[{"data":1,"prerenderedAt":97},["ShallowReactive",2],{"article:incorporation-of-scientific-knowledge-to-design-project":3},{"success":4,"article":5,"request":94},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":20,"data":83,"slugs":92,"slug":93},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",[8,9],"primary","secondary","6219431e-8428-4d3c-a11f-e843dcc39f30",[12,16],{"lastName":13,"name":14,"_id":15},"Perry","Gabriela","3908972a-ea72-47da-925d-a0e994fefae0",{"lastName":17,"name":18,"_id":19},"Fragoso","Suely","2962818c-f704-4d2a-874c-057101e3b973",{"startPage":21,"references":22,"endPage":80,"track":81,"has_file":4,"doi":82},4807,[23,26,29,32,35,38,41,44,47,50,53,56,59,62,65,68,71,74,77],{"id":24,"label":25},"ca027c7a-2fb6-4814-ada3-cbca8b76b56b","\u003Cp>BUCHANAN, R. Wicked Problems in Design Thinking. \u003Cstrong>Design Issues\u003C/strong>, 8 (2), 1992.\u003C/p>",{"id":27,"label":28},"cf2e0d62-8d38-4d85-b609-7ce7022f957a","\u003Cp>GOEL, V. \u003Cstrong>Sketches of thought\u003C/strong>. Cambridge: The MIT Press, 1995.\u003C/p>",{"label":30,"id":31},"\u003Cp>GRAHAM, L. Gestalt Theory in Interactive Media Design. \u003Cstrong>Journal of Humanities & Social Sciences\u003C/strong> 2(1), 2008.\u003C/p>","4284d7d7-9b9e-4049-9f68-9f4a87e51d1c",{"id":33,"label":34},"e67965e9-b27c-468c-9a3e-c6d8e161557d","\u003Cp>GUIMARÃES, L. B. de M. (Org.). \u003Cstrong>Ergonomia Cognitiva\u003C/strong>. 3.ed. Porto Alegre: FEENG, 2006.\u003C/p>",{"id":36,"label":37},"b93ccba1-8d46-4757-9725-74d0412cec99","\u003Cp>LAWSON, B., DORST, K. \u003Cstrong>Design Expertise\u003C/strong>. Oxford: Elsevier, 2009.\u003C/p>",{"id":39,"label":40},"a094203d-e851-4076-bdd8-9f10f6be24d1","\u003Cp>LOTTO, B. \u003Cstrong>Optical illusions show how we see\u003C/strong>. TED talks. 2009. http://www.ted.com/talks/lang/en/beau_lotto_optical_illusions_show_how_we_see.html Acesso em: 09 abril 2012\u003C/p>",{"label":42,"id":43},"\u003Cp>MILLER, G. A. The magical number seven, plus or minus two: some limits on our capacity for processing information. \u003Cstrong>Psychological Review\u003C/strong>, 63(2), p. 81-97, 1956.\u003C/p>","aeb68559-241a-400f-b49b-93ad13d1afe6",{"id":45,"label":46},"e58df186-3792-4342-af46-a5845a4850d8","\u003Cp>NAVON, D. Forest before trees: The precedence of global features in visual perception. \u003Cstrong>Cognitive Psychology\u003C/strong>, 9, p. 353-383, 1977.\u003C/p>",{"label":48,"id":49},"\u003Cp>NEWELL, A; SIMON, H. \u003Cstrong>Human problem solving\u003C/strong>. Englewood Cliffs: Prentice-Hall Rockport Publishers, 1972.\u003C/p>","41c414be-34fc-425a-bffd-c37c48e1b864",{"label":51,"id":52},"\u003Cp>RESTREPO, J.; CHRISTIAANS, H. Problem Structuring and Information Access in Design. \u003Cstrong>Journal of Design Research\u003C/strong> 4 (2), 2004. DOI 10.1504/JDR.2004.009842\u003C/p>","c12ebaff-94aa-4bc9-93b0-5eae4b64973a",{"id":54,"label":55},"4f1b816c-ab1d-4969-813f-f0a35733be59","\u003Cp>RITTEL, H. W. J. Webber. M. M. . Dilemmas in a General Theory of Planning, \u003Cstrong>Policy Sciences\u003C/strong> 4 (2), p.155, 1973\u003C/p>",{"label":57,"id":58},"\u003Cp>SCHÖN, D. A. Designing: Rules, types and worlds. \u003Cstrong>Design Studies\u003C/strong> 9(3), July 1988, Pages 181-190, 1988\u003C/p>","a7fb17e2-94f0-4ce3-be12-a71d9cca180f",{"label":60,"id":61},"\u003Cp>SCHÖN, D. A. \u003Cstrong>The reflective practitioner\u003C/strong>. USA: Basic Books, 1983.