shafer structures. \u003Cstrong>Sand Report\u003C/strong>. Unlimited Release, jan 2003.","1889a94b-ece4-4469-b353-b2b2afed28e0",{"label":130,"id":131},"HUNTLEY, H. \u003Cstrong>A Divina Proporção\u003C/strong> - Um Ensaio sobre a Beleza na Matemática. Brasília : Editora Universidade de Brasília, 1985.","1544c6cc-fde1-45ed-b328-2e1502be94b2",{"label":133,"id":134},"SHAFER, G., 1976. \u003Cstrong>A Mathematical Theory of Evidence\u003C/strong>. Princeton University Press, 1976. ISBN: 0-691-08175-1.","5d6c98a5-ba54-45da-a6af-6ce95a023989","1579",{"updateDate":7,"createDate":137,"deleteDate":7},1766925777,[32,33],"33e8573e-5faf-4e64-8ddf-eb5fdf1bb8cc","2025-12-28T12:42:57.249Z","2025-12-28T20:36:35-03:00",[143,153,162,167,176,181],{"lastName":144,"filiation":13,"name":145,"lastmodified":146,"email":7,"url":7,"description":147,"createDate":140,"path":148,"slugs":149,"id":7,"_id":152,"role":7,"designation":7,"objectID":152},"Figueirôa","Dino L.",1766925777249,{},"people/0d4beb63-243a-432e-be2e-54b11fb542b3",[150,151],"dino-l-figueiroa","figueiroa-dino-l","0d4beb63-243a-432e-be2e-54b11fb542b3",{"lastmodified":146,"_id":154,"role":7,"objectID":154,"designation":7,"slugs":155,"url":7,"createDate":140,"id":7,"path":158,"filiation":13,"name":159,"email":7,"description":160,"lastName":161},"93761c74-0469-4a60-9ce0-76eae0b29ab9",[156,157],"edvar-vilar-neto","vilar-neto-edvar","people/93761c74-0469-4a60-9ce0-76eae0b29ab9","Edvar",{},"Vilar Neto",{"email":163,"_id":164,"name":165,"role":7,"url":7,"filiation":7,"lastName":166,"designation":7},"itjcan@gmail.com","af0634e4-fc4a-4d1e-8373-6002e79b31a6","Ítalo","Nunes",{"objectID":168,"path":169,"createDate":140,"slugs":170,"url":7,"filiation":13,"lastmodified":146,"_id":168,"id":7,"designation":7,"email":7,"role":7,"description":173,"lastName":174,"name":175},"c0c3fca2-0709-413f-b15d-da035177c85e","people/c0c3fca2-0709-413f-b15d-da035177c85e",[171,172],"arlindo-correia","correia-arlindo",{},"Correia","Arlindo",{"designation":7,"lastName":177,"url":7,"name":178,"_id":179,"filiation":13,"email":180,"role":7},"Da Costa Campos","Fábio Ferreira","dad11f8d-a97c-4d63-8e09-04c180b32350","fc2005@gmail.com",{"url":7,"role":7,"designation":7,"_id":10,"email":11,"filiation":13,"lastName":6,"name":8},[152,154,164,168,179,10],2,[185],"mathematic-techniques-applied-to-the-design-process",{"pageRange":93,"parent":94,"data":187,"trackId":196,"type":35,"typeData":197,"metaData":213,"langs":215,"_id":216,"createDate":217,"status":56,"updateDate":218,"contributors":219,"contributorsIds":245,"download":89,"slugs":246,"slug":247},{"secondary":188,"primary":192},{"keywords":189,"excerpt":190,"title":191},"\u003Cp>Digital Artifacts, Software Design, Hardware Design\u003C/p>","\u003Cp>This article aims to present the digital artifacts, defining them as objects of research in the design and classifying them in an ontology that allows distinguish them clearly from other artifacts with which the design read.\u003C/p>","\u003Cp>Digital Products Ontology\u003C/p>",{"keywords":193,"excerpt":194,"title":195},"\u003Cp>Artefatos Digitais, Software Design, Hardware Design\u003C/p>","\u003Cp>Este artigo se propõe a apresentar os artefatos digitais, definindo-os enquanto objeto de investigação do design e classificando-os em uma ontologia que permite diferenciá-los de forma clara de outros artefatos com os quais o design lida.\u003C/p>","\u003Cp>Ontologia de Artefatos Digitais para o Design\u003C/p>","tu0kxfwj",{"startPage":198,"file":199,"references":202,"endPage":212,"track":196,"doi":7},"281",{"fullpath":200,"name":201},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766932826-281-289.pdf","tu0kxfwj-1766932826-281-289.pdf",[203,206,209],{"label":204,"id":205},"MORA, J. F. (2001) \u003Cstrong>Dicionário de Filosofia\u003C/strong>. São Paulo: Martins Fontes, 2001.","5c99437f-a249-485e-a333-2f35dbd0cfe7",{"label":207,"id":208},"RUSSELL, S. and NORVIG, P. (2007) \u003Cstrong>Artificial Intelligence\u003C/strong>: A Modern Approach, 2007. http://aima.cs.berkeley.edu/","41ee8243-ad5a-4c1a-a945-fcfa219f279a",{"label":210,"id":211},"PRESSMAN, R. S. (2005). \u003Cstrong>Software Engineering\u003C/strong>: A Practitioner's Approach, 6th ed., Boston, Mass: McGraw-Hill.","318e5d86-ee1b-40e7-a399-806f481bc616","289",{"updateDate":7,"createDate":214,"deleteDate":7},1766932826,[32,33],"5cba4d24-b92e-48f8-80fb-c6582af527a6","2025-12-28T14:40:26.182Z","2025-12-28T19:08:47-03:00",[220,221,222,234],{"lastName":6,"role":7,"name":8,"email":11,"filiation":13,"url":7,"_id":10,"designation":7},{"url":7,"filiation":13,"role":7,"lastName":177,"designation":7,"email":180,"name":178,"_id":179},{"name":223,"slugs":224,"email":227,"objectID":228,"filiation":13,"description":229,"id":7,"lastmodified":230,"lastName":231,"path":232,"role":7,"designation":7,"_id":228,"createDate":233,"url":7},"Clylton",[225,226],"clylton-galamba","galamba-clylton","clylton.galamba@gmail.com","fa3ab07f-f632-4e31-8f03-c6010982a915",{},1766932826181,"Galamba","people/fa3ab07f-f632-4e31-8f03-c6010982a915","2025-12-28T14:40:26.181Z",{"url":7,"createDate":233,"id":7,"lastName":235,"filiation":13,"description":236,"name":237,"path":238,"role":7,"lastmodified":239,"_id":240,"objectID":240,"slugs":241,"designation":7,"email":244},"Barros",{},"Simone","people/f41d3dd0-dc5a-4a22-becf-41c0fee0610a",1766932826182,"f41d3dd0-dc5a-4a22-becf-41c0fee0610a",[242,243],"simone-barros","barros-simone","simonegbarros@gmail.com",[10,179,228,240],[247],"digital-products-ontology",{"pageRange":93,"parent":94,"data":249,"trackId":104,"type":35,"typeData":258,"metaData":295,"langs":297,"_id":298,"createDate":299,"status":56,"updateDate":300,"contributors":301,"contributorsIds":314,"download":183,"slugs":315,"slug":316},{"secondary":250,"primary":254},{"keywords":251,"excerpt":252,"title":253},"\u003Cp>Design Methodology, Methodology, Design process\u003C/p>","\u003Cp>This paper sets out to review design methodologies from a social and historical point-of-view. Contributing to a global understanding of design methodologies from these two perspectives.\u003C/p>","\u003Cp>A Revision of Design Methodologies\u003C/p>",{"keywords":255,"excerpt":256,"title":257},"\u003Cp>Metodologia em Design, Metodologia, Processo de Design\u003C/p>","\u003Cp>Este artigo propõe uma investigação das metodologias de design, abordando as metodologias historicamente e socialmente. Contribuindo para o entendimento global das metodologias em design a partir destas perspectivas.\u003C/p>","\u003Cp>Revisão das Metodologias em Design\u003C/p>",{"startPage":259,"file":260,"references":263,"endPage":294,"track":104,"doi":7},"3294",{"fullpath":261,"name":262},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fzquoy91s-1766926601-3294-3300.pdf","zquoy91s-1766926601-3294-3300.pdf",[264,267,270,273,276,279,282,285,288,291],{"label":265,"id":266},"AKEN, J.E. van. Valid knowledge for the professional design of large and complex processes. \u003Cstrong>Design Studies\u003C/strong>, n.º26, p.379-404, Julho 2005","3f1d3074-27f9-47cb-bfec-60d9101f7030",{"label":268,"id":269},"ANÔNIMO. Design Methods. In: \u003Cstrong>Wikipedia\u003C/strong>, 2008. (http://en.wikipedia.org/wiki/Design_methods)","30518c6b-77b6-4106-ae81-08d922bd7a9b",{"label":271,"id":272},"BAYAZIT, N. Investigating Design: A Review of Forty Years of Design Research. \u003Cstrong>Design Issues\u003C/strong>. n.º20, p.16-29, Inverno 2004.","ea73c4af-d9d5-49da-9b98-f4cb7a50eb0b",{"label":274,"id":275},"BURNS, E. \u003Cstrong>História da Civilização Ocidental\u003C/strong>: do homem das cavernas até a bomba atômica. Ed. Globo: Porto Alegre, 1970.","749ab35e-4a17-42a8-b033-19a0147b4038",{"label":277,"id":278},"CARDOSO, R. \u003Cstrong>Uma introdução à história do design\u003C/strong>. Ed. Edgard Blucher: São Paulo, 2004.","003ae433-e84f-4da4-b123-60b7ccf098be",{"label":280,"id":281},"KROES, P. Design Methodology and the nature of technical artefacts. \u003Cstrong>Design Studies\u003C/strong>, n.º 23, p.287-302, Maio 2002.","22593cf1-1511-4aa7-9ce5-ee074478a019",{"label":283,"id":284},"MACMILLAN, S; STEELE, J; AUSTIN, S; KIRBY, P; SPENCE, R. Development and verification of a generic framework for conceptual design. \u003Cstrong>Design Studies\u003C/strong>, n.º22, p.169-191, Março 2001.","663ee0f3-d568-42b4-ad6e-732b012adef8",{"label":286,"id":287},"OXMAN, R. Theory and design in the first digital age. \u003Cstrong>Design Studies\u003C/strong>, n.º 27, p.229-265, Maio 2006.","2d2b7850-19a0-4e32-b63e-1fdf69c6df22",{"id":289,"label":290},"9f450d34-8a5f-4ed0-95be-0fe9ebdd011a","VERMAAS, P. On the conceptual framework of John Gero’s FBS-model and the prescriptive aims of design methodology. \u003Cstrong>Design Studies\u003C/strong>, n.º28, p.133-157, Março 2007.",{"label":292,"id":293},"VRIES, M.J; CROSS, N; GRANT, D.P. \u003Cstrong>Design Methodology and Relationships with Science\u003C/strong>. Dordrecht / Boston / Londres: Kluwer Academic Publishers, 1993.","37c43abe-31b4-4adb-86a6-345dbf823d6c","3300",{"updateDate":7,"createDate":296,"deleteDate":7},1766926601,[32,33],"602caedf-8b31-4c41-8817-1fd7a847cce1","2025-12-28T12:56:41.712Z","2025-12-28T12:30:42-03:00",[302,313],{"createDate":299,"filiation":13,"_id":303,"path":304,"name":305,"id":7,"lastmodified":306,"email":307,"lastName":308,"role":7,"designation":7,"slugs":309,"url":7,"objectID":303,"description":312},"bda6ad38-7752-4dee-9f19-0ed0c91e663c","people/bda6ad38-7752-4dee-9f19-0ed0c91e663c","Mateus",1766926601712,"mateusximenes@gmail.com","Ximenes",[310,311],"mateus-ximenes","ximenes-mateus",{},{"url":7,"email":11,"filiation":13,"lastName":6,"name":8,"designation":7,"role":7,"_id":10},[303,10],[316],"a-revision-of-design-methodologies",{"pageRange":93,"parent":94,"data":318,"trackId":196,"type":35,"typeData":326,"metaData":381,"langs":383,"_id":384,"createDate":385,"status":56,"updateDate":218,"contributors":386,"contributorsIds":420,"download":421,"slugs":422,"slug":423},{"secondary":319,"primary":322},{"keywords":7,"excerpt":320,"title":321},"\u003Cp>This article discusses the results of a work developed in the last few years by a group of lectures and students of the Department of Design of the UFPE, Brazil. Our focus is the development of a design process consistent with the cyber culture of these current times. The major outcome is a process for artefact design named as eXtensible Design Methods [XDM]. The methods proposed have as a fundamental assumption the use of the cyberspace as a supporting environment. This strategy, we believe, confers to the activity of design a contemporary quality, bringing concepts and practices of the cyber culture into the context of the methodology of design.