[{"data":1,"prerenderedAt":85},["ShallowReactive",2],{"article:uma-taxonomia-para-a-classificacao-de-tecnicas-criativas-aplicadas-ao-processo-de-projeto":3},{"success":4,"article":5,"request":82},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":24,"data":72,"slugs":80,"slug":81},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",[8,9],"primary","secondary","142fae74-88f2-4151-8a21-16c215754d13",[12,16,20],{"lastName":13,"name":14,"_id":15},"Plentz","Samuel Sebben","0bc10180-6db8-4ef3-941b-72d7210e2537",{"lastName":17,"name":18,"_id":19},"Teixeira","Fábio Gonçalves","64f5b731-199d-41ae-bd7e-ff12da6bc2be",{"lastName":21,"name":22,"_id":23},"Silva","Régio Pierre da","353a2033-d1aa-4006-8d53-79ff798e3acf",{"startPage":25,"references":26,"endPage":69,"track":70,"has_file":4,"doi":71},3086,[27,30,33,36,39,42,45,48,51,54,57,60,63,66],{"label":28,"id":29},"\u003Cp>ALVES, H. D. A.; CAMPOS, F.; NEVES, A. Aplicação da técnica criativa “Brainstorming Clássico” na geração de alternativas na criação de games. \u003Cstrong>Depto. de Design - UFPE\u003C/strong>, p. 6, 2007.\u003C/p>","83f43c04-994d-4e6b-b063-9ed835e36207",{"label":31,"id":32},"\u003Cp>CAVALLUCCI, D.; LUTZ, P.; KUCHARAVY, D. Converging in problem formulaion: a different path in Design. \u003Cstrong>Proceedings of DETC/DTM 2002 ASME Design Engineering Technical Conferences\u003C/strong>. Montreal, Canada: Laboratoire de Recherche en Productique de Strasbourg (LRPS). 2002.\u003C/p>","0e880db1-8272-46b0-98cf-efc90cfe50bc",{"id":34,"label":35},"83e9902f-5868-48b5-a810-cd75065c4686","\u003Cp>EVERS, . T. K. Soft methods in small firms. \u003Cstrong>DTU - Danmarks Tekniske Universitet\u003C/strong>. Kongens Lyngby. 2005.\u003C/p>",{"label":37,"id":38},"\u003Cp>FELDER, F. Managing Outsourced Creativity:Analysis of Three Case Studies and a Generic Model of Idea Development. \u003Cstrong>City University\u003C/strong>. Londres, p. 101. 2006.\u003C/p>","73006a37-db2e-4982-8ed2-844281f048ce",{"label":40,"id":41},"\u003Cp>FORCELLINI, F. A. \u003Cstrong>Apostila de Projeto de Produto\u003C/strong>. ?, 2002.\u003C/p>","3ba5c1fb-fb03-43ad-a5a4-f29250476e07",{"label":43,"id":44},"\u003Cp>HARRIS, R. Creative Thinking Techniques. \u003Cstrong>Virtual Salt\u003C/strong>, 2002. Disponivel em: \u003Chttp://virtualsalt.com/crebook2.htm>. Acesso em: 01 Outubro 2010.\u003C/p>","c3218a6e-1bc8-436a-9cf9-7f9ed7090850",{"label":46,"id":47},"\u003Cp>HOROWITZ, R. Creative problem solving in engineering design. \u003Cstrong>Tel-Aviv University\u003C/strong>. Tel-Aviv. 1999.\u003C/p>","cd7d1a1b-8302-4a7a-8068-a458729632d0",{"label":49,"id":50},"\u003Cp>MELO, E. V. V. D. Aplicação de técnicas de exploração do espaço criativo ao design de jogos digitais. \u003Cstrong>Universidade Federal de Pernambuco\u003C/strong>. CAC. Design, p. 106, 2008.\u003C/p>","3fe507f6-9f4b-460c-bd47-38b71ff2a7bc",{"label":52,"id":53},"\u003Cp>MESA, B. L. Selection and use of Engineering Design Methods using Creative Problem Solving. \u003Cstrong>Lulea University of Technology\u003C/strong>. Gothenburg. 2003. (ISSN: 1402-1757).\u003C/p>","7fe34cfd-e14a-486a-bd9c-a90c95ab0721",{"label":55,"id":56},"\u003Cp>PIEDADE, M. A. R. \u003Cstrong>Introdução à teoria da classificação\u003C/strong>. Rio de Janeiro: Interciência, 1983.\u003C/p>","4422ae27-7cd2-49e5-a139-c47bc328d312",{"label":58,"id":59},"\u003Cp>PLSEK, P. E. Paul E. Plsek & Associates, Inc. \u003Cstrong>Directed Creativity\u003C/strong>, 1997. Disponivel em: \u003Chttp://www.directedcreativity.com>. Acesso em: 09 Outubro 2010.\u003C/p>","362e118f-0f65-4922-8c31-4cee4f04c362",{"label":61,"id":62},"\u003Cp>SCHWARTZ, D. L. The Emergence of Abstract Representations in Dyad Problem Solving. \u003Cstrong>Journal of the Learning Sciences\u003C/strong>, 1995. 321-354.\u003C/p>","268894a1-c086-4c48-bc69-c84a7b7b20c7",{"id":64,"label":65},"d28303b6-d622-4851-9a90-9d615c64a273","\u003Cp>VICKERY, B. C. \u003Cstrong>Facete classification\u003C/strong>: a guide to construction and use of special schemes. London: Aslib, 1960.\u003C/p>",{"id":67,"label":68},"f311134f-9f87-4705-ac33-cdb5be9ca181","\u003Cp>VICKERY, B. C. \u003Cstrong>Faceted classification schemes\u003C/strong>. New Brunswick: Rutgers University Press, 1966.\u003C/p>",3101,"czb3v6h1","",{"primary":73,"secondary":77},{"keywords":74,"excerpt":75,"title":76},"\u003Cp>design, técnicas criativas, projeto de produto, classificação facetada\u003C/p>","O presente artigo teve por objetivo classificar as técnicas criativas utilizadas no processo de desenvolvimento de produto, através de uma taxonomia facetada. Essa taxonomia originou uma tabela de referência que pode auxiliar designers, engenheiros, arquitetos, publicitários e outros profissionais que utilizam processo criativo a escolherem a(s) técnica(s) criativa(s) mais adequada(s) aos diferentes requisitos de projeto e características da equipe projetista.","Uma Taxonomia para a Classificação de Técnicas Criativas Aplicadas ao Processo de Projeto",{"keywords":71,"excerpt":78,"title":79},"This paper’s aim to classify the creative techniques used at product development process, through a faceted taxonomy. This taxonomy has led to a reference table that can help designers, engineers, architects, advertisers and other professionals who use creative process to choose the most appropriate creative technique(s) to different desi","A Taxonomy for the Classification of the Creative Techniques Applied to the Design Process",[81],"uma-taxonomia-para-a-classificacao-de-tecnicas-criativas-aplicadas-ao-processo-de-projeto",{"target":83,"query":84},"articles/get",{"slug":81},1780316042005]