\u003C/p>","55a19113-b2d1-476f-8cb4-bedc8fd7cb4c",{"label":63,"id":64},"\u003Cp>SIMON, H. A. \u003Cstrong>The Sciences of the artificial\u003C/strong>. Cambridge : MIT Press, 1986.\u003C/p>","c99c6555-cf3b-471a-8b77-b0469fbd16a2",{"label":66,"id":67},"\u003Cp>TIDWELL, J. \u003Cstrong>Designing Interfaces\u003C/strong>. Cambridge: O'Reilly, 2010.\u003C/p>","7eb02ad3-7a1e-45e9-99e6-f46dc26d653f",{"label":69,"id":70},"\u003Cp>TREISMAN, A.; GELADE, G. (1980). A feature-integration theory of attention. \u003Cstrong>Cognitive Psychology\u003C/strong> 12, p. 97-136, 1980.\u003C/p>","664ac3fe-f1cc-419b-bcb2-199fd40b51a8",{"label":72,"id":73},"\u003Cp>WARE, C. \u003Cstrong>Visual Thinking for Design\u003C/strong>. Morgan Kaufmann, 2008.\u003C/p>","4d70b7cf-aac9-49f3-98f5-eec910ae617a",{"id":75,"label":76},"5a7a6dae-d773-4cdf-90af-565682bc6a8f","\u003Cp>LIDWELL, W.; HOLDEN, K.; BUTLER, J. \u003Cstrong>Universal Principles of Design\u003C/strong>. Englewood Cliffs: Rockport Publishers, 2003.\u003C/p>",{"id":78,"label":79},"6c82394e-fa99-46ef-b437-44e68e3666b7","\u003Cp>WINOGRAD, T.; FLORES, F. \u003Cstrong>Understanding Computers and Cognition\u003C/strong>. Norwood, NJ, USA: Ablex Publishing Corp, 1986.\u003C/p>",4815,"vnnhda8i","",{"primary":84,"secondary":88},{"keywords":85,"excerpt":86,"title":87},"\u003Cp>método, projeto, ciência\u003C/p>","Neste artigo é discutido o emprego de resultados de experimentos controlados em projetos de design. Argumenta-se que a aproximação entre ciência e design é desejável, porém deve observar rigorosamente o significado e os limites da generalização dos resultados científicos. Três exemplos de aumento indevido da amplitude da aplicabilidade do conhecimento científico ilustram como a adoção de interpretações “maleáveis” é prejudicial para o projeto de design.","Incorporação de Conhecimentos Científicos ao Projeto de Design",{"keywords":89,"excerpt":90,"title":91},"\u003Cp>method, project, science\u003C/p>","The application of results of controlled experiments in design projects is discussed in this article. It is argued that, although the convergence between science and design is desirable, it is mandatory to observe the meaning of scientific results and the limits of their generalization. Three examples of inappropriate inflation of the scope of scientific knowledge demonstrate how the adoption of \"malleable\" interpretations is prejudicial for design projects.","Incorporation of Scientific Knowledge to Design Project",[93],"incorporation-of-scientific-knowledge-to-design-project",{"target":95,"query":96},"articles/get",{"slug":93},1780315994705]