\u003C/p>","\u003Cp>Xdm - Extensible Design Methods\u003C/p>",{"keywords":323,"excerpt":324,"title":325},"\u003Cp>Metodologia de Design, Internet, Cibercultura\u003C/p>","\u003Cp>Este artigo traz o resultado de um trabalho cujo foco é o desenvolvimento de um processo de design adequado à contemporaneidade cibernética. Como resultado principal, construímos um processo de concepção de artefatos que definimos como eXtensible Design Methods [XDM]. Os métodos propostos em XDM têm como princípio o uso do ciberespaço enquanto ambiente de apoio. Com essa estratégia, atribuímos um caráter contemporâneo à atividade de design, trazendo para o contexto da metodologia de design conceitos e hábitos ciberculturais.\u003C/p>","\u003Cp>Xdm – Métodos Extensíveis de Design\u003C/p>",{"startPage":327,"file":328,"references":331,"endPage":380,"track":196,"doi":7},"249",{"fullpath":329,"name":330},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766932793-249-259.pdf","tu0kxfwj-1766932793-249-259.pdf",[332,335,338,341,344,347,350,353,356,359,362,365,368,371,374,377],{"label":333,"id":334},"[MORA 2001] MORA, José Ferrater. \u003Cstrong>Dicionário de Filosofia\u003C/strong>. São Paulo: Martins Fontes, 2001.","fa4257b8-de0e-4a9c-b30d-bbaaec2cd0fd",{"label":336,"id":337},"[LEMOS 2006] Les trois lois de la cyberculture. Libération de l'émission, principe en réseaux e réconfiguration culturelle. \u003Cstrong>Revue Société\u003C/strong>, Bruxelas, 2006.","f06b529e-4d4a-4b55-8e8f-d912aa7d0774",{"label":339,"id":340},"[VRIES et al 1992] \u003Cstrong>Design Methodology and Relationships with Science\u003C/strong>: Proceedings of the NATO Advanced Research Workshop, Eindhoven, the Netherlands, September 29 - October 2, 1992.","5797b2bf-2cac-4aef-8f50-cfdbcfe92afc",{"label":342,"id":343},"[JONES 1991] Jones, John Christopher, \u003Cstrong>Designing Designing\u003C/strong> (London: Architecture Design and Technology Press), 1991.","1a76e105-09f1-4a2c-90d0-4eef83ed6fcd",{"id":345,"label":346},"cc21fa01-fae9-4274-9a1d-b88e858e3c65","[JONES 1992] Jones, John Christopher, \u003Cstrong>Design Methods\u003C/strong> (John Wiley & Sons Inc., August 1, 1992), 2nd edition (Van Nostrand Reinhold, August 1, 1992), 2nd edition.",{"id":348,"label":349},"e9d70430-18de-4a3a-9494-62585757df98","[BURDEK 2006] Bernhard E. Burdek, \u003Cstrong>Design\u003C/strong>: The History, Theory and Practice of Product Design, (DuMont, Cologne) 2nd edition 2006.",{"id":351,"label":352},"a7f52141-9d53-4a66-b902-d5126e4fac8b","[RITTEL 1984] Rittel, H., 1984, Second-Generation Design Methods, in \u003Cstrong>Developments in Design Methodology\u003C/strong>, N. Cross (Editor), John Wiley & Sons, UK pp. 317-327.",{"label":354,"id":355},"[ASIMOV 1962] ASIMOV, Morris. 1962. \u003Cstrong>Introduction to Design\u003C/strong>. Prentice-Hall, New Jersey.","5680839a-0c87-497b-93d9-8ef5f359606c",{"label":357,"id":358},"[MUNARI 1998] Bruno Munari, \u003Cstrong>Das coisas nascem coisas\u003C/strong> (Editora Martins Fontes) (trad. 1998), 1998.","23f1f3cd-637e-4ff9-9f54-2dafef9a9c36",{"id":360,"label":361},"a54acbd6-022c-4eb9-9978-e425ebcae726","[ALEXANDER 1964] Christopher Alexander, \u003Cstrong>Notes on the Synthesis of Form\u003C/strong> (Cambridge, Massachusetts: Harvard University Press, 1964).",{"label":363,"id":364},"[COOPER 1998] Cooper, A. \u003Cstrong>The Inmates are Running the Asylum\u003C/strong>: Why High-Tech Products Drive us Crazy and How to Restore the Sanity. SAMS, Indianapolis, IN, 1999.","92719cb8-5db6-4125-9d7f-e39e9e7b67dc",{"id":366,"label":367},"2bb49fb1-6c57-4cbf-9d1c-4d36b6d005ab","[BONSIEPE 1991] Bonsiepe, Gui. \u003Cstrong>Teoria e Prática del desenho industrial\u003C/strong> (Milão) (3a edição 1991).",{"label":369,"id":370},"[LOBACH 2001] LÖBACH, Bernd. \u003Cstrong>Design Industrial\u003C/strong>: bases para a configuração dos produtos. São Paulo: Edgard Blücher, 2001.","fbb47cd6-ffa3-4079-8b57-ac9a286f9966",{"label":372,"id":373},"[FAHEY & RANDALL 1998] Liam Fahey and Robert M. Randall, \u003Cstrong>Learning from the Future\u003C/strong>, Wiley 1998.","392c9452-65a5-42b5-b2f5-ec04bcb71107",{"label":375,"id":376},"[FARREL 2006] Farrell, John. Paranoia and Postmodernism, the epilogue to \u003Cstrong>Paranoia and Modernity\u003C/strong>: Cervantes to Rousseau (Cornell UP, 2006), 309-327.","d620dd2f-fe53-46ce-8ce3-68f22c6fa748",{"id":378,"label":379},"2f23fbc0-abfb-41e3-aea9-4172039c77c3","[LEVY 2001] Levy, Pierre. \u003Cstrong>Cyberculture\u003C/strong>: Electronic mediation volume 4, Minneapolis: University of Minnesota Press, 2001.","259",{"updateDate":7,"createDate":382,"deleteDate":7},1766932793,[32,33],"64c4b9ab-d613-4e42-b645-a358394d3d6e","2025-12-28T14:39:53.918Z",[387,388,389,400,407,410],{"name":8,"designation":7,"_id":10,"lastName":6,"email":11,"role":7,"url":7,"filiation":13},{"name":178,"role":7,"url":7,"filiation":13,"lastName":177,"designation":7,"_id":179,"email":180},{"path":390,"name":391,"role":7,"slugs":392,"createDate":385,"filiation":13,"url":7,"_id":395,"designation":7,"email":396,"lastName":397,"objectID":395,"lastmodified":398,"id":7,"description":399},"people/e315bab1-bf93-47f7-a3fa-2f16418ef3ba","Silvio B.",[393,394],"silvio-b-campello","campello-silvio-b","e315bab1-bf93-47f7-a3fa-2f16418ef3ba","sbcampello@gmail.com","Campello",1766932793918,{},{"_id":401,"designation":7,"lastName":73,"id":7,"slugs":402,"email":75,"role":7,"url":7,"createDate":385,"lastmodified":398,"filiation":13,"objectID":401,"path":405,"name":76,"description":406},"116a6dad-f93a-4937-a6d5-fecb3e04e0f9",[403,404],"leonardo-castillo","castillo-leonardo","people/116a6dad-f93a-4937-a6d5-fecb3e04e0f9",{},{"_id":240,"role":7,"url":7,"objectID":240,"name":237,"lastName":235,"createDate":385,"description":408,"id":7,"slugs":409,"path":238,"email":244,"filiation":13,"lastmodified":398,"designation":7},{},[242,243],{"url":7,"objectID":411,"createDate":385,"id":7,"_id":411,"description":412,"email":413,"lastmodified":398,"name":414,"designation":7,"path":415,"slugs":416,"lastName":419,"role":7,"filiation":13},"874dd75c-fb57-4a4b-9b97-8a1dfe8efcc6",{},"isabella.aragao@gmail.com","Isabella","people/874dd75c-fb57-4a4b-9b97-8a1dfe8efcc6",[417,418],"isabella-aragao","aragao-isabella","Aragão",[10,179,395,401,240,411],4,[423],"xdm-extensible-design-methods",{"parent":19,"metaData":425,"data":427,"langs":436,"_id":437,"type":35,"typeData":438,"status":56,"updateDate":300,"contributors":529,"contributorsIds":564,"download":89,"slugs":565,"slug":566},{"updateDate":7,"createDate":426,"deleteDate":7},1766017778,{"secondary":428,"primary":432},{"keywords":429,"excerpt":430,"title":431},"\u003Cp>games, game design, similar products, reuse, catalogue\u003C/p>","This research begins with the observation that Pernambuco's Game Industry exhibits a high turnover of game designers. Despite this, there aren't formal methods to maintain the knowledge about products that are similar to the games produced by the local game companies – which in turn generates a systematic loss of information in these companies. The purpose of this research is to propose a solution to this problem: we adopt the premise that a method for inventorying similar games is able to promote information reuse, minimizing the aforementioned problem. We present two preliminary proposals for the solution, and a third proposal that was deemed successful in practice, as well as the process used to reach those solutions.","Inventorying Similar Products for the Game Design in Pernambuco",{"keywords":433,"excerpt":434,"title":435},"\u003Cp>games, game design, similares, reuso, catálogo, jogos\u003C/p>","Esta pesquisa inicia com a observação de que existe uma alta taxa de rotatividade de game designers no Arranjo Produtivo Local (APL) de jogos de Pernambuco. Constata-se que, apesar disso, não há métodos formais para manter dentro das empresas o conhecimento sobre jogos similares àqueles produzidos no APL – o que vem gerando uma perda sistemática de informação nas empresas. A pesquisa descrita neste trabalho propõe uma solução para este problema: adotamos o pressuposto de que um método de inventariado de jogos é capaz de promover o reuso de informações, minimizando o problema em questão. Apresentamos duas propostas preliminares de solução e uma terceira considerada bem-sucedida, assim como o processo utilizado para chegar a estas soluções.","Inventariado de Similares para o Design de Jogos em Pernambuco",[32,33],"6881f8a3-8ce1-4669-820e-c4ad4d5a23ec",{"startPage":439,"file":440,"references":443,"endPage":528,"track":55,"doi":7},4127,{"fullpath":441,"name":442},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69857.pdf","69857.pdf",[444,447,450,453,456,459,462,465,468,471,474,477,480,483,486,489,492,495,498,501,504,507,510,513,516,519,522,525],{"id":445,"label":446},"6a893a3d-9430-4336-9842-ed8be51294ef","\u003Cp>ADAMS, E; ROLLINGS, A. \u003Cstrong>Fundamentals of game design\u003C/strong>. Prentice Hall. 2007.