[{"data":1,"prerenderedAt":111},["ShallowReactive",2],{"article:computational-design":3},{"success":4,"article":5,"request":108},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":16,"data":97,"slugs":106,"slug":107},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",[8,9],"primary","secondary","5e98276c-8996-4051-ac24-f3be7a9abec4",[12],{"lastName":13,"name":14,"_id":15},"Nunes","João Fernando Igansi","1df1d471-02ca-46b2-a94a-b73cf8b0143c",{"startPage":17,"references":18,"endPage":94,"track":95,"has_file":4,"doi":96},4642,[19,22,25,28,31,34,37,40,43,46,49,52,55,58,61,64,67,70,73,76,79,82,85,88,91],{"label":20,"id":21},"\u003Cp>BALPE, Manuela de Barros et Jean-Pierre. (orgs) \u003Cstrong>L’art a-t-il besoin du numérique\u003C/strong>: Colloque de Cerisy. Hermes Lavoisier, 2006.\u003C/p>","a6517f25-75e4-4333-a226-0a0ba651d956",{"label":23,"id":24},"\u003Cp>BEIGUELMAN, Giselle. \u003Cstrong>O Livro depois do Livro\u003C/strong>. SP, 2003. São Paulo: Editora Peirópolis, 2003.\u003C/p>","ca667192-6393-4596-8d50-f95dc4aa4231",{"label":26,"id":27},"\u003Cp>__________ \u003Cstrong>Link-se\u003C/strong>. Editora Peirópolis, 2005.\u003C/p>","3f55babd-0b87-41c9-919b-6d91b7f88cf7",{"label":29,"id":30},"\u003Cp>FLUSSER, V. \u003Cstrong>Ficções filosóficas\u003C/strong>, São Paulo: EDUSP,1998.\u003C/p>","38db098a-315a-4410-8a11-5d8c32bd9ae6",{"label":32,"id":33},"\u003Cp>FLUSSER, Vilém. \u003Cstrong>Petite philosophie du design\u003C/strong>. Éditions Circé, 2002.\u003C/p>","d5d71c30-f497-4aa9-9e1d-956f0501f99c",{"label":35,"id":36},"\u003Cp>FULLER, Matthew. Introduction. In: \u003Cstrong>Software Studies / a lexicon\u003C/strong>. The MIT Press, Massachussetts, 2008.\u003C/p>","dbb2a3db-b2e6-4c77-acf1-b752edfc18ef",{"label":38,"id":39},"\u003Cp>GALLOWAY, Alexander P. \u003Cstrong>Protocol\u003C/strong>: How Control Exists after Decentralization, MIT Press, 2004.\u003C/p>","5d56ec42-ae09-4346-befc-603eb318098e",{"label":41,"id":42},"\u003Cp>GOFFEY, Andrew. Intelligence. In: \u003Cstrong>Software Studies / a lexicon\u003C/strong>. The MIT Press, Massachussetts, 2008.\u003C/p>","01b28935-590c-4d9c-ab4a-371f22a40384",{"label":44,"id":45},"\u003Cp>GUATTARI, Gilles Deleuze e Felix. \u003Cstrong>Capitalisme et Schizophrénie 1\u003C/strong>: L’Anti-Edipe. Paris: Les Editions de Minuit, 1972.\u003C/p>","1259b6c0-ae31-4ba3-b13a-4d2156e4590d",{"id":47,"label":48},"b7ea7207-9730-4fb5-8cd1-f060062ee135","\u003Cp>GUATTARI, Gilles Deleuze eFelix. \u003Cstrong>Capitalisme et Schizophrénie 2\u003C/strong>: Mille Plateaux. Les Éditions de Minuit, 1980.\u003C/p>",{"label":50,"id":51},"\u003Cp>GUATTARI, Felix. \u003Cstrong>Cartographies schizoanalytiques\u003C/strong>. Paris: Éditions Galilée, 1989.\u003C/p>","0d15405a-131f-4b7c-9c06-914e404d0c05",{"label":53,"id":54},"\u003Cp>GUATTARI, Felix. \u003Cstrong>Chaosmose\u003C/strong>. Éditions Galilée, 1989.\u003C/p>","c3ad0a2f-0bb9-4e0b-a21c-3a9344b4afdd",{"id":56,"label":57},"e38a02f5-a681-406d-91b6-6c30bf06f53a","\u003Cp>GUATTARI, Felix. \u003Cstrong>La révolution moléculaire\u003C/strong>. Paris: Éditions Encres Recherches, 1977.\u003C/p>",{"id":59,"label":60},"4e6fbab4-a59c-4bc4-b2e8-02dde76d16ba","\u003Cp>GUATTARI, Felix. \u003Cstrong>Les três écologies\u003C/strong>. Éditions Galilée, 1989.\u003C/p>",{"label":62,"id":63},"\u003Cp>LOVEJOY, Margot. \u003Cstrong>Digital currents\u003C/strong>: art in the electronic age. London: Routledge, 2004.\u003C/p>","d39b71e2-ffac-4201-96c0-8762736285e6",{"label":65,"id":66},"\u003Cp>MACHADO, Arlindo. Repensando Flusser e as imagens técnicas. In \u003Cstrong>7ª Compós\u003C/strong>, São Paulo, Junho, 1998.