[{"data":1,"prerenderedAt":88},["ShallowReactive",2],{"article:revisitando-as-heuristicas-de-avaliacao-de-nielsen-para-analise-de-usabilidade-em-jogos-de-tabuleiro":3},{"success":4,"article":5,"request":85},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":20,"data":77,"slugs":83,"slug":84},"50fdb9c5-a3aa-47ea-b71c-8a1b73447b29",[8,9],"primary","secondary","0bda5338-a7ba-4513-b440-df5eb7dc2a56",[12,16],{"lastName":13,"name":14,"_id":15},"Cruz","Allan Kássio Beckman Soares da","e0d91edb-572d-4df8-8c83-31c12c4d7208",{"lastName":17,"name":18,"_id":19},"Soares Neto","Carlos de Salles","da97af33-12b5-47bb-8f8a-95ad5ddb19d8",{"startPage":21,"references":22,"endPage":74,"track":75,"has_file":4,"doi":76},3661,[23,26,29,32,35,38,41,44,47,50,53,56,59,62,65,68,71],{"id":24,"label":25},"9a67aaef-06ca-4fb9-a1c6-27786dd3c080","\u003Cp>BARBOSA, Simone Junqueira; SANTANA, Bruno. \u003Cstrong>Interação Humano-Computador\u003C/strong>. 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Definição Formal de Táticas de Xadrez por Meio da Autoria Incremental de Conceitos Heurísticos. In: \u003Cstrong>Universidade Tecnológica Federal do Paraná-UTFPR / XVIII Simpósio Brasileiro de Informática na Educação - SBIE\u003C/strong>. Mackenzie, 2007.\u003C/p>",{"label":39,"id":40},"\u003Cp>HASBRO. \u003Cstrong>Monopoly\u003C/strong>. Massachusetts, USA: Hasbro, 1999. JOGO DE TABULEIRO.\u003C/p>","8bdb0c0a-5a89-4943-abb9-ce4e5e44bf86",{"id":42,"label":43},"55fc5a7a-b2f9-45b2-a1f0-2a77fc7bcc07","\u003Cp>HASBRO. \u003Cstrong>Risk\u003C/strong>. Massachusetts, USA: Hasbro, 1999. JOGO DE TABULEIRO.\u003C/p>",{"id":45,"label":46},"deac5d31-7399-4d17-91f3-e159dc836700","\u003Cp>JEFFRIES, Robin et. al. User interface evaluation in the real world: a comparison of four techniques. In: \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '91)\u003C/strong>. New York, NY, USA: ACM, 1991. 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San Francisco, CA, USA: Morgan Kaufmann Publishers Inc, 1993.\u003C/p>","a8df093b-2b1a-42ad-9f3b-a7142bba15a6",{"label":60,"id":61},"\u003Cp>NIELSEN, Jakob. Usability inspection methods. In: \u003Cstrong>Conference Companion on Human Factors in Computing Systems (CHI '94)\u003C/strong>, New York, NY, USA: ACM, 1994. P. 413-414.\u003C/p>","86e1fc73-6f52-4252-81e9-a9922fe877ca",{"id":63,"label":64},"fc4272a0-ed7b-460f-a3f5-199341165b20","\u003Cp>NIELSEN, Jakob; LANDAUER, Thomas K. A mathematical model of the finding of usability problems. In: \u003Cstrong>Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (CHI '93)\u003C/strong>. New York, NY, USA: ACM, 1993. P. 206-213.\u003C/p>",{"label":66,"id":67},"\u003Cp>NIELSEN, Jakob; MOLICH, Rolf. Heuristic evaluation of user interfaces. In: \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '90)\u003C/strong>. New York, NY, USA: ACM, 1990. P. 249-256.\u003C/p>","ca3968d9-3551-494a-84fd-3277b12cb955",{"label":69,"id":70},"\u003Cp>PINELLE, David; WONG, Nelson; STACH, Tadeusz. Heuristic evaluation for games: usability principles for video game design. In \u003Cstrong>Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08)\u003C/strong>. New York, NY, USA: ACM, 2008. P. 1453-1462.\u003C/p>","77973aa6-6e13-44b8-99bd-72864108b209",{"label":72,"id":73},"\u003Cp>ZHANG, Z.; BASILI, V.; SHNEIDERMAN, B. Perspective-based Usability Inspection: An Empirical Validation of Efficacy. \u003Cstrong>Empirical Software Engineering\u003C/strong>, 1999, P. 43-69.\u003C/p>","3e9ab08b-fee4-43ec-a424-807bbd17046d",3672,"gd1fh2c8","",{"primary":78,"secondary":82},{"keywords":79,"excerpt":80,"title":81},"\u003Cp>usabilidade, heurísticas de Nielsen, jogo de tabuleiro\u003C/p>","As heurísticas de Nielsen foram originalmente propostas e desenvolvidas para avaliação de usabilidade em interfaces de sistemas computacionais. Este trabalho propõe uma análise e redesenho das heurísticas de Nielsen de forma a especializá-las para emprego na avaliação de jogos de tabuleiros não virtuais. As heurísticas foram redesenhadas a partir de levantamento bibliográfico, considerações e modelos gerados sobre as regras encontradas em cada jogo testado, além da análise heurística das interfaces existentes nesses jogos através de método de inspeção utilizando as heurísticas de Nielsen. O objetivo do trabalho visa através desse levantamento, gerar uma base onde seja possível expor a aplicabilidade de tais heurísticas especializadas em ambientes não computacionais e que elas possam ser aplicadas em jogos de tabuleiro distintos dos analisados inicialmente.","Revisitando as Heurísticas de Avaliação de Nielsen para Análise de Usabilidade em Jogos de Tabuleiro Não Virtuais",{"keywords":76,"excerpt":76,"title":76},[84],"revisitando-as-heuristicas-de-avaliacao-de-nielsen-para-analise-de-usabilidade-em-jogos-de-tabuleiro",{"target":86,"query":87},"articles/get",{"slug":84},1780316026158]