\u003C/p>",{"id":448,"label":449},"e80c472c-c60e-490b-b672-26c4d0c21c66","\u003Cp>BAXTER, M. \u003Cstrong>Projeto de produto: guia prático para o design de novos produtos\u003C/strong>. 2ª ed. Edgar Blucher, São Paulo. 1998.\u003C/p>",{"id":451,"label":452},"b8daae7c-8be1-4419-b813-5a9be0bee6fb","\u003Cp>BONSIEPE, G; KELLNER, P; POESSNECKER, H. \u003Cstrong>Metodologia experimental desenho industrial\u003C/strong>. CNPq, Brasília. 1984.\u003C/p>",{"id":454,"label":455},"a7b280fd-fbf8-4a7a-b592-f07134d182b8","\u003Cp>BRATHWAITE, B; SCHREIBER, I. \u003Cstrong>Challenges for game designers\u003C/strong>. Charles River Media. 2009.\u003C/p>",{"id":457,"label":458},"30bf0fb0-7d60-4448-b3bb-27cd86da1fe6","\u003Cp>COBRA, M. \u003Cstrong>Administração de marketing\u003C/strong>. Atlas, São Paulo. 1992.\u003C/p>",{"id":460,"label":461},"e05554e3-457e-41a1-aa92-ade51422ddb3","\u003Cp>CRAWFORD, C. \u003Cstrong>Chris Crawford on game design\u003C/strong>. New Riders Publishing. 2003.\u003C/p>",{"id":463,"label":464},"74179bbc-9fd0-4eb1-b854-3f293fcf4d3e","\u003Cp>DIÁRIO DE PERNAMBUCO. Efeito cascata positivo. 2008. Disponível em: http://www.diariodepernambuco.com.br/2008/11/02/info1_1.asp Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":466,"label":467},"c16e53ba-409b-4521-8552-e0e416d86f18","\u003Cp>DPLP. \u003Cstrong>Dicionário Priberam da Língua Portuguesa\u003C/strong>. 2009. Disponível em: http://www.priberam.pt/dlpo/dlpo.aspx Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":469,"label":470},"03117cc6-0e9d-4270-a56f-0ee8ec04409f","\u003Cp>GDRlab. \u003Cstrong>GDRlab\u003C/strong>. 2009. Disponível em: http://www.gdrlab.net/ Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":472,"label":473},"820cf745-6b8b-4e64-a215-f2fbce8b1ba5","\u003Cp>GOP. \u003Cstrong>Game Ontology Project\u003C/strong>. 2009. Disponível em: http://gameontology.org/index.php/Main_Page Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":475,"label":476},"410ce3b7-f822-4c13-88d7-caec73be62c7","\u003Cp>HUNICKE, R.; LEBLANC, M.; ZUBEK, R. 2004. \u003Cstrong>MDA: A formal approach to game design and game research\u003C/strong>. Disponível em: http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":478,"label":479},"d723f478-63a5-4bbc-92ef-f12936ea0fd0","\u003Cp>JURAN, J. M. \u003Cstrong>A qualidade desde o projeto: os novos passos para o planejamento da qualidade em produtos e serviços\u003C/strong>. Thomson/Pioneira. 2004.\u003C/p>",{"id":481,"label":482},"d811a2cf-0ed0-4592-91fa-2c7fbd54c0de","\u003Cp>JYNX. Disponível em: http://www.jynx.com.br/ Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":484,"label":485},"b3cdd56b-fd4d-4a14-80e0-bebd562f499c","\u003Cp>KOTLER, P; ARMSTRONG, G. \u003Cstrong>Princípios de marketing\u003C/strong>. 5ª ed. Prentice Hall do Brasil, Rio de Janeiro. 1993.\u003C/p>",{"id":487,"label":488},"169ca224-3deb-4e65-a511-768932833d89","\u003Cp>LÖBACH, B. \u003Cstrong>Design industrial: bases para a configuração dos produtos industriais\u003C/strong>. Edgard Blucher, São Paulo. 2001.\u003C/p>",{"id":490,"label":491},"b168b387-0b7b-4537-9eb5-691190e09023","\u003Cp>MANIFESTO. Disponível em: http://manifestogames.com.br/?page=aboutus Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":493,"label":494},"177f7f71-a160-4a69-9e1b-b71b9d8ba066","\u003Cp>MEANTIME. Disponível em: http://www.meantime.com.br/pt/sec_about.html Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":496,"label":497},"f8081c06-2d09-4d45-a6d4-a2105290e893","\u003Cp>MEIRA, L.; NEVES, A. M. M.; RAMALHO, G.. LAN House na escola: uma olimpíada de jogos digitais e educação. In: \u003Cstrong>VIII SBGames\u003C/strong>, 2009, Rio de Janeiro. Anais do VIII SBGames. Rio de Janeiro: RJ, 2009.\u003C/p>",{"id":499,"label":500},"8d134907-3792-4a1b-931e-5da94b786da3","\u003Cp>MUNARI, B. \u003Cstrong>Das coisas nascem coisas\u003C/strong>. Martins Fontes, São Paulo. 1998.\u003C/p>",{"id":502,"label":503},"e7d27350-1b23-4c10-8bd1-c127b13897cf","\u003Cp>NEVES, A. M. M.; CAMPOS, F. F. C.; BARROS, S. G.; CAMPELLO, S. B.; ARAGÃO, I; CASTILLO, L. XDM Métodos Extensíveis de Design. In: \u003Cstrong>8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo. Anais 8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design. São Paulo: Senac SP, 2008.\u003C/p>",{"id":505,"label":506},"f5e7735a-c4dc-44f0-ae2e-50f656510d50","\u003Cp>PORTER, M. E. \u003Cstrong>Estratégia competitiva: técnicas paro inventariado de indústrias e da concorrência\u003C/strong>. 2ª ed. Campus, Rio de Janeiro. 1989.\u003C/p>",{"id":508,"label":509},"73e9035e-9a84-47b8-9de2-c4874d60a3b9","\u003Cp>PORTO DIGITAL. Disponível em: http://www.portodigital.org/ Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":511,"label":512},"12f5356a-76ce-49a5-b8e7-1e8082a00f92","\u003Cp>PRELOUD. Disponível em: http://www.preloud.com/Main/About Último Acesso: 18 de Fevereiro de 2009.\u003C/p>",{"id":514,"label":515},"2fc6fe9f-2110-4378-9ff8-b5a5e2207c53","\u003Cp>SALEN, K; ZIMMERMAN, E. \u003Cstrong>Rules of play: game design fundamentals\u003C/strong>. The MIT Press. 2004.\u003C/p>",{"id":517,"label":518},"5d3b6b3e-18fd-4f1c-acb1-9a216bec9af7","\u003Cp>SCHELL, J. \u003Cstrong>The art of game design: a book of lenses\u003C/strong>. Elsevier. 2008.\u003C/p>",{"id":520,"label":521},"a151d3d6-fe12-41ed-a879-4cff16588610","\u003Cp>SPENDOLINI, M. J. \u003Cstrong>Benchmarking\u003C/strong>. Makron Books, São Paulo. 1993.\u003C/p>",{"id":523,"label":524},"9c3ebd50-8d16-4dcc-9187-3ce1b742354e","\u003Cp>WANG, L. \u003Cstrong>A Course in Fuzzy Systems and Control\u003C/strong>. Prentice Hall. 1997.\u003C/p>",{"id":526,"label":527},"5f11d829-bfaa-4e88-b149-6da89f9f5505","\u003Cp>ZAGAL, J.P; MATEAS, M; FERNÁNDEZ-VARA, C; HOCHHALTER, B; LICHTI, N. Towards an ontological language for game analysis. In: \u003Cstrong>Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play\u003C/strong>. 2005.\u003C/p>",4139,[530,542,553,563],{"filiation":13,"_id":531,"description":532,"url":7,"designation":7,"path":533,"id":7,"createDate":534,"objectID":531,"slugs":535,"lastName":538,"email":539,"role":7,"lastmodified":540,"name":541},"56b8fb83-c61a-4566-90f0-7007ed54c270",{},"people/56b8fb83-c61a-4566-90f0-7007ed54c270","2025-12-18T00:29:38.629Z",[536,537],"frank-malcher","malcher-frank","Malcher","digitalgdi@yahoo.com.br",1766017778629,"Frank",{"lastmodified":543,"path":544,"designation":7,"email":545,"_id":546,"lastName":547,"filiation":13,"objectID":546,"description":548,"name":549,"createDate":534,"id":7,"slugs":550,"role":7,"url":7},1766017778630,"people/ea0c5fcc-26de-4bfa-a40e-7f93b7d5aee1","leo.falcao@gmail.com","ea0c5fcc-26de-4bfa-a40e-7f93b7d5aee1","Falcão",{},"Leo",[551,552],"leo-falcao","falcao-leo",{"role":7,"_id":554,"url":7,"createDate":534,"description":555,"lastmodified":543,"path":556,"filiation":13,"designation":7,"objectID":554,"slugs":557,"email":560,"id":7,"lastName":561,"name":562},"bb9093f7-fc67-49f8-9255-f6b53f0fb712",{},"people/bb9093f7-fc67-49f8-9255-f6b53f0fb712",[558,559],"luis-vasconcelos","vasconcelos-luis","lalv4401@gmail.com","Vasconcelos","Luis",{"url":7,"role":7,"_id":10,"email":11,"designation":7,"lastName":6,"filiation":13,"name":8},[531,546,554,10],[566],"inventariado-de-similares-para-o-design-de-jogos-em-pernambuco",{"parent":19,"metaData":568,"data":570,"langs":579,"_id":580,"type":35,"typeData":581,"status":56,"updateDate":300,"contributors":625,"contributorsIds":662,"download":89,"slugs":663,"slug":664},{"updateDate":7,"createDate":569,"deleteDate":7},1766017865,{"secondary":571,"primary":575},{"keywords":572,"excerpt":573,"title":574},"\u003Cp>Design method\u003C/p>","This paper presents a review of classification models for Design methods and analyses each one of them in order to propose a new model, which aims to refine issues found on the previous ones. Furthermore, it identifies twenty-six methods, including those most relevant for the research in Design methods, and classifies them one by one according to the proposed model, as regards to their methodological attitude, organization and flexibility of steps and presence of feedbacks.","A Classification Model for Design Methods",{"keywords":576,"excerpt":577,"title":578},"\u003Cp>metodologia, Design, modelos, classificação\u003C/p>","Este artigo apresenta uma revisão e análise dos modelos existentes de classificação para Metodologias de Design e propõe um novo modelo visando corrigir problemas encontrados nos anteriores. Ainda, investiga vinte e seis dos processos metodológicos existentes – dentre eles os mais relevantes adotados pela academia – e os classifica, um a um, de acordo com o modelo proposto, quanto a atitude, estrutura, flexibilidade e presença de feedbacks.","Um Modelo de Classificação para Metodologias de Design",[32,33],"6d295433-d3aa-4336-bc60-c7b9f6e12200",{"startPage":582,"file":583,"references":586,"endPage":623,"track":624,"doi":7},4182,{"fullpath":584,"name":585},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69866.pdf","69866.pdf",[587,590,593,596,599,602,605,608,611,614,617,620],{"id":588,"label":589},"ab5d351a-6f46-4c0b-8b43-e4456ab1aad8","\u003Cp>ALEXANDER, C. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong>. Cambridge: Editora Harvard University, 1964.\u003C/p>",{"id":591,"label":592},"1b1b9421-a877-4351-9dfa-b4e117ca3b85","\u003Cp>ASIMOW, M. \u003Cstrong>Introdução ao Projeto de engenharia\u003C/strong>. São Paulo: Editora Mestre Jou, 1968.