[{"data":1,"prerenderedAt":99},["ShallowReactive",2],{"article:co-design-of-online-environments-to-foster-inhabitants-participation":3},{"success":4,"article":5,"request":96},true,{"parent":6,"langs":7,"_id":10,"contributors":11,"typeData":28,"data":85,"slugs":94,"slug":95},"39f260d6-d61f-4dfe-b1f7-a6c315c260bd",[8,9],"primary","secondary","6ee20045-82f7-4d37-93c6-dc59d2e3c9f1",[12,16,20,24],{"lastName":13,"name":14,"_id":15},"Hanauer","Rodrigo","52389dfa-e065-4c48-88aa-01c0f3175aa6",{"lastName":17,"name":18,"_id":19},"Remus","Bruna do Nascimento","5abe948c-244d-4216-af10-3413dc5981b9",{"lastName":21,"name":22,"_id":23},"Reyes","Paulo","a8871126-5a53-4edb-a1d0-19dcb3229337",{"lastName":25,"name":26,"_id":27},"Franzato","Carlo","4398da0b-c7d7-4192-8432-c703bc0532d1",{"startPage":29,"references":30,"endPage":82,"track":83,"has_file":4,"doi":84},5160,[31,34,37,40,43,46,49,52,55,58,61,64,67,70,73,76,79],{"label":32,"id":33},"\u003Cp>AEND, \u003Cstrong>Anais do 9º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design\u003C/strong>. São Paulo: Blücher e Universidade Anhembi Morumbi, 2010.\u003C/p>","02b9f415-0b1d-42eb-93e4-57478847ba7d",{"id":35,"label":36},"d70c4905-ee1d-4fe8-9bd0-4ed9cd9daeec","\u003Cp>ETZKOWITZ, H. \u003Cstrong>The Triple Helix\u003C/strong>: university - industry - government. New York: Taylor & Francis Group, 2008.\u003C/p>",{"id":38,"label":39},"0212a149-532c-4791-b8f9-4e68404587df","\u003Cp>GÜELL, J.M.F. \u003Cstrong>Planificación estratégica de ciudades\u003C/strong> – Nuevos instrumentos y processos. Estudios Universitários de Arquitectura, Ed. 10. Editora Reverté, 2006.\u003C/p>",{"id":41,"label":42},"aefa64ae-2522-4c5e-a611-996db8261515","\u003Cp>IACUCCI G., KUUTTI K. Everyday Life as a Stage in Creating an Performing Scenarios for Wireless Devices. In: \u003Cstrong>Personal and Ubiquitous Computing\u003C/strong>, v. 6, n. 4, 2002.\u003C/p>",{"label":44,"id":45},"\u003Cp>JENKINS, H. \u003Cstrong>Convergence Culture\u003C/strong>: Where old and new media collide. New York: New York University Press, 2006.\u003C/p>","db8b115f-0144-4bd8-9065-aa64cca05613",{"label":47,"id":48},"\u003Cp>LUHMAN, N. \u003Cstrong>Introdução à teoria dos sistemas\u003C/strong>. Petrópolis: Editora Vozes, 2010.\u003C/p>","7bcb2690-872c-4b46-8825-104462ae5e52",{"label":50,"id":51},"\u003Cp>MANZINI E., Scenarios of sustainable well-being. In: \u003Cstrong>Design Philosophy Papers\u003C/strong>, v. 1, n. 1, 2003.\u003C/p>","125d20a0-f03c-4221-8444-e27f1bc9755c",{"id":53,"label":54},"1df2e8ca-d994-4533-9be0-11a7d259be77","\u003Cp>MANZINI, E.; JÉGOU, F. Design degli scenari. In: MANZINI, E.; BERTOLA, P. \u003Cstrong>Design Multiverso\u003C/strong>. Milano: Edizioni POLI.design, 2004.\u003C/p>",{"label":56,"id":57},"\u003Cp>MARTINS, G. A.; THEÓPHILO, C. R. \u003Cstrong>Metodologia da Investigação Científica para Ciências Sociais Aplicadas\u003C/strong>. 2ª Ed. São Paulo: Editora Atlas, 2009.