[{"data":1,"prerenderedAt":104},["ShallowReactive",2],{"article:sistemas-generativos-e-o-processo-criativo-em-design-grafico":3},{"success":4,"article":5,"request":101},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":24,"data":90,"slugs":99,"slug":100},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",[8,9],"primary","secondary","32c17aaf-6bfd-4463-a817-4ef2d11d3c84",[12,16,20],{"lastName":13,"name":14,"_id":15},"Lorenzon","Ana Rita Müller","2d7eea59-5594-4fc4-b9ac-801ec9539d07",{"lastName":17,"name":18,"_id":19},"Teixeira","Fábio Gonçalves","64f5b731-199d-41ae-bd7e-ff12da6bc2be",{"lastName":21,"name":22,"_id":23},"Aymone","José Luis Farinatti","df1153c9-5aea-4c2e-8f44-fb87514a4366",{"startPage":25,"references":26,"endPage":87,"track":88,"has_file":4,"doi":89},8148,[27,30,33,36,39,42,45,48,51,54,57,60,63,66,69,72,75,78,81,84],{"id":28,"label":29},"8fbf1604-fe1d-4192-bde2-8c2b93280cd9","\u003Cp>ANTONELLI, Paola. \u003Cstrong>Design and the Elastic Mind\u003C/strong>. New York: The Museum of Modern Art, 2008.\u003C/p>",{"label":31,"id":32},"\u003Cp>BEDDARD, Honor; DODDS, Douglas. \u003Cstrong>Digital Pioneers\u003C/strong>. London: V&A Publishing, 2009.\u003C/p>","a7e30f60-3f1c-4fa7-8886-bd6082d3b912",{"id":34,"label":35},"55e8bc20-a1ae-4fa6-a81f-932cdb3a893d","\u003Cp>CELANI, Maria Gabriela Caffarena; VAZ, Carlos Eduardo Verzola. Script em CAD e Ambientes de Programação Visual para Modelagem Paramétria: uma comparação do ponto de vista pedagógico. \u003Cstrong>V Tic 2011\u003C/strong>, Salvador, p.1-13, 4 ago. 2011.\u003C/p>",{"label":37,"id":38},"\u003Cp>\u003Cstrong>D&AD WORKOUT, Creative Professional Development for Advertising and Design\u003C/strong>. D&AD, London, 2007.\u003C/p>","7601dbbe-16fd-4917-bb00-872d2e8bcdaa",{"label":40,"id":41},"\u003Cp>FASOULAKI, Eleftheria. \u003Cstrong>Integrated design\u003C/strong>: a generative multi-performative design approach. Institute Of Technology, Massachusetts, p.1-72, 4 ago. 2011.\u003C/p>","aad586d3-0ae8-456c-b5c0-2bd5dd88dc2b",{"label":43,"id":44},"\u003Cp>FIELL, Charlotte; FIELL, Peter. \u003Cstrong>Graphic Design for the 21st Century\u003C/strong>. Köln: Tachen, 2003.\u003C/p>","0c9db81b-b24e-4537-90d5-8cba63af3443",{"label":46,"id":47},"\u003Cp>GERO, John.S. Computational models of innovative and creative design processes. \u003Cstrong>Technological Forecasting And Social Change\u003C/strong>, New York, v. 64, n. 2-3, p.183-196, 1 jun. 2000.\u003C/p>","c1d7cc15-fac7-4156-bd8e-99d421e645ff",{"label":49,"id":50},"\u003Cp>GIPS, James. Computer implementations of shape grammars. \u003Cstrong>Workshop on Shape Computation\u003C/strong>. NSF/MIT, 1999.\u003C/p>","97c4fa66-e090-4a5e-8bf6-08c2e63679ed",{"label":52,"id":53},"\u003Cp>GERO, John S. Creativity, emergence and evolution in design. \u003Cstrong>Knowledge-based Systems\u003C/strong>, Sydney, v. 9, n. 7, p.435-448, nov. 1996.\u003C/p>","f0e68d3e-3057-418a-8082-4d22567f6003",{"label":55,"id":56},"\u003Cp>KENSKI, M. \u003Cstrong>Educação e Tecnologias\u003C/strong>: o novo ritmo da informação. 6. ed. São Paulo: Papirus, 2007.\u003C/p>","21f4bc04-72f8-448d-8f8d-3813555b4877",{"label":58,"id":59},"\u003Cp>KLANTEN, Robert. et al. \u003Cstrong>Data Flow\u003C/strong>: Visualising Information in Graphic Design. Berlin: Gestalten, 2008.\u003C/p>","6cd6f3d5-7211-479c-9342-9f1774e4bed9",{"label":61,"id":62},"\u003Cp>LUPTON, Ellen; PHILLIPS Jennifer C. \u003Cstrong>Novos Fundamentos do Design\u003C/strong>. Estados Unidos: Princeton Architectural Press, 2008.