\u003C/p>",{"id":594,"label":595},"5a866cf3-a138-42da-b978-7b4e8156d19d","\u003Cp>BOMFIM, G. A. \u003Cstrong>Metodologia para desenvolvimento de projetos\u003C/strong>. João Pessoa: Editora Universitária/UFPB, 1995.\u003C/p>",{"id":597,"label":598},"be541c3d-a9ff-446e-bdbc-c8520dd3198e","\u003Cp>BONSIEPE, G; KELLNER, P; POESSNECKER, H. \u003Cstrong>Metodologia experimental: desenho industrial\u003C/strong>. Brasília: CNPq/Coordenação editorial. 1984.\u003C/p>",{"id":600,"label":601},"89fbaa19-bc1b-4e83-8d89-6f6039683ec4","\u003Cp>BÜRDEK, B. E. \u003Cstrong>História, Teoria e Prática do Design de Produtos\u003C/strong>. Tradução Freddy Van Camp. São Paulo: Edgard Blücher, 2006.\u003C/p>",{"id":603,"label":604},"04615039-89f4-40f2-84cc-33b1f17a5682","\u003Cp>DUBBERLY, Hugh. \u003Cstrong>How do you Design? A compendium of Models\u003C/strong>. Disponível em: http://www.dubberly.com/wp-content/uploads/2008/06/ddo_Designprocess.pdf. Acesso em: 11 mai. 2009.\u003C/p>",{"id":606,"label":607},"88a73bd6-0827-4bbe-a89d-8367bd4f689e","\u003Cp>JONES, John Chris. \u003Cstrong>Design Methods\u003C/strong>. 2. ed. Indianapolis: Willey, 1992.\u003C/p>",{"id":609,"label":610},"4821845c-3337-4f97-89b8-a6f94a05e78a","\u003Cp>KROES, P. \u003Cstrong>Design Studies\u003C/strong>. vol. 23(3) pp. 287-302 (2002).\u003C/p>",{"id":612,"label":613},"e2909670-67a0-49ed-93d0-1504c0c031c0","\u003Cp>LÖBACH, Bernd. \u003Cstrong>Design Industrial: Bases para configuração dos produtos industriais\u003C/strong>. Tradução Freddy Van Camp. Rio de Janeiro: Edgard Blücher, 2001.\u003C/p>",{"id":615,"label":616},"68fa3e67-f2a8-43db-bc35-e69ea74a4123","\u003Cp>ROOZENBURG, N.; EEKELS, J. \u003Cstrong>Product Design: Fundamentals and Methods\u003C/strong>. 2nd ed. Chichester: Willey, 1998.\u003C/p>",{"id":618,"label":619},"4d3ceb60-3b2c-41b2-a682-deeed0b0145e","\u003Cp>VASCONCELOS, L. A. L. \u003Cstrong>Uma Investigação em Metodologias de Design\u003C/strong>. Trabalho de conclusão de Curso (Bacharelado em Design) – Universidade Federal de Pernambuco, Recife, 2009.\u003C/p>",{"id":621,"label":622},"a2389843-265e-485c-a1d0-807f1f20ab04","\u003Cp>XIMENES, M. A.; NEVES, A. M. M. Ontologia das Metodologias de Design. In: \u003Cstrong>8o Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo.\u003C/p>",4197,"pj4zovtp",[626,631,641,651,661],{"path":556,"url":7,"name":562,"designation":7,"id":7,"slugs":627,"role":7,"lastName":561,"lastmodified":628,"createDate":629,"objectID":554,"filiation":13,"email":560,"_id":554,"description":630},[558,559],1766017865181,"2025-12-18T00:31:05.181Z",{},{"name":632,"slugs":633,"id":7,"path":636,"objectID":637,"url":7,"_id":637,"description":638,"email":639,"lastName":640,"lastmodified":628,"filiation":13,"role":7,"createDate":629,"designation":7},"Vania",[634,635],"vania-teofilo","teofilo-vania","people/cb6c132a-21fc-40ee-9654-7c4dd3635ad1","cb6c132a-21fc-40ee-9654-7c4dd3635ad1",{},"vaniateofilo@gmail.com","Teofilo",{"email":642,"filiation":13,"createDate":629,"url":7,"objectID":643,"description":644,"name":645,"role":7,"designation":7,"slugs":646,"lastName":649,"path":650,"id":7,"lastmodified":628,"_id":643},"koboldok@gmail.com","10cc4802-8d1d-4536-9d4a-13afc1c1f1fb",{},"Rafael",[647,648],"rafael-bem","bem-rafael","Bem","people/10cc4802-8d1d-4536-9d4a-13afc1c1f1fb",{"slugs":652,"_id":655,"lastmodified":628,"role":7,"lastName":656,"path":657,"filiation":13,"url":7,"description":658,"createDate":629,"email":659,"id":7,"designation":7,"objectID":655,"name":660},[653,654],"pietro-amaral","amaral-pietro","cbde371a-a61b-48c1-8ca9-9a46e87c5f57","Amaral","people/cbde371a-a61b-48c1-8ca9-9a46e87c5f57",{},"pietro.amaral@gmail.com","Pietro",{"filiation":13,"designation":7,"email":11,"name":8,"role":7,"url":7,"lastName":6,"_id":10},[554,637,643,655,10],[664],"a-classification-model-for-design-methods",{"parent":19,"metaData":666,"data":668,"langs":677,"_id":678,"type":35,"typeData":679,"status":56,"updateDate":300,"contributors":713,"contributorsIds":764,"download":89,"slugs":765,"slug":766},{"updateDate":7,"createDate":667,"deleteDate":7},1766018005,{"secondary":669,"primary":673},{"keywords":670,"excerpt":671,"title":672},"\u003Cp>documentation, wiki, digital games, game design\u003C/p>","This paper presents a description how documentation is done trough Wiki format for the production of a digital game. It will be shown how this tool have been used in the process of game production using a case of a already developed game: Flamel e a Poção Mágica (Flamel and the Magic Potion). To show the context this game was made, will be described the background of this project: the OjE project and the company Manifesto Game Studio.","Wiki Tool for Game Design Document: A Case of Study",{"keywords":674,"excerpt":675,"title":676},"\u003Cp>documentação, wiki, jogos digitais, game design\u003C/p>","Esse artigo apresenta a descrição de como é feita a documentação em formato Wiki para produção de jogos digitais. Será mostrada a forma como essa ferramenta foi utilizada no processo de produção de jogos usando como estudo de caso a descrição de um jogo já produzido: Flamel e a Poção mágica. Para contextualização, serão mostrados como o documento de game design é descrito na literatura atual, e o contexto em que os jogos são produzidos: Projeto OjE e a empresa Manifesto Game Studio.","Ferramenta Wiki para Documentação de Game Design: Um Estudo de Caso",[32,33],"963144cb-bb94-4e41-9559-37dc15a8bd26",{"startPage":680,"file":681,"references":684,"endPage":712,"track":55,"doi":7},4267,{"fullpath":682,"name":683},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69879.pdf","69879.pdf",[685,688,691,694,697,700,703,706,709],{"id":686,"label":687},"482b7c7c-3477-408d-bc21-8b16f8ee129b","\u003Cp>ENTERTAINMENT Software Association. 2010. Disponível em: \u003Chttp://www.theesa.com/facts/index.asp>. Acesso em: 20 de março de 2010\u003C/p>",{"id":689,"label":690},"6a64cccc-0973-4bab-baa6-e19ae4d82f85","\u003Cp>UBISOFT. http://www.ubisoftgroup.com/index.php?p=65&art_id=. Acessado em 20 de abril de 2010\u003C/p>",{"id":692,"label":693},"9cc61d7e-ab57-48a6-9287-3c0d45410a9a","\u003Cp>BENTHKE, E. \u003Cstrong>Game Development and Production\u003C/strong>. Plano: Wordware Publishing, Inc., 2003.\u003C/p>",{"id":695,"label":696},"6dcc0893-ad13-47e3-9b65-8a1a9aae6be5","\u003Cp>FLOOD, K. \u003Cstrong>Game Unified Process\u003C/strong>, 2003. Disponível em: \u003Chttp://www.gamedev.net/reference/articles/article1940.asp>. Acessado em: 23 fev. 2010.\u003C/p>",{"id":698,"label":699},"08b9c17b-7ac2-47eb-92c3-f3c16b9d6b42","\u003Cp>MANNINEN. T. et al. \u003Cstrong>Game Production Process: A Preliminary Study\u003C/strong>, 2006. Disponível em: \u003Chttp://ludocraft.oulu.fi/elias/dokumentit/game_production_process.pdf>. Acessado em: 23 fev. 2010.\u003C/p>",{"id":701,"label":702},"22194d77-c23a-4528-9ac4-811f3e58fae1","\u003Cp>ROUSE III, R. \u003Cstrong>Game design: theory & practice\u003C/strong>. Plano: Wordware Publishing, 2001.\u003C/p>",{"id":704,"label":705},"a647dcf8-3905-466a-a877-e448f1d406c9","\u003Cp>RYAN, T. Learning the Ways of the Game Development Wiki. \u003Cstrong>Gamasutra\u003C/strong>, Jul. 2009. Disponível em: http://www.gamasutra.com/view/feature/4094/learning_the_ways_of_the_game_.php. Acessado em: 21 abr. 2010\u003C/p>",{"id":707,"label":708},"f5688434-a681-4feb-88a2-f7d403102f71","\u003Cp>SCHELL, J. \u003Cstrong>The Art of Game Design: A book of lenses\u003C/strong>. Massachusetts: Morgan Kaufmann, 2008.\u003C/p>",{"id":710,"label":711},"78c653ef-fbcd-4f0b-b830-edb65687d35a","\u003Cp>WIKIPÉDIA. 2010 Disponível em: \u003Chttp://www.wikipedia.org/>. Acessado em: 21 abr. 2010\u003C/p>",4274,[714,726,736,746,752,753],{"objectID":715,"path":716,"lastName":717,"createDate":718,"slugs":719,"id":7,"designation":7,"_id":715,"role":7,"description":722,"filiation":13,"email":723,"lastmodified":724,"name":725,"url":7},"66c7f05d-c1ae-4ace-a40c-504cd5e5012e","people/66c7f05d-c1ae-4ace-a40c-504cd5e5012e","Moura","2025-12-18T00:33:25.824Z",[720,721],"luiz-jose-moura","moura-luiz-jose",{},"ljmoura@gmail.com",1766018005824,"Luiz José",{"_id":727,"role":7,"designation":7,"lastmodified":724,"createDate":718,"description":728,"path":729,"lastName":730,"email":731,"filiation":13,"slugs":732,"objectID":727,"url":7,"name":735,"id":7},"ccad4aee-c616-46c7-85c9-84b28d5a9ff6",{},"people/ccad4aee-c616-46c7-85c9-84b28d5a9ff6","Silveira","camilla@camiavellar.com",[733,734],"camilla-a-silveira","silveira-camilla-a","Camilla A.",{"path":737,"_id":738,"name":739,"id":7,"filiation":13,"email":740,"description":741,"lastmodified":724,"createDate":718,"lastName":742,"url":7,"designation":7,"slugs":743,"objectID":738,"role":7},"people/a8aab2cb-1623-4956-b8e9-d933e8826762","a8aab2cb-1623-4956-b8e9-d933e8826762","Amanda M.","mandamarx@gmail.com",{},"Ferreira",[744,745],"amanda-m-ferreira","ferreira-amanda-m",{"role":7,"_id":747,"filiation":748,"email":749,"lastName":750,"url":7,"name":751,"designation":7},"a9d070fc-6c82-4816-97fd-1b957fb6637f","IFPE","felipe.breyer@gmail.com","Breyer","Felipe",{"name":8,"role":7,"filiation":13,"designation":7,"email":11,"url":7,"lastName":6,"_id":10},{"lastName":754,"email":755,"path":756,"objectID":757,"role":7,"_id":757,"createDate":718,"name":758,"designation":7,"url":7,"slugs":759,"id":7,"filiation":762,"description":763,"lastmodified":724},"Filho","vicente@manifestogames.br","people/4a9d53f1-36a4-48b0-a469-4934f170a990","4a9d53f1-36a4-48b0-a469-4934f170a990","Vicente",[760,761],"vicente-filho","filho-vicente","Manifesto Game Studio",{},[715,727,738,747,10,757],[766],"wiki-tool-for-game-design-document-a-case-of-study",{"pageRange":93,"parent":94,"data":768,"trackId":104,"type":35,"typeData":777,"metaData":809,"langs":811,"_id":812,"createDate":813,"status":56,"updateDate":300,"contributors":814,"contributorsIds":820,"download":183,"slugs":821,"slug":822},{"secondary":769,"primary":773},{"keywords":770,"excerpt":771,"title":772},"\u003Cp>Design Methodology, Methodology, Design process, Ontology\u003C/p>","\u003Cp>This paper shows a design methodologies ontology.