\u003C/p>","ebc12f8b-5ac8-4444-b89e-c8f93703a382",{"label":59,"id":60},"\u003Cp>MORIN, E. \u003Cstrong>Introdução ao pensamento complexo\u003C/strong>. Porto Alegre: Editora Sulina, 2006.\u003C/p>","e939f012-24eb-42a1-9244-cc13510ed835",{"label":62,"id":63},"\u003Cp>O'REILLY, T. \u003Cstrong>O que é Web 2.0?\u003C/strong> Padrões de design e modelo de negócios para a nova geração de softwares. 2005.\u003C/p>","14dbad87-394e-4dbb-82ce-ce5aef817fc0",{"id":65,"label":66},"a00227a9-3d52-429d-9ef0-7d5b25d210c8","\u003Cp>REYES, P. Processo de Projeto em Design: uma proposição crítica. In: \u003Cstrong>Metodologias em Design\u003C/strong>: Interseções. Bauru: UNESP, 2011.\u003C/p>",{"label":68,"id":69},"\u003Cp>RIZZO, F. \u003Cstrong>Strategie di co-design\u003C/strong>: Teoria, metodi e ferramentas per progettare con gli utenti. Milano: Francoangeli, 2009.\u003C/p>","1bc9de86-d7fb-4954-a0da-a54a3c9ebc21",{"label":71,"id":72},"\u003Cp>ROMANI, C. C. ; KUKLINSKI, H. P. \u003Cstrong>Planeta. Web 2.0\u003C/strong>: Inteligencia Colectiva o Medios Fast Food. Grupo de Recerca d'Interaccions Digitals; Universitat de Vic. Flacso México. Barcelona / México DF, 2007.\u003C/p>","34685e60-4341-49fd-ba85-72cd72bcef1f",{"label":74,"id":75},"\u003Cp>SANDERS, E.B.N. e STAPPERS, P.J. Co-creation and the new landscapes of design: \u003Cstrong>CoDesign\u003C/strong>. Vol. 10, n. 2, 2008.\u003C/p>","a5f5f60f-2d42-4b71-bbc0-f851984d42a1",{"label":77,"id":78},"\u003Cp>SCHWARZ, P. \u003Cstrong>The art of the long view\u003C/strong>. New York: Doubleday, 1996.\u003C/p>","46e0ba76-49d0-4b4e-84d3-cc66fb7d0244",{"label":80,"id":81},"\u003Cp>VAN DER HEIJDEN, K. \u003Cstrong>Planejamento por cenários\u003C/strong>: a arte da conversação estratégica. Porto Alegre: Editora Bookman, 2009.\u003C/p>","7c0442e9-7c44-4220-b260-421fd82882f8",5169,"wmmkkhzv","",{"primary":86,"secondary":90},{"keywords":87,"excerpt":88,"title":89},"\u003Cp>co-design, plataformas online, cenários, participação, internet 2.0\u003C/p>","O artigo visa discutir o uso de estratégias de co-design aliadas às tecnologias de informação e comunicação, para promover cenários digitais de acesso, inclusão e participação dos cidadãos. Para tanto, estuda-se o caso do projeto PortoAlegre.cc, desenvolvido no âmbito de uma parceria entre iniciativa pública, iniciativa privada e universidade.","Co-design de Ambientes Online para Promover a Participação dos Cidadãos",{"keywords":91,"excerpt":92,"title":93},"\u003Cp>co-design, online platforms, scenarios, participation, web 2.0\u003C/p>","The paper aim at discuss the use of co-design strategies allied with information and communication technologies, to foster digital scenarios of inhabitants’ access, inclusion and participation. For this, it is studied of the PortoAlegre.cc project, developed within a partnership between academia, industry and government.","Co-design of Online Environments to Foster Inhabitants’ Participation",[95],"co-design-of-online-environments-to-foster-inhabitants-participation",{"target":97,"query":98},"articles/get",{"slug":95},1780315955957]