[{"data":1,"prerenderedAt":80},["ShallowReactive",2],{"article:game-design-a-sorted-research-on-factors-that-enhance-game-analysis-and-development":3},{"success":4,"article":5,"request":77},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":24,"data":66,"slugs":75,"slug":76},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",[8,9],"primary","secondary","b0705a1b-1fb1-49aa-9668-483561ad769e",[12,16,20],{"lastName":13,"name":14,"_id":15},"Barros","Alexandre Paes de","07b045f7-54b8-430c-bc96-55202d483b73",{"lastName":17,"name":18,"_id":19},"Vieira","Milton Luiz Horn","51f3d639-65b4-465d-af54-0ada7618acb2",{"lastName":21,"name":22,"_id":23},"Merino","Eugênio","2a71edd8-2715-4c2d-a83a-39022644a926",{"startPage":25,"references":26,"endPage":63,"track":64,"has_file":4,"doi":65},8179,[27,30,33,36,39,42,45,48,51,54,57,60],{"id":28,"label":29},"617af311-1359-4f89-8889-888467e7c53e","\u003Cp>BOLTER, Jay David & Grusin, Richard. \u003Cstrong>Remediation\u003C/strong>: Understanding New Media. Cambridge: MIT Press, 1999.\u003C/p>",{"label":31,"id":32},"\u003Cp>BUXTON, Bill. \u003Cstrong>Sketching User Experiences\u003C/strong>: Getting the Design Right and the Right Design. Canada: Morgan Kaufmann, 2007.\u003C/p>","69e86af5-7e62-4a8c-aba5-57339f99b6d7",{"label":34,"id":35},"\u003Cp>DA LUZ, Alan Richard. \u003Cstrong>Linguagens Gráficas em Videogame\u003C/strong>: Nascimento, desenvolvimento e consolidação do videogame como expressão gráfica. USP, Dissertação de mestrado, Faculdade de Arquitetura e Urbanismo, 2009.\u003C/p>","2c91727a-addf-4ab4-a858-d787d2faf16a",{"label":37,"id":38},"\u003Cp>JORDAN, Patrick W. \u003Cstrong>An Introduction to Usability\u003C/strong>. London, England: Taylor & Francis, 1998.\u003C/p>","df55c294-1cf5-4f9e-b744-b9b2ee049630",{"id":40,"label":41},"74e7b190-5d3c-498a-8480-641364143685","\u003Cp>JUUL, Jesper. \u003Cstrong>Half-Real\u003C/strong>: Video Games between Real Rules and Fictional Worlds. Cambridge, Massachusetts, London, England: MIT Press, 2005.\u003C/p>",{"label":43,"id":44},"\u003Cp>KIM, W. Chan & Mauborne, Renée. \u003Cstrong>A Estratégia do Oceano Azul\u003C/strong>: Como criar novos mercados e tornar a concorrência irrelevante. Rio de Janeiro: Elsevier Editora Ltda, 2005.\u003C/p>","0f002d65-5cb2-4a0d-b6c1-c07bf2490d24",{"label":46,"id":47},"\u003Cp>MOGGRIDGE, Bill. \u003Cstrong>Designing Interactions\u003C/strong>. Cambridge, Massachusetts, London, England: MIT Press, 2006.\u003C/p>","b661e68e-160e-43a0-9079-3fd64d3334f9",{"label":49,"id":50},"\u003Cp>SALEN, Katie & Zimmerman, Eric. \u003Cstrong>Rules of Play\u003C/strong>: Game Design Fundamentals. Cambridge, Massachusetts, London, England: MIT Press, 2004.\u003C/p>","e6c13b3f-4dd7-4f01-8cad-cf67268fc2da",{"label":52,"id":53},"\u003Cp>SARKAR, Prabir, CHAKRABARTI, Amaresh. \u003Cstrong>Design Studies\u003C/strong>: Assessing design creativity. Indian Institue of Science, Centre for Product Design and Manufacturing, Innovation Design Study and Sustainability Laboratory, Bangalore 560012, India: Elsevier Ltd, 2011.\u003C/p>","f31c13e0-85b6-45d1-af45-3ec932f13b31",{"label":55,"id":56},"\u003Cp>SOURIAU, Étienne (org.). \u003Cstrong>L'Univers filmique\u003C/strong>. Paris, Flammarion, 1953.\u003C/p>","ba9b5a7c-4b61-4156-bee9-ab669d3779a2",{"label":58,"id":59},"\u003Cp>WOLF, Mark J.P (org.). \u003Cstrong>The Medium of The Video Game\u003C/strong>. Texas: University of Texas Press, 2001.\u003C/p>","d7428554-ee8b-4ab1-8137-8827411f1828",{"label":61,"id":62},"\u003Cp>Gamespot. Most Polpular Games. In: \u003Cstrong>Gamespot\u003C/strong>, 2010. (http://www.gamespot.com/games.html?type=games&platform=all&mode=top&om_act=convert&om_clk=subnav&tag=subnav%3Ball)\u003C/p>","a6087249-42cc-48ca-8316-8474d667bd4a",8195,"cupudq2o","",{"primary":67,"secondary":71},{"keywords":68,"excerpt":69,"title":70},"\u003Cp>design de jogos, categorização, avaliação, produção\u003C/p>","Este artigo analisa os itens de design que juntos constituem jogos eletrônicos consolidados no mercado mundial, com o objetivo de identificar pontos que possam delinear o sucesso ou o fracasso dos diversos títulos de jogos lançados ou atualmente em desenvolvimento. Este documento irá levar em consideração não somente aspectos técnicos e artísticos dos jogos; também levará em conta aspectos intrínsicos de um jogo como jogabilidade e estória.","Design de Jogos – Uma Pesquisa Categorizada Sobre Fatores Que Aprimoram a Análise e Desenvolvimento de Jogos Eletrônicos.",{"keywords":72,"excerpt":73,"title":74},"\u003Cp>game design, categorization, evaluation, production\u003C/p>","This paper aims to analyze design items that together constitute games consolidated in the world market, with the objective to identify points that may validate success or failure of several game titles already launched or currently under development. This document will consider not only technical and artistic aspects of games; it will also take in mind intrinsic aspects, such as gameplay and storyline.","Game Design – A Sorted Research on Factors That Enhance Game Analysis and Development.",[76],"game-design-a-sorted-research-on-factors-that-enhance-game-analysis-and-development",{"target":78,"query":79},"articles/get",{"slug":76},1780315989264]