\u003C/p>","\u003Cp>Ontology of Design Methodologies\u003C/p>",{"keywords":774,"excerpt":775,"title":776},"\u003Cp>Metodologia em Design, Metodologia, Processo de Design, Ontologia\u003C/p>","\u003Cp>Este artigo apresenta uma ontologia de metodologias em design.\u003C/p>","\u003Cp>Ontologia das Metodologias em Design\u003C/p>",{"startPage":778,"file":779,"references":782,"endPage":808,"track":104,"doi":7},"3301",{"fullpath":780,"name":781},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fzquoy91s-1766926630-3301-3307.pdf","zquoy91s-1766926630-3301-3307.pdf",[783,785,787,790,792,794,796,799,801,804,806],{"label":265,"id":784},"41136455-9558-4ae1-9dc5-5dcabf90ac8b",{"label":268,"id":786},"a42ebf99-fb72-4df7-9e81-2846bba947b0",{"label":788,"id":789},"ANÔNIMO. Ontologia. In: \u003Cstrong>Wikipedia\u003C/strong>, 2008. (http://pt.wikipedia.org/wiki/Ontologia)","21f553ee-2ca0-46d2-9320-984553931e48",{"label":271,"id":791},"05e3b3b5-8f4d-479a-a59a-08503eef4200",{"label":280,"id":793},"43522d9c-257c-4b68-b5f9-e23aca39ff17",{"id":795,"label":283},"dd2d3cb4-2e2d-44e4-bf77-0b75fbf898fb",{"label":797,"id":798},"MORENTO, G. \u003Cstrong>Fundamentos de Filosofia\u003C/strong>: lições preliminares. 4ª Ed., São Paulo: Editora Mestre Jou, 1970.","72d3c31c-1116-490a-9cdc-70e380d027fa",{"id":800,"label":286},"ddf3ea11-f67c-4601-abca-518162d3a61c",{"label":802,"id":803},"GRUBER,T. Ontology. In: \u003Cstrong>Tomgruber.org\u003C/strong>, 2008. (http://tomgruber.org/writing/ontology-definition-2007.htm)","c8e8e8f1-fbed-4a6a-bf36-d06514ec976d",{"label":290,"id":805},"e9de70af-cb24-413d-8af4-5c66cb00201c",{"label":292,"id":807},"2808b161-010b-4211-bf48-b87f05b89cd9","3307",{"updateDate":7,"createDate":810,"deleteDate":7},1766926630,[32,33],"9fd86342-3b2a-4bdb-8ff4-9dd62fbb56a9","2025-12-28T12:57:10.815Z",[815,819],{"designation":7,"id":7,"lastName":308,"path":304,"description":816,"objectID":303,"_id":303,"filiation":13,"name":305,"lastmodified":817,"url":7,"role":7,"email":307,"createDate":813,"slugs":818},{},1766926630815,[310,311],{"role":7,"_id":10,"designation":7,"filiation":13,"url":7,"lastName":6,"email":11,"name":8},[303,10],[822],"ontology-of-design-methodologies",{"parent":19,"metaData":824,"data":826,"langs":835,"_id":836,"type":35,"typeData":837,"status":56,"updateDate":300,"contributors":876,"contributorsIds":920,"download":89,"slugs":921,"slug":922},{"updateDate":7,"createDate":825,"deleteDate":7},1766017981,{"secondary":827,"primary":831},{"keywords":828,"excerpt":829,"title":830},"\u003Cp>Design Methodology, Digital Games, Local Productive Array\u003C/p>","This article brings the result of a work that we are developing since 2005 around the Local Productive Array (APL, in Portuguese) of digital games in the State of Pernambuco - Brazil. In these years we have observed the way companies of digital games of the APL-PE deal with the conception of the games they produce. Beyond observing the modus operandi, we have tried the insertion of methods and classic techniques of Design as instrument of optimization of the process on conception and improvement of the developed products.","Progames – Design Methods and Technics Aplyed to Digital Games Apl-pe",{"keywords":832,"excerpt":833,"title":834},"\u003Cp>Metodologia de Design, Jogos Digitais, Arranjo Produtivo Local\u003C/p>","Este artigo traz o resultado de um trabalho que estamos desenvolvendo desde 2005 junto ao arranjo produtivo local de jogos digitais no estado de Pernambuco. Nesses anos temos observado a forma como as empresas de jogos digitais do APL-PE lidam com a concepção dos jogos que produzem. Além de observar o modus operandi, temos experimentado a inserção de métodos e técnicas clássicas de Design como instrumento de otimização do processo de concepção e melhoria dos produtos desenvolvidos.","Progames – Métodos e Técnicas de Design Aplicadas ao Apl-pe de Jogos Digitais",[32,33],"a71307ec-e2c8-46ae-9776-5cdec0cf6f07",{"startPage":838,"file":839,"references":842,"endPage":875,"track":55,"doi":7},4256,{"fullpath":840,"name":841},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69876.pdf","69876.pdf",[843,846,848,851,854,857,860,863,866,869,872],{"id":844,"label":845},"67d4683a-ab0e-4001-b852-0e1396cd5fbb","\u003Cp>LUBAN, Pascal. The right decision at the right time: selecting the right features for a new game project. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2001.\u003C/p>",{"id":847,"label":607},"8d7fc3cc-aa81-46a9-9fb5-18a61993a26b",{"id":849,"label":850},"537b05ab-cd77-4fee-9ff7-1fee1e065d27","\u003Cp>RITTEL, H., 1984, Second-Generation Design Methods, in \u003Cstrong>Developments in Design Methodology\u003C/strong>, N. Cross (Editor), John Wiley & Sons, UK pp. 317-327.\u003C/p>",{"id":852,"label":853},"2220ae44-0658-41a2-a034-595b7261e74d","\u003Cp>ASIMOV, Morris. 1962. \u003Cstrong>Introduction to Design\u003C/strong>. Prentice-Hall, New Jersey.\u003C/p>",{"id":855,"label":856},"53ebd541-e7b4-421c-84a1-a7d72717d72b","\u003Cp>MUNARI, Bruno. \u003Cstrong>Das Coisas Nascem Coisas\u003C/strong>. Tradução de José Manuel de Vasconcelos. - São Paulo: Martins Fontes, 1998.\u003C/p>",{"id":858,"label":859},"d2b82e42-e125-429d-8629-0a599be8bd39","\u003Cp>ALEXANDER, Christopher. \u003Cstrong>Notes on the Synthesis of Form\u003C/strong> (Cambridge, Massachusetts: Harvard University Press, 1964).\u003C/p>",{"id":861,"label":862},"94bb0ffa-290b-4394-95b7-65a9fda86f54","\u003Cp>LÖBACH, Bernd. \u003Cstrong>Design Industrial: Bases para configuração dos produtos industriais\u003C/strong>. Tradução Freddy Van Camp. - Rio de Janeiro: Edgard Blücher, 2001.\u003C/p>",{"id":864,"label":865},"44a29669-5f66-44e5-b800-c4ae96500676","\u003Cp>HUNTSMAN, Tim. A primer for the design process, part 1: what to do. In: \u003Cstrong>Gamasutra.com\u003C/strong>, 2000.\u003C/p>",{"id":867,"label":868},"11ed2f1a-79d6-4ac9-a5ef-0d638c011dce","\u003Cp>ZIMMERMAN, Eric. Play as Research: the iteractive design process. In: LAUREL, Brenda. (Ed.) \u003Cstrong>Design Research: methods and perspectives\u003C/strong>. Cambridge: MIT Press, 2003.\u003C/p>",{"id":870,"label":871},"5a9a2774-9d9a-4b50-8461-725f9811e3ce","\u003Cp>PFLEEGER, S.L. \u003Cstrong>Engenharia de Software: Teoria e Prática\u003C/strong>, São Paulo: Prentice Hall, 2ª edição, 2004.\u003C/p>",{"id":873,"label":874},"eb0b1bc9-38a8-44d2-99f5-f92ada450ab0","\u003Cp>ADAMS, Ernest; ROLLINGS, Andrew. \u003Cstrong>Fundamentals of game design\u003C/strong>. New Jersey: Pearson, 2006.\u003C/p>",4266,[877,878,890,900,908,911],{"filiation":13,"lastName":6,"_id":10,"role":7,"name":8,"designation":7,"url":7,"email":11},{"_id":879,"designation":7,"email":880,"slugs":881,"description":884,"lastmodified":885,"createDate":886,"role":7,"url":7,"objectID":879,"name":887,"path":888,"lastName":889,"filiation":13,"id":7},"29b3320b-b2be-4409-b4a2-253b4f885bf4","danieldahora@terra.com.br",[882,883],"daniel-hora-alves","hora-alves-daniel",{},1766017981246,"2025-12-18T00:33:01.246Z","Daniel","people/29b3320b-b2be-4409-b4a2-253b4f885bf4","Hora Alves",{"url":7,"_id":891,"designation":7,"name":892,"filiation":13,"role":7,"lastName":893,"id":7,"path":894,"objectID":891,"createDate":886,"email":895,"description":896,"lastmodified":885,"slugs":897},"a9b7665b-05fe-42cf-859e-1b96c755d924","Bruno","Oliveira","people/a9b7665b-05fe-42cf-859e-1b96c755d924","brunosoliveira@gmail.com",{},[898,899],"bruno-oliveira","oliveira-bruno",{"filiation":901,"description":902,"email":545,"objectID":903,"role":7,"lastName":547,"createDate":886,"lastmodified":885,"_id":903,"name":76,"designation":7,"slugs":904,"id":7,"url":7,"path":907},"Universidade Católica de Pernambuco",{},"3080d93a-d539-43ba-84b8-b9a25e02ecae",[905,906],"leonardo-falcao","falcao-leonardo","people/3080d93a-d539-43ba-84b8-b9a25e02ecae",{"url":7,"role":7,"name":541,"_id":531,"objectID":531,"lastmodified":885,"id":7,"slugs":909,"path":533,"description":910,"email":539,"lastName":538,"filiation":901,"createDate":886,"designation":7},[536,537],{},{"email":539,"_id":912,"lastName":913,"slugs":914,"createDate":886,"role":7,"url":7,"designation":7,"objectID":912,"id":7,"lastmodified":885,"description":917,"path":918,"name":919,"filiation":901},"208f29ff-cfe8-496c-a4b7-9110823ff008","Gomes",[915,916],"vinicius-gomes","gomes-vinicius",{},"people/208f29ff-cfe8-496c-a4b7-9110823ff008","Vinícius",[10,879,891,903,531,912],[922],"progames-design-methods-and-technics-aplyed-to-digital-games-apl-pe",{"pageRange":93,"parent":94,"data":924,"trackId":196,"type":35,"typeData":933,"metaData":970,"langs":972,"_id":973,"createDate":974,"status":56,"updateDate":218,"contributors":975,"contributorsIds":989,"download":89,"slugs":990,"slug":991},{"secondary":925,"primary":929},{"keywords":926,"excerpt":927,"title":928},"\u003Cp>briefing, website, representation and combination of knowledge\u003C/p>","\u003Cp>Currently find the problem where both the questionnaire on the implementation of the briefing to website project is still a subject little explored. We present a study of how we can work with the briefing at the planning stage and the stage of strategic monitoring of a website using the extension of the theory of Evidence Mathematics as a tool for decision making in situations of uncertainty. With this study, we develop a tool that assists the team of creation make better decision to design for a website project.