\u003C/p>","129375b8-d37b-4401-ab6c-744e03dccff9",{"label":68,"id":69},"\u003Cp>__________ \u003Cstrong>Máquina e Imaginário\u003C/strong>. 2. ed. São Paulo: Edusp, 1984.\u003C/p>","727fa204-5357-4466-bab3-5d7b7e91f997",{"id":71,"label":72},"b7577323-f04e-415a-889c-2256746c422f","\u003Cp>MANOVICH, Lev. \u003Cstrong>The language of new media\u003C/strong>. London: The MIT Press, 2001.\u003C/p>",{"label":74,"id":75},"\u003Cp>PAUL, Christiane. \u003Cstrong>Digital Arte\u003C/strong>. London: Thames & Hudson world of art, 2003.\u003C/p>","097741fb-a777-47f0-8f09-9ae04209fcb6",{"label":77,"id":78},"\u003Cp>VIRILIO, Paul. \u003Cstrong>Virtual reality as a place of action\u003C/strong>. Entrevista a Jean Paul Fargier, 2000. Disponível em: http://www.ubikam.com/home.htm\u003C/p>","adf77b4f-4f6e-470a-bcc3-92de807905e0",{"label":80,"id":81},"\u003Cp>ROBINSON, Derek. Variable. In: \u003Cstrong>Software Studies / a lexicon\u003C/strong>. The MIT Press, Massachussetts, 2008.\u003C/p>","9ecc3ac7-4914-4c78-a40d-ef609d42abf1",{"label":83,"id":84},"\u003Cp>SANTAELLA, L. \u003Cstrong>Culturas e artes do pós-humano\u003C/strong>: da cultura das mídias à cibercultura. São Paulo: Paulus, 2003.\u003C/p>","8c091396-d7bd-4848-b9cc-9f473b69c971",{"id":86,"label":87},"62054c6f-0911-4fcc-acd3-431d66f03cc5","\u003Cp>SANTAELLA, Lúcia. \u003Cstrong>Cultura das Mídias\u003C/strong>. 2. ed. São Paulo: Experimento, 1996.\u003C/p>",{"label":89,"id":90},"\u003Cp>SANTAELLA, Lúcia. \u003Cstrong>Linguagens Líquidas na era da mobilidade\u003C/strong>. São Paulo: Ed. Paulus, 2007.\u003C/p>","16aba4fe-95f2-4b6b-97ee-c38d5c02082a",{"label":92,"id":93},"\u003Cp>SHULGIN, Olga Goriumova e Alessey. Glitch. In: \u003Cstrong>Software Studies / a lexicon\u003C/strong>. The MIT Press, Massachussetts, 2008.\u003C/p>","3e4b8bda-453e-40e1-b4c2-197c26a7d3a0",4651,"vnnhda8i","",{"primary":98,"secondary":102},{"keywords":99,"excerpt":100,"title":101},"\u003Cp>Design, Digital, Linguagem e Cultura\u003C/p>","Design Computacional problematiza a configuração das Interfaces Culturais: máquinas de discursos advindas da comunicação dos códigos fixos (paradigma da fabricação). Devidamente atualizada a partir do atual estado dos códigos executáveis (paradigma da programação), esta discussão intersecta linguagem, máquina e “cultura do software”. Design Computacional resultanta de um processo gerado na ação programada do código algorítmico em sua respectiva ação de funcionamento. O “pensamento computacional” gerado nesse estatuto de linguagem é lógica de processamento, constitui-se nas relações entre a sua escrita técnica e a sua respectiva leitura tecnológica, numa comunicação que opera e tem como base as teorias pós-estruturalistas.","Design Computacional",{"keywords":103,"excerpt":104,"title":105},"\u003Cp>Design, Digital, Language, Culture\u003C/p>","Computational Design puts in question the configuration of Cultural Interfaces: machines speeches coming from the fixed communication codes (manufacturing paradigm). Properly updated the executable code (programming paradigm), this discussion intersects language, machine and \"culture of software\". Computational design is the result of a process generated in the action programmed algorithmic code in their respective action operation. The \"computational thinking\" that generated the status of language is processing logic, is on the relationship between his writing technique and their respective reading technology, which operates a communication and is based on post-structuralist theories.","Computational Design",[107],"computational-design",{"target":109,"query":110},"articles/get",{"slug":107},1780315957509]