15º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design

UFAM — Manaus (AM)

Outubro/2024

Manifesto para um Design de Jogo Não-antropocêntrico

A Manifesto for Non-anthropocentric Game Design

Como citar

Pais, Filipe; Geslin, Erik; "Manifesto para um Design de Jogo Não-antropocêntrico", p. 4495-4510. PPG Design Caderno Científico, Manaus, 2024. Anais do XV Congresso Brasileiro de Pesquisa e Desenvolvimento em Design – P&D Design Manaus., DOI https://doi.org/10.29327/5457226.1-216

Resumo

Este artigo apresenta um manifesto que propõe uma mudança no design de jogos utilizando uma abordagem não antropocêntrica, que enfatiza a integração de entidades não humanas em práticas de design sustentável. O manifesto está associado às filosofias e atividades do Center for Non-Anthropocentric Play, laboratório de investigação recém-estabelecido na Noruega. Este texto é estruturado em torno de dez princípios, baseando-se em conhecimento de diversas áreas como filosofia, sociologia, ecologia, estudos de mídia, design interativo e design de jogos. Em última análise, o manifesto busca cultivar novos imaginários sociais não antropocêntricos, visando transformar as perspectivas tanto dos designers quanto dos jogadores.
Palavras-chave:

Manifesto, Jogo, Imaginários sociais, Design Não-antropocêntrico

Abstract

This article presents a manifesto that proposes a shift in game design towards a non-anthropocentric approach, emphasizing the integration of non-human entities in sustainable design practices. The manifesto is associated with the philosophies and activities of the newly established Center for Non-anthropocentric Play, a research laboratory in Norway. It is structured around ten principles, drawing on insights from a variety of fields such as philosophy, sociology, ecology, media studies, interactive design, and game design. Ultimately, the manifesto seeks to cultivate new non-anthropocentric social imaginaries, aiming to transform the perspectives of both designers and players.
Keywords:

Manifesto, Play, Non-human centred design, Social imaginaries

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