\u003C/p>","\u003Cp>The Role of the Briefing on a Website Project\u003C/p>",{"keywords":930,"excerpt":931,"title":932},"\u003Cp>briefing, website, representação e combinação das informações\u003C/p>","\u003Cp>Atualmente encontramos o problema em que tanto o questionário quanto a aplicação do briefing para projeto de website é ainda um tema pouco explorado. Apresentamos um estudo de como podemos trabalhar com o briefing na etapa de planejamento e na etapa de acompanhamento estratégico de um website utilizando a extensão da teoria Matemática da Evidência como ferramenta para tomada de decisão em situações de incertezas. Com este estudo, pretendemos desenvolver uma ferramenta que auxilie a equipe de criação tomar a melhor decisão de design para um projeto de website.\u003C/p>","\u003Cp>O Papel do Briefing em um Projeto de Website\u003C/p>",{"startPage":934,"file":935,"references":938,"endPage":969,"track":196,"doi":7},"1991",{"fullpath":936,"name":937},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ftu0kxfwj-1766934202-1991-2003.pdf","tu0kxfwj-1766934202-1991-2003.pdf",[939,942,945,948,951,954,957,960,963,966],{"id":940,"label":941},"42359e6c-dec4-4278-a7a4-1d7d115b08e7","ALMEIDA, Ricardo e OLIVEIRA, Marcelo. \u003Cstrong>Mirando Resultados\u003C/strong>. São Paulo: Novatec Editora, 2002.",{"id":943,"label":944},"81fe7f0b-d9e6-459e-a4a6-1c3c9715a76b","BOMFIM, Gustavo Amarante. \u003Cstrong>Metodologia para o desenvolvimento de projetos\u003C/strong>. João Pessoa: Ed. Universitária UFPB, 1995.",{"label":946,"id":947},"BONSIEPE, Gui et al. \u003Cstrong>Metodologia experimental\u003C/strong>: desenho industrial. Brasília: CNPq /Coordenação Editorial, 1984.","6b78e474-9d8d-4fd5-8f81-a05b41dca791",{"label":949,"id":950},"CAMPOS, Fábio. \u003Cstrong>Decision Making in Uncertain Situations\u003C/strong>, ISBN: 1581123353, Dissertation.com, Florida, USA, 2006.","1f372dc7-6c4c-4bc6-ba64-bf36eb526df5",{"label":952,"id":953},"DA FONTE, Flávia; CAMPOS, Fábio; NEVES, André. Arcabouço de uma metodologia para geração de orientações de projeto de websites baseada na extração da informação de briefings, SBDI , \u003Cstrong>3º Congresso Internacional Design da Informação\u003C/strong>, Curitiba, 2007.","d3f58086-c2c0-4e37-9de1-54254b041e80",{"id":955,"label":956},"c7d0ba33-07c9-4612-9201-37256cd2089c","HELTON, J. C. Uncertainty and sensitivity analysis in the presence of stochastic and subjective uncertainty. \u003Cstrong>Journal of Statistical Computation and Simulation\u003C/strong>, 1997.",{"label":958,"id":959},"SAMPAIO, R. \u003Cstrong>Marcas de A a Z\u003C/strong> - Como Construir e Manter Marcas de Sucesso. Rio de Janeiro: Editora Campos, 2002.","2b46c492-f6d8-4fc8-8022-9020d758f22c",{"label":961,"id":962},"SHAFER, G. \u003Cstrong>A Mathematical Theory of Evidence\u003C/strong>. Princeton University Press ISBN: 0-691-08175-1, 1976.","814f2a5d-2f59-4465-a17f-f2d303437953",{"label":964,"id":965},"STRUNK, G. \u003Cstrong>Viver de Design\u003C/strong>. 4. ed. Rio de Janeiro: 2AB, 2004.","e1d12bf1-67aa-4467-95c1-586735d341c6",{"label":967,"id":968},"STEIN, M, \u003Cstrong>DESIGN DE INTERFACE PARA SITES\u003C/strong>, Desenvolvimento de Uma Metodologia Orientadora, Considerando a Comunicação entre Clientes e Usuários, Florianópolis, 2003","4b55bba8-4c7c-4760-995a-995db88ed5f8","2003",{"updateDate":7,"createDate":971,"deleteDate":7},1766934202,[32,33],"b46ad67b-c1bc-41b7-a1aa-88774c0fdef2","2025-12-28T15:03:22.693Z",[976,987,988],{"lastmodified":977,"designation":7,"_id":978,"filiation":13,"url":7,"id":7,"role":7,"name":979,"description":980,"slugs":981,"createDate":974,"lastName":984,"email":985,"objectID":978,"path":986},1766934202693,"448e5939-1d5e-40cc-90d7-016551a8af21","Flávia da",{},[982,983],"flavia-da-fonte","fonte-flavia-da","Fonte","flaviadafonte@gmail.com","people/448e5939-1d5e-40cc-90d7-016551a8af21",{"_id":179,"role":7,"url":7,"name":178,"designation":7,"filiation":13,"email":180,"lastName":177},{"email":11,"designation":7,"lastName":6,"filiation":13,"url":7,"_id":10,"name":8,"role":7},[978,179,10],[991],"o-papel-do-briefing-em-um-projeto-de-website",{"pageRange":93,"parent":993,"data":994,"trackId":1003,"type":35,"typeData":1004,"metaData":1062,"langs":1064,"_id":1065,"status":56,"updateDate":1066,"contributors":1067,"contributorsIds":1096,"download":89,"slugs":1097,"slug":1098},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",{"secondary":995,"primary":999},{"keywords":996,"excerpt":997,"title":998},"\u003Cp>Sales Proposals, Design Methodology, Advergames\u003C/p>","This paper is about the use of design methodology in advergame's sales proposals in Pernambuco’s local productive cluster of digital games to improve its efficiency. A new model of advergame’s sales proposal is presented, based on bibliographic references of those three subjects, and applied for 10 months on the company Jynx Playware. As a result, the new model improved the sales numbers, but also demonstrated that there are other variables to be analyzed.","The Use of Design Methodology in Advergame’s Sales Proposals in Pernambuco’s Local Productive Cluster of Digital Games",{"keywords":1000,"excerpt":1001,"title":1002},"\u003Cp>propostas comerciais, metodologia de design, advergames\u003C/p>","Este trabalho trata do uso de metodologia de design em propostas comerciais de advergames, no APL-PE de jogos digitais, para torná-las mais efetivas. Um modelo é apresentado, concebido baseado em referências bibliográficas dos três temas estudados, e aplicado durante 10 meses na empresa produtora de advergames Jynx Playware. Como resultado, métodos de design podem gerar propostas comerciais mais efetivas, porém existem outras variáveis a serem analisadas.","O Uso de Metodologia de Design em Propostas Comerciais de Advergames no Apl-pe de Jogos Digitais","vnnhda8i",{"startPage":1005,"file":1006,"references":1009,"endPage":1061,"track":1003,"doi":7},4597,{"fullpath":1007,"name":1008},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Fvnnhda8i-1766865871-4597-4615.pdf","vnnhda8i-1766865871-4597-4615.pdf",[1010,1013,1016,1019,1022,1025,1028,1031,1034,1037,1040,1043,1046,1049,1052,1055,1058],{"id":1011,"label":1012},"c7058c94-26d7-4f0a-9f0a-b976b37e1a76","\u003Cp>COOPER, A. 2003. \u003Cstrong>The origin of Personas\u003C/strong>. Disponível em: \u003Chttp://www.cooper.com/journal/2003/08/the_origin_of_personas.html>. Último acesso em: 21/01/2012.\u003C/p>",{"label":1014,"id":1015},"\u003Cp>CREDIDIO, D. Metodologia de Design Aplicada à Concepção de Jogos Digitais. Dissertação (Mestrado). Em: \u003Cstrong>Programa de Pós Graduação em Design\u003C/strong>, Recife, Universidade Federal de Pernambuco, 2007.\u003C/p>","79edb340-dd3f-48e8-9ff0-46a9a393316b",{"label":1017,"id":1018},"\u003Cp>CROSS, N. \u003Cstrong>Engineering Design Methods\u003C/strong> - Strategies for Product Design. West Sussex: Wiley, 2000.\u003C/p>","5b7ceb87-4639-490e-aedc-29a2927807f3",{"label":1020,"id":1021},"\u003Cp>DAHL, S. ; EAGLE, L. ; BAÉZ, C. Analyzing advergames: active diversions or actually deception. An exploratory study of online advergames content. \u003Cstrong>Young Consumers\u003C/strong> Vol. 10, n.º 1, p. 46-59, 2009.\u003C/p>","babd721c-55b8-483a-9629-ecdf5282c712",{"id":1023,"label":1024},"cd6ae876-24b1-415f-8086-5cf2913b277e","\u003Cp>FRIEND, S. \u003Cstrong>Why Are You Really Winning and Losing Deals\u003C/strong>: A Customer Perspective on Determinants of Sales Failure. Georgia, Georgia State University, 2010.\u003C/p>",{"label":1026,"id":1027},"\u003Cp>JAMES, G. 2010. \u003Cstrong>How to Write a Killer Sales Proposal\u003C/strong>. Disponível em: \u003Chttp://www.cbsnews.com/8301-505183_162-28549012-10391735/how-to-write-a-killer-sales-proposal/?tag=bnetdomain>. Último acesso em: 21/01/2012.\u003C/p>","e192c21f-c005-4f40-bfc0-bc01d8de1502",{"label":1029,"id":1030},"\u003Cp>KOBAYASHI, H. ; OSADA, H. Strengthening of collaboration between IT vendors and their customer through proposal-based sales. Em IEEE International Conference on Quality and Reliability, Bangkok, set. 2011. \u003Cstrong>Proceedings of the 2011 IEEE ICQR\u003C/strong>, Bangkok, 2011.\u003C/p>","4c5c2912-a9d9-41cd-9b10-f6595319a9d0",{"label":1032,"id":1033},"\u003Cp>LOBACH, B. \u003Cstrong>Design industrial\u003C/strong>: Bases para a configuração dos produtos industriais. 1976. Tradução Freddy Van Camp. São Paulo: Editora Edgard Blücher, 2001.\u003C/p>","f37334a5-c3f3-45e8-895c-bd3718fea81e",{"label":1035,"id":1036},"\u003Cp>MALCHER, F. ; FALCAO, L. ; NEVES, A. M. M. Aplicação do Game Ontology Project no Processo de Análise de Similares para Design de Jogos. Em: SBGames, Rio de Janeiro, out. 2009. \u003Cstrong>Proceedings do 8º SBGames\u003C/strong>, Rio de Janeiro, 2009.\u003C/p>","e928b06d-9ed2-4229-9ef9-6636b66effd4",{"id":1038,"label":1039},"5ad951a3-8ae1-47ff-9542-0001869dddb6","\u003Cp>MALKINSON, T. \u003Cstrong>The Proposal Manager\u003C/strong>: A Value Add. Em: IEEE, 2002.\u003C/p>",{"label":1041,"id":1042},"\u003Cp>NEVES, A. M. M. ; CAMPOS, F.F.C. ; BARROS, S. G. ; CAMPELLO, S. B. ; ARAGÃO, I. ; CASTILLO, L. XDM Métodos Extensíveis de Design. \u003Cstrong>Anais do 8º congresso brasileiro de pesquisa e desenvolvimento em design\u003C/strong>. São Paulo: Centro Universitário Senac, 2008.\u003C/p>","43b34cd9-2656-465f-a859-d0617fc75ecf",{"label":1044,"id":1045},"\u003Cp>NEVES, A. M. M. ; OLIVEIRA, B. ; FALCAO, L. ; MALCHER, F. ; GOMES, V. C. F. ; DA HORA, D. PROGAMES Métodos e Técnicas de Design Aplicadas ao APL-PE de Jogos Digitais. \u003Cstrong>Anais do 9º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design\u003C/strong>. São Paulo: Universidade Anhembi Morumbi, 2010.