\u003C/p>","5319cb59-3374-4ee9-90ba-f2319fac4ec0",{"id":64,"label":65},"5cb14770-239e-4221-8de7-431495dc21f7","\u003Cp>MOGGRIDGE, Bill. \u003Cstrong>Designing Interactions\u003C/strong>. London: MIT, 2007\u003C/p>",{"label":67,"id":68},"\u003Cp>PAPERT, Seymour. \u003Cstrong>An Evaluative Study of Modern Technology in Education\u003C/strong>. Virginia, 1976. Disponível em: \u003Chttp://www.papert.org/articles AnEvaluativeStudyiffModern Technology.tml>. Acesso em: 20 abr. 2012.\u003C/p>","2e71ed4d-18eb-48e1-9c47-c3c11c7e1cce",{"id":70,"label":71},"fe02ef40-283b-41c3-8a46-3dd133d5becd","\u003Cp>NOBEL, Ian; BESTLEY, Russel. \u003Cstrong>Visual Reasearch\u003C/strong>: an introduction to research methodologies in graphics design. London: Ava Publishing Sa, 2005.\u003C/p>",{"label":73,"id":74},"\u003Cp>REAS, Casey; FRY, Ben. \u003Cstrong>Processing\u003C/strong>: a programming handbook for visual designers and artists. Cambridge: The MIT Press, 2007.\u003C/p>","aa514d78-753a-4cc3-97fb-38ba53afc126",{"label":76,"id":77},"\u003Cp>SAFFER, Dan. \u003Cstrong>Designing Interaction\u003C/strong>: creating smart applications and cleaver devices. Berkley: New Ridears, 2007.\u003C/p>","54554f19-5ae8-4572-85ea-5e12e2bd489c",{"label":79,"id":80},"\u003Cp>STRAGER, Gary S. Agency and intentionality in predicting the learning potential of a computing activity. \u003Cstrong>Informática na Educação\u003C/strong>: teoria e prática, Porto Alegre, v. 12, n. 1, p.12-24, jan/jun. 2009.\u003C/p>","a95f3260-37d4-412a-98ad-e5792b3327e7",{"label":82,"id":83},"\u003Cp>SUDJIC; Deyan. \u003Cstrong>A Linguagem das Coisas\u003C/strong>. Reino Unido: Pinguin Books Ltd, 2008.\u003C/p>","0448c3ec-18c8-4dcf-ad7e-e0b298626c45",{"id":85,"label":86},"cdaafc1c-3475-4701-8779-13a3d3e57ab3","\u003Cp>VISNJIC, Filip. \u003Cstrong>Process Compendium [Processing]\u003C/strong>. London, 2010. Disponível em: \u003Chttp://www.creativeapplications.net/processing/process-compendium-processing/>. Acesso em: 25 jan. 2012.\u003C/p>",8158,"ycfzsl69","",{"primary":91,"secondary":95},{"keywords":92,"excerpt":93,"title":94},"\u003Cp>sistemas generativos, desenho gráfico, processos criativos\u003C/p>","A pesquisa é um aspecto intrínseco da prática do design e uma parte essencial para a solução de problemas. Em desenho gráfico, a pesquisa envolve experimentar e dar significado às formas durante o processo criativo. Com o advento da tecnologia digital, designers puderam explorar maneiras inovadoras de criar imagens e gráficos. Contudo, ainda há um desejo de explorar novas variáveis, novas maneiras de criar. Nesse contexto, o projeto visa explorar como a linguagem de programação pode auxiliar durante o processo criativo de design gráfico.","Sistemas Generativos e o Processo Criativo em Design Gráfico",{"keywords":96,"excerpt":97,"title":98},"\u003Cp>generative systems, graphic design, creative processes\u003C/p>","Research is an intrinsic aspect of the design practice and an essential part of the problem solving. In graphic design, the research involves experimenting and looking for meaning of forms during the creative process. Although the development of digital technology offered the opportunity to explore innovative ways to create graphics there is still a desire to explore new variables to create in graphic design. In this context, the project aims to explore how the programming language can help designers during their creative process in graphic design.","Generative Systems and the Creative Process in Graphic Design",[100],"sistemas-generativos-e-o-processo-criativo-em-design-grafico",{"target":102,"query":103},"articles/get",{"slug":100},1780316028646]