11º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design
UFRGS; Unisinos; Uniritter — Gramado (RS)
Outubro/2014
It’s All About Communication: Designing Learning Objects for an Entire University
It’s All About Communication: Designing Learning Objects for an Entire University
Como citar
Resumo
Abstract
Authoring Tools and Content Development, e-Learning Hardware and Software, Design Methodology
Referências bibliográficas
Ariga and Watanabe. 2008. Teaching materials to enhance the visual expression of Web pages for students not in art or design majors. Computers & Education, 51 (2), 815-828.
Committee on Science, Engineering and Public Policy. 2004. Facilitating interdisciplinary research. Washington: National Academic Press.
Crosier, J. K., Cobb, S., Wilson, J. R. 2002. Key lessons for the design and integration of virtual environments in secondary science. Computers & Education, 38, 77-94.
Hinostroza, J. E., Mellar, H. 2001. Pedagogy Embedded in Educational Software Design: Report of a Case Study. Computers & Education, 37 (1), 27-40.
Jones, I. 2008. Storyboarding: A method for bootstrapping the design of computer-based educational tasks. Computers & Education, 51 (3), 1353-1364.
Harris, J., Mishra, P., & Koehler, M. (2009). Teachers’ technological pedagogical content knowledge and learning activity types: Curriculum-based technology integration reframed. Journal of Research on Technology in Education, 41(4), 393-416.
Rubens, W.; Emans, B.; Leinonen, T.; Skarmeta, A.G.; Simons, R.J. 2005. Design of web-based collaborative learning environments: translating the pedagogical learning principles to human computer interface. Computers & Education, 45 (3), 276– 294.
Schön, D. A. 1983 The reflective practitioner. USA: Basic Books.
Siozos, P., Palaigeorgiou,, G., Triantafyllakos, & Despotakis, T. 2009.Computer based testing using "digital ink”: Participatory design of a TabletPC based assessment application for secondary education. Computers & Education, 52 (4), 2811-819.
Squires, D. 1999. Usability and educational software design: special issue of interacting with computers. Interacting with computers, 11 (5), 463-466.
Triantafyllakos, G., Palaigeorgiou, G. & Tsoukalas, I. A. 2011. Designing educational software with students through collaborative design games: The We!Design&Play framework. Computers & Education, 56 ( 1), 227-242.
UFRGS. 2012-a. Pelo segundo ano consecutivo, UFRGS é avaliada como a melhor universidade do Brasil. Avaiable at http://www.ufrgs.br/ufrgs/noticias/pelo-segundo-ano-consecutivo-ufrgs -e-avaliada-como-melhor-universidade-do-brasil
UFRGS. 2012-b. UFRGS em números 2012. Avaiable at http://www.ufrgs.br/ufrgs/a-ufrgs/ufrgs-em-numeros.
Winters, N., & Mor, Y. 2008. IDR: A participatory methodology for interdisciplinary design in technology enhanced learning. Computers & Education, 50, 579-600.
Zaharias, P. & Poylymenakou, A. 2009. Developing a Usability Evaluation Method for e-Learning Applications: Beyond Functional Usability. International Journal of Human-Computer Interaction, 25 (1), 75-98.
