10º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design
UFMA — São Luís (MA)
Outubro/2012
Holoface: O Paradigma Holográfico no Design de Informação e de Interação
Holoface: The Holographic Paradigm in Interaction and Information Design
Como citar
Resumo
design de interação, design de informação, realidade aumentada, interface homem-máquina, interação holográfica
Abstract
interaction design, information design, augmented reality, human-computer interface, holographic interaction
Referências bibliográficas
BIOCCA, F., HARMS, C., & GREGG, J. (2001). The Networked Minds Measure of Social Presence: Pilot Test of the Factor Structure and Concurrent Validity, Presence 2001, 4th international workshop (pp. 9). Philadelphia.
BOWMAN, D. A., KRUIJFF, E., LAVIOLA, J. J., & POUPYREV, I. (2001). An Introduction to 3-D User Interface Design. Presence: Teleoper. Virtual Environ., 10(1), 96-108.
BOWMAN, D. A., KRUIJFF, E., LAVIOLA, J. J., & POUPYREV, I. (2004). 3D User Interfaces: Theory and Practice. Boston: Addison-Wesley Professional.
CHAN, L.-W., KAO, H.-S., CHEN, M. Y., LEE, M.-S., HSU, J., & HUNG, Y.-P. (2010). Touching the void: direct-touch interaction for intangible displays, Proceedings of the 28th international conference on Human factors in computing systems. Atlanta, Georgia, USA: ACM.
CHU, Y., BAINBRIDGE,D., JONES, M., WITTEN, I. H. Realistic books: A bizarre homage to an obsolete medium? Proceedings of the 2004 Joint ACM/IEEE Conference on Digital Libraries, 2004. (pp. 78-86). IEEE.
DAHLBÄCK, N., JÖNSSON, A., & AHRENBERG, L. (1993). Wizard of Oz Studies – Why and How. In W. D. Gray, W. E. Hefley & D. Murray (Eds.), Proceedings of 1993 ACM International Workshop on Intelligent User Interfaces. (pp. 8): ACM Press.
HINCKLEY, K., PAUSCH, R., PROFFITT, D., & KASSELL, N. F. (1998). Two-handed virtual manipulation. ACM Trans. Comput.-Hum. Interact., 5(3), 260-302.
ISPR. (2012). International Society for Presence Research. Acessado em 22 de abril de 2012 http://ispr.info/about-presence-2/about-presence/
LIESAPUTRA, V.; WITTEN, I. H. Seeking Information in Realistic Books: A user study. JCDL’08, June 16–20
MAPES, D. P., & MOSHELL, J. M. (1995). A two-handed interface for object manipulation in virtual environments. Presence: Teleoperators and Virtual Environments., 4(4), 14.
MINE, M. R., FREDERICK P. BROOKS, J., & SEQUIN, C. H. (1997). Moving objects in space: exploiting proprioception in virtual-environment interaction, Proceedings of the 24th annual conference on Computer graphics and interactive techniques (pp. 19-26): ACM Press/Addison-Wesley Publishing Co.
MORAES, D. D. (2008). Limites do Design (3 ed.). São Paulo: Studio Nobel.
NAKAMURA, R., & TORI, R. (2007). A Technique for Collision Detection and Real-Time Video Avatar Interaction in Mixed Reality Environments. In SBC (Ed.), IX Symposium on Virtual and Augmented Reality - SVR2007 (pp. 116-122). Petrópolis-RJ.
Norman, D. A. (1999). Affordance, conventions, and design. interactions, 6(3), 38-43.
PAN, Y. X., XUEWU SOLANKI, SANJEEV LIANG, XINAN TANJUNG, RIDWAN BIN ADRIAN TAN, CHIWEI CHONG,TOW-CHONG. (2009). Optics InfoBase - Fast CGH computation using S-LUT on GPU. THE INTERNATIONAL ELECTRONIC JOURNAL OF OPTICS, 17(21), 18543-18555.
PARDINHO, V., TORI, R. Design de interação para leitura de livros digitais com paradigma holográfico e reconhecimento de gestos. Anais do 3º Congresso Regional de Design de Interação (Interaction South America IXDSA 2012), São Paulo: IxDA (pp. 55-71)
POUPYREV, I., ICHIKAWA, T., WEGHORST, S., & BILLINGHURST, M. (1998). Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques. Computer Graphics Forum, 17(3), 12.
PREECE, J., ROGERS, Y., & SHARP, H. s. s. (2005). Design de Interação. Porto Alegre: Bookman.
SHNEIDERMAN, B. Direct manipulation: A step beyond programming languages. Computer, 16(8):57–69, Aug. 1983
SHOTTON, J., FITSGIBBON, A., COOK, M., SHARP, T., FINOCCHIO, M, MOORE, R., KIPMAN, A. & BLAKE, A. Real-Time Human Pose Recognition in Parts from a Single Depth Image. CVPR 2011: 24th IEEE Conference on Computer Vision and Pattern Recognition
SONG, C. G., KWAK, N. J., & JEONG, D. H. (2000). Developing an efficient technique of selection and manipulation in immersive V.E, Proceedings of the ACM symposium on Virtual reality software and technology. Seoul, Korea: ACM.
SUTHERLAND, I. (1965). The Ultimate Display, IFIP Congress (pp. 506-508).
TORI, R. (1996). Maps and Spatial Metaphors in Hypermedia Systems. Graf & Tec, 0(0), 12.
TORI, R. (2009a). Da Realidade Virtual à Virtualidade Real. Revista Fonte, 9(1), 35-36.
TORI, R. (2009b). Desafios para o design de informação em ambientes de realidade aumentada. Infodesign, 6(1), 1-12.
TORI, R. (2010). Educação sem distância: As Tecnologias Interativas na Redução de Distâncias em Ensino e Aprendizagem (1 ed. Vol. 1). São Paulo: Editora Senac - São Paulo.
TORI, R., KIRNER, C., & SISCOUTTO, R. (Eds.). (2006). Fundamentos e Tecnologia de Realidade Virtual e Aumentada. Porto Alegre: SBC.
TORI, R., NUNES, F. L. S., GOMES, V. H. P., & TOKUNAGA, D. M. (2009). VIDA: Atlas Anatômico 3D Interativo para Treinamento a Distância, XXIX Congresso da Sociedade Brasileira de Computação (Vol. 1, pp. 1-10). Bento Gonçalves: SBC.
TORI, R., NUNES, F. L. S., NAKAMURA, R., BERNARDES, J. L., CORREA, C. G., & TOKUNAGA, D. M. (2009). Design de Interação para um Atlas Virtual de Anatomia Usando Realidade Aumentada e Gestos. In A. Fernandez & R. Zuanon (Eds.), Interaction South America 09 (Vol. 1, pp. 12). São Paulo: IXDA Brasil.