\u003C/p>","47297561-1834-4258-80a9-06f2958924f0",{"label":1047,"id":1048},"\u003Cp>OLIVEIRA, B. CARDS PERSONA: Aplicação da técnica de personas na criação de jogos digitais. Dissertação (Mestrado). Em: \u003Cstrong>Programa de Pós Graduação em Design\u003C/strong>, Recife, Universidade Federal de Pernambuco, 2010.\u003C/p>","e598a39c-c33a-453e-9fcd-f0a45f8596d5",{"label":1050,"id":1051},"\u003Cp>ORTEGA, M. 2010. \u003Cstrong>Cinco elementos essenciais para fazer uma proposta comercial\u003C/strong>. Disponível em: \u003Chttp://www.catho.com.br/carreira-sucesso/colunistas/marcelo-ortega/cinco-elementos-essenciais-para-fazer-uma-proposta-comercial>. Último acesso em: 21/01/2012.\u003C/p>","ede8218f-f3ad-44f2-a7d8-8ab3f465222b",{"label":1053,"id":1054},"\u003Cp>ROCHA, D. ; TEOFILO, V. ; OLIVEIRA, B. ; NEVES, A. Os Advergames, a Estética e o Marketing. Em: SBGames, Florianópolis, nov. 2010. \u003Cstrong>Proceedings do 9º SBGames\u003C/strong>, Florianópolis, 2010.\u003C/p>","6a17107e-5b6f-4e83-835e-15cf3877a04a",{"label":1056,"id":1057},"\u003Cp>ROHRL, D. 2009. \u003Cstrong>IGDA 2008 – 2009 Casual Games White Paper\u003C/strong>. Disponível em: \u003Chttp://archives.igda.org/casual/IGDA_Casual_Games_White_Paper_2008.pdf>.Último acesso em: 21/01/2012.\u003C/p>","09ba9aa8-250a-4019-a36b-a2bc57a273bb",{"label":1059,"id":1060},"\u003Cp>TRACEY, J. R. STOP, GO, and the State of the Art in Proposal Writing. \u003Cstrong>IEEE Transactions on Professional Communication\u003C/strong>, Vol. 35, nº. 3, September 1992.\u003C/p>","a61d24d7-3412-45ec-b6a6-1ad489a16231",4615,{"updateDate":7,"createDate":1063,"deleteDate":7},1766865871,[32,33],"cfb3163a-2093-4d9c-ba89-57333bd8bd03","2025-12-28T20:04:59-03:00",[1068,1080,1081,1085,1086],{"filiation":1069,"email":1070,"createDate":1071,"objectID":1072,"lastmodified":1073,"slugs":1074,"lastName":1077,"name":751,"_id":1072,"path":1078,"role":7,"description":1079,"id":7,"designation":7,"url":7},"Universidade Federal de Pernambuco - UFPE","felipemcosouza@gmail.com","2025-12-27T20:04:31.104Z","69063670-151f-4480-ba41-588af8e970f2",1766865871104,[1075,1076],"felipe-calado","calado-felipe","Calado","people/69063670-151f-4480-ba41-588af8e970f2",{},{"email":11,"filiation":13,"lastName":6,"url":7,"name":8,"_id":10,"role":7,"designation":7},{"objectID":554,"lastName":561,"name":562,"email":560,"_id":554,"lastmodified":1073,"slugs":1082,"designation":7,"role":7,"filiation":1083,"url":7,"path":556,"description":1084,"id":7,"createDate":1071},[558,559],"UFPE",{},{"role":7,"designation":7,"_id":643,"email":642,"name":645,"filiation":13,"url":7,"lastName":649},{"objectID":1087,"lastmodified":1073,"email":1088,"filiation":1083,"description":1089,"createDate":1071,"path":1090,"lastName":1091,"slugs":1092,"_id":1087,"name":1095,"designation":7,"role":7,"id":7,"url":7},"67da023a-dda7-4d15-b27a-8bc3d95fc851","aquino.amandita@gmail.com",{},"people/67da023a-dda7-4d15-b27a-8bc3d95fc851","Aquino",[1093,1094],"amanda-aquino","aquino-amanda","Amanda",[1072,10,554,643,1087],[1098],"o-uso-de-metodologia-de-design-em-propostas-comerciais-de-advergames-no-apl-pe-de-jogos-digitais",{"pageRange":1100,"parent":1101,"data":1102,"trackId":1109,"type":35,"typeData":1110,"slugs":1177,"metaData":1179,"langs":1181,"_id":1182,"status":56,"updateDate":300,"contributors":1183,"contributorsIds":1206,"download":89,"slug":1178},"1918-1928","1d56dc33-e105-4628-a31a-0c0770b7a53d",{"secondary":1103,"primary":1105},{"keywords":7,"excerpt":1104,"title":7},"This article describes the experiment of the PhD thesis in Design in Brazil applied with design students from Portugal. We use the Design Thinking Canvas methodology in two projects and developed cards with green factor concepts that were added to brainwrinting technique, in Ideation Phase, in order to induce the emergence of sustainable ideas from students. We have also included two new heuristics of evaluation, in the Solution phase, to induce students to choose sustainable ideas as final. As result we had in the project 1 a percentage of 20% more sustainable ideas in the group that used the cards to",{"keywords":1106,"excerpt":1107,"title":1108},"\u003Cp>design, sustentabilidade, fator verde, cartas, heurísticas\u003C/p>","Este artigo descreve o experimento da tese de Doutorado em design no Brasil aplicado com estudantes de design em Portugal. Usamos a metodologia Design Thinking Canvas em dois projetos e desenvolvemos cartas com o que chamamos de fator verde que foram adicionada à técnica de brainwrinting na Fase de Ideação, no intuito de induzir o surgimento de ideias sustentáveis por parte dos alunos. Também incluímos duas novas heurísticas de avaliação, na Fase de Solução, na tentativa de induzir os estudantes a escolherem como ideias finais aquelas sustentáveis. Como resultado tivemos, no projeto 1, um percentual de 20% mais ideias sustentáveis no grupo que usou as cartas com fator verde disfarçadas e 26% no grupo que usou explicitamente as cartas verdes. No projeto 2 registramos um percentual de 40% de ideias sustentáveis, na Fase de Ideação, e posteriormente, na Fase de Solução, 100% de ideias com preceitos socioambientais foram escolhidas como finais.","O Fator Verde no Design Thinking Canvas: Uso de Cartas e Heurísticas para Influenciar Designers a Terem Ideias Sustentáveis","t1ngx6fb",{"startPage":1111,"file":1112,"references":1115,"endPage":1176,"track":1109,"doi":7},1918,{"fullpath":1113,"name":1114},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F10_congresso_brasileiro_de_pesquisa_e_desenvolvimento_em_design%2Ft1ngx6fb-1766879810-1918-1928.pdf","t1ngx6fb-1766879810-1918-1928.pdf",[1116,1119,1122,1125,1128,1131,1134,1137,1140,1143,1146,1149,1152,1155,1158,1161,1164,1167,1170,1173],{"label":1117,"id":1118},"\u003Cp>ALVES, Vânia T. \u003Cstrong>Aplicação do Persona Card Game em design de jogos não eletrônicos e estamparia de camisetas\u003C/strong>. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco. Recife, 2011.\u003C/p>","a4ba9cb6-34a0-4b8e-804b-8c658bda27d0",{"label":1120,"id":1121},"\u003Cp>BEM, Rafael Formiga S. \u003Cstrong>Projeto Ludus\u003C/strong>: uma metodologia gamificada de gerenciamento de projetos. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco. Recife, 2014.\u003C/p>","242a4121-a329-48c5-8daf-3be944ef3502",{"label":1123,"id":1124},"\u003Cp>BOFF, Leonardo. \u003Cstrong>A Grande Transformação\u003C/strong>: na economia, na política e na ecologia. Petrópolis, RJ: Vozes, 2014.\u003C/p>","0c532a28-ad47-430f-aef3-4a64ff43967d",{"label":1126,"id":1127},"\u003Cp>BÜRDEK, Bernhard E. \u003Cstrong>História, Teoria e Prática do Design de Produtos\u003C/strong>. Tradução Freddy Van Camp. São Paulo: Ed. Edgard Blüncher, 2006.\u003C/p>","2e872b4d-2502-4e7c-9dff-2d8fe7c7153d",{"label":1129,"id":1130},"\u003Cp>DATSCHEFSKI, Edwin. \u003Cstrong>The Eleven Principles of Total Beauty\u003C/strong>. Disponível na internet por http em: \u003Chttp://www.biothinking.com/btintro.htm>. Acesso em 15 maio.2015.\u003C/p>","6085bed1-c863-4998-b97f-954446e7d462",{"label":1132,"id":1133},"\u003Cp>FOOTPRINTNETWORK. \u003Cstrong>Footprint Basics – Overview\u003C/strong>. Disponível na internet por http em: \u003Chttp://www.footprintnetwork.org/en/index.php/GFN/page/footprint_basics_ overview/>. Acesso em 13 maio. 2014.\u003C/p>","eef4416d-ac0a-4ac4-8e70-a809ca5c4751",{"label":1135,"id":1136},"\u003Cp>KAZAZIAN, Thierry. \u003Cstrong>Haverá a idade das coisas leves\u003C/strong>: design e desenvolvimento sustentável. Tradução Eric Roland Rene Heneault. São Paulo: Editora SENAC São Paulo, 2005.\u003C/p>","500a85bb-fe66-4baa-b9e6-0325a1da04ed",{"label":1138,"id":1139},"\u003Cp>LÖBACH, Bernard. \u003Cstrong>Design industrial\u003C/strong>: bases para configuração dos produtos industriais. Tradução Freddy Van Camp. São Paulo: Ed. Edgard Blücher, 2001.\u003C/p>","1908b390-5849-4e91-91ac-4b27eab9efef",{"id":1141,"label":1142},"e4d138f8-0e1b-4d0c-8a1c-7fda05fd8209","\u003Cp>MANZINI, Ezio; VEZZOLI, Carlo. \u003Cstrong>O desenvolvimento de produtos sustentáveis\u003C/strong>: Os requisitos ambientais dos produtos industriais. Tradução Astrid de Carvalho. São Paulo: Editora da Universidade de São Paulo, 2005.\u003C/p>",{"label":1144,"id":1145},"\u003Cp>MOTTA, Sérgio Luiz Stirbolov; ROSSI, George Bedinelli. A influência do fator ecológico na decisão de compra de bens de conveniência. São Paulo: \u003Cstrong>Revista de Administração Mackenzie\u003C/strong>. Ano 2, n.2, (p. 109-130), 2001.\u003C/p>","0e5d59fd-8782-48bd-9045-dbd8e7039286",{"id":1147,"label":1148},"ef5b4f5b-b238-4a77-a064-c5a2b2808d9d","\u003Cp>NEVES, André. \u003Cstrong>Design Thinking Canvas 2.0\u003C/strong>. Disponível na internet por http em: \u003C https://dl.dropboxusercontent.com/u/1889427/designthinkingcanvasV2.pdf>. Acesso em 1 abril.2014.\u003C/p>",{"label":1150,"id":1151},"\u003Cp>----------, André; CAMPOS, Fábio; CAMPELLO, Sílvio; CASTILLO, Leonardo; BARROS, Simone; ARAGÃO, Isabella. XDM Métodos Extensíveis de Design. In: P & D 2008, \u003Cstrong>Anais do Congresso Brasileiro de Pesquisa e Desenvolvimento em Design\u003C/strong>. São Paulo, 2008.\u003C/p>","e719b50b-5d10-4c76-ac97-3284abbee5ad",{"id":1153,"label":1154},"dc79d0e4-35f5-4fb1-a45c-d7def4919b77","\u003Cp>OLIVEIRA, Bruno. \u003Cstrong>Cards Persona\u003C/strong>: aplicação da técnica de personas na criação de jogos digitais. Dissertação (Mestrado) – Programa de Pós Graduação em Design, Universidade Federal de Pernambuco, Recife, 2010.\u003C/p>",{"label":1156,"id":1157},"\u003Cp>OSTERWALDER, A. \u003Cstrong>Achieve product market fit with our brand new value proposition designer canvas\u003C/strong>. Disponível na internet por http em: \u003Chttp://businessmodelalchemist.com/blog/2012/08/achieve-product-market-fit -with- our-brand-new-value-proposition-designer.html. 2012.\u003C/p>","66926d84-4b45-4d8d-ac74-39da3e76697e",{"id":1159,"label":1160},"2f0e87a1-f5d4-447d-afdf-1be542c40673","\u003Cp>PAPANEK, Victor. \u003Cstrong>Design for the real world\u003C/strong>: human ecology and social change. Second edition. Chicago: Academy Chicago Publichers, 1984.\u003C/p>",{"id":1162,"label":1163},"76febc92-1c5c-4a8a-b95f-e4e96691a0e8","\u003Cp>SACHS, Jeffrey. \u003Cstrong>Introduction to Sustainable Development – Course\u003C/strong>. Columbia University. Disponível na internet por http em: \u003Chttps://www.coursera.org/learn/ sustainabledevelopment1>. Acesso em 4 fev. 2015.\u003C/p>",{"label":1165,"id":1166},"\u003Cp>VASCONCELOS, L.A.L. \u003Cstrong>Uma investigação em metodologias de design\u003C/strong>. Trabalho de conclusão de curso (Bacharelado em Design) – Universidade Federal de Pernambuco. Centro de Artes e Comunicação. Design, Recife, 2009.\u003C/p>","ac50a718-717e-4f53-8888-0f81505b6cdb",{"label":1168,"id":1169},"\u003Cp>VEIGA, José Eli da. \u003Cstrong>Desenvolvimento sustentável\u003C/strong>: o desafio do século XXI. Rio de Janeiro: Garamond, 2008.\u003C/p>","a4c64720-0220-4c7b-94e3-db39f46532ce",{"id":1171,"label":1172},"f7be6161-abdb-4363-9764-21056133d1c4","\u003Cp>VARGAS, Veronica C. L. \u003Cstrong>Uma extensão do Design Thinking Canvas com foco em Modelos de Negócios para a Indústria de Games\u003C/strong>. Dissertação (Mestrado) – Universidade Federal de Pernambuco. Centro de Artes e Comunicação. Design, Recife, 2015.\u003C/p>",{"label":1174,"id":1175},"\u003Cp>WALKER, Stuart. \u003Cstrong>Sustainable by design\u003C/strong>: explorations in theory and practice. Sterling: Earthscan, 2006.\u003C/p>","a97515e9-f5a6-47fe-a704-d60d2bf770c9",1928,[1178],"o-fator-verde-no-design-thinking-canvas-uso-de-cartas-e-heuristicas-para-influenciar-designers-a-ter",{"updateDate":7,"createDate":1180,"deleteDate":7},1766879810,[32,33],"d2b3ce06-126b-4d09-ba8d-a94a655a5d59",[1184,1195,1196],{"designation":7,"email":7,"lastmodified":1185,"lastName":1186,"createDate":1187,"slugs":1188,"description":1191,"role":7,"filiation":13,"url":7,"_id":1192,"objectID":1192,"name":1193,"id":7,"path":1194},1766879810848,"Sóter","2025-12-27T23:56:50.848Z",[1189,1190],"clarissa-soter","soter-clarissa",{},"c3c7227d-982a-4b7c-971a-ede18d8587ba","Clarissa","people/c3c7227d-982a-4b7c-971a-ede18d8587ba",{"_id":10,"designation":7,"filiation":13,"email":11,"url":7,"lastName":6,"name":8,"role":7},{"email":7,"lastName":1197,"filiation":1198,"createDate":1187,"designation":7,"url":7,"lastmodified":1185,"_id":1199,"path":1200,"objectID":1199,"name":1201,"description":1202,"slugs":1203,"role":7,"id":7},"Vilar","Doutor, Universidade da Beira Interior, Portugal","29ae3da2-73a6-4c7d-8540-06935977a892","people/29ae3da2-73a6-4c7d-8540-06935977a892","Ernesto",{},[1204,1205],"ernesto-vilar","vilar-ernesto",[1192,10,1199],{"parent":19,"metaData":1208,"data":1210,"langs":1219,"_id":1220,"type":35,"typeData":1221,"status":56,"updateDate":300,"contributors":1267,"contributorsIds":1303,"download":89,"slugs":1304,"slug":1305},{"updateDate":7,"createDate":1209,"deleteDate":7},1766017951,{"secondary":1211,"primary":1215},{"keywords":1212,"excerpt":1213,"title":1214},"\u003Cp>Design Methodology, Game Design, Personas\u003C/p>","This article discusses the results of a work developed focused in the developing a process for digital game conception adapted and related to the needs of local game and entertainment industries. Through the research of operating model of local industries and the comparison to the design methodologies, a proposal of lead user ́s information to the design process by adapting the Personas technique to a card game model.","Personas Card Game: Using Personas in Games' Concept Process Within the Apl-pe",{"keywords":1216,"excerpt":1217,"title":1218},"\u003Cp>Metodologia de Design, Game Design, Personas\u003C/p>","Este artigo traz o resultado de uma pesquisa focada no desenvolvimento de um processo para concepção de jogos digitais adaptado e condizente com as necessidades da indústria de jogos e entretenimento digital do estado de Pernambuco. Através da pesquisa do modo de operação das empresas do APL-PE e da comparação com as metodologias de design, é proposto levar o conhecimento sobre os usuários dos jogos através da aplicação da técnica de Personas usando um jogo de cartas como suporte.","Personas Card Game: Aplicando Personas no Processo de Concepção de Jogos no Apl-pe",[32,33],"f994a466-385a-4d48-8f2d-c3dd233a92f9",{"startPage":1222,"file":1223,"references":1226,"endPage":1266,"track":55,"doi":7},4236,{"fullpath":1224,"name":1225},"https://storage.googleapis.com/memoria-ped.appspot.com/articles%2F15_pd_design_2024%2F69872.pdf","69872.pdf",[1227,1230,1233,1236,1239,1242,1245,1248,1251,1254,1257,1260,1263],{"id":1228,"label":1229},"95d58ab4-3aa9-4d50-9b81-c1d29bd6ab14","\u003Cp>ABRAGAMES. A indústria brasileira de jogos eletrônicos: Um mapeamento do crescimento do setor nos últimos 4 anos. Disponível em: http://www.abragames.org/docs/Abragames-Pesquisa2008.pdf Acessado em 10/01/2010.\u003C/p>",{"id":1231,"label":1232},"3dc37472-6d27-4b39-9a3d-5195a1aad05a","\u003Cp>BAXTER, MIKE. \u003Cstrong>Projeto de produto: guia prático para o design de novos produtos\u003C/strong>. 2ª ed. São Paulo: Edgard Blücher, 1998.\u003C/p>",{"id":1234,"label":1235},"de5f9d15-efbb-4518-b4d3-165ef95f17a2","\u003Cp>BRAITHWAITE, B.; SCHREIBER, I. \u003Cstrong>Challengers for game designers\u003C/strong>. Boston: Course Technology, 2009.\u003C/p>",{"id":1237,"label":1238},"659216fe-30e2-4db3-8ecc-f5fcb58a01cd","\u003Cp>CARROLL, J.M. \u003Cstrong>Making use: scenario-based design of human-computer interactions\u003C/strong>. Massachusetts: MIT, 2000.\u003C/p>",{"id":1240,"label":1241},"90f32a98-57bc-4dee-8e0e-e8a7e3b06cb5","\u003Cp>CHIPCHASE, J. Future Perfect. Disponível em http://www.janchipchase.com/ Acessado em 10/01/2010.\u003C/p>",{"id":1243,"label":1244},"25db8309-9ec4-4668-9dc7-eec4d0fc33ec","\u003Cp>ESA. \u003Cstrong>Essential Facts about the computer and game industry - 2009 sales, demographic and usage data\u003C/strong>. Disponível em: http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf Acessado em 10/01/2010.\u003C/p>",{"id":1246,"label":1247},"861d0d28-109f-45d3-96de-2691c1fc878a","\u003Cp>GOODWIN, K. \u003Cstrong>Designing for the digital age\u003C/strong>. Indianapolis: Wiley Publishing, 2009.\u003C/p>",{"id":1249,"label":1250},"b8ae21f7-8c98-472f-86c9-de0043e14e66","\u003Cp>JCONLINE. \u003Cstrong>Play Recife: Reportagem Especial\u003C/strong>. Publicada em 10/09/2009. Disponível em http://www2.uol.com.br/JC/sites/play/materia1.html Acessado em 10/01/2010.\u003C/p>",{"id":1252,"label":1253},"9da182af-8b95-4b57-9a26-77f534d9d1ff","\u003Cp>MAGIC THE GATHERING. \u003Cstrong>Manual de Regras Básico\u003C/strong>. 10ª Edição. Renton: Wizards of the Coast, 2007. Disponível em http://www.devir.com.br/magic/pdf/MagicRulebook.pdf Acessado em 21/12/09.\u003C/p>",{"id":1255,"label":1256},"bfaf936f-e117-46c7-b87e-bdd457720ce8","\u003Cp>PRUITT, J.; ADLIN, T. \u003Cstrong>The persona lifecycle: keeping people in mind throughout product design\u003C/strong>. San Francisco: Elsevier, 2006.\u003C/p>",{"id":1258,"label":1259},"ca2c65f9-20f6-4b4a-851a-34e3de18df75","\u003Cp>VASCONCELOS, LUIS A. L. de. \u003Cstrong>Uma Investigação em Metodologias de Design\u003C/strong>. Recife: Universidade Federal de Pernambuco, 2009.\u003C/p>",{"id":1261,"label":1262},"b71f8f22-ea39-4589-8d75-c5d16f2e07ed","\u003Cp>XIMENES, M. A.; Neves, A. M. M. Ontologia das Metodologias de Design. In: \u003Cstrong>8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo.\u003C/p>",{"id":1264,"label":1265},"242cb67b-71e5-49a7-b624-3ebe1976ce9b","\u003Cp>XIMENES, M. A.; Neves, A. M. M. Revisão das Metodologias em Design. In: \u003Cstrong>8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design\u003C/strong>, 2008, São Paulo.\u003C/p>",4246,[1268,1269,1278,1287,1290,1293],{"role":7,"lastName":6,"designation":7,"filiation":13,"email":11,"url":7,"name":8,"_id":10},{"objectID":891,"path":894,"lastName":1270,"id":7,"name":1271,"email":895,"slugs":1272,"designation":7,"_id":891,"url":7,"lastmodified":1275,"description":1276,"filiation":13,"createDate":1277,"role":7},"De Oliveira","Bruno S.",[1273,1274],"bruno-s-de-oliveira","de-oliveira-bruno-s",1766017951764,{},"2025-12-18T00:32:31.763Z",{"slugs":1279,"lastName":1282,"filiation":13,"role":7,"_id":1283,"url":7,"designation":7,"objectID":1283,"lastmodified":1275,"id":7,"name":751,"description":1284,"path":1285,"createDate":1277,"email":1286},[1280,1281],"felipe-de-souza","de-souza-felipe","De Souza","569d5522-9578-4942-b6b7-d64484e0d460",{},"people/569d5522-9578-4942-b6b7-d64484e0d460","felipe_300@hotmail.com",{"designation":7,"email":639,"description":1288,"role":7,"lastName":640,"_id":637,"name":632,"url":7,"lastmodified":1275,"slugs":1289,"createDate":1277,"objectID":637,"path":636,"filiation":13,"id":7},{},[634,635],{"name":660,"description":1291,"_id":655,"slugs":1292,"role":7,"designation":7,"lastName":656,"lastmodified":1275,"email":659,"url":7,"objectID":655,"filiation":13,"id":7,"createDate":1277,"path":657},{},[653,654],{"role":7,"description":1294,"_id":1295,"lastmodified":1275,"designation":7,"objectID":1295,"url":7,"path":1296,"filiation":13,"lastName":1297,"slugs":1298,"id":7,"email":1301,"createDate":1277,"name":1302},{},"70816429-db02-481a-9e71-79b4c1b6313b","people/70816429-db02-481a-9e71-79b4c1b6313b","Araújo",[1299,1300],"alice-araujo","araujo-alice","mwppsa@gmail.com","Alice",[10,891,1283,637,655,1295],[1305],"personas-card-game-using-personas-in-games-concept-process-within-the-apl-pe",{"target":1307,"query":1308},"people/get",{"id":10,"articles":1309},"true",1780316050721]